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Winged One
2006-12-29, 11:34 PM
Shocking Blast
Least;1st;Eldritch Essence
This eldritch essence invocation allows you to change your eldrich blast into an shocking blast. A shocking blast deals electricity damage. You get a +3 bonus to your attack roll if your target is wearing metal armor(or made out of metal, carrying a lot of metal, or the like). If a shocking blast is modified with a blast shape invocation that allows a reflex save(such as eldritch cone), the DC increases by 1 for creatures caught in the area who are wearing metal armor(or made out of metal, carrying a lot of metal, or the like).

Eldritch Shove
Least;2nd;Blast Shape
This blast shape invocation allows you to change your eldritch blast into an eldrich shove. If your target is up to one size category larger than you and fails a Strength check (DC equal to what your eldritch blast's DC would be if it allowed one), the driving force of the eldritch shove pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by eldritch shove does not provoke attacks of opportunity.

See the Power
Greater;6th
You can use Analyze Dweomer (http://www.d20srd.org/srd/spells/analyzeDweomer.htm) as the spell. A focus is not required.

Hide the Taint
Least;1st
You are protected by an Undetectable Alignment (http://www.d20srd.org/srd/spells/undetectableAlignment.htm) effect for 24 hours.

Eldritch Line
Greater;5th;Blast Shape
This blast shape invocation allows you to invoke your eldrich blast as a 60-foot line. The eldrich line deals the normal eldrich blast damage to all targets within the area. This is not a ray attack, so it requires no ranged touch attack. Any creature in the area of the line can attempt a Reflex save for half damage.

Subdual Blast
Least;1st;Eldritch Essence
An eldritch blast modified by this invocation deals subdual damage.

Spellsight
Lesser;3rd
You can cast Arcane Sight (http://www.d20srd.org/srd/spells/arcaneSight.htm) as the spell. You may also choose to lose your ability to Detect Magic, gaining a Least invocation in it's place.

Eldritch Sword
Least;2nd;Blast Shape
This invocation works like Eldritch Glaive, except that rather than mimicing a reach weapon, it mimics a melee weapon

Eldritch Whip
Lesser;3rd;Blast Shape
This invocation works like Eldritch Glaive, except that you also threaten and/or may attack adjacent spaces in addition to those that you would threaten with a reach weapon.

Unprovoking Blast
Least;2nd;Eldritch Essence
An Eldritch Blast modified by this invocation is a supernatural ability rather than a spell-like ability, and therefore does not provoke an attack of opportunity.
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I'm a bit unsure about some of these. Shocking Blast is, of course, based on Shocking Grasp. I noticed the similarities between Eldrich Shove and Repeling Blast, but Edrich Shove seems a bit weaker to me because it doesn't knock the target prone and can't be modified by any area blast shapes(it's based on the Energy Push power, if you must know). I'm pretty confident about See the Power and Hide the Taint. Eldrich Line's level is based off of that of Lightning Bolt. Suggestions and critiques would, as always, be apreciated.

vanyell
2006-12-30, 12:32 AM
I'd make elcrich line a dark invocation, but otherwise pretty good...

Winged One
2006-12-30, 01:19 AM
What is your justification on Eldrich Line being a Dark invocation?

TheOOB
2006-12-30, 01:47 AM
What is your justification on Eldrich Line being a Dark invocation?

Isn't the burst one a dark? Lines are equivelent to bursts.

Also, Hide the Taint should instead last 24 hours instead of being constantly active

Winged One
2006-12-30, 02:03 AM
Eldrich Doom is not a burst. It allows you to target as many or as few people within 20 feet of you as you wish, while a burst would target everything within a 20 foot radius.

Also, Hide the Taint was made permenant rather than every 24 hours to prevent pesky paladins from Detecting Evil on you in your sleep. Do you still advise that change with this in mind?

TheOOB
2006-12-30, 02:20 AM
What stops a warlock from using it before they sleep? I hope you don't sleep longer then 24 hours.

Eldrich Doom may also target selection, but it also doesn't have a range. Eldrich line would be at least a greater, but more then likely dark. Eldrich shove should also probally be a lesser instead of a least invocation, unlimited battlefield control is pretty powerful.

Winged One
2006-12-30, 02:47 AM
Point about Hide the Taint. I'll change that.

Is a 120 foot line equivalent to a 30 foot cone? That would put it in line with Eldritch Cone, a Greater invocation.

I disagree about changing Eldritch Shove to a Lesser invocation. Warlocks gain other battlefield control spell-based invocations, and their levels aren't altered from the based on the relative power of battlefield control vs. blasting. An invocation based on a power should be no different.

I'm going to add another new invocation(Subdual Blast) as I correct Hide the Taint.

Fizban
2006-12-30, 04:02 AM
A 120' line is equivalent to a 60' cone. You want a 60' line.

I suggest you also take a look at these Invocations by The Demented One (http://www.giantitp.com/forums/showthread.php?t=26394). He has a different take on undetectable alignment, and you might like the rest.

Edit: huh, that's odd, normally it colors and underlines a link. *Click on the phrase "Invocations by The Demented One" above for link.
Edit 2: and now it did. Whatever....

fangthane
2006-12-30, 12:19 PM
A 120' line is equivalent to a 60' cone. You want a 60' line.

I suggest you also take a look at these Invocations by The Demented One (http://%3Cbr%20/%3E%0Ahttp://www.giantitp.com/forums/showthread.php?t=26394). He has a different take on undetectable alignment, and you might like the rest.

Edit: huh, that's odd, normally it colors and underlines a link. *Click on the phrase "Invocations by The Demented One" above for link.
Edit 2: and now it did. Whatever....
Your link is brokey. :) here's a fixed copy (http://www.giantitp.com/forums/showthread.php?t=26394)

Yours had http://<br /> inserted prior to the actual URL, somehow... wierd. :) (there was also a 0A hex character in there too, but I'm not sure what that equates to)

The only thing which concerns me a little about these invocations is that Analyze Dweomer might be a little bit overpowered. Granted, in most campaigns by the time level 6 spells can be cast it's more or less a one-per-day when it's used and from that perspective most warlocks probably wouldn't take it anyhow, but still... the other side of things is that a warlock with sufficient skill could identify a non-artifact per round all day with no cost. The fact that the 'stock' warlock has no form of identification (beyond being able to Detect Magic and make a spellcraft check for school) tends to indicate that this might not be appropriate for the class in any case.

The rest look interesting though, potentially. :)

Fizban
2006-12-30, 01:58 PM
I fixed it, don't know what the heck that was.

Analyze dweomer is 1 round/level, not usually a duration that Warlocks get to have. Now, arcane sight/greater arcane sight is proably a good idea. I think I'd let greater slide as a greater invocation, as it's not all that great.

Winged One
2006-12-30, 10:38 PM
Thank you for TDO's invocations. I knew that they existed, but didn't have a link to them. Also, I'm going to add Arcane Sight(but not Greater) as a Lesser invocation, though I'm a tad concerned about one other thing that I intend to do with it.

Edit/delete ninjistsu: I added 3 more invocations, designed to allow a warlock to not die immediately in melee.