WebTiefling
2013-11-07, 03:53 PM
Updated
Sure, the gods have dramatic champions, Paladins and Blackguards, radiating with power and ready to layeth down the smacketh on their enemies, capable of slaying great foes.
And then the Deity needs some intrigue done. The Paladin or Blackguard wades in, and 6 seconds later everyone in the city knows that some big, stupid idiot is asking questions.
What is needed is a more subtle touch. Someone devoted to their deity and receiving his power, but yet knowledgeable of the subtle intricacies of the Great Game.
Even Hextor and Pelor need spies and spymasters!
Divine Spy
Hit Die: d6
Skill Points: 6+Int
Alignment: Within 1 step of his deity's alignment
{TABLE="head"]Level|BAB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h
1|+0|+0|+2|+2|Domain
2|+1|+0|+3|+3|Sneak Attack +1d6|0
3|+2|+1|+3|+3|Divine Skill 1/day, Slippery Mind|1
4|+3|+1|+4|+4|Bonus Feat|2
5|+3|+1|+4|+4|Domain, Hide Alignment|3
6|+4|+2|+5|+5|Sneak Attack +2d6, Divine Skill 2/day|3|0
7|+5|+2|+5|+5|Bonus Feat|4|1
8|+6|+2|+6|+6|Divine Training|5|1
9|+6/+1|+3|+6|+6|Domain, Divine Skill 3/day|6|2
10|+7/+2|+3|+7|+7|Sneak Attack +3d6, Bonus Feat|6|2|0
11|+8/+3|+3|+7|+7|Tricky Mind|7|3|1
12|+9/+4|+4|+8|+8|Divine Skill 4/day|8|3|1
13|+9/+4|+4|+8|+8|Bonus Feat, Mimic Worship|9|4|2
14|+10/+5|+4|+9|+9|Sneak Attack +4d6|9|4|2|0
15|+11/+6/+1|+5|+9|+9|Swap Domain, Divine Skill 4/day|9|5|3|1
16|+12/+7/+2|+5|+10|+10|Bonus Feat|9|5|3|1
17|+12/+7/+2|+5|+10|+10|Flexible Alignment|9|5|4|2
18|+13/+8/+3|+6|+11|+11|Sneak Attack +5d6, Divine Skill 5/day|9|5|4|2|0
19|+14/+9/+4|+6|+11|+11|Bonus Feat|9|5|5|3|1
20|+15/+10/+5|+6|+12|+12|Mind Blank|9|5|5|3|1[/TABLE]
Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Spells: A Divine Spy's connection to his deity allows him to access spells as a cleric of that deity, though he cannot cast as powerful of spells as a cleric. Any spells acquired through a known domain are added to the list of spells he may cast, but he does not get an extra slot from which to cast them. A Spy's casting ability is based on her Wisdom.
Domain: The Divine Spy gains access to one Domain of the deity he follows. He gains all special abilities from that domain and may cast spells from it according to his spell casting ability. He gains a second domain from his deity at level five and a third at level nine.
Sneak Attack: The Divine Spy's sneak attack operates just as the Rogue's Sneak Attack ability.
Divine Skill: Once per day, the Divine Spy may add his Divine Spy level as an insight bonus to any skill. The bonus lasts a number of minutes equal to the characters levels of Divine Spy. The Divine Spy adds an additional use per day of this ability at levels six, nine, twelve, fifteen, and eighteen.
Slippery Mind: This ability represents the Spy’s ability to wriggle free from magical effects that would otherwise control or compel her. If a Spy with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Bonus Feat: The Divine Spy's deity opens up his mind and abilities to new levels. The Divine Spy may gain a bonus feat for which she qualifies. Bonus feats are gained at levels four, seven, ten, thirteen, sixteen, and nineteen.
Hide Alignment: As an immediate action, the Divine Spy may hide her alignment. Any spell or effect which would determine her alignment fails. The Divine Spy may use this ability 1 + her Wisdom bonus times per day. The Hide Alignment effect last for one minute per level.
Divine Training: The Divine Spy undergoes intense pressure and training to avoid detection, and if necessary, to resist interrogation. At 8th level, the Divine Spy gains +2 to all saves, and this increases by +1 every four levels afterward.
Tricky Mind: As an immediate action, the Divine Spy may allow an attempt to detect her thoughts to succeed, but return what the Spy wants the mind reader to receive. The Spy must be aware of the attempt to provide the false thoughts and memories. This ability may be used 1 + her Wisdom bonus times per day.
Mimic Worship: The Divine Spy may fulfill any deity-worshiping requirements needed for gaining access to divine locations or using magical items. This ability lasts for 1 minute and may be used 1 + her Wisdom bonus times per day.
Swap Domain: A Divine Spy may swap a domain which he knows for another at the beginning of the day before he prepares any spells. This lasts for a full day or until the Spy reverts to the original. Any spells and benefits from the new domain are lost if the domain is relinquished. This ability can only be used once per day.
Flexible Alignment: The Divine Spy may make her alignment appear shifted in one dimension (Lawful vs Chaotic or Good vs Evil) each day for all relevant effects. At the beginning of the next day, her alignment returns to normal, though it can then be shifted again.
Mind Blank: The Divine Spy is continually under the effect of a Mind Blank spell granted by her deity. She may activate or deactivate the effect as a standard action.
Sure, the gods have dramatic champions, Paladins and Blackguards, radiating with power and ready to layeth down the smacketh on their enemies, capable of slaying great foes.
And then the Deity needs some intrigue done. The Paladin or Blackguard wades in, and 6 seconds later everyone in the city knows that some big, stupid idiot is asking questions.
What is needed is a more subtle touch. Someone devoted to their deity and receiving his power, but yet knowledgeable of the subtle intricacies of the Great Game.
Even Hextor and Pelor need spies and spymasters!
Divine Spy
Hit Die: d6
Skill Points: 6+Int
Alignment: Within 1 step of his deity's alignment
{TABLE="head"]Level|BAB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h
1|+0|+0|+2|+2|Domain
2|+1|+0|+3|+3|Sneak Attack +1d6|0
3|+2|+1|+3|+3|Divine Skill 1/day, Slippery Mind|1
4|+3|+1|+4|+4|Bonus Feat|2
5|+3|+1|+4|+4|Domain, Hide Alignment|3
6|+4|+2|+5|+5|Sneak Attack +2d6, Divine Skill 2/day|3|0
7|+5|+2|+5|+5|Bonus Feat|4|1
8|+6|+2|+6|+6|Divine Training|5|1
9|+6/+1|+3|+6|+6|Domain, Divine Skill 3/day|6|2
10|+7/+2|+3|+7|+7|Sneak Attack +3d6, Bonus Feat|6|2|0
11|+8/+3|+3|+7|+7|Tricky Mind|7|3|1
12|+9/+4|+4|+8|+8|Divine Skill 4/day|8|3|1
13|+9/+4|+4|+8|+8|Bonus Feat, Mimic Worship|9|4|2
14|+10/+5|+4|+9|+9|Sneak Attack +4d6|9|4|2|0
15|+11/+6/+1|+5|+9|+9|Swap Domain, Divine Skill 4/day|9|5|3|1
16|+12/+7/+2|+5|+10|+10|Bonus Feat|9|5|3|1
17|+12/+7/+2|+5|+10|+10|Flexible Alignment|9|5|4|2
18|+13/+8/+3|+6|+11|+11|Sneak Attack +5d6, Divine Skill 5/day|9|5|4|2|0
19|+14/+9/+4|+6|+11|+11|Bonus Feat|9|5|5|3|1
20|+15/+10/+5|+6|+12|+12|Mind Blank|9|5|5|3|1[/TABLE]
Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Spells: A Divine Spy's connection to his deity allows him to access spells as a cleric of that deity, though he cannot cast as powerful of spells as a cleric. Any spells acquired through a known domain are added to the list of spells he may cast, but he does not get an extra slot from which to cast them. A Spy's casting ability is based on her Wisdom.
Domain: The Divine Spy gains access to one Domain of the deity he follows. He gains all special abilities from that domain and may cast spells from it according to his spell casting ability. He gains a second domain from his deity at level five and a third at level nine.
Sneak Attack: The Divine Spy's sneak attack operates just as the Rogue's Sneak Attack ability.
Divine Skill: Once per day, the Divine Spy may add his Divine Spy level as an insight bonus to any skill. The bonus lasts a number of minutes equal to the characters levels of Divine Spy. The Divine Spy adds an additional use per day of this ability at levels six, nine, twelve, fifteen, and eighteen.
Slippery Mind: This ability represents the Spy’s ability to wriggle free from magical effects that would otherwise control or compel her. If a Spy with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Bonus Feat: The Divine Spy's deity opens up his mind and abilities to new levels. The Divine Spy may gain a bonus feat for which she qualifies. Bonus feats are gained at levels four, seven, ten, thirteen, sixteen, and nineteen.
Hide Alignment: As an immediate action, the Divine Spy may hide her alignment. Any spell or effect which would determine her alignment fails. The Divine Spy may use this ability 1 + her Wisdom bonus times per day. The Hide Alignment effect last for one minute per level.
Divine Training: The Divine Spy undergoes intense pressure and training to avoid detection, and if necessary, to resist interrogation. At 8th level, the Divine Spy gains +2 to all saves, and this increases by +1 every four levels afterward.
Tricky Mind: As an immediate action, the Divine Spy may allow an attempt to detect her thoughts to succeed, but return what the Spy wants the mind reader to receive. The Spy must be aware of the attempt to provide the false thoughts and memories. This ability may be used 1 + her Wisdom bonus times per day.
Mimic Worship: The Divine Spy may fulfill any deity-worshiping requirements needed for gaining access to divine locations or using magical items. This ability lasts for 1 minute and may be used 1 + her Wisdom bonus times per day.
Swap Domain: A Divine Spy may swap a domain which he knows for another at the beginning of the day before he prepares any spells. This lasts for a full day or until the Spy reverts to the original. Any spells and benefits from the new domain are lost if the domain is relinquished. This ability can only be used once per day.
Flexible Alignment: The Divine Spy may make her alignment appear shifted in one dimension (Lawful vs Chaotic or Good vs Evil) each day for all relevant effects. At the beginning of the next day, her alignment returns to normal, though it can then be shifted again.
Mind Blank: The Divine Spy is continually under the effect of a Mind Blank spell granted by her deity. She may activate or deactivate the effect as a standard action.