ArmorArmadillo
2006-12-24, 05:51 PM
This is a wondrous item that requires a bit of careful management by the DM, but I think it could put a special twist on any game that no simple Spell-Like ability or numeric bonus could.
The Halfling caravan thanks you furiously for saving them from the tribe of Kobolds. They hand over some gold, and you smile and prepare to leave. "You know," a sultry, abliet small, voice calls out, "there's something else we can give you for your, unique services." Shaking off her use of innuendo to describe a situation involving Kobolds, you turn to the small, gypsyeque, woman who called back to you. In exchange for the gold they would have given you, she hands over a tiny pair of platinum Scales suspended on a necklace. Smiling, you leave.
* * *
"Thank the Gods you finally got rid of that thing," the leader says to the smiling sorceress. "Whatever you say," she responds, "I'll still miss them."
Mirrored Scales
These Scales can tip the Cosmos in, or out, of your favor.
Description: This necklace bears a platinum pair of unbalanced Merchant's Scales encrusted with diamonds on the right scale and onyx on the left scale.
Activation: The Scales are activated by switching the balance from one side to the other. The player can switch the weight from heavy on the left to heavy on the right as a swift action that requires one open hand. The DM can switch the scales from heavy on the right to heavy on the left as a immediate action.
The Scales must be weighted on the correct side for the individual to shift them.
Effect: By shifting the weight of the Scales to the right, the player can immediately request "Luck" from the DM, who must immediately produce an effect equivalent to Telekenesis that shifts the player's situation to his favor.
However, while the scales are weighted to the right, the DM can shift them back to create a similar effect that shifts the situation out of the favor of the player, or players.
Aura/Caster Level: Moderate Transmutation. CL 12th.
Construction: Craft Wondrous Item, cheat, bestow curse, telekenesis, 9,000 gp, 720 XP, 18 days.
Weight: 1 lb.
Price: 18,000
I know many DMs will shrug at the thought of introducing something that requires on the spot decision-making, but I like to think that that is what will make this a memorable item.
You could also make it a very minor item and make the effect cheat, but that isn't very memorable.
::Edit for story syntax::
The Halfling caravan thanks you furiously for saving them from the tribe of Kobolds. They hand over some gold, and you smile and prepare to leave. "You know," a sultry, abliet small, voice calls out, "there's something else we can give you for your, unique services." Shaking off her use of innuendo to describe a situation involving Kobolds, you turn to the small, gypsyeque, woman who called back to you. In exchange for the gold they would have given you, she hands over a tiny pair of platinum Scales suspended on a necklace. Smiling, you leave.
* * *
"Thank the Gods you finally got rid of that thing," the leader says to the smiling sorceress. "Whatever you say," she responds, "I'll still miss them."
Mirrored Scales
These Scales can tip the Cosmos in, or out, of your favor.
Description: This necklace bears a platinum pair of unbalanced Merchant's Scales encrusted with diamonds on the right scale and onyx on the left scale.
Activation: The Scales are activated by switching the balance from one side to the other. The player can switch the weight from heavy on the left to heavy on the right as a swift action that requires one open hand. The DM can switch the scales from heavy on the right to heavy on the left as a immediate action.
The Scales must be weighted on the correct side for the individual to shift them.
Effect: By shifting the weight of the Scales to the right, the player can immediately request "Luck" from the DM, who must immediately produce an effect equivalent to Telekenesis that shifts the player's situation to his favor.
However, while the scales are weighted to the right, the DM can shift them back to create a similar effect that shifts the situation out of the favor of the player, or players.
Aura/Caster Level: Moderate Transmutation. CL 12th.
Construction: Craft Wondrous Item, cheat, bestow curse, telekenesis, 9,000 gp, 720 XP, 18 days.
Weight: 1 lb.
Price: 18,000
I know many DMs will shrug at the thought of introducing something that requires on the spot decision-making, but I like to think that that is what will make this a memorable item.
You could also make it a very minor item and make the effect cheat, but that isn't very memorable.
::Edit for story syntax::