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View Full Version : Imaskar Guardian Forgemaster [DnD 3.5][FoB][WIP][PEACH]



Gaiyamato
2013-11-12, 09:24 PM
Imaskar Guardian Forgemaster

Pre-requisites:
Race: Imaskari only.
Skills: Spellcraft 8, Knowledge(Arcana) 8, Command 5, Knowledge(Strategy) 5
Feats: Arcane Manipulation, Craft Wonderous Item, Skill Focus - Craft(Stoneworking)
Spellcasting: Must be able to cast minor creation.
Special: Must pay a 750gp fee to join the Imaskar Guardian Forgemaster guild before taking a level in this class. At each level of Imaskar Guardian Forgemaster an additional fee of 250gp must be paid.


GAME RULE INFORMATION

Abilities: Intelligence is the primary skill for this class, along with primary spellcasting ability for the class he or she belonged to before entering this prestige class (usually Wizard).

Hit Die: 1D4

Class Skills
The class skills (and the key ability for each skill) are...
Appraise, Craft, Concentration, Command, Knowledge(any), Spellcraft

Skill Points at Each Additional Level: 2 + Int modifier

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special | Spells per day/known | Crafting Reserve | Mechanition Bonus
1 | +0 | +0 | +0 | +0 | Crafting Reserve, Guild Member | +1 level of existing spellcasting class | 100 | ----
2 | +1 | +0 | +0 | +0 | Mechanitian, Spellpool I | +1 level of existing spellcasting class | 150 | +1 BAB or +1 NA
3 | +1 | +1 | +1 | +1 | Construct Sense | +1 level of existing spellcasting class | 200 | +1 STR or +1 DEX
4 | +1 | +1 | +1 | +1 | Craft Magic Arms and Armor | +1 level of existing spellcasting class | 250 | +1 BAB or +1 NA
5 | +2 | +1 | +1 | +1 | Siege Warfare | ---- | 300 | +1 STR or +1 WIS
6 | +2 | +2 | +2 | +2 | Craft Construct | +1 level of existing spellcasting class | 400 | +1 BAB or +1 NA
7 | +2 | +2 | +2 | +2 |Spellpool II| +1 level of existing spellcasting class | 500 | +1 STR or +1 INT
8 | +3 | +2 | +2 | +2 | Craft Crystal Weapon| +1 level of existing spellcasting class | 700 | ----
9 | +3 | +3 | +3 | +3 | Circle Leader | +1 level of existing spellcasting class | 900 | +1 STR or +1 CHA
10 | +3 | +3 | +3 | +3 | Advanced Siege Warfare| ---- | 1200 | +1 BAB or +1 NA
11 | +4 | +3 | +3 | +3 | Craft Elder Eidolon | +1 level of existing spellcasting class | 1500 | +1 STR or +1 DEX or +1 CHA
12 | +4 | +4 | +4 | +4 | Reforge Mechanition | +1 level of existing spellcasting class | 2000 | +1 BAB or +1 NA
13 | +4 | +4 | +4 | +4 | Spellpool III| +1 level of existing spellcasting class | 2500 | +1 STR or +1 INT or + 1 WIS
14 | +5 | +4 | +4 | +4 | Great Circle Leader | +1 level of existing spellcasting class | 3000 | +1 BAB or +1 NA
15 | +5 | +5 | +5 | +5 | Eidolon Mechanitian, Eidolon Evolution | +1 level of existing spellcasting class | 4000 | ----
[/table]

Class Features
All of the following are class features of the

Weapon and Armor proficiencies

Guild Member
Gain Favoured In-Guild feat (DMGII) as a bonus feat.

Crafting Reserve
An Imaskar Guardian Forgemaster receives a pool of points he can spend instead of experience points when crafting a construct. Each time the Guardian Forgemaster gains a new level, he receives a new craft reserve; leftover points from the previous level do not carry over. If the points are not spent, they are lost. A Guardian Forgemaster can also use his craft reserve to supplement the XP cost of the construct he is making, taking a portion of the cost from his craft reserve and a portion from his own XP.

Mechanitian
Upon becoming An Imaskar Guardian Forgemaster the character may construct a Mechanitian - a loyal mechanical warrior, assistant, bodyguard and often a even a friend.
This mechanitian costs the Guardian Forgemaster nothing, for it is assumed that in the time before becoming a Guardian Forgemaster he has been researching and working on parts of the Mechanitian in his spare time.

A Mechanition is a Clockwork Device made of metal, often bronze and gold.
A Guardian Forgemaster can create a Mechanition of one of two sizes:
Small (Str 13, Dex 14, Con -, Int 10, Wis 13, Cha 4)
Medium (Str 15, Dex 12, Con -, Int 8, Wis 13, cha 4)

A Mechanitian has +5 Natural Armor, D10 Hit Dice with bonus HP equal to the Guardian Forgemaster class level. It has a slam attack that deals 1D8 base damage. It has a base movement of 20. A new Mechanitian has no equipment but may use weapons suitable for it's size.

Mechanition Bonus
Through constant tinkering and improvements the Guardian Forgemaster increases the abilities of his Mechanitian. At each level after the first he may chose a bonus from those given in the table above. At each odd Guardian Forgemaster level he may chose any listed ability score to improve by one point. At each even level he may improve the BAB or Natural Armor bonus on the Mechanitian by one point.

Construct Sense
As Technician

Spellpool
As Mage of the Arcane Order

Circle Leader
As Red Wizard

Craft Magic Arms and Armor
Gain Craft Magic Arms and Armor as a bonus feat

Craft Consctruct
Gain Craft Construct as a bonus feat

Craft Crystal Weapon
Gain Craft Crystal Weapon as a bonus feat

Siege Warfare
Gain Siege Warfare (FoB) as a bonus feat.

Advanced Siege Warfare
Gain Advanced Siege Warfare (FoB) as a bonus feat.

Reforge Mechanition
At level 12 the Guardian Forgemaster rebuilds his Mechanition with the goal of making it into an Eidolon some day. The Mechanition may increase by one size with a change is ability scores as appropriate. The Mechanition gains +4 Natural armor as much hard igneous stone is now incorporated into it's body. It's movement speed is reduced by 10'.

Eidolon Mechanition
At level 15 the Mechanition gains the Eidolon template.

Eidolon Evolution
The Guardian Forgemaster gains the Elder Eidolon template as he has absorbed enough of the energy from his magical work to transform his skin.
Intelligence, Wisdom and Charisma are not altered and the Guardian Forgemaster retains all special qualities, abilities and attacks they previously had. BAB and Saves are not altered.

Gaiyamato
2013-11-12, 10:31 PM
Feats for E6 Prestige progression

[[coming sometime...]]

Gaiyamato
2013-11-14, 07:03 PM
Made a lot of updates. Removed a couple of class features, weakened a few more, lost a couple of caster levels and lot the level 8 progression for the Mechanid.
Moved Spellpool I and Mechanid to level 2.

Gaiyamato
2013-11-14, 07:07 PM
Dropped the improved Spell snatch ability - which was still undefined mechanically anyway.
Limited it to gaining only one thing per level. Dropped a couple of the bonus feats.
Moved spellpool III and Great circle leader up. You gain them quite late now.