Jon_Dahl
2013-08-21, 07:01 AM
Knowledge (tactics) (Int; Trained Only)
A class skill for fighters. It's also a class skill for experts, factotums and any class who can choose their class skills freely. This skill may also be a class skill for some non-core classes such as marshal at DM's discretion.
Military formations, tactical planning and preparation in practice and theory, large-scale and small-unit tactics, understanding of naval, aerial and land warfare.
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their non-magical and non-supernatural special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to know what is BAB of the monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information as follows:
Exceeding the DC by 5 points: Natural armor bonus.
Exceeding the DC by 10 points: Full knowledge of number of primary attacks and secondary attacks and their base damage.
Exceeding the DC by 15 points: Full knowledge of physical attributes.
Exceeding the DC by 20 points: The amount of natural DR. Full knowledge of possible vulnerabilities to cold iron, silver or adamantium.
Exceeding the DC by 25 points: Full knowledge of all Extraordinary abilities.
Exceeding the DC by more than 25 points: Optional by DM.
If you have 5 or more ranks in Knowledge (tactics), you gain +1 bonus to your Leadership score. Two characters with 5 or more ranks in Knowledge (tactics) can use hand signals to communicate basic combat maneuvers (one hand signal with a free hand as free action once per round) regardless of possible language barriers. Anyone with 5 or more ranks in Knowledge (tactics) who can see the hand signals is able to understand them too.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
If you have 5 or more ranks in Knowledge (tactics), you get a +2 bonus on Perform (weapon drill).
A class skill for fighters. It's also a class skill for experts, factotums and any class who can choose their class skills freely. This skill may also be a class skill for some non-core classes such as marshal at DM's discretion.
Military formations, tactical planning and preparation in practice and theory, large-scale and small-unit tactics, understanding of naval, aerial and land warfare.
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their non-magical and non-supernatural special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to know what is BAB of the monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information as follows:
Exceeding the DC by 5 points: Natural armor bonus.
Exceeding the DC by 10 points: Full knowledge of number of primary attacks and secondary attacks and their base damage.
Exceeding the DC by 15 points: Full knowledge of physical attributes.
Exceeding the DC by 20 points: The amount of natural DR. Full knowledge of possible vulnerabilities to cold iron, silver or adamantium.
Exceeding the DC by 25 points: Full knowledge of all Extraordinary abilities.
Exceeding the DC by more than 25 points: Optional by DM.
If you have 5 or more ranks in Knowledge (tactics), you gain +1 bonus to your Leadership score. Two characters with 5 or more ranks in Knowledge (tactics) can use hand signals to communicate basic combat maneuvers (one hand signal with a free hand as free action once per round) regardless of possible language barriers. Anyone with 5 or more ranks in Knowledge (tactics) who can see the hand signals is able to understand them too.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
If you have 5 or more ranks in Knowledge (tactics), you get a +2 bonus on Perform (weapon drill).