horacegoesskiing
2006-12-26, 12:35 PM
Hello.
I recently registered because I needed to say how awesome comic #393 was, and I liked the forums (though I feel intimidated by all the power gamers) already.
Here's a PrC design I've made that has never been playtested, and which I like.
Hand of God
http://img.photobucket.com/albums/v116/artistanbul/handofgodwppsmall.jpg
Aarul was a Tempuran cleric. And a pretty zealous one at that. Every opportunity he got, he demonstrated how strong, how powerful, how wise he was. Through the will and force of Tempus. He believed in preaching with actions, then words.
One night, when he was sleeping after a very fulfilling day, he saw a dream. He was walking on a battleswept ground. Broken bodies were all around. There was silence. Then he heard metal over metal, a sound he was too familiar with. With a dreamy zoom he went towards that direction, and saw a giant armorclad figure towering on motionless bodies, fighting his enemies with his bare hands. As he grasped the last of his pitiful enemies in the head he turned towards Aarul's blank looking face.
Aarul was astonished, mesmerized at the strength and presence of the warrior. Then the warrior pointed his gauntlet towards him and told: "Go to Sespech. Seek Helgrum the Mighty" as he crushed the mans skull singlehandedly Aarul awoke. And inside he knew, that the man in the armor was himself...
Hands of god are zealous worshippers. They aspire being vessels of their gods, being showcase of their greatness, being instruments of their might, being weapons their god wields, being champions. They do not use weapons, that they are weapons themselves. Mostly Favored Souls and Clerics become initiated in this rare Prestige Class of which the most distinguished bards only know of.
Hit Die: d10.
Requirements:
To qualify to become a Hog, a character must fulfill all the following criteria.
Skills: Kn (Religion): 10 Ranks, Concentration: 10 ranks
Feats: Iron Will, Improved Unarmed Strike, Combat casting, Toughness
Special
Must defeat a worthy opponent (character level+1 ECL) in battle
without using weapons before another Hand of God to be initiated.
Must be able to cast divine spells
Must worship a deity
Must have access to Strength Domain
Class Skills
The HoG’s class skills (and the key abilities for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Perform [muscle flexing] (Str) , Heal (Wis), Knowledge (history/religion/the planes) (Int), Profession (Wis), Sense Motive (Wis) and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Features
BAB Fort Ref Will Abilities Caster Level
1. +0 +2 +0 +2 Hand of God, Weapon of God
2. +1 +3 +0 +3 Holy (/Unholy/Harmonic) Hands, Smashing Hands Divine +1
3. +2 +3 +1 +3 Armor Free1
4. +3 +4 +1 +4 HolyHand +1, Crushing Hands Divine +1
5. +3 +4 +1 +4 Hands of Castigation
6. +4 +5 +2 +5 Holy Hand+1, Armor Free2, Divine +1
7. +5 +5 +2 +5 Devastating Hands
8. +6 +6 +2 +6 HolyHand+1, Belief Through Body Divine +1
9. +6 +6 +3 +6 Armor Free3, Fist of Deity
10.+7 +7 +3 +7 HolyHand+1, Champion of God Divine +1
HoG Vow:Immediately after being initiated, A HoG's alignment becomes the same with his/her deity. He swears not to use a weapon again and if he does he loses all class abilities (with exception of gauntlets) until he atones(via atonement or such).
Multiclassing:Being a Hand of God is an absolute decision. A Hand of God cannot take any other levels when leveling up. If he does he can not go back to taking HoG levels again, though he retains all his abilities.
Weapon and armor proficiencies: A HoG gains no extra proficiencies.
Hand of God:
HoG levels stack with Monk levels regarding Monk abilities. If a HoG has no monk levels treat him/her
as a monk with level equal to his class level (only for Flurry, Unarmed damage, Monk AC and AC Bonus ). Armor penalties still apply.
HoG may use any type of gauntlets and retains all his bonuses to unarmed strikes.
Weapon of God: A HoG may cast touch ranged spells with his unarmed strikes.
Holy Hand: Unarmed strikes of a HoG count as magical weapons for purposes of bypassing damage reduction.
Smashing Hands: Critical range is doubled for unarmed strikes (and gauntlets) (doesn't stack with impact or keen)
Crushing Hands: After pinning his opponent of same or smaller size, a HoG may squeeze his skull with his single hand dealing damage normally.
and can keep fighting other opponents or cast spells, if he succeeds Conc check with DC (10 +HD of opponent -4 for every size category smaller)
If he loses the check the opponent breaks free.
Hands of Castigation: Treat HoG one size larger for unarmed damage and grappling bonuses.
Devastating Hands: Critical multiplier of Unarmed Strikes or gauntlets of HoG go up one level. (x2 -> x3, x3->x4 etc.)
Belief Through Body: A HoG adds his positive Wisdom Modifer to his attack and damage rolls.
Fist of Deity: After dealing unarmed damage to an opponent, a HoG may choose to deal the same amount of damage
(without damage reduction if applied the first time) again as a free action This damage is divine. This ability may be used once per day.
Champion of God: At 10th level, the Hand of God becomes so attuned with his/her deity that he trascends from being a mere mortal and becomes an outsider with his alignment subtype and gains damage reduction. His unarmed damages go up one size category.
---------------------------
I like the concept very much. And want to make it work. I thought of putting the monk out altogether and etc. Please DO comment. And help making it a good prestige class...
Comment even if you think it should be thoroughly changed.
I wrote this a while ago and I have no Idea what the Armor Free is supposed to mean :)
thanks.
I recently registered because I needed to say how awesome comic #393 was, and I liked the forums (though I feel intimidated by all the power gamers) already.
Here's a PrC design I've made that has never been playtested, and which I like.
Hand of God
http://img.photobucket.com/albums/v116/artistanbul/handofgodwppsmall.jpg
Aarul was a Tempuran cleric. And a pretty zealous one at that. Every opportunity he got, he demonstrated how strong, how powerful, how wise he was. Through the will and force of Tempus. He believed in preaching with actions, then words.
One night, when he was sleeping after a very fulfilling day, he saw a dream. He was walking on a battleswept ground. Broken bodies were all around. There was silence. Then he heard metal over metal, a sound he was too familiar with. With a dreamy zoom he went towards that direction, and saw a giant armorclad figure towering on motionless bodies, fighting his enemies with his bare hands. As he grasped the last of his pitiful enemies in the head he turned towards Aarul's blank looking face.
Aarul was astonished, mesmerized at the strength and presence of the warrior. Then the warrior pointed his gauntlet towards him and told: "Go to Sespech. Seek Helgrum the Mighty" as he crushed the mans skull singlehandedly Aarul awoke. And inside he knew, that the man in the armor was himself...
Hands of god are zealous worshippers. They aspire being vessels of their gods, being showcase of their greatness, being instruments of their might, being weapons their god wields, being champions. They do not use weapons, that they are weapons themselves. Mostly Favored Souls and Clerics become initiated in this rare Prestige Class of which the most distinguished bards only know of.
Hit Die: d10.
Requirements:
To qualify to become a Hog, a character must fulfill all the following criteria.
Skills: Kn (Religion): 10 Ranks, Concentration: 10 ranks
Feats: Iron Will, Improved Unarmed Strike, Combat casting, Toughness
Special
Must defeat a worthy opponent (character level+1 ECL) in battle
without using weapons before another Hand of God to be initiated.
Must be able to cast divine spells
Must worship a deity
Must have access to Strength Domain
Class Skills
The HoG’s class skills (and the key abilities for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Perform [muscle flexing] (Str) , Heal (Wis), Knowledge (history/religion/the planes) (Int), Profession (Wis), Sense Motive (Wis) and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Features
BAB Fort Ref Will Abilities Caster Level
1. +0 +2 +0 +2 Hand of God, Weapon of God
2. +1 +3 +0 +3 Holy (/Unholy/Harmonic) Hands, Smashing Hands Divine +1
3. +2 +3 +1 +3 Armor Free1
4. +3 +4 +1 +4 HolyHand +1, Crushing Hands Divine +1
5. +3 +4 +1 +4 Hands of Castigation
6. +4 +5 +2 +5 Holy Hand+1, Armor Free2, Divine +1
7. +5 +5 +2 +5 Devastating Hands
8. +6 +6 +2 +6 HolyHand+1, Belief Through Body Divine +1
9. +6 +6 +3 +6 Armor Free3, Fist of Deity
10.+7 +7 +3 +7 HolyHand+1, Champion of God Divine +1
HoG Vow:Immediately after being initiated, A HoG's alignment becomes the same with his/her deity. He swears not to use a weapon again and if he does he loses all class abilities (with exception of gauntlets) until he atones(via atonement or such).
Multiclassing:Being a Hand of God is an absolute decision. A Hand of God cannot take any other levels when leveling up. If he does he can not go back to taking HoG levels again, though he retains all his abilities.
Weapon and armor proficiencies: A HoG gains no extra proficiencies.
Hand of God:
HoG levels stack with Monk levels regarding Monk abilities. If a HoG has no monk levels treat him/her
as a monk with level equal to his class level (only for Flurry, Unarmed damage, Monk AC and AC Bonus ). Armor penalties still apply.
HoG may use any type of gauntlets and retains all his bonuses to unarmed strikes.
Weapon of God: A HoG may cast touch ranged spells with his unarmed strikes.
Holy Hand: Unarmed strikes of a HoG count as magical weapons for purposes of bypassing damage reduction.
Smashing Hands: Critical range is doubled for unarmed strikes (and gauntlets) (doesn't stack with impact or keen)
Crushing Hands: After pinning his opponent of same or smaller size, a HoG may squeeze his skull with his single hand dealing damage normally.
and can keep fighting other opponents or cast spells, if he succeeds Conc check with DC (10 +HD of opponent -4 for every size category smaller)
If he loses the check the opponent breaks free.
Hands of Castigation: Treat HoG one size larger for unarmed damage and grappling bonuses.
Devastating Hands: Critical multiplier of Unarmed Strikes or gauntlets of HoG go up one level. (x2 -> x3, x3->x4 etc.)
Belief Through Body: A HoG adds his positive Wisdom Modifer to his attack and damage rolls.
Fist of Deity: After dealing unarmed damage to an opponent, a HoG may choose to deal the same amount of damage
(without damage reduction if applied the first time) again as a free action This damage is divine. This ability may be used once per day.
Champion of God: At 10th level, the Hand of God becomes so attuned with his/her deity that he trascends from being a mere mortal and becomes an outsider with his alignment subtype and gains damage reduction. His unarmed damages go up one size category.
---------------------------
I like the concept very much. And want to make it work. I thought of putting the monk out altogether and etc. Please DO comment. And help making it a good prestige class...
Comment even if you think it should be thoroughly changed.
I wrote this a while ago and I have no Idea what the Armor Free is supposed to mean :)
thanks.