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View Full Version : New System: WIP, PEACH, ETC



CosmicX
2013-08-20, 11:39 AM
So, I have this idea for a new fantasy rpg system.

It is based mostly on the d20 system, also drawing inspiration from some parts of D&D 4e and the D&D 5e playtest, and Pathfinder as well.

Base Mechanic
Roll a d20. Add a modifier. Opponent does the same. Compare.


List of Current W.I.P.'s:

Name
Intro
Races
Classes
Skills/Feats
Character Creation
Combat/Gameplay

CosmicX
2013-08-20, 11:40 AM
List of Races:

(Race-Subrace)

Main Races:

Dwarf - Mountain Dwarf
Elf - Dawn Elf
Gnome - Forest Gnome
Halfling: Plains Halfling
Half-Elf
Half-Orc
Human

List of Subraces:

Dwarves: Mountain Dwarves, Hill Dwarves, Underdwarves
Elves: Dawn Elves, Day Elves, Dusk Elves, Night Elves
Gnomes: Forest Gnomes, Rock Gnomes, Deep Gnomes

CosmicX
2013-08-20, 11:41 AM
Classes

After choosing a Race, you must choose a Class. Your Class defines your base skillset, and you can make more defining choices within your class.

List of Classes:

Barbarian: A raging berserker from the wild lands, beyond civilization.
[spoiler]
Barbarian Rages
Choose One:

Bard: A wandering artist, mixing magic and song.

Bardic Performances

Cleric: A divine-touched priest and combatant.

Deific Domains

Druid: Truly one with the wild and a protector of nature.

Natural Bonds

Hunter: A wilderness wanderer, a hunter is a master of bows, blades, and traps.

Hunting Techniques

Mage: A mage is a general name for an arcane spellcaster.

Spell Sources

Monk: Monks are masters of internal discipline and the martial arts.

Ki Disciplines

Rogue: A trickster, an assassin, or a sneak.

Rogue's Themes

Templar: A knight of virtue, law, and honor

Holy Oaths

Warrior: Masters of weapons, gladiators, knights, and warlords, warriors are masters of weapon combat.

Fighting Styles

CosmicX
2013-08-20, 11:42 AM
Reserved for Skills/Feats

CosmicX
2013-08-20, 11:44 AM
Reserved for Character Creation

CosmicX
2013-08-20, 11:45 AM
Reserved for Combat and Gameplay

Djinn_in_Tonic
2013-08-20, 02:23 PM
Alright. Tricky homebrew system question here. But it's a really important one for selling a system, an I would also say the most important one for MAKING a system.

What makes your system unique and innovative?

Note that this isn't "how does your system differ from system X." It's more the selling point: why and how, over ALL the other RPGs out there, will yours stand out?

CosmicX
2013-08-20, 04:41 PM
Alright. Tricky homebrew system question here. But it's a really important one for selling a system, an I would also say the most important one for MAKING a system.

What makes your system unique and innovative?

Note that this isn't "how does your system differ from system X." It's more the selling point: why and how, over ALL the other RPGs out there, will yours stand out?

(Note: It's not an entirely new system. It borrows heavily from D&D and Pathfinder. Heck, it's probably just a few alternate rules, but...)
I neglected to mention: PC's are special. Really special: Only PC's and powerful NPC's have multiple Innate Ability Points. IAP's can be changed into Magic Points, which are used to cast spells, or heal, or take extra actions.

bookguy
2013-08-20, 06:03 PM
If you're doing all opposed rolls, keep in mind that they are actually quite different from how PF and 3.5 d20 rolls typically work.