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View Full Version : The Gremloblin (Gravity Falls creature, PEACH)



LOTRfan
2013-08-22, 06:24 AM
http://images3.wikia.nocookie.net/__cb20130220234153/gravityfalls/images/thumb/f/f7/S1E13_Gremloblin_Angry.png/185px-S1E13_Gremloblin_Angry.png

Gremloblin
Medium Fey
Hit Dice: 11d6+11 (49 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flatfooted 13
Base Attack/Grapple: +5/+7
Attack: Claw +7 melee (1d4+2 plus poison)
Full Attack: 2 Claws +7 melee (1d4+2 plus poison), and Bite +5 melee (1d6+1 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon, Horrific Gaze, Poison Claws, Spines
Special Qualities: Damage Reduction 5/Cold Iron, Darkvision 60 ft., Goblin Blood, Spell Resistance 19, Water Exposure
Saves: Fort +4, Ref +9, Will +7
Abilities: Str 14, Dex 15, Con 12, Int 9, Wis 11, Cha 8
Skills: Climb +16, Hide +18, Intimidate +13, Jump +16, Move Silently +18
Feats: Improved Toughness, Multiattack, Power Attack, Stealthy
Environment: Temperate Forests
Organization: Solitary, or Gang (1 plus 2-6 goblins and 1-2 gremlins)
Challenge Rating: 8
Treasure: Standard
Alignment: Often Chaotic Evil
Advancement: 12-22 HD (Medium)
Level Adjustment: -----

Gremloblins are the result of breeding between goblins and several different races of gremlin over the course of many generations. The bizarre genealogy of gremloblins has resulted in the surfacing of several traits that none of their ancestors have, including their human-like size. Gremloblins are physically and mentally more powerful than any of their pureblooded (and even half-blooded) relatives; in that regard, they can be seen as an odd form of fey mongrelfolk.

Gremloblins are most infamous for two of their more bizarre traits; the first is their “evil eye;” when a gremloblin stares into the eyes of an enemy, they glow with an unnatural orange light, and cause their enemy to experience a vision of their worst fear. Some legends tell of particularly powerful gremloblins that have caused their victims to go insane from these visions, though whether or not this is true is unknown. The second trait is their odd reaction to water; when exposed to water, gremloblins mutate to an even larger size and develop even more abilities. What exactly causes this change is a mystery, though some suggest that it is a trait that gremlins have somehow lost over the years that has reawakened within the gremloblin bloodline.

Gremloblins can be found as leaders in both goblin and gremlin (particularly Jinkin) communities, as their strength is admired by all their parent races. Gremloblins raised by gremlins tend to be slightly more intelligent (and a lot more cruel) than their goblin-raised counterparts.

Gremloblins stand about seven feet tall in their natural form, and have red, pupil-less eyes. Gremloblins speak either Goblin or Sylvan.

Combat
Gremloblins neither have nor require the subtlety of their smaller relatives; a gremloblin enters combat head on, threatening to tear the limbs off of any creature that dares confront it. Enemies that aren’t warded off by their nightmare-inducing gaze find themselves assaulted by a seemingly random array of attacks, ranging from flaming breath to poison. Oftentimes, gremloblins will have their allies carry buckets of water with them into battle, so they can take full advantage of their enhanced strength and flight.

Breath Weapon (Su): Once every 2d4 rounds, a gremloblin may release a 15 ft. cone of fire that deals 4d8 points of damage. A Reflex save (DC 16) halves damage. The save DC is Constitution-based.

Goblin Blood: Gremloblins are considered Goblinoids in addition to Fey when it comes to meeting prerequisites for classes or feats, as when it comes to being affected by effects that specifically target creatures with either the Fey type or Goblinoid subtype.

Horrific Gaze (Su): To use this attack, a gremloblin must spend a standard action and select a specific target. If the target fails its Will save (DC 14), it is wracked with visions of its greatest fear, panicking for 1d6 rounds and being shaken for 2d4 rounds thereafter. Unlike other creatures with gaze attacks, gremloblins are not immune to the gaze attacks of others of their kind. The save DC is Charisma-based, and all who pass the save are immune to that specific gremloblin’s gaze attack for 24 hours afterward.

Poison Claws (Ex): The scratch of a gremloblin releases powerful neurotoxins into the bloodstreams of their victims. This is a contact poison, and all victims must make a Fortitude save (DC 16), or suffer the effects of the poison. The initial damage is 3d6 Wisdom, as the vision starts to blur and the victim begins to lose focus of its senses. Secondary damage is 1d6 Dexterity, as mild muscle spasms overtake the body. The save DC is Constitution-based.

Spines (Ex): This ability can only be used after the gremloblin is exposed to water (see below). Once per round, as a free action, a gremloblin can fire one of the spines off its back at a nearby enemy. This attack deals 1d6 piercing damage with a x2 critical modifier, and has a range increment of 20 ft.

Water Exposure (Su): When exposed to no less than a pint of water, the body of a gremloblin reacts drastically. As a move action, the gremloblin exposed to the water grows to Large size (gaining the +8 Strength, -2 Dexterity, +4 Constitution, and +2 natural armor that goes along with it). The gremloblin’s bite damage increases to 1d8 and its claw damage increases to 1d6. In addition, the gremloblin grows six spines from its back and sprouts wings (granting a fly speed of 90 ft. with average maneuverability). The gremloblin remains in this form for a number of rounds equal to (3 + Con mod) multiplied by six. The gremloblin can assume this form three times per day, though the gremloblin cannot pick and choose when this happens (it just happens the first three times it is exposed to water that day). If a gremloblin is exposed to water while in this form, the two instances overlap; that is, rather than doubling the length of time the gremloblin spends in this form, the gremloblin is treated as if just assuming the form starting the round when the second exposure occurs. When this ability ends, wings and any remaining spines merely fall off and die (similar to the extra heads of a hydra).

http://images3.wikia.nocookie.net/__cb20130528223513/gravityfalls/images/thumb/d/d4/S1e13_maybe_thats_why_hes_so_mean.png/640px-S1e13_maybe_thats_why_hes_so_mean.png
A Gremloblin exposed to its own horrific gaze attack

Debihuman
2013-08-22, 12:28 PM
That is an excellent homebrew!

Debby

LOTRfan
2013-08-23, 06:54 PM
Why, thank you very much. :smallsmile:

I was actually kind of worried about the wording of the Water Exposure ability. It's all clear as to how it is supposed to work?