The_listener
2013-08-10, 03:44 AM
Superpowers in D+D campaigns.
Comics presents both a massive opportunity and huge challenge for DMs looking to present a new gaming experience for their players. They offer almost unlimited scope within a single campaign and the ability to wield highly powerful characters within a wide variety of (helpfully for GMs) strongly preset but still vague settings.
Though any of the multitude of comic book worlds would provide for a perfectly interesting setting for a campaign it is their concept of Superheroes and villians where the true opportunity lies. Here are near demi god characters which whilst mortal still wield tremendous power through their innate abilities, opening up plans for a whole new story wherein they may face challenges hereto unexplored before.
Below are three lists comprising of, Powers, Weaknesses and Origins each built with the plan of either rolling up a completely random hero/villain or custom building one to fulfill your idealized creation.
How to create
In basis, there are two generation methods; Random and Selected, with random having more potential for high powered individuals with occasionally odd skill sets and Selected being a far more planned out character with potentially lower power levels.
Random
Random Character creation
Weaknesses - To determine the amount of weaknesses you begin with Roll a D6, the number you land on not only determines the amount of weaknesses you get, but the amount of powers you get. After the roll is made, roll on the weaknesses list a number of times equal to the number rolled (e.g. Gareth Rolls a 4 and therefore rolls four times on the weaknesses list.), if you land on the same number twice or more the weaknesses power level is increased, if the weakness is already at it's highest level, roll again.
Powers - The number of powers you roll are equal to twice the levels of weaknesses obtained (e.g. in the previous example, Gareth would roll 8 powers), as with the weaknesses any power rolled more than once increases in power by one level at a time.
Origins - Roll a single D20 to determine the origin of your character.
Starting Level - Regardless of your setting, a random hero starts with D3 levels.
Selected
Weaknesses - Firstly, select the number of weakness levels you would like, up to a maximum of 5. Secondly half the number selected, rounding down, this number (E.g. Gareth selects 5 weaknesses, rounding down to two) of weaknesses are randomly assigned in the same manner as random generation. The remaining levels are distributed as the distributor sees fit.
Powers - As with Random creation, the amount of powers are equal to the amount of weaknesses times two, (In this example, 10) and are assigned freely, with one exception, when leveling powers up you must pay the level cost of the previous level as well (E.g. A level 1 power costs 1 point, a Level 2 Power Costs two, and a Level three power costs three) each time you level you must pay the power level cost accordingly (So a third level power costs six levels)
Origin - Select at will.
Starting Level - A selected Hero starts at level 2
Power List (Help formatting would be greatly apprechiated.)
Number Power Name Levels Category
1 Flight 1-3 Movement
2 Super Speed 1-3 Movement
3 Agility 1-3 Movement
4 Teleportation 1-3 Movement
5 Super jump 1-3 Movement
6 Super Climb 1-2 Movement
7 Winged 1 Movement
8 Space Flight 1-2 Movement
9 Levitation 1 Movement
10 Super Strength 1-3 Combat
11 Laser Vision 1-3 Combat
12 Crack Shot 1-2 Combat
13 Enhanced Strength 1-2 Combat
14 Talons/Claws 1 Combat
15 Awesome Strength 1-3 Combat
16 Blademaster 1-3 Combat
17 Life Drain 1-2 Combat
18 Martial Artist 1-3 Combat
19 Archer 1-2 Combat
20 Extra Limbs (x2) 1-3 Combat
21 Devour 1-2 Combat
22 Bone Mastery 1-2 Combat
23 Pain Mastery 1-2 Combat
24 Great Intelligence 1-3 Mind
25 Magic Mastery 1-3 Mind
26 Prenatural Sense 1-2 Mind
27 Mimic Power 1-3 Mind
28 Mind Control 1-3 Mind
29 Animal Empathy 1-2 Mind
30 Terrifying Presence 1-3 Mind
31 Telekinetic 1-3 Mind
32 Telepathic 1-3 Mind
33 Premonition 1-2 Mind
34 Psionic Mastery 1-3 Mind
35 Animal Mastery 1-3 Mind
36 Fearless 1-2 Mind
37 Investigator Extraordinaire 1-3 Mind
38 Mind Link 1 Mind
39 Heightened Senses 1-2 Mind
40 Power Sense 1-2 Mind
41 Necromancy 1-3 Mind
42 Empathy 1-3 Mind
43 Pheromonal control 1-2 Mind
44 Illusion Mastery 1-3 Mind
45 Xray Vision 1 Body
46 Fast Healing 1-2 Body
47 Elasticity 1-2 Body
48 Invisibility 1 Body
49 Shapeshifter 1-3 Body
50 Poisonous 1-3 Body
51 Incorporeality 1-2 Body
52 Toughness 1-2 Body
53 Invulnerability 1-2 Body
54 Regeneration 1-2 Body
55 Size Shrink 1-2 Body
56 Size increase 1-2 Body
57 Size mastery 1 Body
58 Infrared Vision 1-2 Body
59 Energy Absorbtion 1-3 Body
60 Multiples 1-3 Body
61 Underwater home 1 Body
62 Space Home 1 Body
63 Night Vision 1 Body
64 Sonar 1 Body
65 Super Reflexes 1-3 Body
66 Bionics 1-3 Body
67 Animalistic 1-2 Body
68 Undead 1 Body
69 Alien 1 Body
70 Environmental resistance (Region) 1-2 Body
71 Die Hard 1 Body
72 Environmental Boost (region) 1 Body
73 Adaptation 1-2 Body
74 Transformation 1 Body
75 Changeling 1 Body
76 Physical Mutation 1 Body
77 Physical Hardness 1 Body
78 Overpowering Flatulence 1 Body
79 Immunity (energy type) 1 Body
80 Bizarre mastery 1-3 Manipulation
81 Force Fields 1-3 Manipulation
82 Electrical Mastery 1-3 Manipulation
83 Magnetic Mastery 1-3 Manipulation
84 Tremor Mastery 1-3 Manipulation
85 Ice Mastery 1-3 Manipulation
86 Fire Mastery 1-3 Manipulation
87 Wind Mastery 1-3 Manipulation
88 Weather Mastery 1-3 Manipulation
89 Temporal Mastery 1-3 Manipulation
90 Water Mastery 1-3 Manipulation
91 Plant Mastery 1-3 Manipulation
92 Reflection (Energy) 1-2 Manipulation
93 Reflection (Mind) 1-2 Manipulation
94 Reflection (Physical) 1-2 Manipulation
95 Sonic Mastery 1-3 Manipulation
96 Wealth 1-3 Miscellaneous
97 Gadget Wizard 1-3 Miscellaneous
98 Unbelievable luck 1-3 Miscellaneous
99 Energy Infusion 1-3 Miscellaneous
100 Razzle Dazzle 1 Miscellaneous
Superpower Descriptions
Movement
Flight The ability to fly
* lvl 1 Visible means, and capable of glides but not true flight
* lvl 2 Visible means, capable of true flight, equivalent to a Helicopter in speed, manoeuvrability and altitude
* Lvl 3 no visible means true flight, equivalent to jet plane.
Superspeed The ability to move at incredible speed
* Lvl 1 equivalent to Olympic record holder
* Lvl 2 equivalent to a train
* Lvl 3 equivalent to a jet or faster (if terrain allows)
Agility The ability to dodge or move with prenatural grace and skill
* Lvl1 equivalent to a skilled martial artist or gymnast
* Lvl2 capable of dodging high speed objects and navigating close obstacles
* Lvl3 capable of dodging bullets and navigating high speed debris fields
Teleportation The ability to instantly move from one location to another
* Lvl1 requires line of sight, and has only a short range
* Lvl 2 requires line of sight, but could be done blind with risk, and has a modest range (a few city blocks)
* Lvl 3 does not require line of sight, and can be done with pinpoint accuracy at short range, and almost unlimited distance
Super Jump The ability to leap great distances or heights
* Lvl 1 capable of clearing short walls (1storey), or leaping from one building to another
* Lvl 2 capable of clearing 2 storeys, or leaping across a city square
* Lvl 3 capable of clearing 4 storeys or leaping up to a mile if terrain is clear enough
Super climb the ability to traverse sheer surfaces
* Lvl 1 capable of traversing vertical surfaces at high speed with little risk
* Lvl 2 as lvl 1 but also able to leap onto a vertical surface and not slip off. Limited ability to traverse smooth surfaces
Winged has wings that permit flight
* Grants true flight, equivalent to a bird
Space flight Has ability to use controlled movement in a vacuum or atmosphere
* Lvl 1 able to move in a vacuum without difficulty
* Lvl 2 capable of interplanetary flight in sensible timescale
Levitation Capable of floating, but not flying
* Capable of rising above the ground, with limited capacity for manoeuvring but with up to 50 storeys in altitude.
Combat
Superstrength The ability to exhibit incredible feats of strength beyond a trained human
* Lvl 1 capable of lifting a car
* Lvl 2 capable of lifting a train
* Lvl 3 capable of lifting a boat
Laservision The ability to fire laser beams from the eyes
* Lvl 1 Allows attacks against targets with sufficient force to inflict minor damage
* Lvl 2 allows attacks against targets with extreme amounts of damage or force
* Lvl 3 allows attacks against targets with precision and control over the amount of force and damage inflicted
Crack shot The ability to hit a target with unnerving precision
* Lvl 1 is capable of firing a ranged weapon with extreme accuracy over unusually high distance or through intense cover
* Lvl 2 is capable of using anything as a ranged weapon with extreme accuracy, and to do so even against targets without line of sight.
Enhanced strength The ability to exhibit strength at the limit of human capacity
* Lvl 1 equivalent to an Olympian, or trained martial artist
* Lvl 2 equivalent to an enhanced human, capable of punching through walls.
Talons/Claws To have built in natural weapons
* To have natural weapons, be they teeth, talons, claws, horns or spurs, which are equivalent to a blade or club in damage capacity.
Awesome strength To exhibit feats of strength which go beyond classic connotations of strong
* Lvl 1 capable of tearing down a brick building with bare hands
* Lvl 2 capable of digging through a mountain or solid rock with bare hands
* Lvl 3 capable of punching or throwing a subject with sufficient force to go through planetary objects
Blademaster To exhibit extensive skill with swordplay or other bladed weapons
* Lvl 1 equivalent to a skilled martial artist or fencer
* Lvl 2 equivalent to a martial arts master
* Lvl 3 capable of using bladed weapons to damage objects which would normally shatter a blade.
Life Drain the ability to drain a subject of their power or life in order to gain it themselves
* Lvl 1 using a bite, talon or similar method to pierce the target and may take time to have appreciable effect
* Lvl 2 uses touch to drain a target and effect is almost instant.
Martial artist The ability to fight without weapons against multiple opponents
* Lvl 1 capable of duelling with up to 3 unskilled opponents
* Lvl 2 capable of duelling with up to 6 unskilled opponents
* Lvl 3 capable of duelling with up to 12 unskilled opponents at once.
Archer the ability to use a bow with unusual skill or technical ability
* Lvl 1 capable of multiple shots and using bow as a close combat weapon
* Lvl 2 capable of variety of specialist ammunition, permitting unusual equipment in a combat situation
Extra limbs (x2) Subject has an additional pair of limbs, either grafted, mechanical or natural.
* Lvl 1 Subject has 2 additional limbs with limited combat effectiveness
* Lvl 2 Subject has 4 additional limbs with significant combat effectiveness
* Lvl 3 has up to 6 additional limbs with brutal combat effectiveness
Devour The subject is capable of devouring an object or person in order to gain power from it
* Lvl 1 is capable of learning memories from tactile contact with an object or person
* Lvl 2 is capable of mimicking powers or regaining health from consuming an object or person
Bone mastery The ability to create or mold the subjects own bones to use as weapons or defences
* Lvl 1 is capable of creating bone weapons
* Lvl 2 is capable of creating bone weapons and of forming enhanced bone armour to defend against attack
Pain Mastery the ability to either create pain, or ignore it
* Lvl 1 is capable of ignoring debilitating pain in itself that would cripple normal humans
* Lvl 2 is capable of inflicting debilitating pain through touch
Mind
Great Intelligence The ability to utilise your mind to solve problems at high speed, and interpret correctly the events around you
* Lvl 1 capable of solving complex mathematical or philosophical problems and to interpret information correctly
* Lvl 2 as lvl 1 and capable of precision memory recall
* Lvl 3 as lvls 1+2 and capable of accurately predicting the actions of others
Magic Mastery The ability to utilise true magic
* Lvl 1 capable of illusions and tricks but not true magic equivalent to a highly skilled magician
* Lvl 2 capable of true spell casting utilising books and research
* Lvl 3 capable of Instinctual true spell casting
Prenatural sense The ability to be alerted to potential threats and dangers before they emerge
* Lvl 1 capable of predicting imminent danger to self
* Lvl 2 capable of predicting imminent danger to self and others
Mimic power The ability to copy other powers
* Lvl 1 capable of researching and gaining limited ability of a power that they have observed
* Lvl 2 capable of gaining temporarily the power of another they have seen or touched
* Lvl 3 capable of permanently gaining the power of another they have touched, but at a penalty such as the death of the copied subject or memory damage to the copier.
Mind Control The ability to control the thoughts and actions of others
* Lvl 1 capable of limited hypnosis at close range or with equipment
* Lvl 2 capable of significant control without need for equipment
* Lvl 3 capable of total control, overriding self preservation, without need for equipment
Animal empathy The ability to communicate with and influence fauna
* Lvl 1 capable of communication with a specific kind of fauna
* Lvl 2 capable of communication with all kinds of fauna, and to be able to show limited control over them
Terrifying presence The ability to inspire fear in others
* Lvl 1 capable of instilling fear in those who can see you
* Lvl 2 capable of inspiring dread in those who can see or hear you
* Lvl 3 capable of inspiring irrational terror in those who can see, hear or sense you
Telekinetic The ability to move objects with your mind
* Lvl 1 capable of moving small visible objects with imprecise control
* Lvl 2 capable of moving visible large or multiple objects with moderate control
* Lvl 3 capable of moving up to several enormous objects and capable of doing so without clear visibility, and to do so with precise control.
Telepathic The ability to read and influence the minds of others
* Lvl 1 capable of reading others thoughts and intentions in line of sight
* Lvl 2 as lvl 1 but also to influence the actions of others in a mild fashion
* Lvl 3 as lvl 1 but also to influence the actions of others in a significant, and potentially permanent fashion, and to be able to implant memories and thoughts.
Premonition The ability to read the future
* Lvl 1 capable of gaining insight and indication of potential future events up to a year away
* Lvl 2 capable of accurately reading and even seeing potential future events up to a century away
Psionic Mastery The ability to create temporary matter from nothing
* Lvl 1 capable of creating small objects for up to an hour
* Lvl 2 capable of creating up to human sized objects with limited capacity to move them or use them. Capable of creating complex objects such as basic machines which do not require power, or additional limbs. Objects last up to 2 hours
* Lvl 3 capable of producing very large objects (up to coach sized) which can be moved and manipulated and used even by others. Can create complex machinery, objects last up to 4 hours
Animal mastery The ability to train and control animals to follow instructions.
* Lvl 1 capable of training small animals to follow simple tasks
* Lvl 2 capable of training medium sized animals and animals which are not normally trainable to follow tasks or plans of a modest complexity
* Lvl 3 capable of training large animals and creatures not normally trainable to follow complex plans or conduct complex tasks (assuming they are physically capable of accomplishing them)
Fearless A heightened capacity for bravery
* Lvl 1 shows control of their emotive state to prevent themselves succumbing to panic or fear. Equivalent to a trained human.
* Lvl 2 has no capacity to appreciate fear and is therefore not affected by fear effects. It cannot learn from experiences that would cause it to show fear or caution (such as being shot)
Investigator Extraordinaire The ability to assess and investigate a situation to determine the most likely occurrence.
* Lvl 1 equivalent to a trained human, with heightened attention to detail, and analytical capacity.
* Lvl 2 capable of advanced knowledge on a broad range of subjects, allowing them to analyse a scene with a far broader scope of potential possibilities.
* Lvl 3 capable of judging and assessing a scene in extremely swift time, with wide knowledge, excellent attention to detail and analytical skills and excellent memory.
Mind Link The ability to link with another mind to see and sense what it is experiencing in real time
* Capable of long range telepathy with a specific subject, but unable to influence it beyond discussion with the subjects inner monologue. Capable of seeing, sensing and feeling what the linked mind is feeling, even if it is not human.
Heightened senses To have sensory abilities far beyond normal human capacity
* Lvl 1 will have one sense heightened to an extraordinary level (eg sight), and be equivalent to another natural creature
* Lvl 2 will have multiple or even all senses heightened, all equivalent to other creatures in the natural order.
Power Sense To have an additional sensory capacity to detect superhuman power in other individuals and asses it without them revealing it.
* Lvl 1 is capable of detecting a superpower in another individual within line of sight but not determining who specifically in a crowd, nor what power it is, nor how powerful
* Lvl 2 is capable of determining specifically who within line of sight has a superpower, how powerful and what it is.
Necromancy The ability to speak with, and potentially control, the dead
* Lvl 1 is capable of seeing and speaking with spirits
* Lvl 2 is capable of summoning forth a spirit
* Lvl 3 is capable of raising dead bodies to unlife as a slave at their control.
Empathy the ability to understand and influence the emotions of others
* Lvl1 equivalent to a trained human counsellor, able to diagnose emotional conflict and influence behaviour.
* Lvl2 subject is capable of influencing the behaviour of others around them to like the subject or to behave in a certain way towards them
* Lvl 3 subject is able to actively influence the behaviour of others to act in a chosen way to the subject or to others, and to influence behaviour enough to convince others to perform acts they would never do normally - unlike mind control the subject is fully aware of what they are doing, and able to stop at any time, but they choose not to.
Pheromonal control the ability to excrete pheromones to induce behaviours in others around the subject
* Lvl 1 is able to influence behaviour of people in the immediate area of affect. The influence ceases when the pheromones move out of range or concentration.
* Lvl 2 is able to control behaviour of people in the immediate area of affect, and control may linger even after the pheromones move out of range.
Illusion mastery The ability to summon, control and create illusions
* Lvl 1 is skilled in the use of party tricks, special effects and other methods to create illusions using equipment and sleight of hand
* Lvl 2is capable of summoning small scale illusions using equipment or slight of hand, or drugs. The illusions are more powerful and convincing, and can be used to actively act rather than simply disorient or influence
* Lvl 3 capable of creating true illusions capable of acting independently, and without need for specialist equipment
Body
Xray vision The ability to see through walls, clothing and other objects to see metal and bone
* Subject is capable of seeing bone and metal even through solid objects for a distance of up to 10 metres.
Fast Healing Subject heals at a rapid rate but is not capable of regenerating lost limbs.
* Lvl 1 is capable of healing minor cuts very quickly, and major wounds in half the usual time. Minor illnesses have no effect, and major illnesses are fought with unusual effectiveness
* Lvl 2 is capable of healing minor injuries almost instantly and major wounds within a few hours. Illnesses have little or no effect, though major illnesses may take up to an hour to overcome.
Elasticity The ability to warp the body to stretch, flatten, elongate, or even wrap, regardless of normal bone structure.
* Lvl 1 is capable of significant bodily contortion beyond normal human capacity, but not capable of changing bone structure
* Lvl 2 is capable of tremendous bodily contortion and even gains peculiar resilience as the body molds around dangerous objects (such as blades or punches)
Invisibility The subject can render themselves invisible to normal vision
* Subject is capable of rendering themselves outside of the scope of normal vision, and therefore cannot be seen without specialist equipment or powers.
Shapeshifter The subject is capable of changing their shape to resemble something else
* Lvl 1 is capable of camouflaging themselves with different colouration or minor bodily changes, but cannot change gender, species or cause significant difference in body structure. There may be certain traits which cannot be changed (eye colour for example)
* Lvl 2 is capable of mimicking any creature with a reasonbly similar mass and body structure, but leaves no physical clue they are not what they appear.
* Lvl 3 is capable of mimicking anything with a similar mass, even if it is not humanoid, or even living. They are also capable of multiple mimics on the same body (arms as blades, whilst humanoid body with a donkeys legs for example). Unless they make it obvious in doing this, there is no physical clue that the subject is mimicking.
Poisonous The ability to create and make use of poisonous material of varying lethality.
* Lvl 1 is capable of creating poisons and using them in equipment, but is not themselves poisonous.
* Lvl 2 is capable of naturally producing poisons on their person, and has means to deliver them
* Lvl 3 is capable of creating artificial and natural poisons, both from their own person and from equipment, and is able to deliver them in a wide variety of methods.
Incorporeality The ability to move through solid objects without disturbing them
* Lvl 1 is capable of moving through walls and other solid objects
* Lvl 2 is capable of phasing specific objects around them through solid objects when touching them, and even specific parts of objects
Toughness The subject is unusually resilient to injury and disease
* Lvl 1 is in peak physical condition, equivalent to an Olympian
* Lvl 2 is capable of weathering extreme injury and maintain movement, and capable of surviving most diseases.
Invulnerability Subject is capable of rendering themselves immune to certain kinds of physical damage
* Lvl 1 is capable of blocking sword blows with their bare hands without damage, and able to harden themselves against expected attack to either reduce the damage or negate it entirely.
* Lvl 2 is capable of ignoring attacks from bullets and other standard weapons even if they were not aware the attack was coming.
Regeneration The ability to regrow parts of the body, or even to regrow the entire body from a small remaining part. This ability does not protect from diseases to anything other than a limited degree.
* Lvl 1 is capable of restoring use of a severed limb by reattaching it to their body. Anything up to significant bodily destruction will be healed at a fast rate.
* Lvl 2 is capable of regenerating the entire body from almost total bodily destruction. Significant and prolonged damage is necessary to overcome the enhanced healing abilities of the body.
Size shrink Subject is capable of rendering themselves or others smaller temporarily.
* Lvl 1 is capable of rendering themselves up to 10 times smaller
* Lvl 2 is capable of rendering both themselves and others they touch up to 10 times smaller. The other must be a willing participant or will be able to resist the effect
Size increase Subject is capable of growing to a massive size for the temporary basis
* Lvl 1 is capable of rendering themselves up to 10 times bigger
* Lvl 2 is capable of rendering themselves up to 30 times bigger
Size mastery The ability to alter the subjects size at will
* The subject is able to increase or decrease their size, or the size of a specific part of their body temporarily.
Infrared vision The ability to see heat
* Lvl 1 is capable of seeing the heat emanating from objects and therefore potentially through objects (such as thin walls)
* Lvl 2 is capable of seeing heat from objects but is able to do so in a wide variety of spectrums and therefore is less likely to be blinded when in unusual environs.
Energy Absorbtion The ability to absorb energy from attacks and environment to avoid damage.
* Lvl 1 is capable of absorbing up to a high amount of energy from a specific source (kinetic, electricity, etc)
* Lvl 2 is capable of absorbing up to a high amount of energy from up to 3 specific sources
* Lvl 3 is capable of absorbing up to a high amount of energy from any source
Multiples The ability to create copies of yourself acting under your control.
* Lvl 1 is capable of creating 1 copy of itself, this acts as a normal person under the subjects control. It is however, only an illusion and cannot take or deal damage
* Lvl 2 is capable of creating up to 7 copies of itself at once
* Lvl 3 is capable of creating up to 50 copies of itself simultaneously
Underwater home The subject is perfectly at ease even in deep water with no effect upon its body or breathing.
* The subject is capable of diving up to 1 mile underwater, and is capable of breathing without difficulty even after days below the surface.
Space home The subject is perfectly at ease even in hard vacuum and exposed to cosmic radiation.
* The subject is capable of surviving without difficulty in hard vacuum and naturally occuring cosmic radiation, heat and cold has no effect on them.
Night Vision The subject is capable of seeing as well at night as in the day
* The subjects vision is not affected by a lack of light in its environment.
Sonar The subject is capable of emitting a sonar pulse, which it can then detect and interpret
* The subject is capable of seeing all around it, even in conditions of no light. It is also capable of seeing objects through a solid object (such as a safe or a wall) to a limited degree. To do this, it does emit a low level of noise.
Super Reflexes The subject is capable of astonishing reaction times and responses.
* Lvl 1 is able to react with very high levels of speed and accuracy
* Lvl 2 is able to react as though able to sense an event seconds before it occurs
* Lvl 3 is capable of reacting to multiple events before they actually occur
Bionics the subject is owner of a range of artificial limbs, organs or other bodily parts. These may grant unusual resilience or strength, or abilities normal limbs are not capable of.
* Lvl 1 has minor bionics installed (a single limb or organ), and these provide an minor enhancement
* Lvl 2 has several minor bionics installed, providing modest speed, strength and resilience enhancement for the areas affected.
* Lvl 3 has extensive major bionics installed, providing significant boosts to all areas, and includes some built in weaponry and power systems to run them.
Animalistic The subject shows significant similarities to a specific animal or animals utilising their strength, dexterity or other abilities.
* Lvl 1 has only limited additional abilities from a single animal such as claws, teeth, and strength equivalent to a lion, or the bull rush of a rhino
* Lvl 2 has several abilities from a variety of animals.
Undead The subject is no longer counted among the living, and although it can still function, it is no longer truly alive.
* Subject exhibits extreme resilience to certain kinds of damage (such as blade cuts or drowning) but becomes more vulnerable to others. It no longer heals in the normal way, and may continue to rot even if still capable of moving defying the natural order.
Alien The subject is not, and has never been human. Instead it carries characteristics unique to its race.
* The subject may have a variety of differences in regards to its physical tolerances, perspectives, and senses. It may have significant or even dramatic differences in appearance to a human and may exhibit a wide range of strengths and weaknesses by comparison.
Environmental resistance (region) The subject is capable of surviving far more easily in specific kinds of environmental conditions such as icy tundra, artic cold, desert heat, vacuum or high pressure environs.
* Lvl 1 Subject shows increased resistance to damage and physical exhaustion caused by exposure to a specified environment.
* Lvl 2 The subject cannot be harmed whilst subjected by a specific environ which would swiftly destroy any normal human
Die Hard Subject is capable of pushing themselves to continue acting even in the face of massive physical or mental damage.
* The subject is able to maintain their control and push themselves through mental and physical anguish that would cripple a normal human.
Environmental boost (region) The subjects physical prowess and/or their other powers are significantly enhanced when exposed to a specific kind of environ.
* Whilst in a specified environment, the subject may become stronger, tougher, or their powers become more effective.
Adaptation The subject is capable of adapting their body to defend against present and future dangers
* Lvl 1 is capable of minor physical changes to adapt the subjects body to better present against a danger it has experienced. The effect is not instantaneous and requires time to enact, making it a poor defence against present attacks, but ideal for future ones.
* Lvl 2 is capable of significant physical changes to adapt to present dangers. The changes are installed rapidly, but initial exposure to the danger is still required.
Transformation The subject is capable of completely transforming their body from one physical form to a specified other and then return it again to its original human form.
* The subject is capable of instantly changing their form on command to that of another physical format (such as a werewolf), this may give them significant boosts to strength, resilience or other faculties, but often at the cost of mental control and fortitude. The transformation is temporary and may either be voluntarily reverted or revert automatically after a brief time.
Changeling the subject is capable of altering their body to mimic anything, but with a significant tell such as colour.
* The subject can transform their body to mimic any physical object of slightly above their body mass and smaller, and can do so swiftly without difficulty. The mimickry is not perfect, and will have a significantly obvious tell such as colour. The subject can mimic machinery or something with multiple or moving parts, but these parts cannot be detached from one another without causing injury, and any mimicked machinery will not function.
Physical mutation The subject has a physical mutation which grants a minor benefit, but at the cost of being physically present such as a third eye, unusually long arms or legs, or an additional pair of nostrils.
* The subject has a additional physical difference to normal humans which may or may not be immediately obvious. It may grant a minor additional benefit such as gills allowing underwater breathing but has no other additional effect.
Physical hardness The subject is capable of transmuting their body from flesh into a hardened substance to defend from attack.
* The subject can alter their body to replace or cover their flesh temporarily with a hardened substance such as metal, stone or even diamond. The effect grants them additional resilience at the cost of some agility and needs to be activated to function.
Overpowering Flatulence The subject is cursed with particularly virulent bodily odours, powerful enough to act as a kind of ranged weapon capable of subduing foes.
* The subject may belch, fart, or otherwise exude flatulence to unleash a cloud of noxious gases at the subjects enemies. The effects may be as minor as mild unpleasantness to instantaneous coma inducing foulness. In all other instances, the power is extremely embarrassing for the subject and any who know them.
Immunity (energy type) The subject is rendered completely immune to a type of energy
* The subject cannot be harmed by any effect caused by a specific kind of energy, be it sound, fire, electricity, pressure, gravity, magnetism or radiation
Manipulation
Bizarre Mastery The subject is capable of exerting power over an unusual or even an unthinkable object. This can be as varied and specific a subject matter as it is bizarre, ranging from Paper to Forks to Rubber
* Lvl 1 is capable of limited manipulation of a specific subject matter. They cannot generate it, but can use it in a manner which allows them to create tools or weapons which the object would not normally be capable of.
* Lvl 2 is capable of modest manipulation of a specific subject matter. They cannot generate it, but can use it to create constructs, tools, weapons and equipment, or for it to be used in a manner it could not be used for normally (such as a chocolate saucepan)
* Lvl 3 is capable of extraordinary manipulation of a specific subject matter, and able to create limited quantities from unexpected sources. They can use the subject matter to create complex machinery, weapons, tools, and equipment, even slightly beyond that which such a material should be capable (such as a paper bullet proof vest)
Force fields The subject is capable of generating and controlling force fields either defensively or offensively.
* Lvl 1 is capable of generating a defensive shield or dome to protect themselves or others in the immediate vicinity of up to 10m diameter
* Lvl 2 in addition to lvl 1s capacity, is capable of generating shields or domes to protect objects other than themselves up to a distance of 50m away. They can also ride a shield placed beneath their feet to achieve limited flight
* Lvl 3 in addition to lvl 1 + 2s capacity, is capable of generating shields and domes offensively, either flinging them outward in a burst of force or even raising a field within a target subject
Electrical mastery The subject is capable of generating and manipulating electrical energy
* Lvl 1 is capable of firing electrical bolts, but requires equipment to do so.
* Lvl 2 is capable of generating electrical power and manipulating the power they wield
* Lvl 3 is capable of generating electrical power and manipulating existing sources to inflict damage or even create electrical elementals
Magnetic mastery The subject is capable of creating and manipulating magnetic fields
* Lvl 1 is capable of limited telekinesis with small metal objects
* Lvl 2 is capable of significant telekinesis with large metal objects, to the point of bending steel girders
* Lvl 3 is capable of exhibiting extreme control over even tiny diluted metal objects (such as extensive iron in the bloodstream), and to generate very large magnetic fields capable of tearing very large metal structures apart (such as bridges, oil tankers, etc)
Tremor mastery The subject is capable of generating earthquakes, and detecting vibrations
* Lvl 1 is capable of sensing moving objects that are walking over the ground or sound conductive objects with pinpoint accuracy
* Lvl 2 is also capable of generating low level directed tremors up to 1 mile long (richter scale 5)
* Lvl 3 is also capable of generating high level tremors up to richter scale 10
Ice mastery The subject is able to freeze water and water vapour, as well as potentially other materials.
* Lvl 1 is capable of freezing water or water vapour by touching the area it wishes to affect or by utilising equipment.
* Lvl 2 is capable of freezing water or water vapour in a cone effect from their hands with or without equipment, and is capable of providing either a ranged attack, or to create edifices of ice for use.
* Lvl 3 is capable of freezing any material, and can do so without equipment. They can do so without needing to touch the subject, though they do need a line of sight. They can exhibit a high degree of manipulation and precision.
Fire mastery The subject is capable of manipulating or generating flames
* Lvl1 is capable of manipulating fire to produce fiery blasts or even flame elementals but cannot generate flames themselves.
* Lvl 2 is capable of generating their own flames about their person, and using them to produce fiery blasts or even flame elementals
* Lvl 3 is capable of generating their own flames anywhere within line of sight, including a target, and can manipulate flames to produce weapons, blasts, and creatures
Wind mastery The subject is capable of generating or manipulating air currents to create wind
* Lvl 1 is capable of producing gusts of wind from their hands.
* Lvl 2 is capable of producing gale force winds from their hands
* Lvl 3 is capable of producing gale force winds against specific targets within line of sight, and also capable of removing air from a small area temporarily.
Weather mastery The ability to control and summon different kinds of weather
* Lvl 1 is capable of summoning rain storms of moderate strength, or dispelling them
* Lvl 2 is capable of summoning lightning in a random fashion, and creating small tornados and hurricanes in a uncontrolled fashion
* Lvl 3 is capable of summoning lighting to specific points repeatedly, creating large tornados, and hurricanes, and able to do so inside enclosed spaces.
Temporal mastery The ability to control of influence the passage of time, or to travel through it.
* lvl1 capable of speeding up or slowing down the passage of time (excluding their own), within an area of 1 mile
* lvl 2 capable of speeding up or slowing down the passage of time, and to even stop it or travel through it up to a few hours ahead or back. This does not affect themselves but could disrupt the timeline
* Lvl 3 capable of manipulating time dramatically for specific locations or objects, even to slow it to a stop or to speed it up a hundred years or more. They are capable of traversing time themselves, and perceiving what events in time have the potential to be rewritten.
Water Mastery The ability to control, mould and manipulate bodies of water
* Lvl 1 is not capable of creating water but can manipulate existing bodies of a significant size to shape and movement. They are limited to controlling up to 1 ton of water with any precision.
* Lvl 2 is of manipulating water bodies of up to 10 tons with precision. They are capable of creating water elementals that are capable of independent action.
* Lvl 3 is capable of manipulating the movement of up to 100 tons of water with precision and capable of manipulating water that is mixed with other objects and substances (such as blood) as well as producing elementals capable of independent action.
Plant mastery The ability to utilise, manipulate and control the actions and growth of flora
* Lvl 1 is capable of using the natural abilities of flora to extract or create weaponry (such as poisons) or to utilise a plants natural ability to disguise, displace or break down objects. It cannot be done outside the natural order.
* Lvl 2 is capable of creating new plant species with additional or more potent abilities than is capable within nature.
* Lvl 3 is capable of communicating with plants, and creating species capable of independent action.
Reflection (energy) The ability to deflect or reflect direct energy attacks of a specific type
* Lvl 1 is capable of deflecting energy attacks of a specified type
* Lvl 2 is capable of reflecting energy attacks of a specified type with a degree of accuracy, or deflecting related energy attacks of a different type.
Reflection (Mind) The ability to deflect, reflect or ignore attacks against the mind
* Lvl 1 is capable of disrupting, deflect or disturbing mental attacks against them
* Lvl 2 is capable of reflecting mental assaults against them, or is outright immune to them.
Reflection (Physical) the ability to deflect or even reflect physical attack
* Lvl 1 is capable of deflecting a physical attack directed against them
* Lvl 2 is capable of reflecting a physical attack directed against them, but with only a degree of accuracy.
Sonic Mastery The ability to generate and control sound waves
* Lvl 1 is capable of either generating strong shock waves in a roughly directed fashion, or generate and throw small very precise sounds to an area within 50ft. Or is able to mimic any sound the subject can hear.
* Lvl 2 is capable of all aspects of lvl 1
* Lvl 3 is capable of all aspect of lvl 1, but is able to direct sonic blastwaves with much greater accuracy, strength and precision. The subject is also capable of reducing sound to nothing.
Miscellaneous
Wealth The subject has access to an unusually large amount of financial and personnel resources, either privately or as part of a group.
* Lvl 1 is able to fund large amounts of basic equipment, and source rarer, and more expensive equipment with the capacity to maintain it properly.
* Lvl 2 has multiple properties and access to significant resources of research, equipment, and maintenance facilities
* Lvl 3 has virtually limitless funding and is capable of supporting both themselves and up to 10 other superheros/villains, or a large corporations worth of staff/henchmen. They have sufficient funding to create, utilise and maintain new facilities in extremely difficult to reach locales (deepwater, space, stratosphere, artic, etc)
Gadget wizard The ability to create and utilise advanced and unique equipment
* Lvl 1 is capable of producing advanced equipment on a small scale utilising basic materials. The equipment cannot be larger than belt sized and is limited by normal restrictions in period technology.
* Lvl 2 is capable of producing advanced equipment up to the scale of a suit/costume, and boasting near future technology.
* Lvl 3 is capable of producing advanced equipment up to the scale of 5 seater air, sea and surface craft and boasting technology significantly in advance of period contemporaries.
Unbelievable luck The ability to benefit from strokes of good fortune that defy any rational explanation or probability on a regular basis.
* Lvl 1 displays turns of fortune that keep them alive or suffering as little injury as possible. They tend to find themselves in situations that test this more often than they might like.
* Lvl 2 displays turns of fortune that bring them equipment or allies or clues at just the right moment. They tend to lose things when urgency is less.
* Lvl 3 displays turns of fortune that would see them survive virtually unwinnable situations, that turn their enemies to make critical mistakes or to afford opportunities which should never exist. A true generator of deus Ex Machina. However, the subject will tend to suffer in normal day to day life.
Energy Infustion The ability to infuse energy into solid objects, often causing them to become unstable and explode or simply to grant them usuable power.
* Lvl 1 is capable of passing energy given to them into another object in a similar manner to an earthing rod. They cannot generate energy, but are able to pass it into other objects with touch.
* Lvl 2 is capable of generating small amounts of energy themselves, and passing it into an object to make it unstable and explosive. This only works on smaller objects. They can also act as an earthing rod for larger amounts of energy.
* Lvl 3 is capable of earthing huge amounts of energy, albeit at some physical cost, and capable of generating sufficient power to run a modest size machine (such as a car). Items they pass energy into can be more specifically controlled with how stable they become.
Razzle Dazzle Among other possibilities, the ability to create minor flashes of sparkling light, to change colour in certain weather conditions, or to melt in strong sunlight.
* The subjects power is interesting to look at but ultimately useless next to useless.
Comics presents both a massive opportunity and huge challenge for DMs looking to present a new gaming experience for their players. They offer almost unlimited scope within a single campaign and the ability to wield highly powerful characters within a wide variety of (helpfully for GMs) strongly preset but still vague settings.
Though any of the multitude of comic book worlds would provide for a perfectly interesting setting for a campaign it is their concept of Superheroes and villians where the true opportunity lies. Here are near demi god characters which whilst mortal still wield tremendous power through their innate abilities, opening up plans for a whole new story wherein they may face challenges hereto unexplored before.
Below are three lists comprising of, Powers, Weaknesses and Origins each built with the plan of either rolling up a completely random hero/villain or custom building one to fulfill your idealized creation.
How to create
In basis, there are two generation methods; Random and Selected, with random having more potential for high powered individuals with occasionally odd skill sets and Selected being a far more planned out character with potentially lower power levels.
Random
Random Character creation
Weaknesses - To determine the amount of weaknesses you begin with Roll a D6, the number you land on not only determines the amount of weaknesses you get, but the amount of powers you get. After the roll is made, roll on the weaknesses list a number of times equal to the number rolled (e.g. Gareth Rolls a 4 and therefore rolls four times on the weaknesses list.), if you land on the same number twice or more the weaknesses power level is increased, if the weakness is already at it's highest level, roll again.
Powers - The number of powers you roll are equal to twice the levels of weaknesses obtained (e.g. in the previous example, Gareth would roll 8 powers), as with the weaknesses any power rolled more than once increases in power by one level at a time.
Origins - Roll a single D20 to determine the origin of your character.
Starting Level - Regardless of your setting, a random hero starts with D3 levels.
Selected
Weaknesses - Firstly, select the number of weakness levels you would like, up to a maximum of 5. Secondly half the number selected, rounding down, this number (E.g. Gareth selects 5 weaknesses, rounding down to two) of weaknesses are randomly assigned in the same manner as random generation. The remaining levels are distributed as the distributor sees fit.
Powers - As with Random creation, the amount of powers are equal to the amount of weaknesses times two, (In this example, 10) and are assigned freely, with one exception, when leveling powers up you must pay the level cost of the previous level as well (E.g. A level 1 power costs 1 point, a Level 2 Power Costs two, and a Level three power costs three) each time you level you must pay the power level cost accordingly (So a third level power costs six levels)
Origin - Select at will.
Starting Level - A selected Hero starts at level 2
Power List (Help formatting would be greatly apprechiated.)
Number Power Name Levels Category
1 Flight 1-3 Movement
2 Super Speed 1-3 Movement
3 Agility 1-3 Movement
4 Teleportation 1-3 Movement
5 Super jump 1-3 Movement
6 Super Climb 1-2 Movement
7 Winged 1 Movement
8 Space Flight 1-2 Movement
9 Levitation 1 Movement
10 Super Strength 1-3 Combat
11 Laser Vision 1-3 Combat
12 Crack Shot 1-2 Combat
13 Enhanced Strength 1-2 Combat
14 Talons/Claws 1 Combat
15 Awesome Strength 1-3 Combat
16 Blademaster 1-3 Combat
17 Life Drain 1-2 Combat
18 Martial Artist 1-3 Combat
19 Archer 1-2 Combat
20 Extra Limbs (x2) 1-3 Combat
21 Devour 1-2 Combat
22 Bone Mastery 1-2 Combat
23 Pain Mastery 1-2 Combat
24 Great Intelligence 1-3 Mind
25 Magic Mastery 1-3 Mind
26 Prenatural Sense 1-2 Mind
27 Mimic Power 1-3 Mind
28 Mind Control 1-3 Mind
29 Animal Empathy 1-2 Mind
30 Terrifying Presence 1-3 Mind
31 Telekinetic 1-3 Mind
32 Telepathic 1-3 Mind
33 Premonition 1-2 Mind
34 Psionic Mastery 1-3 Mind
35 Animal Mastery 1-3 Mind
36 Fearless 1-2 Mind
37 Investigator Extraordinaire 1-3 Mind
38 Mind Link 1 Mind
39 Heightened Senses 1-2 Mind
40 Power Sense 1-2 Mind
41 Necromancy 1-3 Mind
42 Empathy 1-3 Mind
43 Pheromonal control 1-2 Mind
44 Illusion Mastery 1-3 Mind
45 Xray Vision 1 Body
46 Fast Healing 1-2 Body
47 Elasticity 1-2 Body
48 Invisibility 1 Body
49 Shapeshifter 1-3 Body
50 Poisonous 1-3 Body
51 Incorporeality 1-2 Body
52 Toughness 1-2 Body
53 Invulnerability 1-2 Body
54 Regeneration 1-2 Body
55 Size Shrink 1-2 Body
56 Size increase 1-2 Body
57 Size mastery 1 Body
58 Infrared Vision 1-2 Body
59 Energy Absorbtion 1-3 Body
60 Multiples 1-3 Body
61 Underwater home 1 Body
62 Space Home 1 Body
63 Night Vision 1 Body
64 Sonar 1 Body
65 Super Reflexes 1-3 Body
66 Bionics 1-3 Body
67 Animalistic 1-2 Body
68 Undead 1 Body
69 Alien 1 Body
70 Environmental resistance (Region) 1-2 Body
71 Die Hard 1 Body
72 Environmental Boost (region) 1 Body
73 Adaptation 1-2 Body
74 Transformation 1 Body
75 Changeling 1 Body
76 Physical Mutation 1 Body
77 Physical Hardness 1 Body
78 Overpowering Flatulence 1 Body
79 Immunity (energy type) 1 Body
80 Bizarre mastery 1-3 Manipulation
81 Force Fields 1-3 Manipulation
82 Electrical Mastery 1-3 Manipulation
83 Magnetic Mastery 1-3 Manipulation
84 Tremor Mastery 1-3 Manipulation
85 Ice Mastery 1-3 Manipulation
86 Fire Mastery 1-3 Manipulation
87 Wind Mastery 1-3 Manipulation
88 Weather Mastery 1-3 Manipulation
89 Temporal Mastery 1-3 Manipulation
90 Water Mastery 1-3 Manipulation
91 Plant Mastery 1-3 Manipulation
92 Reflection (Energy) 1-2 Manipulation
93 Reflection (Mind) 1-2 Manipulation
94 Reflection (Physical) 1-2 Manipulation
95 Sonic Mastery 1-3 Manipulation
96 Wealth 1-3 Miscellaneous
97 Gadget Wizard 1-3 Miscellaneous
98 Unbelievable luck 1-3 Miscellaneous
99 Energy Infusion 1-3 Miscellaneous
100 Razzle Dazzle 1 Miscellaneous
Superpower Descriptions
Movement
Flight The ability to fly
* lvl 1 Visible means, and capable of glides but not true flight
* lvl 2 Visible means, capable of true flight, equivalent to a Helicopter in speed, manoeuvrability and altitude
* Lvl 3 no visible means true flight, equivalent to jet plane.
Superspeed The ability to move at incredible speed
* Lvl 1 equivalent to Olympic record holder
* Lvl 2 equivalent to a train
* Lvl 3 equivalent to a jet or faster (if terrain allows)
Agility The ability to dodge or move with prenatural grace and skill
* Lvl1 equivalent to a skilled martial artist or gymnast
* Lvl2 capable of dodging high speed objects and navigating close obstacles
* Lvl3 capable of dodging bullets and navigating high speed debris fields
Teleportation The ability to instantly move from one location to another
* Lvl1 requires line of sight, and has only a short range
* Lvl 2 requires line of sight, but could be done blind with risk, and has a modest range (a few city blocks)
* Lvl 3 does not require line of sight, and can be done with pinpoint accuracy at short range, and almost unlimited distance
Super Jump The ability to leap great distances or heights
* Lvl 1 capable of clearing short walls (1storey), or leaping from one building to another
* Lvl 2 capable of clearing 2 storeys, or leaping across a city square
* Lvl 3 capable of clearing 4 storeys or leaping up to a mile if terrain is clear enough
Super climb the ability to traverse sheer surfaces
* Lvl 1 capable of traversing vertical surfaces at high speed with little risk
* Lvl 2 as lvl 1 but also able to leap onto a vertical surface and not slip off. Limited ability to traverse smooth surfaces
Winged has wings that permit flight
* Grants true flight, equivalent to a bird
Space flight Has ability to use controlled movement in a vacuum or atmosphere
* Lvl 1 able to move in a vacuum without difficulty
* Lvl 2 capable of interplanetary flight in sensible timescale
Levitation Capable of floating, but not flying
* Capable of rising above the ground, with limited capacity for manoeuvring but with up to 50 storeys in altitude.
Combat
Superstrength The ability to exhibit incredible feats of strength beyond a trained human
* Lvl 1 capable of lifting a car
* Lvl 2 capable of lifting a train
* Lvl 3 capable of lifting a boat
Laservision The ability to fire laser beams from the eyes
* Lvl 1 Allows attacks against targets with sufficient force to inflict minor damage
* Lvl 2 allows attacks against targets with extreme amounts of damage or force
* Lvl 3 allows attacks against targets with precision and control over the amount of force and damage inflicted
Crack shot The ability to hit a target with unnerving precision
* Lvl 1 is capable of firing a ranged weapon with extreme accuracy over unusually high distance or through intense cover
* Lvl 2 is capable of using anything as a ranged weapon with extreme accuracy, and to do so even against targets without line of sight.
Enhanced strength The ability to exhibit strength at the limit of human capacity
* Lvl 1 equivalent to an Olympian, or trained martial artist
* Lvl 2 equivalent to an enhanced human, capable of punching through walls.
Talons/Claws To have built in natural weapons
* To have natural weapons, be they teeth, talons, claws, horns or spurs, which are equivalent to a blade or club in damage capacity.
Awesome strength To exhibit feats of strength which go beyond classic connotations of strong
* Lvl 1 capable of tearing down a brick building with bare hands
* Lvl 2 capable of digging through a mountain or solid rock with bare hands
* Lvl 3 capable of punching or throwing a subject with sufficient force to go through planetary objects
Blademaster To exhibit extensive skill with swordplay or other bladed weapons
* Lvl 1 equivalent to a skilled martial artist or fencer
* Lvl 2 equivalent to a martial arts master
* Lvl 3 capable of using bladed weapons to damage objects which would normally shatter a blade.
Life Drain the ability to drain a subject of their power or life in order to gain it themselves
* Lvl 1 using a bite, talon or similar method to pierce the target and may take time to have appreciable effect
* Lvl 2 uses touch to drain a target and effect is almost instant.
Martial artist The ability to fight without weapons against multiple opponents
* Lvl 1 capable of duelling with up to 3 unskilled opponents
* Lvl 2 capable of duelling with up to 6 unskilled opponents
* Lvl 3 capable of duelling with up to 12 unskilled opponents at once.
Archer the ability to use a bow with unusual skill or technical ability
* Lvl 1 capable of multiple shots and using bow as a close combat weapon
* Lvl 2 capable of variety of specialist ammunition, permitting unusual equipment in a combat situation
Extra limbs (x2) Subject has an additional pair of limbs, either grafted, mechanical or natural.
* Lvl 1 Subject has 2 additional limbs with limited combat effectiveness
* Lvl 2 Subject has 4 additional limbs with significant combat effectiveness
* Lvl 3 has up to 6 additional limbs with brutal combat effectiveness
Devour The subject is capable of devouring an object or person in order to gain power from it
* Lvl 1 is capable of learning memories from tactile contact with an object or person
* Lvl 2 is capable of mimicking powers or regaining health from consuming an object or person
Bone mastery The ability to create or mold the subjects own bones to use as weapons or defences
* Lvl 1 is capable of creating bone weapons
* Lvl 2 is capable of creating bone weapons and of forming enhanced bone armour to defend against attack
Pain Mastery the ability to either create pain, or ignore it
* Lvl 1 is capable of ignoring debilitating pain in itself that would cripple normal humans
* Lvl 2 is capable of inflicting debilitating pain through touch
Mind
Great Intelligence The ability to utilise your mind to solve problems at high speed, and interpret correctly the events around you
* Lvl 1 capable of solving complex mathematical or philosophical problems and to interpret information correctly
* Lvl 2 as lvl 1 and capable of precision memory recall
* Lvl 3 as lvls 1+2 and capable of accurately predicting the actions of others
Magic Mastery The ability to utilise true magic
* Lvl 1 capable of illusions and tricks but not true magic equivalent to a highly skilled magician
* Lvl 2 capable of true spell casting utilising books and research
* Lvl 3 capable of Instinctual true spell casting
Prenatural sense The ability to be alerted to potential threats and dangers before they emerge
* Lvl 1 capable of predicting imminent danger to self
* Lvl 2 capable of predicting imminent danger to self and others
Mimic power The ability to copy other powers
* Lvl 1 capable of researching and gaining limited ability of a power that they have observed
* Lvl 2 capable of gaining temporarily the power of another they have seen or touched
* Lvl 3 capable of permanently gaining the power of another they have touched, but at a penalty such as the death of the copied subject or memory damage to the copier.
Mind Control The ability to control the thoughts and actions of others
* Lvl 1 capable of limited hypnosis at close range or with equipment
* Lvl 2 capable of significant control without need for equipment
* Lvl 3 capable of total control, overriding self preservation, without need for equipment
Animal empathy The ability to communicate with and influence fauna
* Lvl 1 capable of communication with a specific kind of fauna
* Lvl 2 capable of communication with all kinds of fauna, and to be able to show limited control over them
Terrifying presence The ability to inspire fear in others
* Lvl 1 capable of instilling fear in those who can see you
* Lvl 2 capable of inspiring dread in those who can see or hear you
* Lvl 3 capable of inspiring irrational terror in those who can see, hear or sense you
Telekinetic The ability to move objects with your mind
* Lvl 1 capable of moving small visible objects with imprecise control
* Lvl 2 capable of moving visible large or multiple objects with moderate control
* Lvl 3 capable of moving up to several enormous objects and capable of doing so without clear visibility, and to do so with precise control.
Telepathic The ability to read and influence the minds of others
* Lvl 1 capable of reading others thoughts and intentions in line of sight
* Lvl 2 as lvl 1 but also to influence the actions of others in a mild fashion
* Lvl 3 as lvl 1 but also to influence the actions of others in a significant, and potentially permanent fashion, and to be able to implant memories and thoughts.
Premonition The ability to read the future
* Lvl 1 capable of gaining insight and indication of potential future events up to a year away
* Lvl 2 capable of accurately reading and even seeing potential future events up to a century away
Psionic Mastery The ability to create temporary matter from nothing
* Lvl 1 capable of creating small objects for up to an hour
* Lvl 2 capable of creating up to human sized objects with limited capacity to move them or use them. Capable of creating complex objects such as basic machines which do not require power, or additional limbs. Objects last up to 2 hours
* Lvl 3 capable of producing very large objects (up to coach sized) which can be moved and manipulated and used even by others. Can create complex machinery, objects last up to 4 hours
Animal mastery The ability to train and control animals to follow instructions.
* Lvl 1 capable of training small animals to follow simple tasks
* Lvl 2 capable of training medium sized animals and animals which are not normally trainable to follow tasks or plans of a modest complexity
* Lvl 3 capable of training large animals and creatures not normally trainable to follow complex plans or conduct complex tasks (assuming they are physically capable of accomplishing them)
Fearless A heightened capacity for bravery
* Lvl 1 shows control of their emotive state to prevent themselves succumbing to panic or fear. Equivalent to a trained human.
* Lvl 2 has no capacity to appreciate fear and is therefore not affected by fear effects. It cannot learn from experiences that would cause it to show fear or caution (such as being shot)
Investigator Extraordinaire The ability to assess and investigate a situation to determine the most likely occurrence.
* Lvl 1 equivalent to a trained human, with heightened attention to detail, and analytical capacity.
* Lvl 2 capable of advanced knowledge on a broad range of subjects, allowing them to analyse a scene with a far broader scope of potential possibilities.
* Lvl 3 capable of judging and assessing a scene in extremely swift time, with wide knowledge, excellent attention to detail and analytical skills and excellent memory.
Mind Link The ability to link with another mind to see and sense what it is experiencing in real time
* Capable of long range telepathy with a specific subject, but unable to influence it beyond discussion with the subjects inner monologue. Capable of seeing, sensing and feeling what the linked mind is feeling, even if it is not human.
Heightened senses To have sensory abilities far beyond normal human capacity
* Lvl 1 will have one sense heightened to an extraordinary level (eg sight), and be equivalent to another natural creature
* Lvl 2 will have multiple or even all senses heightened, all equivalent to other creatures in the natural order.
Power Sense To have an additional sensory capacity to detect superhuman power in other individuals and asses it without them revealing it.
* Lvl 1 is capable of detecting a superpower in another individual within line of sight but not determining who specifically in a crowd, nor what power it is, nor how powerful
* Lvl 2 is capable of determining specifically who within line of sight has a superpower, how powerful and what it is.
Necromancy The ability to speak with, and potentially control, the dead
* Lvl 1 is capable of seeing and speaking with spirits
* Lvl 2 is capable of summoning forth a spirit
* Lvl 3 is capable of raising dead bodies to unlife as a slave at their control.
Empathy the ability to understand and influence the emotions of others
* Lvl1 equivalent to a trained human counsellor, able to diagnose emotional conflict and influence behaviour.
* Lvl2 subject is capable of influencing the behaviour of others around them to like the subject or to behave in a certain way towards them
* Lvl 3 subject is able to actively influence the behaviour of others to act in a chosen way to the subject or to others, and to influence behaviour enough to convince others to perform acts they would never do normally - unlike mind control the subject is fully aware of what they are doing, and able to stop at any time, but they choose not to.
Pheromonal control the ability to excrete pheromones to induce behaviours in others around the subject
* Lvl 1 is able to influence behaviour of people in the immediate area of affect. The influence ceases when the pheromones move out of range or concentration.
* Lvl 2 is able to control behaviour of people in the immediate area of affect, and control may linger even after the pheromones move out of range.
Illusion mastery The ability to summon, control and create illusions
* Lvl 1 is skilled in the use of party tricks, special effects and other methods to create illusions using equipment and sleight of hand
* Lvl 2is capable of summoning small scale illusions using equipment or slight of hand, or drugs. The illusions are more powerful and convincing, and can be used to actively act rather than simply disorient or influence
* Lvl 3 capable of creating true illusions capable of acting independently, and without need for specialist equipment
Body
Xray vision The ability to see through walls, clothing and other objects to see metal and bone
* Subject is capable of seeing bone and metal even through solid objects for a distance of up to 10 metres.
Fast Healing Subject heals at a rapid rate but is not capable of regenerating lost limbs.
* Lvl 1 is capable of healing minor cuts very quickly, and major wounds in half the usual time. Minor illnesses have no effect, and major illnesses are fought with unusual effectiveness
* Lvl 2 is capable of healing minor injuries almost instantly and major wounds within a few hours. Illnesses have little or no effect, though major illnesses may take up to an hour to overcome.
Elasticity The ability to warp the body to stretch, flatten, elongate, or even wrap, regardless of normal bone structure.
* Lvl 1 is capable of significant bodily contortion beyond normal human capacity, but not capable of changing bone structure
* Lvl 2 is capable of tremendous bodily contortion and even gains peculiar resilience as the body molds around dangerous objects (such as blades or punches)
Invisibility The subject can render themselves invisible to normal vision
* Subject is capable of rendering themselves outside of the scope of normal vision, and therefore cannot be seen without specialist equipment or powers.
Shapeshifter The subject is capable of changing their shape to resemble something else
* Lvl 1 is capable of camouflaging themselves with different colouration or minor bodily changes, but cannot change gender, species or cause significant difference in body structure. There may be certain traits which cannot be changed (eye colour for example)
* Lvl 2 is capable of mimicking any creature with a reasonbly similar mass and body structure, but leaves no physical clue they are not what they appear.
* Lvl 3 is capable of mimicking anything with a similar mass, even if it is not humanoid, or even living. They are also capable of multiple mimics on the same body (arms as blades, whilst humanoid body with a donkeys legs for example). Unless they make it obvious in doing this, there is no physical clue that the subject is mimicking.
Poisonous The ability to create and make use of poisonous material of varying lethality.
* Lvl 1 is capable of creating poisons and using them in equipment, but is not themselves poisonous.
* Lvl 2 is capable of naturally producing poisons on their person, and has means to deliver them
* Lvl 3 is capable of creating artificial and natural poisons, both from their own person and from equipment, and is able to deliver them in a wide variety of methods.
Incorporeality The ability to move through solid objects without disturbing them
* Lvl 1 is capable of moving through walls and other solid objects
* Lvl 2 is capable of phasing specific objects around them through solid objects when touching them, and even specific parts of objects
Toughness The subject is unusually resilient to injury and disease
* Lvl 1 is in peak physical condition, equivalent to an Olympian
* Lvl 2 is capable of weathering extreme injury and maintain movement, and capable of surviving most diseases.
Invulnerability Subject is capable of rendering themselves immune to certain kinds of physical damage
* Lvl 1 is capable of blocking sword blows with their bare hands without damage, and able to harden themselves against expected attack to either reduce the damage or negate it entirely.
* Lvl 2 is capable of ignoring attacks from bullets and other standard weapons even if they were not aware the attack was coming.
Regeneration The ability to regrow parts of the body, or even to regrow the entire body from a small remaining part. This ability does not protect from diseases to anything other than a limited degree.
* Lvl 1 is capable of restoring use of a severed limb by reattaching it to their body. Anything up to significant bodily destruction will be healed at a fast rate.
* Lvl 2 is capable of regenerating the entire body from almost total bodily destruction. Significant and prolonged damage is necessary to overcome the enhanced healing abilities of the body.
Size shrink Subject is capable of rendering themselves or others smaller temporarily.
* Lvl 1 is capable of rendering themselves up to 10 times smaller
* Lvl 2 is capable of rendering both themselves and others they touch up to 10 times smaller. The other must be a willing participant or will be able to resist the effect
Size increase Subject is capable of growing to a massive size for the temporary basis
* Lvl 1 is capable of rendering themselves up to 10 times bigger
* Lvl 2 is capable of rendering themselves up to 30 times bigger
Size mastery The ability to alter the subjects size at will
* The subject is able to increase or decrease their size, or the size of a specific part of their body temporarily.
Infrared vision The ability to see heat
* Lvl 1 is capable of seeing the heat emanating from objects and therefore potentially through objects (such as thin walls)
* Lvl 2 is capable of seeing heat from objects but is able to do so in a wide variety of spectrums and therefore is less likely to be blinded when in unusual environs.
Energy Absorbtion The ability to absorb energy from attacks and environment to avoid damage.
* Lvl 1 is capable of absorbing up to a high amount of energy from a specific source (kinetic, electricity, etc)
* Lvl 2 is capable of absorbing up to a high amount of energy from up to 3 specific sources
* Lvl 3 is capable of absorbing up to a high amount of energy from any source
Multiples The ability to create copies of yourself acting under your control.
* Lvl 1 is capable of creating 1 copy of itself, this acts as a normal person under the subjects control. It is however, only an illusion and cannot take or deal damage
* Lvl 2 is capable of creating up to 7 copies of itself at once
* Lvl 3 is capable of creating up to 50 copies of itself simultaneously
Underwater home The subject is perfectly at ease even in deep water with no effect upon its body or breathing.
* The subject is capable of diving up to 1 mile underwater, and is capable of breathing without difficulty even after days below the surface.
Space home The subject is perfectly at ease even in hard vacuum and exposed to cosmic radiation.
* The subject is capable of surviving without difficulty in hard vacuum and naturally occuring cosmic radiation, heat and cold has no effect on them.
Night Vision The subject is capable of seeing as well at night as in the day
* The subjects vision is not affected by a lack of light in its environment.
Sonar The subject is capable of emitting a sonar pulse, which it can then detect and interpret
* The subject is capable of seeing all around it, even in conditions of no light. It is also capable of seeing objects through a solid object (such as a safe or a wall) to a limited degree. To do this, it does emit a low level of noise.
Super Reflexes The subject is capable of astonishing reaction times and responses.
* Lvl 1 is able to react with very high levels of speed and accuracy
* Lvl 2 is able to react as though able to sense an event seconds before it occurs
* Lvl 3 is capable of reacting to multiple events before they actually occur
Bionics the subject is owner of a range of artificial limbs, organs or other bodily parts. These may grant unusual resilience or strength, or abilities normal limbs are not capable of.
* Lvl 1 has minor bionics installed (a single limb or organ), and these provide an minor enhancement
* Lvl 2 has several minor bionics installed, providing modest speed, strength and resilience enhancement for the areas affected.
* Lvl 3 has extensive major bionics installed, providing significant boosts to all areas, and includes some built in weaponry and power systems to run them.
Animalistic The subject shows significant similarities to a specific animal or animals utilising their strength, dexterity or other abilities.
* Lvl 1 has only limited additional abilities from a single animal such as claws, teeth, and strength equivalent to a lion, or the bull rush of a rhino
* Lvl 2 has several abilities from a variety of animals.
Undead The subject is no longer counted among the living, and although it can still function, it is no longer truly alive.
* Subject exhibits extreme resilience to certain kinds of damage (such as blade cuts or drowning) but becomes more vulnerable to others. It no longer heals in the normal way, and may continue to rot even if still capable of moving defying the natural order.
Alien The subject is not, and has never been human. Instead it carries characteristics unique to its race.
* The subject may have a variety of differences in regards to its physical tolerances, perspectives, and senses. It may have significant or even dramatic differences in appearance to a human and may exhibit a wide range of strengths and weaknesses by comparison.
Environmental resistance (region) The subject is capable of surviving far more easily in specific kinds of environmental conditions such as icy tundra, artic cold, desert heat, vacuum or high pressure environs.
* Lvl 1 Subject shows increased resistance to damage and physical exhaustion caused by exposure to a specified environment.
* Lvl 2 The subject cannot be harmed whilst subjected by a specific environ which would swiftly destroy any normal human
Die Hard Subject is capable of pushing themselves to continue acting even in the face of massive physical or mental damage.
* The subject is able to maintain their control and push themselves through mental and physical anguish that would cripple a normal human.
Environmental boost (region) The subjects physical prowess and/or their other powers are significantly enhanced when exposed to a specific kind of environ.
* Whilst in a specified environment, the subject may become stronger, tougher, or their powers become more effective.
Adaptation The subject is capable of adapting their body to defend against present and future dangers
* Lvl 1 is capable of minor physical changes to adapt the subjects body to better present against a danger it has experienced. The effect is not instantaneous and requires time to enact, making it a poor defence against present attacks, but ideal for future ones.
* Lvl 2 is capable of significant physical changes to adapt to present dangers. The changes are installed rapidly, but initial exposure to the danger is still required.
Transformation The subject is capable of completely transforming their body from one physical form to a specified other and then return it again to its original human form.
* The subject is capable of instantly changing their form on command to that of another physical format (such as a werewolf), this may give them significant boosts to strength, resilience or other faculties, but often at the cost of mental control and fortitude. The transformation is temporary and may either be voluntarily reverted or revert automatically after a brief time.
Changeling the subject is capable of altering their body to mimic anything, but with a significant tell such as colour.
* The subject can transform their body to mimic any physical object of slightly above their body mass and smaller, and can do so swiftly without difficulty. The mimickry is not perfect, and will have a significantly obvious tell such as colour. The subject can mimic machinery or something with multiple or moving parts, but these parts cannot be detached from one another without causing injury, and any mimicked machinery will not function.
Physical mutation The subject has a physical mutation which grants a minor benefit, but at the cost of being physically present such as a third eye, unusually long arms or legs, or an additional pair of nostrils.
* The subject has a additional physical difference to normal humans which may or may not be immediately obvious. It may grant a minor additional benefit such as gills allowing underwater breathing but has no other additional effect.
Physical hardness The subject is capable of transmuting their body from flesh into a hardened substance to defend from attack.
* The subject can alter their body to replace or cover their flesh temporarily with a hardened substance such as metal, stone or even diamond. The effect grants them additional resilience at the cost of some agility and needs to be activated to function.
Overpowering Flatulence The subject is cursed with particularly virulent bodily odours, powerful enough to act as a kind of ranged weapon capable of subduing foes.
* The subject may belch, fart, or otherwise exude flatulence to unleash a cloud of noxious gases at the subjects enemies. The effects may be as minor as mild unpleasantness to instantaneous coma inducing foulness. In all other instances, the power is extremely embarrassing for the subject and any who know them.
Immunity (energy type) The subject is rendered completely immune to a type of energy
* The subject cannot be harmed by any effect caused by a specific kind of energy, be it sound, fire, electricity, pressure, gravity, magnetism or radiation
Manipulation
Bizarre Mastery The subject is capable of exerting power over an unusual or even an unthinkable object. This can be as varied and specific a subject matter as it is bizarre, ranging from Paper to Forks to Rubber
* Lvl 1 is capable of limited manipulation of a specific subject matter. They cannot generate it, but can use it in a manner which allows them to create tools or weapons which the object would not normally be capable of.
* Lvl 2 is capable of modest manipulation of a specific subject matter. They cannot generate it, but can use it to create constructs, tools, weapons and equipment, or for it to be used in a manner it could not be used for normally (such as a chocolate saucepan)
* Lvl 3 is capable of extraordinary manipulation of a specific subject matter, and able to create limited quantities from unexpected sources. They can use the subject matter to create complex machinery, weapons, tools, and equipment, even slightly beyond that which such a material should be capable (such as a paper bullet proof vest)
Force fields The subject is capable of generating and controlling force fields either defensively or offensively.
* Lvl 1 is capable of generating a defensive shield or dome to protect themselves or others in the immediate vicinity of up to 10m diameter
* Lvl 2 in addition to lvl 1s capacity, is capable of generating shields or domes to protect objects other than themselves up to a distance of 50m away. They can also ride a shield placed beneath their feet to achieve limited flight
* Lvl 3 in addition to lvl 1 + 2s capacity, is capable of generating shields and domes offensively, either flinging them outward in a burst of force or even raising a field within a target subject
Electrical mastery The subject is capable of generating and manipulating electrical energy
* Lvl 1 is capable of firing electrical bolts, but requires equipment to do so.
* Lvl 2 is capable of generating electrical power and manipulating the power they wield
* Lvl 3 is capable of generating electrical power and manipulating existing sources to inflict damage or even create electrical elementals
Magnetic mastery The subject is capable of creating and manipulating magnetic fields
* Lvl 1 is capable of limited telekinesis with small metal objects
* Lvl 2 is capable of significant telekinesis with large metal objects, to the point of bending steel girders
* Lvl 3 is capable of exhibiting extreme control over even tiny diluted metal objects (such as extensive iron in the bloodstream), and to generate very large magnetic fields capable of tearing very large metal structures apart (such as bridges, oil tankers, etc)
Tremor mastery The subject is capable of generating earthquakes, and detecting vibrations
* Lvl 1 is capable of sensing moving objects that are walking over the ground or sound conductive objects with pinpoint accuracy
* Lvl 2 is also capable of generating low level directed tremors up to 1 mile long (richter scale 5)
* Lvl 3 is also capable of generating high level tremors up to richter scale 10
Ice mastery The subject is able to freeze water and water vapour, as well as potentially other materials.
* Lvl 1 is capable of freezing water or water vapour by touching the area it wishes to affect or by utilising equipment.
* Lvl 2 is capable of freezing water or water vapour in a cone effect from their hands with or without equipment, and is capable of providing either a ranged attack, or to create edifices of ice for use.
* Lvl 3 is capable of freezing any material, and can do so without equipment. They can do so without needing to touch the subject, though they do need a line of sight. They can exhibit a high degree of manipulation and precision.
Fire mastery The subject is capable of manipulating or generating flames
* Lvl1 is capable of manipulating fire to produce fiery blasts or even flame elementals but cannot generate flames themselves.
* Lvl 2 is capable of generating their own flames about their person, and using them to produce fiery blasts or even flame elementals
* Lvl 3 is capable of generating their own flames anywhere within line of sight, including a target, and can manipulate flames to produce weapons, blasts, and creatures
Wind mastery The subject is capable of generating or manipulating air currents to create wind
* Lvl 1 is capable of producing gusts of wind from their hands.
* Lvl 2 is capable of producing gale force winds from their hands
* Lvl 3 is capable of producing gale force winds against specific targets within line of sight, and also capable of removing air from a small area temporarily.
Weather mastery The ability to control and summon different kinds of weather
* Lvl 1 is capable of summoning rain storms of moderate strength, or dispelling them
* Lvl 2 is capable of summoning lightning in a random fashion, and creating small tornados and hurricanes in a uncontrolled fashion
* Lvl 3 is capable of summoning lighting to specific points repeatedly, creating large tornados, and hurricanes, and able to do so inside enclosed spaces.
Temporal mastery The ability to control of influence the passage of time, or to travel through it.
* lvl1 capable of speeding up or slowing down the passage of time (excluding their own), within an area of 1 mile
* lvl 2 capable of speeding up or slowing down the passage of time, and to even stop it or travel through it up to a few hours ahead or back. This does not affect themselves but could disrupt the timeline
* Lvl 3 capable of manipulating time dramatically for specific locations or objects, even to slow it to a stop or to speed it up a hundred years or more. They are capable of traversing time themselves, and perceiving what events in time have the potential to be rewritten.
Water Mastery The ability to control, mould and manipulate bodies of water
* Lvl 1 is not capable of creating water but can manipulate existing bodies of a significant size to shape and movement. They are limited to controlling up to 1 ton of water with any precision.
* Lvl 2 is of manipulating water bodies of up to 10 tons with precision. They are capable of creating water elementals that are capable of independent action.
* Lvl 3 is capable of manipulating the movement of up to 100 tons of water with precision and capable of manipulating water that is mixed with other objects and substances (such as blood) as well as producing elementals capable of independent action.
Plant mastery The ability to utilise, manipulate and control the actions and growth of flora
* Lvl 1 is capable of using the natural abilities of flora to extract or create weaponry (such as poisons) or to utilise a plants natural ability to disguise, displace or break down objects. It cannot be done outside the natural order.
* Lvl 2 is capable of creating new plant species with additional or more potent abilities than is capable within nature.
* Lvl 3 is capable of communicating with plants, and creating species capable of independent action.
Reflection (energy) The ability to deflect or reflect direct energy attacks of a specific type
* Lvl 1 is capable of deflecting energy attacks of a specified type
* Lvl 2 is capable of reflecting energy attacks of a specified type with a degree of accuracy, or deflecting related energy attacks of a different type.
Reflection (Mind) The ability to deflect, reflect or ignore attacks against the mind
* Lvl 1 is capable of disrupting, deflect or disturbing mental attacks against them
* Lvl 2 is capable of reflecting mental assaults against them, or is outright immune to them.
Reflection (Physical) the ability to deflect or even reflect physical attack
* Lvl 1 is capable of deflecting a physical attack directed against them
* Lvl 2 is capable of reflecting a physical attack directed against them, but with only a degree of accuracy.
Sonic Mastery The ability to generate and control sound waves
* Lvl 1 is capable of either generating strong shock waves in a roughly directed fashion, or generate and throw small very precise sounds to an area within 50ft. Or is able to mimic any sound the subject can hear.
* Lvl 2 is capable of all aspects of lvl 1
* Lvl 3 is capable of all aspect of lvl 1, but is able to direct sonic blastwaves with much greater accuracy, strength and precision. The subject is also capable of reducing sound to nothing.
Miscellaneous
Wealth The subject has access to an unusually large amount of financial and personnel resources, either privately or as part of a group.
* Lvl 1 is able to fund large amounts of basic equipment, and source rarer, and more expensive equipment with the capacity to maintain it properly.
* Lvl 2 has multiple properties and access to significant resources of research, equipment, and maintenance facilities
* Lvl 3 has virtually limitless funding and is capable of supporting both themselves and up to 10 other superheros/villains, or a large corporations worth of staff/henchmen. They have sufficient funding to create, utilise and maintain new facilities in extremely difficult to reach locales (deepwater, space, stratosphere, artic, etc)
Gadget wizard The ability to create and utilise advanced and unique equipment
* Lvl 1 is capable of producing advanced equipment on a small scale utilising basic materials. The equipment cannot be larger than belt sized and is limited by normal restrictions in period technology.
* Lvl 2 is capable of producing advanced equipment up to the scale of a suit/costume, and boasting near future technology.
* Lvl 3 is capable of producing advanced equipment up to the scale of 5 seater air, sea and surface craft and boasting technology significantly in advance of period contemporaries.
Unbelievable luck The ability to benefit from strokes of good fortune that defy any rational explanation or probability on a regular basis.
* Lvl 1 displays turns of fortune that keep them alive or suffering as little injury as possible. They tend to find themselves in situations that test this more often than they might like.
* Lvl 2 displays turns of fortune that bring them equipment or allies or clues at just the right moment. They tend to lose things when urgency is less.
* Lvl 3 displays turns of fortune that would see them survive virtually unwinnable situations, that turn their enemies to make critical mistakes or to afford opportunities which should never exist. A true generator of deus Ex Machina. However, the subject will tend to suffer in normal day to day life.
Energy Infustion The ability to infuse energy into solid objects, often causing them to become unstable and explode or simply to grant them usuable power.
* Lvl 1 is capable of passing energy given to them into another object in a similar manner to an earthing rod. They cannot generate energy, but are able to pass it into other objects with touch.
* Lvl 2 is capable of generating small amounts of energy themselves, and passing it into an object to make it unstable and explosive. This only works on smaller objects. They can also act as an earthing rod for larger amounts of energy.
* Lvl 3 is capable of earthing huge amounts of energy, albeit at some physical cost, and capable of generating sufficient power to run a modest size machine (such as a car). Items they pass energy into can be more specifically controlled with how stable they become.
Razzle Dazzle Among other possibilities, the ability to create minor flashes of sparkling light, to change colour in certain weather conditions, or to melt in strong sunlight.
* The subjects power is interesting to look at but ultimately useless next to useless.