Cirnech
2006-12-23, 02:54 AM
I've been working on what I hope to be a campaign setting I'll use for a while. I'd like some feed back on the home brewed material I've created for this setting. Here I'll post the new weapons I've created. Most of them were created by Ogre Mages (who were once a prelavent and glorious society), and as such are more benificial for larger creatures than smaller ones.
I appologize that I won't be able to respond right away to feedback, as I'm returning home from Korea in the morning (which will take about 3 days after figuring in a night's sleep at the end).
Weapons
{table=head]Weapon|Cost|Dmg (S)|Dmg (M)|Dmg (L)|Critical|Weight|Type
Blade, Light|323|1d6|1d8|1d10|19-20/x2|3 lb.|Piercing or Slashing
Spear, Elven|15|1d6|1d8|1d10|20/x3|6 lb.|Piercing or Slashing
Maul|8|1d10|1d12|2d8|20/x2|12 lb.|Bludgeoning
Blade, Full|75|2d6|2d8|3d6|19-20/x2|24 lb.|Slashing
Bolas, Ogre|40|--|1d10|2d8|20/x2|15 lb.|Bludgeoning and piercing
Maul, Dragon|35|2d4|2d6|2d8|19-20/x3|15 lb.|Bludgeoning
Scythe, Long|20|1d6|1d8|2d6|20/x3|13 lb.|Piercing or Slashing
Spear, Double|35|1d6/1d6|1d8/1d8|2d6/2d6|20/x3|12 lb.|Piercing or Slashing[/table]
Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
Light Blades are Light Weapons. Elven Spears and Mauls are one-handed weapons. All other weapons listed are two-handed weapons.
All weapons listed here are exotic weapons.
Blade, Light: A light blade is always crafted as a masterwork weapon (This cost is already factored into the price of the weapon). Any attempt to craft a non-masterwork light blade invariably produces a rapier one size too large.
Blade, Full: A full blade requires 15 Str to wield effectively. Any creature attempting to wield a full blade with less strength takes a -2 non-proficiency penalty to attack rolls and armor class (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
A full blade crafted for a large size creature has greater reach, allowing you to strike opponents 5 more feet away than you normally could. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. However, full blades created for huge or larger creatures do not gain this benefit.
Bolas, Ogre: Ogre Bolas have reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, they can be used against an adjacent foe.
You can make trip attacks with the bolas. If you are tripped during your own trip attempt, you can drop the bolas to avoid being tripped.
When using ogre bolas, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with ogre bolas sized for you, even though it isn’t a light weapon for you.
Ogre bolas can be used as a ranged weapon. It deals less damage (see table), however, unlike normal bolas, ogre bolas are spiked and deal lethal damage, even if thrown. Ogre Bolas require 17 Str to wield effectively. Any creature attempting to wield ogre bolas with less strength takes a -4 non-proficiency penalty to attack rolls (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
Large ogre bolas are much more effective than smaller ones. Ogre bolas created for small sized creatures are instead treated as regular bolas, as they are useless for melee combat. Large ogre bolas do 2d8 damage when used in melee attacks, and 2d4 damage when used in ranged attacks. All subsequent size increases are based from these statistics.
Maul: A maul is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a maul two-handed as a martial weapon.
Maul, Dragon: A dragon maul requires 15 Str to wield effectively. Any creature attempting to wield a dragon maul with less strength takes a -2 non-proficiency penalty to attack rolls and armor class (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
Scythe, Long: A long scythe has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
A long scythe can be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the long scythe to avoid being tripped.
Long scythes are synonymous with scythes. Any feat that applies to scythes, also applies to long scythes.
Spear, Double: A double spear is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding a double spear in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
A double spear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a double spear against a charge, you deal double damage on a successful hit against a charging character.
A double spear which is sundered by attacking it’s wooden section becomes two elven spears. Repairing a double spear sundered thusly costs half it’s normal (or masterwork) pricing.
Spear, Elven: An elven spear is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use an elven spear two-handed as a martial weapon.
An elven spear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a elven spear against a charge, you deal double damage on a successful hit against a charging character.
I appologize that I won't be able to respond right away to feedback, as I'm returning home from Korea in the morning (which will take about 3 days after figuring in a night's sleep at the end).
Weapons
{table=head]Weapon|Cost|Dmg (S)|Dmg (M)|Dmg (L)|Critical|Weight|Type
Blade, Light|323|1d6|1d8|1d10|19-20/x2|3 lb.|Piercing or Slashing
Spear, Elven|15|1d6|1d8|1d10|20/x3|6 lb.|Piercing or Slashing
Maul|8|1d10|1d12|2d8|20/x2|12 lb.|Bludgeoning
Blade, Full|75|2d6|2d8|3d6|19-20/x2|24 lb.|Slashing
Bolas, Ogre|40|--|1d10|2d8|20/x2|15 lb.|Bludgeoning and piercing
Maul, Dragon|35|2d4|2d6|2d8|19-20/x3|15 lb.|Bludgeoning
Scythe, Long|20|1d6|1d8|2d6|20/x3|13 lb.|Piercing or Slashing
Spear, Double|35|1d6/1d6|1d8/1d8|2d6/2d6|20/x3|12 lb.|Piercing or Slashing[/table]
Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
Light Blades are Light Weapons. Elven Spears and Mauls are one-handed weapons. All other weapons listed are two-handed weapons.
All weapons listed here are exotic weapons.
Blade, Light: A light blade is always crafted as a masterwork weapon (This cost is already factored into the price of the weapon). Any attempt to craft a non-masterwork light blade invariably produces a rapier one size too large.
Blade, Full: A full blade requires 15 Str to wield effectively. Any creature attempting to wield a full blade with less strength takes a -2 non-proficiency penalty to attack rolls and armor class (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
A full blade crafted for a large size creature has greater reach, allowing you to strike opponents 5 more feet away than you normally could. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. However, full blades created for huge or larger creatures do not gain this benefit.
Bolas, Ogre: Ogre Bolas have reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, they can be used against an adjacent foe.
You can make trip attacks with the bolas. If you are tripped during your own trip attempt, you can drop the bolas to avoid being tripped.
When using ogre bolas, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with ogre bolas sized for you, even though it isn’t a light weapon for you.
Ogre bolas can be used as a ranged weapon. It deals less damage (see table), however, unlike normal bolas, ogre bolas are spiked and deal lethal damage, even if thrown. Ogre Bolas require 17 Str to wield effectively. Any creature attempting to wield ogre bolas with less strength takes a -4 non-proficiency penalty to attack rolls (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
Large ogre bolas are much more effective than smaller ones. Ogre bolas created for small sized creatures are instead treated as regular bolas, as they are useless for melee combat. Large ogre bolas do 2d8 damage when used in melee attacks, and 2d4 damage when used in ranged attacks. All subsequent size increases are based from these statistics.
Maul: A maul is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a maul two-handed as a martial weapon.
Maul, Dragon: A dragon maul requires 15 Str to wield effectively. Any creature attempting to wield a dragon maul with less strength takes a -2 non-proficiency penalty to attack rolls and armor class (in addition to any penalties for not having the appropriate feat) and provokes an attack of opportunity regardless of any proficiency.
Scythe, Long: A long scythe has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
A long scythe can be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the long scythe to avoid being tripped.
Long scythes are synonymous with scythes. Any feat that applies to scythes, also applies to long scythes.
Spear, Double: A double spear is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding a double spear in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
A double spear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a double spear against a charge, you deal double damage on a successful hit against a charging character.
A double spear which is sundered by attacking it’s wooden section becomes two elven spears. Repairing a double spear sundered thusly costs half it’s normal (or masterwork) pricing.
Spear, Elven: An elven spear is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use an elven spear two-handed as a martial weapon.
An elven spear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a elven spear against a charge, you deal double damage on a successful hit against a charging character.