Belial_the_Leveler
2013-09-28, 10:05 AM
Spellcasting
All casters have a number of spell slots depending on their casting ability modifiers. The level of each spell slot depends on their class level. All casters have simple, straightforward spells they can cast with a bit of effort and more complex spells they can cast after significant preparation and with a lot of energy.
Spell DC is 10+slot level+ability modifier. To cast a spell of a given level in a given slot the caster needs to have an ability score of 10+twice the spell's level.
Spells known, spellbooks and other spell availability remains the same. Spell slots are changed as follows;
Wizard
A wizard has a number of major spell slots equal to his intelligence modifier. They can be used to memorize any spell the wizard knows of a level equal to half the wizard's level, round up. A wizard recovers 1 major slot per full hour of rest or inaction. Slots used in the last 12 hours cannot be recovered.
A wizard has a number of minor spell slots equal to either his wisdom or his charisma modifier (whichever is higher). They can be used to memorize any spell of a descriptor the wizard has mastered. A wizard masters a single descriptor at 1st level, and additional descriptors at 6th and 12th levels. Minor spell slots can be recovered with a 5-minute rest per slot. Available descriptors are;
Damage: a spell that only or primarily deals damage
Boost: a spell that provides an enhancement, resistance or morale bonus. Cast from minor slots such spells last 1 round/level regardless of normal duration.
Summon: a spell that summons one or more creatures. Cast from minor slots, summoned creatures cannot use spell-like abilities or spells.
Control: any mind-affecting spell. Cast from minor slots, control spells allow a save every round and last 1 round/level, similar to hold person.
Curse: a spell that deals energy drain, ability damage, ability drain or bestows a curse. Cast from minor slots, effects last no more than 1 round/level.
Defense: any spell giving armor, shield, damage resistance or damage reduction. Cast from minor slots, effects last no more than 1 round/level.
Mobility: any spell increasing speed, giving additional method of movement or providing teleportation no further than dimension door. Cast from minor slots, effects last no more than 1 round/level.
Antimagic: any spell that dispels, counters, confers immunity or blocks spells rather than descriptors.
Cleric
As per wizard, except clerics use wisdom for major slots and either intelligence or charisma for minor slots. Their list of available descriptors for minor slots includes the "healing" descriptor; any spells that recover HP, ability damage/drain, negative levels, paralysis, poison and disease. In addition to the descriptors, cleric minor spells must belong to the cleric's deity's domains (the deity's domains, not the cleric's).
Sorceror
As per wizard, except sorcerors cast spontaneously - but only from their limited list of spells known. A sorceror uses charisma for their minor slots, and any mental ability they want for the major slots.
All casters have a number of spell slots depending on their casting ability modifiers. The level of each spell slot depends on their class level. All casters have simple, straightforward spells they can cast with a bit of effort and more complex spells they can cast after significant preparation and with a lot of energy.
Spell DC is 10+slot level+ability modifier. To cast a spell of a given level in a given slot the caster needs to have an ability score of 10+twice the spell's level.
Spells known, spellbooks and other spell availability remains the same. Spell slots are changed as follows;
Wizard
A wizard has a number of major spell slots equal to his intelligence modifier. They can be used to memorize any spell the wizard knows of a level equal to half the wizard's level, round up. A wizard recovers 1 major slot per full hour of rest or inaction. Slots used in the last 12 hours cannot be recovered.
A wizard has a number of minor spell slots equal to either his wisdom or his charisma modifier (whichever is higher). They can be used to memorize any spell of a descriptor the wizard has mastered. A wizard masters a single descriptor at 1st level, and additional descriptors at 6th and 12th levels. Minor spell slots can be recovered with a 5-minute rest per slot. Available descriptors are;
Damage: a spell that only or primarily deals damage
Boost: a spell that provides an enhancement, resistance or morale bonus. Cast from minor slots such spells last 1 round/level regardless of normal duration.
Summon: a spell that summons one or more creatures. Cast from minor slots, summoned creatures cannot use spell-like abilities or spells.
Control: any mind-affecting spell. Cast from minor slots, control spells allow a save every round and last 1 round/level, similar to hold person.
Curse: a spell that deals energy drain, ability damage, ability drain or bestows a curse. Cast from minor slots, effects last no more than 1 round/level.
Defense: any spell giving armor, shield, damage resistance or damage reduction. Cast from minor slots, effects last no more than 1 round/level.
Mobility: any spell increasing speed, giving additional method of movement or providing teleportation no further than dimension door. Cast from minor slots, effects last no more than 1 round/level.
Antimagic: any spell that dispels, counters, confers immunity or blocks spells rather than descriptors.
Cleric
As per wizard, except clerics use wisdom for major slots and either intelligence or charisma for minor slots. Their list of available descriptors for minor slots includes the "healing" descriptor; any spells that recover HP, ability damage/drain, negative levels, paralysis, poison and disease. In addition to the descriptors, cleric minor spells must belong to the cleric's deity's domains (the deity's domains, not the cleric's).
Sorceror
As per wizard, except sorcerors cast spontaneously - but only from their limited list of spells known. A sorceror uses charisma for their minor slots, and any mental ability they want for the major slots.