Spikes01k
2007-01-07, 10:23 AM
Lycan Spawn
These are the, not so distant, relatives of the lycanthropes; and maybe even the go-between from lycanthropy and shifters. The only "known" way of them to be produced is a cross bread between a shifter and a natural or inflicted lycanthropy. The children are the same race as the lycanthropy’s race, and have an alternate forms relating to the shifter parent. Anyway that doesn’t change the fact that they are here, and showing up more often as time goes on. Despite the known way of breeding a lycan spawn there are rumors that a transmuter mage or mages are currently producing them as a part of some experiment. They appear and act a great deal like their famous and vastly more powerful ancestral lycanthropes.
The lycan spawn are very well known of by people, and are viewed as lycanthropes to most people. Almost all people know their weakness because of this. They are commonly killed on site (if seen or left alone) even though they are not contagious like lycanthropy, and are not necessarily evil like their lycanthropy counter parts may be. The same hatred continues into battles, if they are spotted they are usually targeted due to the fear of getting infected with lycanthropy. If spotted by people who hunt Lycanthropy will probably track them down and kill them at their leisure. Even if the lycan spawn can convince people that they are not evil he still will find it hard to buy any equipment or supplies, and will generally be blamed for anything that goes wrong in the town. However this may be avoided if they remain in humanoid form while in towns; however roomers or a nemesis may alert the public of their true form, especially if they were discovered in another city already. In the end though they are mostly hated due to them being the result of the lycanthropy plague and are seen as a threat to everyone to come (a.k.a. Bad Genetics, a classic monster).
Sub Type: The lycan spawn inherited template can be added to any humanoid or giant that does not already have the shape shifter subtype. The lycan spawn gains the shape shifter subtype.
Alignment: Any, but usually leaning more towards their lycanthropic versions. Lycan spaw are not geneticly, and even less so socially driven to be a specific alignment
Ability Modifiers: -2 Intelligence.
Base Speed: As base race. (see below).
+2 racial bonus to Survival skill.
+2 racial bonus to Handle Animals skill with animals of same type.
Low Light Vision: Lycan Spawn gains Low Light Vision, in hybrid and animal form only, if the base race did not already have Low Light Vision. Low Light Vision allows them to see twice as farther into darkness as a human normally could.
Lycan Blood: A lycan spawn may purchase Improved Natural Armor feat without meeting the prerequisites, but only applies to animal and hybrid form. When A lycan spawn reaches 9 hit die they purchase Scent as a feat.
Bad Reputation: If discovered to be a lycan spawn they suffer a -10 penalty to reactions and diplomacy checks. Where races like Drow are disliked and hated, a lycan spawn are despised and always though of as a threat which can not be negotiated with.
Immunities: As base race, plus a lycan spawn are immune to lycanthropy of all types.
Allergy to Silver: Lycan spawns suffer an additional +1D4 to damage by all silver weapons. A lycan spawn will also never use a silver item due to the fact of fear or just plane pain from touching something silver. They will also avoid carrying any item composed of silver, including coinage. Touching silver causes 1d2 points of damage per turn, and is accompanied with a hissing sound. If the item is covered in thick cloth this is reduced to non lethal damage. The visual presents of a silver weapon is very distracting to lycan spawn and suffer a -2 to all concentration checks when one is present and seen. Count damage from a silver weapon as 3 times the normal amount for determining concentration checks. Silver Coins tossed at a lycan spawn deal 1d2 damage per 10 pieces of silver tossed at once.
Favorite Class: As base race.
Languages: No more than one automatic language, base language only. Treat other automatic languages as part of the bonus languages.
Alternate Form (Su):
Lycan Spawn can shape shift very similarly to lycanthropy. They have also inherited the ability to take on a form of both a hybrid and animal, similar to a lycanthropy. Lycan spawn can shape shift between their Human, Hybrid, and Animal from by making two full round actions. They may not take any other actions while transforming but are not defenseless, and retain their full armor class. A lycan spawn may stay in their form indefinably except if they are forced to involuntarily transform; however changing forms is tiring and taxing on their body. After changing forms they are fatigued for 5 minutes. Also if they were in combat, if they were not magically healed or had at least 4 hours of sleep, after taking on the new form they must make a DC 20 Constitution check or be knocked unconscious as if their entire remaining hit points were reduced to -5 hit points by non-lethal damage.
*In hybrid form, the lycan retains its gear, its abilities scores, and class features. It can speak and cast spells as normal. The lycan gains a claw attack (1d4 for Medium, 1d3 for small) which it can use as a primary attack with its full Strength bonus. If the lycan fights with a weapon, it can make a secondary attack with the claw (at -5, add only ½ Strength bonus) as part of a full attack action. A lycan spawn may take on this form as many times as they want. In situations where a lycan spawn humanoid and animal type are of different environments, such as a lycan spawn shark/human, they hybrid form would be amphibious and be able to breathe air and water. Changing out of this form fatigues them for at least 5 minutes.
*In animal form, a lycan spawn takes on the form of the animal. The lycan cannot speak, but retains understanding of all languages it knows. However it loses its ability to uses normal equipment not specifically designed for the new form. While changing to this form, a lycan spawn must worry about their own personal gear due to their change in shape and possibly size. Most items that are designed for the use by a humanoid, that are worn, form fall off and items such as weapons that are held are dropped. The same effect applies to items designed for your animal form. The one exception to these rules maybe amulets, which have extended chains for larger creatures, and they must not require any activation for use. Unlike the hybrid form and normal lycanthropy they may only voluntarily take on this form 1/day and gain an additional use per every 4 class levels obtained. The lycan gains the following traits based on the animal chosen at character creation: Movement’s base speed and type, feats, special qualities, skill bonuses, and natural attacks.
*Ability Modifiers: A lycan spawn gains ONE of the following increases to strength, dexterity, or constitution, and only while in Animal or Hybrid form. The stats that can be increased are limited by the lycanthropy equivalent’s bonuses. If constitution is chosen your hit points do increase while in hybrid form and animal form only. These hit points are lost last if they take on humanoid form. This could nock them unconscious or even kill them.
*Stats per Lycanthropy List
Bat (dire): +2 Str, +2 Dex, or +2 Con
Bear: +2 Str or +2 Con
Boar: +2 Str or +2 Con
Rat: (dire): +2 Dex
Tiger: +2 Str, +2 Dex, or +2 Con
Wolf: +2 Dex or +2 Con
*Other Types of Lycan Spawn: A Lycan Spawn can not have a base animal that is more than one size category smaller or larger than their humanoid race and other lycanthropes must have a Str, Dex, or Con stat of 14+ to be viable to be increased.
Example: A Medium Shark has Str 13, Dex 15, and Con 13. A Lycan Spawn Shark can only have a +2 Dex as one of it's possibilities. A Cheetah though has Str 16, Dex 19, and Con 15. Thus A Lycan Spawn Cheetah can have +2 Str, +2 Dex, or +2 Con as one of it's possible increased stats.
LA: Effectively +0 LA template.
Control Shape (for Lycan Spawn):
Control shape is a useful skill for all lycan spawn. They can use this skill to aid them with shape shifting acts they would not be able to do other wise. The key ability is to quicken their shape shifting ability; this does stack with other abilities that reduce your shape shifting ability. So if it is already reduced to a move action then it is considered part of the move action at the same Difficulty Check. All of the following effects act as 1/day plus an additional use per day per 3 hit die obtained. When applicable, all effects lasts their constitution modifier in rounds. When a higher DC is made the duration is extended by +1 round per 15 DC met over actual DC, Example: Shape shifting claws from your animal form to your hybrid form has a DC of 20, a DC of 37 is made, this is a DC 17 over DC 20, so the duration is automatically extended by +1 more round.
*Quicken Shape Shifting ability to only one full round action DC 15
*Shape Shifting the claws from your animal to you hybrid form DC 20
*Shape Shifting the bite from your animal form DC 25
*Increasing your speed of your Hybrid form by +5ft (Your animal form must be faster than your humanoid form) DC 25
*Taking on the hybrid form even though they failed their involuntary transformation DC 30; minimum of 1 round with DC 30.
These are the, not so distant, relatives of the lycanthropes; and maybe even the go-between from lycanthropy and shifters. The only "known" way of them to be produced is a cross bread between a shifter and a natural or inflicted lycanthropy. The children are the same race as the lycanthropy’s race, and have an alternate forms relating to the shifter parent. Anyway that doesn’t change the fact that they are here, and showing up more often as time goes on. Despite the known way of breeding a lycan spawn there are rumors that a transmuter mage or mages are currently producing them as a part of some experiment. They appear and act a great deal like their famous and vastly more powerful ancestral lycanthropes.
The lycan spawn are very well known of by people, and are viewed as lycanthropes to most people. Almost all people know their weakness because of this. They are commonly killed on site (if seen or left alone) even though they are not contagious like lycanthropy, and are not necessarily evil like their lycanthropy counter parts may be. The same hatred continues into battles, if they are spotted they are usually targeted due to the fear of getting infected with lycanthropy. If spotted by people who hunt Lycanthropy will probably track them down and kill them at their leisure. Even if the lycan spawn can convince people that they are not evil he still will find it hard to buy any equipment or supplies, and will generally be blamed for anything that goes wrong in the town. However this may be avoided if they remain in humanoid form while in towns; however roomers or a nemesis may alert the public of their true form, especially if they were discovered in another city already. In the end though they are mostly hated due to them being the result of the lycanthropy plague and are seen as a threat to everyone to come (a.k.a. Bad Genetics, a classic monster).
Sub Type: The lycan spawn inherited template can be added to any humanoid or giant that does not already have the shape shifter subtype. The lycan spawn gains the shape shifter subtype.
Alignment: Any, but usually leaning more towards their lycanthropic versions. Lycan spaw are not geneticly, and even less so socially driven to be a specific alignment
Ability Modifiers: -2 Intelligence.
Base Speed: As base race. (see below).
+2 racial bonus to Survival skill.
+2 racial bonus to Handle Animals skill with animals of same type.
Low Light Vision: Lycan Spawn gains Low Light Vision, in hybrid and animal form only, if the base race did not already have Low Light Vision. Low Light Vision allows them to see twice as farther into darkness as a human normally could.
Lycan Blood: A lycan spawn may purchase Improved Natural Armor feat without meeting the prerequisites, but only applies to animal and hybrid form. When A lycan spawn reaches 9 hit die they purchase Scent as a feat.
Bad Reputation: If discovered to be a lycan spawn they suffer a -10 penalty to reactions and diplomacy checks. Where races like Drow are disliked and hated, a lycan spawn are despised and always though of as a threat which can not be negotiated with.
Immunities: As base race, plus a lycan spawn are immune to lycanthropy of all types.
Allergy to Silver: Lycan spawns suffer an additional +1D4 to damage by all silver weapons. A lycan spawn will also never use a silver item due to the fact of fear or just plane pain from touching something silver. They will also avoid carrying any item composed of silver, including coinage. Touching silver causes 1d2 points of damage per turn, and is accompanied with a hissing sound. If the item is covered in thick cloth this is reduced to non lethal damage. The visual presents of a silver weapon is very distracting to lycan spawn and suffer a -2 to all concentration checks when one is present and seen. Count damage from a silver weapon as 3 times the normal amount for determining concentration checks. Silver Coins tossed at a lycan spawn deal 1d2 damage per 10 pieces of silver tossed at once.
Favorite Class: As base race.
Languages: No more than one automatic language, base language only. Treat other automatic languages as part of the bonus languages.
Alternate Form (Su):
Lycan Spawn can shape shift very similarly to lycanthropy. They have also inherited the ability to take on a form of both a hybrid and animal, similar to a lycanthropy. Lycan spawn can shape shift between their Human, Hybrid, and Animal from by making two full round actions. They may not take any other actions while transforming but are not defenseless, and retain their full armor class. A lycan spawn may stay in their form indefinably except if they are forced to involuntarily transform; however changing forms is tiring and taxing on their body. After changing forms they are fatigued for 5 minutes. Also if they were in combat, if they were not magically healed or had at least 4 hours of sleep, after taking on the new form they must make a DC 20 Constitution check or be knocked unconscious as if their entire remaining hit points were reduced to -5 hit points by non-lethal damage.
*In hybrid form, the lycan retains its gear, its abilities scores, and class features. It can speak and cast spells as normal. The lycan gains a claw attack (1d4 for Medium, 1d3 for small) which it can use as a primary attack with its full Strength bonus. If the lycan fights with a weapon, it can make a secondary attack with the claw (at -5, add only ½ Strength bonus) as part of a full attack action. A lycan spawn may take on this form as many times as they want. In situations where a lycan spawn humanoid and animal type are of different environments, such as a lycan spawn shark/human, they hybrid form would be amphibious and be able to breathe air and water. Changing out of this form fatigues them for at least 5 minutes.
*In animal form, a lycan spawn takes on the form of the animal. The lycan cannot speak, but retains understanding of all languages it knows. However it loses its ability to uses normal equipment not specifically designed for the new form. While changing to this form, a lycan spawn must worry about their own personal gear due to their change in shape and possibly size. Most items that are designed for the use by a humanoid, that are worn, form fall off and items such as weapons that are held are dropped. The same effect applies to items designed for your animal form. The one exception to these rules maybe amulets, which have extended chains for larger creatures, and they must not require any activation for use. Unlike the hybrid form and normal lycanthropy they may only voluntarily take on this form 1/day and gain an additional use per every 4 class levels obtained. The lycan gains the following traits based on the animal chosen at character creation: Movement’s base speed and type, feats, special qualities, skill bonuses, and natural attacks.
*Ability Modifiers: A lycan spawn gains ONE of the following increases to strength, dexterity, or constitution, and only while in Animal or Hybrid form. The stats that can be increased are limited by the lycanthropy equivalent’s bonuses. If constitution is chosen your hit points do increase while in hybrid form and animal form only. These hit points are lost last if they take on humanoid form. This could nock them unconscious or even kill them.
*Stats per Lycanthropy List
Bat (dire): +2 Str, +2 Dex, or +2 Con
Bear: +2 Str or +2 Con
Boar: +2 Str or +2 Con
Rat: (dire): +2 Dex
Tiger: +2 Str, +2 Dex, or +2 Con
Wolf: +2 Dex or +2 Con
*Other Types of Lycan Spawn: A Lycan Spawn can not have a base animal that is more than one size category smaller or larger than their humanoid race and other lycanthropes must have a Str, Dex, or Con stat of 14+ to be viable to be increased.
Example: A Medium Shark has Str 13, Dex 15, and Con 13. A Lycan Spawn Shark can only have a +2 Dex as one of it's possibilities. A Cheetah though has Str 16, Dex 19, and Con 15. Thus A Lycan Spawn Cheetah can have +2 Str, +2 Dex, or +2 Con as one of it's possible increased stats.
LA: Effectively +0 LA template.
Control Shape (for Lycan Spawn):
Control shape is a useful skill for all lycan spawn. They can use this skill to aid them with shape shifting acts they would not be able to do other wise. The key ability is to quicken their shape shifting ability; this does stack with other abilities that reduce your shape shifting ability. So if it is already reduced to a move action then it is considered part of the move action at the same Difficulty Check. All of the following effects act as 1/day plus an additional use per day per 3 hit die obtained. When applicable, all effects lasts their constitution modifier in rounds. When a higher DC is made the duration is extended by +1 round per 15 DC met over actual DC, Example: Shape shifting claws from your animal form to your hybrid form has a DC of 20, a DC of 37 is made, this is a DC 17 over DC 20, so the duration is automatically extended by +1 more round.
*Quicken Shape Shifting ability to only one full round action DC 15
*Shape Shifting the claws from your animal to you hybrid form DC 20
*Shape Shifting the bite from your animal form DC 25
*Increasing your speed of your Hybrid form by +5ft (Your animal form must be faster than your humanoid form) DC 25
*Taking on the hybrid form even though they failed their involuntary transformation DC 30; minimum of 1 round with DC 30.