Temotei
2013-11-20, 12:24 PM
Kobold Crusader
Kobold crusaders are devoted to Kurtulmak and are somewhat more skillful than the average crusader. Kurtulmak's blessings grant them access to special abilities related to group protection rather than self defense, as well as a powerful smite of vengeance against gnomes.
Hit Die: d10.
Requirements
To take a kobold crusader substitution level, a character must be a kobold about to take his 1st, 2nd, 6th, 10th, or 13th level of crusader.
Class Skills
Kobold crusader substitution levels have the class skills of the standard crusader class, plus Knowledge (dungeoneering), Profession (miner), and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold crusader racial substitution levels.
Communal Resolve (Ex): This feature functions exactly like the standard crusader's steely resolve, except the delayed damage pool is available to adjacent allies. At the end of the kobold crusader's next turn, he takes damage equal to the amount of damage in his allies' delayed damage pools, which then reset to 0. Allies can choose not to add damage to their delayed damage pools if they so desire.
This substitution feature replaces the standard crusader's steely resolve.
Righteous Return (Ex): This feature functions exactly like the standard crusader's furious counterstrike, except that it uses the highest amount of damage in any ally's damage pool to determine the bonus.
This substitution feature replaces the standard crusader's furious counterstrike.
Indomitable Soul of the Community: At 2nd level, all allies within 30 feet (including the kobold crusader) gain a bonus on Will saves against fear equal to the kobold crusader's Charisma modifier. For every ally the kobold crusader is adjacent to, he and the adjacent allies gain an additional +2 bonus on Will saves against fear.
This substitution feature replaces the standard crusader's indomitable soul.
Kurtulmak's Revenge (Ex): At 6th level, when the kobold crusader smites a gnome, he adds twice his Charisma bonus to the attack roll and three times his crusader level to damage.
Last Man Standing (Ex): A kobold crusader who takes the 10th-level racial substitution level gains the Die Hard feat and also grants it to all allies within 30 feet.
This substitution feature replaces the standard crusader's Die Hard.
Communal Mettle (Ex): At 13th level, a kobold crusader gains the standard crusader's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold crusader is protected because of it.
This substitution feature replaces the standard crusader's mettle.
KOBOLD CRUSADER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+1
+2
+0
+0
Communal resolve, righteous return
Same as crusader
2nd
+2
+3
+0
+0
Indomitable soul of the community
Same as crusader
6th
+6/+1
+5
+2
+2
Kurtulmak's revenge
Same as crusader
10th
+10/+5
+7
+3
+3
Last man standing
Same as crusader
13th
+13/+8/+3
+8
+4
+4
Communal mettle
Same as crusader
Kobold Debaser (http://www.giantitp.com/forums/showsinglepost.php?p=7624907&postcount=1)
The kobold debaser trades durability for a few more skills, a slightly larger spell selection, and some enhancements to the standard debaser's abilities.
Hit Die: d6.
Requirements
To take a kobold debaser substitution level, a character must be a kobold about to take his 1st, 3rd, or 5th level of debaser.
Class Skills
Kobold debaser substitution levels have the class skills of the standard debaser class, plus Disable Device, Knowledge (dungeoneering), and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold debaser racial substitution levels.
Kobold Spells: The kobold debaser adds the following spells to his spell list: caltrops2, create trap1, delay collapse (http://www.giantitp.com/forums/showpost.php?p=16462695&postcount=3), dragonskin2, greater create trap, and koboldskin.
Kurtulmak's Curse (Su): This feature functions exactly like the standard debaser's debaser's curse, except when the kobold debaser attempts to curse a gnome, the gnome takes a -2 penalty on its saving throw against the curse.
This substitution feature replaces the standard debaser's debaser's curse.
Vengeful Debasement: At 3rd level, a kobold debaser gains the standard debaser's debasement focus, except that when an ally within 30 feet takes hit point damage, the kobold debaser gains a +3 bonus to overcome spell resistance against the originator of the damage when casting from the debaser spell list until the end of his turn.
At 11th level, this bonus increases to +6.
At 19th level, this bonus increases to +9.
This substitution feature replaces the standard debaser's debasement focus.
Communal Mettle (Ex): At 5th level, a kobold debaser gains the standard debaser's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold debaser is protected because of it.
This substitution feature replaces the standard debaser's mettle.
KOBOLD DEBASER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Kobold spells, Kurtulmak's curse
Same as debaser
3rd
+2
+3
+1
+3
Vengeful debasement
Same as debaser
5th
+3
+4
+1
+4
Communal mettle
Same as debaser
Kobold Duskblade
The kobold duskblade is nimble and quick, preferring to channel spells with ranged attacks rather than get in close to engage in melee. A kobold duskblade has several more tricks than a standard duskblade, as well, with a greater spell selection and more skills.
Hit Die: d6.
Requirements
To take a kobold duskblade substitution level, a character must be a kobold about to take his 1st, 2nd, 4th, 6th, or 7th level of duskblade.
Class Skills
Kobold duskblade substitution levels have the class skills of the standard duskblade class, plus Profession (miner) and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold duskblade racial substitution levels.
Kobold Spells: The kobold duskblade adds the following spells to his spell list: create trap1, delay collapse, dragonskin2, greater create trap, and koboldskin.
Kobold Arcane Attunement (Sp): A kobold duskblade who takes the 1st-level racial substitution level replaces the standard duskblade's arcane attunement spell-like abilities with the following: caltrops, dancing lights, ghost sound, launch bolt, launch item, message, and stick.
This substitution feature replaces the standard duskblade's arcane attunement.
Precise Shot (Ex): At 2nd level, a kobold duskblade gains the Precise Shot feat as a bonus feat.
This substitution feature replaces the standard duskblade's Combat Casting.
Range Channel (Su): At 4th level, the kobold duskblade gains the ability to channel touch spells through a ranged weapon attack. This feature does not allow channeling through ray spells.
This substitution feature replaces the standard duskblade's armored mage (medium).
Ranged Spell Power (Ex): A kobold duskblade who takes the 6th-level racial substitution level gains the standard duskblade's spell power, except that it works only with ranged attacks.
Mobile Channeler (Ex): At 7th level, the kobold duskblade gains a +10-foot bonus to his land speed while unarmored or wearing light armor and carrying no more than a light load.
This substitution feature replaces the standard duskblade's armored mage (heavy shield).
KOBOLD DUSKBLADE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+1
+2
+0
+2
Kobold spells, kobold arcane attunement
Same as duskblade
2nd
+2
+3
+0
+3
Precise Shot
Same as duskblade
4th
+4
+4
+1
+4
Range channel
Same as duskblade
6th
+6/+1
+5
+2
+5
Ranged spell power
Same as duskblade
7th
+7/+2
+5
+2
+5
Mobile channeler
Same as duskblade
Kobold Swashbuckler
Kobold swashbucklers are cunning and quick, even compared to the standard swashbuckler. With the ability to find and disable traps not unlike a rogue, the kobold swashbuckler aids his party with more skills than the standard swashbuckler at the cost of some general toughness.
Hit Die: d8.
Requirements
To take a kobold swashbuckler substitution level, a character must be a kobold about to take his 1st, 2nd, 3rd, 5th, or 8th level of swashbuckler.
Class Skills
Kobold swashbuckler substitution levels have the class skills of the standard swashbuckler class, plus Disable Device, Knowledge (dungeoneering), and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold swashbuckler racial substitution levels.
Kobold Finesse (Ex): A kobold swashbuckler who takes the 1st-level racial substitution level gains Weapon Finesse as a bonus feat. However, it applies only to the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light pick, longspear, rapier, shortspear, spear.
This substitution feature replaces the standard swashbuckler's Weapon Finesse.
Note: If the kobold swashbuckler takes the 1st level kobold swashbuckler racial substitution level but does not take the 3rd level kobold substitution level, instead opting for the standard swashbuckler's insightful strike, the weapons above (and only these weapons) allow the kobold swashbuckler to add his Intelligence modifier to damage. Insightful strike otherwise works normally.
Trapfinding (Ex): At 2nd level, kobold swashbucklers gain trapfinding, as the rogue feature of the same name.
Trap Sense (Ex): The kobold swashbuckler gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to the bonus the standard swashbuckler's grace feature grants.
This substitution feature replaces the standard swashbuckler's grace.
Underdog Strike (Ex): At 3rd level, a kobold swashbuckler applies his Intelligence modifier to damage on attacks made against targets larger than himself. A kobold swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swashbuckler's insightful strike.
Flanking Dodge (Ex): At 5th level, the kobold swashbuckler gains a dodge bonus to AC against flanked targets equal to the bonus the standard swashbuckler's dodge bonus feature grants.
This substitution feature replaces the standard swashbuckler's dodge bonus.
Wily Horde Flanking (Ex): At 8th level, the kobold swashbuckler applies his Intelligence modifier to damage rolls with the weapons given above in the kobold finesse feature against targets flanked by the kobold swashbuckler and at least two other allies.
KOBOLD SWASHBUCKLER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+0
Kobold finesse
2nd
+2
+3
+0
+0
Trapfinding, trap sense +1
3rd
+3
+3
+1
+1
Underdog strike
5th
+5
+4
+1
+1
Flanking dodge +1
8th
+8/+3
+6
+2
+2
Improved flanking, wily horde flanking
Kobold Swordsage
Kobold swordsages hearken back to their draconic ancestry, calling upon the flames of creation to scorch those who oppose them. They are also more team-oriented than a standard swordsage, gaining access to the White Raven discipline at the cost of individuality in the Diamond Mind discipline. Kobold trickiness finds its way into the way of the kobold swordsage, as well, their minds more slippery than the standard swordsage's.
Hit Die: d8.
Requirements
To take a kobold swordsage substitution level, a character must be a kobold about to take his 1st, 6th, 9th, 14th, or 17th level of swordsage.
Class Skills
Kobold swordsage substitution levels have the class skills of the standard swordsage class, plus Knowledge (dungeoneering) and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Note: The standard swordsage gains six times the normal number of skill points per level at 1st level as written. If this is the case in your group, the kobold swordsage also gets this benefit.
Class Features
All of the following are class features of the kobold swordsage racial substitution levels.
Kobold Swordsage Disciplines: A kobold swordsage who takes the 1st-level racial substitution level replaces the Diamond Mind discipline with the White Raven discipline. The kobold swordsage loses Concentration as a class skill. He gains Diplomacy as a class skill.
Dragon Rage (Ex): At 6th level, the kobold swordsage can expend a readied maneuver as a swift action to bypass fire resistance. Until the start of his next turn, the kobold swordsage and all of his allies within 5 feet per level of the expended maneuver ignore fire resistance and deal half damage to creatures with fire immunity with their attacks. This feature is treated as a 3rd-level boost of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 6th level. From 6th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).
Elusion (Ex): At 9th level, whenever a kobold swordsage makes a successful Reflex or Will save against an effect that offers a Reflex or Will saving throw for half damage or partial effect, he instead suffers no ill effect. A kobold swordsage cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swordsage's evasion.
Twin Dragons (Su): At 14th level, the kobold swordsage can expend a readied maneuver as a full-round action. In doing so, the kobold swordsage and one ally within 60 feet can charge at a single enemy together, each dealing +1d6 additional fire damage per level of the expended maneuver. After striking the foe, the kobold swordsage and the ally can move up to their speeds without provoking attacks of opportunity. This feature is treated as a 7th-level strike of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 14th level. From 14th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).
Improved Elusion (Ex): At 17th level, the kobold swordsage now only takes half damage or partial effect on a failed Reflex or Will saving throw.
This substitution feature replaces the standard swordsage's improved evasion.
KOBOLD SWORDSAGE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+0
+0
+2
+2
Kobold swordsage disciplines, discipline focus (Weapon Focus), quick to act +1
Same as swordsage
6th
+4
+2
+5
+5
Dragon rage
One less maneuver known; see text
9th
+6/+1
+3
+6
+6
Elusion
Same as swordsage
14th
+10/+5
+4
+9
+9
Twin dragons
One less maneuver known; see text
17th
+13/+8/+3
+5
+10
+10
Improved elusion
Same as swordsage
Kobold Warblade
Kobold warblades are not unlike kobold fighters, except instead of training to overcome the difficulties associated with their race, they instead train to enhance their natural strengths. Kobold warblades rely considerably more on mobility and sneakiness than an average warblade.
Hit Die: d12.
Requirements
To take a kobold warblade substitution level, a character must be a kobold about to take his 1st or 5th level of warblade.
Class Skills
Kobold warblade substitution levels have the class skills of the standard warblade class, plus Knowledge (dungeoneering), Profession (miner), and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold warblade racial substitution levels.
Kobold Warblade Disciplines: A kobold warblade who takes the 1st-level racial substitution level replaces either the Diamond Mind discipline with the Shadow Hand discipline or the Iron Heart discipline with the Setting Sun discipline. He may also choose to replace both with their counterparts. This choice cannot be changed after it is made. The kobold warblade loses Concentration as a class skill if he replaces the Diamond Mind discipline with the Shadow Hand discipline, but gains Hide as a class skill. He gains Sense Motive as a class skill if he replaces the Iron Heart discipline with the Setting Sun discipline.
Trap Sense (Ex): The kobold warblade gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to his Intelligence modifier, up to a maximum of his warblade level.
Kobold Weapon Aptitude (Ex): Kobold warblades are especially familiar with a small set of weapons. This feature functions exactly like the standard warblade's weapon aptitude, except it only works with the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), hand double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), light pick, longspear, shortspear, spear.
This substitution feature replaces the standard warblade's weapon aptitude.
Kobold Warblade Bonus Feat: A kobold warblade who takes the 5th-level racial substitution level replaces certain bonus feats on his bonus feat list with others, depending on which disciplines are available to him. If he replaced the Diamond Mind discipline with the Shadow Hand discipline, he replaces Unnerving Calm with Shadow Blade. If he replaced the Iron Heart discipline with the Setting Sun discipline, he replaces Ironheart Aura with Superior Unarmed Strike and adds Improved Unarmed Strike to his bonus feat list. These bonus feats remain on his bonus feat list for all future warblade levels.
KOBOLD WARBLADE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+1
+2
+0
+0
Battle clarity, kobold warblade disciplines, kobold weapon aptitude, trap sense
Same as warblade
5th
+5
+4
+1
+1
Kobold warblade bonus feat
Same as warblade
1. Races of the Dragon.
2. Spell Compendium.
Kobold crusaders are devoted to Kurtulmak and are somewhat more skillful than the average crusader. Kurtulmak's blessings grant them access to special abilities related to group protection rather than self defense, as well as a powerful smite of vengeance against gnomes.
Hit Die: d10.
Requirements
To take a kobold crusader substitution level, a character must be a kobold about to take his 1st, 2nd, 6th, 10th, or 13th level of crusader.
Class Skills
Kobold crusader substitution levels have the class skills of the standard crusader class, plus Knowledge (dungeoneering), Profession (miner), and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold crusader racial substitution levels.
Communal Resolve (Ex): This feature functions exactly like the standard crusader's steely resolve, except the delayed damage pool is available to adjacent allies. At the end of the kobold crusader's next turn, he takes damage equal to the amount of damage in his allies' delayed damage pools, which then reset to 0. Allies can choose not to add damage to their delayed damage pools if they so desire.
This substitution feature replaces the standard crusader's steely resolve.
Righteous Return (Ex): This feature functions exactly like the standard crusader's furious counterstrike, except that it uses the highest amount of damage in any ally's damage pool to determine the bonus.
This substitution feature replaces the standard crusader's furious counterstrike.
Indomitable Soul of the Community: At 2nd level, all allies within 30 feet (including the kobold crusader) gain a bonus on Will saves against fear equal to the kobold crusader's Charisma modifier. For every ally the kobold crusader is adjacent to, he and the adjacent allies gain an additional +2 bonus on Will saves against fear.
This substitution feature replaces the standard crusader's indomitable soul.
Kurtulmak's Revenge (Ex): At 6th level, when the kobold crusader smites a gnome, he adds twice his Charisma bonus to the attack roll and three times his crusader level to damage.
Last Man Standing (Ex): A kobold crusader who takes the 10th-level racial substitution level gains the Die Hard feat and also grants it to all allies within 30 feet.
This substitution feature replaces the standard crusader's Die Hard.
Communal Mettle (Ex): At 13th level, a kobold crusader gains the standard crusader's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold crusader is protected because of it.
This substitution feature replaces the standard crusader's mettle.
KOBOLD CRUSADER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+1
+2
+0
+0
Communal resolve, righteous return
Same as crusader
2nd
+2
+3
+0
+0
Indomitable soul of the community
Same as crusader
6th
+6/+1
+5
+2
+2
Kurtulmak's revenge
Same as crusader
10th
+10/+5
+7
+3
+3
Last man standing
Same as crusader
13th
+13/+8/+3
+8
+4
+4
Communal mettle
Same as crusader
Kobold Debaser (http://www.giantitp.com/forums/showsinglepost.php?p=7624907&postcount=1)
The kobold debaser trades durability for a few more skills, a slightly larger spell selection, and some enhancements to the standard debaser's abilities.
Hit Die: d6.
Requirements
To take a kobold debaser substitution level, a character must be a kobold about to take his 1st, 3rd, or 5th level of debaser.
Class Skills
Kobold debaser substitution levels have the class skills of the standard debaser class, plus Disable Device, Knowledge (dungeoneering), and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold debaser racial substitution levels.
Kobold Spells: The kobold debaser adds the following spells to his spell list: caltrops2, create trap1, delay collapse (http://www.giantitp.com/forums/showpost.php?p=16462695&postcount=3), dragonskin2, greater create trap, and koboldskin.
Kurtulmak's Curse (Su): This feature functions exactly like the standard debaser's debaser's curse, except when the kobold debaser attempts to curse a gnome, the gnome takes a -2 penalty on its saving throw against the curse.
This substitution feature replaces the standard debaser's debaser's curse.
Vengeful Debasement: At 3rd level, a kobold debaser gains the standard debaser's debasement focus, except that when an ally within 30 feet takes hit point damage, the kobold debaser gains a +3 bonus to overcome spell resistance against the originator of the damage when casting from the debaser spell list until the end of his turn.
At 11th level, this bonus increases to +6.
At 19th level, this bonus increases to +9.
This substitution feature replaces the standard debaser's debasement focus.
Communal Mettle (Ex): At 5th level, a kobold debaser gains the standard debaser's mettle, except that adjacent allies also gain a +2 bonus on saving throws against effects from which the kobold debaser is protected because of it.
This substitution feature replaces the standard debaser's mettle.
KOBOLD DEBASER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Kobold spells, Kurtulmak's curse
Same as debaser
3rd
+2
+3
+1
+3
Vengeful debasement
Same as debaser
5th
+3
+4
+1
+4
Communal mettle
Same as debaser
Kobold Duskblade
The kobold duskblade is nimble and quick, preferring to channel spells with ranged attacks rather than get in close to engage in melee. A kobold duskblade has several more tricks than a standard duskblade, as well, with a greater spell selection and more skills.
Hit Die: d6.
Requirements
To take a kobold duskblade substitution level, a character must be a kobold about to take his 1st, 2nd, 4th, 6th, or 7th level of duskblade.
Class Skills
Kobold duskblade substitution levels have the class skills of the standard duskblade class, plus Profession (miner) and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold duskblade racial substitution levels.
Kobold Spells: The kobold duskblade adds the following spells to his spell list: create trap1, delay collapse, dragonskin2, greater create trap, and koboldskin.
Kobold Arcane Attunement (Sp): A kobold duskblade who takes the 1st-level racial substitution level replaces the standard duskblade's arcane attunement spell-like abilities with the following: caltrops, dancing lights, ghost sound, launch bolt, launch item, message, and stick.
This substitution feature replaces the standard duskblade's arcane attunement.
Precise Shot (Ex): At 2nd level, a kobold duskblade gains the Precise Shot feat as a bonus feat.
This substitution feature replaces the standard duskblade's Combat Casting.
Range Channel (Su): At 4th level, the kobold duskblade gains the ability to channel touch spells through a ranged weapon attack. This feature does not allow channeling through ray spells.
This substitution feature replaces the standard duskblade's armored mage (medium).
Ranged Spell Power (Ex): A kobold duskblade who takes the 6th-level racial substitution level gains the standard duskblade's spell power, except that it works only with ranged attacks.
Mobile Channeler (Ex): At 7th level, the kobold duskblade gains a +10-foot bonus to his land speed while unarmored or wearing light armor and carrying no more than a light load.
This substitution feature replaces the standard duskblade's armored mage (heavy shield).
KOBOLD DUSKBLADE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+1
+2
+0
+2
Kobold spells, kobold arcane attunement
Same as duskblade
2nd
+2
+3
+0
+3
Precise Shot
Same as duskblade
4th
+4
+4
+1
+4
Range channel
Same as duskblade
6th
+6/+1
+5
+2
+5
Ranged spell power
Same as duskblade
7th
+7/+2
+5
+2
+5
Mobile channeler
Same as duskblade
Kobold Swashbuckler
Kobold swashbucklers are cunning and quick, even compared to the standard swashbuckler. With the ability to find and disable traps not unlike a rogue, the kobold swashbuckler aids his party with more skills than the standard swashbuckler at the cost of some general toughness.
Hit Die: d8.
Requirements
To take a kobold swashbuckler substitution level, a character must be a kobold about to take his 1st, 2nd, 3rd, 5th, or 8th level of swashbuckler.
Class Skills
Kobold swashbuckler substitution levels have the class skills of the standard swashbuckler class, plus Disable Device, Knowledge (dungeoneering), and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold swashbuckler racial substitution levels.
Kobold Finesse (Ex): A kobold swashbuckler who takes the 1st-level racial substitution level gains Weapon Finesse as a bonus feat. However, it applies only to the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light pick, longspear, rapier, shortspear, spear.
This substitution feature replaces the standard swashbuckler's Weapon Finesse.
Note: If the kobold swashbuckler takes the 1st level kobold swashbuckler racial substitution level but does not take the 3rd level kobold substitution level, instead opting for the standard swashbuckler's insightful strike, the weapons above (and only these weapons) allow the kobold swashbuckler to add his Intelligence modifier to damage. Insightful strike otherwise works normally.
Trapfinding (Ex): At 2nd level, kobold swashbucklers gain trapfinding, as the rogue feature of the same name.
Trap Sense (Ex): The kobold swashbuckler gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to the bonus the standard swashbuckler's grace feature grants.
This substitution feature replaces the standard swashbuckler's grace.
Underdog Strike (Ex): At 3rd level, a kobold swashbuckler applies his Intelligence modifier to damage on attacks made against targets larger than himself. A kobold swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swashbuckler's insightful strike.
Flanking Dodge (Ex): At 5th level, the kobold swashbuckler gains a dodge bonus to AC against flanked targets equal to the bonus the standard swashbuckler's dodge bonus feature grants.
This substitution feature replaces the standard swashbuckler's dodge bonus.
Wily Horde Flanking (Ex): At 8th level, the kobold swashbuckler applies his Intelligence modifier to damage rolls with the weapons given above in the kobold finesse feature against targets flanked by the kobold swashbuckler and at least two other allies.
KOBOLD SWASHBUCKLER RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+0
Kobold finesse
2nd
+2
+3
+0
+0
Trapfinding, trap sense +1
3rd
+3
+3
+1
+1
Underdog strike
5th
+5
+4
+1
+1
Flanking dodge +1
8th
+8/+3
+6
+2
+2
Improved flanking, wily horde flanking
Kobold Swordsage
Kobold swordsages hearken back to their draconic ancestry, calling upon the flames of creation to scorch those who oppose them. They are also more team-oriented than a standard swordsage, gaining access to the White Raven discipline at the cost of individuality in the Diamond Mind discipline. Kobold trickiness finds its way into the way of the kobold swordsage, as well, their minds more slippery than the standard swordsage's.
Hit Die: d8.
Requirements
To take a kobold swordsage substitution level, a character must be a kobold about to take his 1st, 6th, 9th, 14th, or 17th level of swordsage.
Class Skills
Kobold swordsage substitution levels have the class skills of the standard swordsage class, plus Knowledge (dungeoneering) and Search.
Skill Points at Each Level: 6 + Int modifier (or four times this number as a beginning character).
Note: The standard swordsage gains six times the normal number of skill points per level at 1st level as written. If this is the case in your group, the kobold swordsage also gets this benefit.
Class Features
All of the following are class features of the kobold swordsage racial substitution levels.
Kobold Swordsage Disciplines: A kobold swordsage who takes the 1st-level racial substitution level replaces the Diamond Mind discipline with the White Raven discipline. The kobold swordsage loses Concentration as a class skill. He gains Diplomacy as a class skill.
Dragon Rage (Ex): At 6th level, the kobold swordsage can expend a readied maneuver as a swift action to bypass fire resistance. Until the start of his next turn, the kobold swordsage and all of his allies within 5 feet per level of the expended maneuver ignore fire resistance and deal half damage to creatures with fire immunity with their attacks. This feature is treated as a 3rd-level boost of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 6th level. From 6th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).
Elusion (Ex): At 9th level, whenever a kobold swordsage makes a successful Reflex or Will save against an effect that offers a Reflex or Will saving throw for half damage or partial effect, he instead suffers no ill effect. A kobold swordsage cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This substitution feature replaces the standard swordsage's evasion.
Twin Dragons (Su): At 14th level, the kobold swordsage can expend a readied maneuver as a full-round action. In doing so, the kobold swordsage and one ally within 60 feet can charge at a single enemy together, each dealing +1d6 additional fire damage per level of the expended maneuver. After striking the foe, the kobold swordsage and the ally can move up to their speeds without provoking attacks of opportunity. This feature is treated as a 7th-level strike of the Desert Wind discipline.
This substitution feature replaces the maneuver known gained by a standard swordsage at 14th level. From 14th level on, a kobold swordsage knows one less maneuver than shown on Table 1-2 (ToB 16).
Improved Elusion (Ex): At 17th level, the kobold swordsage now only takes half damage or partial effect on a failed Reflex or Will saving throw.
This substitution feature replaces the standard swordsage's improved evasion.
KOBOLD SWORDSAGE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+0
+0
+2
+2
Kobold swordsage disciplines, discipline focus (Weapon Focus), quick to act +1
Same as swordsage
6th
+4
+2
+5
+5
Dragon rage
One less maneuver known; see text
9th
+6/+1
+3
+6
+6
Elusion
Same as swordsage
14th
+10/+5
+4
+9
+9
Twin dragons
One less maneuver known; see text
17th
+13/+8/+3
+5
+10
+10
Improved elusion
Same as swordsage
Kobold Warblade
Kobold warblades are not unlike kobold fighters, except instead of training to overcome the difficulties associated with their race, they instead train to enhance their natural strengths. Kobold warblades rely considerably more on mobility and sneakiness than an average warblade.
Hit Die: d12.
Requirements
To take a kobold warblade substitution level, a character must be a kobold about to take his 1st or 5th level of warblade.
Class Skills
Kobold warblade substitution levels have the class skills of the standard warblade class, plus Knowledge (dungeoneering), Profession (miner), and Search.
Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features
All of the following are class features of the kobold warblade racial substitution levels.
Kobold Warblade Disciplines: A kobold warblade who takes the 1st-level racial substitution level replaces either the Diamond Mind discipline with the Shadow Hand discipline or the Iron Heart discipline with the Setting Sun discipline. He may also choose to replace both with their counterparts. This choice cannot be changed after it is made. The kobold warblade loses Concentration as a class skill if he replaces the Diamond Mind discipline with the Shadow Hand discipline, but gains Hide as a class skill. He gains Sense Motive as a class skill if he replaces the Iron Heart discipline with the Setting Sun discipline.
Trap Sense (Ex): The kobold warblade gains a bonus on Reflex saves made to avoid traps and a dodge bonus to AC against attacks made by traps equal to his Intelligence modifier, up to a maximum of his warblade level.
Kobold Weapon Aptitude (Ex): Kobold warblades are especially familiar with a small set of weapons. This feature functions exactly like the standard warblade's weapon aptitude, except it only works with the following weapons: bite, claws, dagger, greatpick (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), hand double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), heavy pick, light double crossbow (http://archive.wizards.com/default.asp?x=dnd/we/20060420a), light pick, longspear, shortspear, spear.
This substitution feature replaces the standard warblade's weapon aptitude.
Kobold Warblade Bonus Feat: A kobold warblade who takes the 5th-level racial substitution level replaces certain bonus feats on his bonus feat list with others, depending on which disciplines are available to him. If he replaced the Diamond Mind discipline with the Shadow Hand discipline, he replaces Unnerving Calm with Shadow Blade. If he replaced the Iron Heart discipline with the Setting Sun discipline, he replaces Ironheart Aura with Superior Unarmed Strike and adds Improved Unarmed Strike to his bonus feat list. These bonus feats remain on his bonus feat list for all future warblade levels.
KOBOLD WARBLADE RACIAL SUBSTITUTION LEVELS
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers
1st
+1
+2
+0
+0
Battle clarity, kobold warblade disciplines, kobold weapon aptitude, trap sense
Same as warblade
5th
+5
+4
+1
+1
Kobold warblade bonus feat
Same as warblade
1. Races of the Dragon.
2. Spell Compendium.