View Full Version : Fading Echo: The Knight

2013-10-23, 10:47 AM
A P6 class, for Fading Echo (http://www.giantitp.com/forums/showthread.php?t=303697).

I have a start, but where should I go from here?

A scar for the flesh,
A scar for the soul,
A scar to bring sorrow,
A scar to make whole.
-From The Lay of Lokan the Lost

Fluff is on the way, but first let's dive into the mechanics, shall we?

HD: d10
Skill Points: 2 + Int. modifier
Class Skills: Diplomacy (Cha), Intimidate (Cha), Knowledge (nobility) (Int), Knowledge (history) (Int), Perception (Wis), and Use Magic Device (Cha).
Weapon and Armor Proficiency: The knight is proficient with Light, Medium, and Heavy armor, and with shields, including Tower Shields. They are proficent with all Simple and Martial weapons as well.

{table=head]Level|Base Attack Bonus|Fort|Ref|Will|Special
1|+1|+2|+2|+2|A Knight's Path, Path Ability
2|+2|+3|+3|+3|Path Ability
4|+4|+4|+4|+4|Path Ability
6|+6/+1|+5|+5|+5|Path Ability

A Knight's Path: At first level, a knight must choose a path.

The Path of the Sun requires a nonevil alignment, and uses Outsider as the bound creature type.
The Path of the Moon requires a nongood alignment, and uses Abberration as the bound creature type.
The Path of Dusk requires a neutral alignment, and uses Undead as the bound creature type.

Path Ability: At 1st level and each even level thereafter, the knight gains a path ability. This is selected from the following list:

Binds of Faerie: You gain a creature that advances as an animal companion, but its type is replaced with either Outsider (Path of the Sun), Abberation (Path of the Moon), or Undead (Path of Dusk).
Bloodline: You gain the special ability a sorcerer would from his bloodline. This bloodline must be Celestial (Path of the Sun), Abyssal (Path of the Moon), or Undead (Path of Dusk).
Bonus Feat: You gain an additional feat, taken from the fighter list.
Detect Magic: As the spell, in an ongoing effect. Knights may choose whether it detects Black Magic or Dusk Magic when they take this ability, unless they have the Path of Dusk (those knights always detect Dusk Magic).
Fast Movement: Increase your base land speed by 10ft, even in heavy armor.
Low-Light Vision: You gain the Low-Light Vision special ability.
Smite: Usable once per day, as a paladin of your level. You may choose, however, to smite Good, Evil, Law, or Chaos at your discretion (chosen when this ability is taken). You cannot smite against your own alignment.
Unhindered Stride: You are unhindered by rough terrain.