Ing
2006-12-19, 04:42 AM
Made for a gambler character in my campaign to take down the line. What's everyone's thoughts on it?
Gentleman/Lady of Fortune
Hit Die: d6.
Requirements
To qualify to become a GOF, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Skills: Perform 3 ranks, Slight of hand 5 ranks, bluff 5 ranks, Sensemotive 5 ranks, Profession (gambler)
Feats: Decietful, dodge
Class Skills
The G/LOC's class skills (and the key ability for each skill) are Bluff (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#bluff) (Cha), Escape Artist (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#escape-artist) (Dex), Gather Information (Cha), Intimidate (Cha), (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#jump) Listen (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#listen) (Wis), Perform (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#perform) (Cha), Sense Motive (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#sense-motive) (Wis), Slight of hand (dex) Spot (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#spot) (Wis), and Tumble (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#tumble) (Dex).
Skill Points at Each Level: 5 + Int modifier.
Table: The Duelist
{table]|Level |Base Attack Bonus| Fort Save |Ref Save| Will Save |Specia
|1st|+0|+0|+2|+1|Luck, bonus feat|
|2nd|+1|+0|+3|+2|Body reader, Size up the odds|
|3rd|+2|+1|+3|+2|Gambet, bonus feat|
|4th|+3|+1|+4|+3|Defensive Roll|
|5th|+4|+1|+4|+3|Winning Edge, Bonus feat,|
|6th|+5|+2|+5|+3| All in|
|7th|+6|+2|+5|+3|All or Nothing, |
|8th|+7|+2|+6|+4|Wild Card, bonus feat|
|9th|+8|+3|+6|+4|Lucky Bastard, Let'er Ride|
|10th|+9|+3|+7|+5|Master of Fortune|[/table]
Class Features
Luck: Once per day X Cha modifier the character can choose to reroll any die (before it is declared a success or failure or the like), they take the result of the reroll regardless of the outcome. A character cannot use this ability to reroll a confirmation roll for any of their other class features.
Size up the Odds: character can make a sense motive check vs (10+HD) of a creature or NPC to size up their CR or level. at 4th level a successful role additionally gives an estimate of the target's ability scores (Exceptional, good, adverage, sub-par, dismal)
Body Reader: Character is able to read the movements of other humanoid creatures (or alternativly creatures who are classified as a favored enemy) . at the begining of a round they are able to make a sense motive roll to gain an AC bonus equal to their CHA level agianst their dodge target. This ability lasts as long as the same dodge target is kept. Each change of dodge target requires a reroll.
Gambet: If a character makes a successful hit on all of its attacks agianst a single target they can choose to roll an additional attack (at their lowest BAB bonus). If it hits they deal an additional hit, if they fail they provoke an attack of oppertunity.
Winning Edge: A character chooses a favored weapon. For this weapon the threat range for a critical hit increases by 1 (ie 20 becomes 19, 18 becomes 17)
All in: at the begining of their turn a character can choose to convert their AC bonus's from DEX or CHA into an attack bonus. They can choose to convert a portion or all of their AC to AB and the penalty/benefit lasts until the character chooses to end it. Character cannot alter the penalty/benefit more than once on their turn.
All or Nothing: Upon making a full attack on a single target a character can choose to reroll each attack. If the reroll is a successful hit, roll an additional damage die (with no damage modifiers), if the reroll is a failure negate the damage from the first success.
Defensive roll: once per battle X cha modifier a Character can choose to roll for defense rather than use AC. Roll 1 D20 + AC-10, if the attacker meets this the attack is a hit if the attack roll fails to beat this the attack is a miss.
Wild Card: Once per day a character can choose to use a reflex save on a successful hit versus their AC. The DC is the attack roll+10. If the character meets the DC the damage is cut by half (or negated if the character has improved evasion), if the DC fails the character is left flat footed and stuned for the next round.
Lucky Bastard: Upon being reduced to bellow 0 hp, the character can choose to make a CHA save. If the CHA beats (10+damage delt on attack) the character is immediatly stabalized at -1 hp
Let'er Ride: After making a successful hit on an enemy a character can choose to continue to roll attack rolls. For each successful roll they deal additional damage, but if they fail one all attacks fail. They can roll as many times as they like.
Master of Fortune: Character gains CHA bonus as a bonus to all physical skill checks.
Bonus Feats: Combat expertise, dodge, nimble fingers, improved feint, skill focus sense motive, skill focus slight of hand, skill focus bluff, decietful, percise shot, far shot, iron will
Gentlemen/Lady's of Fortune are proficient with simple weapons and light armors (or any armors/weapon proficincy's from previous levels)
Gentleman/Lady of Fortune
Hit Die: d6.
Requirements
To qualify to become a GOF, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Skills: Perform 3 ranks, Slight of hand 5 ranks, bluff 5 ranks, Sensemotive 5 ranks, Profession (gambler)
Feats: Decietful, dodge
Class Skills
The G/LOC's class skills (and the key ability for each skill) are Bluff (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#bluff) (Cha), Escape Artist (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#escape-artist) (Dex), Gather Information (Cha), Intimidate (Cha), (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#jump) Listen (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#listen) (Wis), Perform (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#perform) (Cha), Sense Motive (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#sense-motive) (Wis), Slight of hand (dex) Spot (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#spot) (Wis), and Tumble (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#tumble) (Dex).
Skill Points at Each Level: 5 + Int modifier.
Table: The Duelist
{table]|Level |Base Attack Bonus| Fort Save |Ref Save| Will Save |Specia
|1st|+0|+0|+2|+1|Luck, bonus feat|
|2nd|+1|+0|+3|+2|Body reader, Size up the odds|
|3rd|+2|+1|+3|+2|Gambet, bonus feat|
|4th|+3|+1|+4|+3|Defensive Roll|
|5th|+4|+1|+4|+3|Winning Edge, Bonus feat,|
|6th|+5|+2|+5|+3| All in|
|7th|+6|+2|+5|+3|All or Nothing, |
|8th|+7|+2|+6|+4|Wild Card, bonus feat|
|9th|+8|+3|+6|+4|Lucky Bastard, Let'er Ride|
|10th|+9|+3|+7|+5|Master of Fortune|[/table]
Class Features
Luck: Once per day X Cha modifier the character can choose to reroll any die (before it is declared a success or failure or the like), they take the result of the reroll regardless of the outcome. A character cannot use this ability to reroll a confirmation roll for any of their other class features.
Size up the Odds: character can make a sense motive check vs (10+HD) of a creature or NPC to size up their CR or level. at 4th level a successful role additionally gives an estimate of the target's ability scores (Exceptional, good, adverage, sub-par, dismal)
Body Reader: Character is able to read the movements of other humanoid creatures (or alternativly creatures who are classified as a favored enemy) . at the begining of a round they are able to make a sense motive roll to gain an AC bonus equal to their CHA level agianst their dodge target. This ability lasts as long as the same dodge target is kept. Each change of dodge target requires a reroll.
Gambet: If a character makes a successful hit on all of its attacks agianst a single target they can choose to roll an additional attack (at their lowest BAB bonus). If it hits they deal an additional hit, if they fail they provoke an attack of oppertunity.
Winning Edge: A character chooses a favored weapon. For this weapon the threat range for a critical hit increases by 1 (ie 20 becomes 19, 18 becomes 17)
All in: at the begining of their turn a character can choose to convert their AC bonus's from DEX or CHA into an attack bonus. They can choose to convert a portion or all of their AC to AB and the penalty/benefit lasts until the character chooses to end it. Character cannot alter the penalty/benefit more than once on their turn.
All or Nothing: Upon making a full attack on a single target a character can choose to reroll each attack. If the reroll is a successful hit, roll an additional damage die (with no damage modifiers), if the reroll is a failure negate the damage from the first success.
Defensive roll: once per battle X cha modifier a Character can choose to roll for defense rather than use AC. Roll 1 D20 + AC-10, if the attacker meets this the attack is a hit if the attack roll fails to beat this the attack is a miss.
Wild Card: Once per day a character can choose to use a reflex save on a successful hit versus their AC. The DC is the attack roll+10. If the character meets the DC the damage is cut by half (or negated if the character has improved evasion), if the DC fails the character is left flat footed and stuned for the next round.
Lucky Bastard: Upon being reduced to bellow 0 hp, the character can choose to make a CHA save. If the CHA beats (10+damage delt on attack) the character is immediatly stabalized at -1 hp
Let'er Ride: After making a successful hit on an enemy a character can choose to continue to roll attack rolls. For each successful roll they deal additional damage, but if they fail one all attacks fail. They can roll as many times as they like.
Master of Fortune: Character gains CHA bonus as a bonus to all physical skill checks.
Bonus Feats: Combat expertise, dodge, nimble fingers, improved feint, skill focus sense motive, skill focus slight of hand, skill focus bluff, decietful, percise shot, far shot, iron will
Gentlemen/Lady's of Fortune are proficient with simple weapons and light armors (or any armors/weapon proficincy's from previous levels)