Jlerpy
2013-11-20, 10:49 PM
A topic I've been thinking about, since I had this dream is the subject of character creation rules that are not completely internal to character creation. That doesn't make a lot of sense, as I've written it, so perhaps it will help to talk about the dream first:
"Last night's dream:
We were playing (actually, I'm not sure I was there at all) a roleplaying game. It centred around some kind of monastery or order of knights or something like that. There was an organisational management kind of aspect to it, that fed into the character creation system, so for example, one could only play a non-human character once you (the group) had established good relations with those peoples within the story, which then unlocked them as an option for player "race". David, for instance, was now playing a little stocky satyr kind of dude called a "Throfen". A similar kind of dynamic applied to other sorts of character options.
The character design and inventory system revolved around action figures and their accessories (kind of like Shadowrun Duels), which came out of the castle playset that formed the group's HQ. Figures and items came out of the central keep, which was some kind of enclosed 3d printer, with stuff unlocked in play.
There was a bit of a Masters of the Universe vibe going on, in terms of it being kind of sword and raygun science fantasy. Jyan's character had just reconnected with the true faith of the order (so could now do the clericky kind of thing and he had a sword with a blade made of glow in the dark plastic, to go with his freshly-printed robe and surplice kind of outfit) while our little hooved buddy had tiny grenades on his belt.
There was (at least, I think there must have been) a vaguely Ars Magica-esque troupe kind of dynamic here too, as I don't think players just retired previous characters when they added new ones with unlocked options."
So what I mean is, regarding character options that are related to group plot stuff. You can only have a character of a given species if your group has unlocked them through questing. Likewise, until quests are performed to redeem the order, none of you can actual tap into true communion with holy power.
How does this seem to people? It seems more than a bit weird to me, personally.
Are there any games that do anything at all like this? The closest things I can think of is InSpectres' limit that only one player can play a supernatural being in a given franchise and Unlockables from Marvel Heroic Roleplay. Can anyone think of any other things like this?
"Last night's dream:
We were playing (actually, I'm not sure I was there at all) a roleplaying game. It centred around some kind of monastery or order of knights or something like that. There was an organisational management kind of aspect to it, that fed into the character creation system, so for example, one could only play a non-human character once you (the group) had established good relations with those peoples within the story, which then unlocked them as an option for player "race". David, for instance, was now playing a little stocky satyr kind of dude called a "Throfen". A similar kind of dynamic applied to other sorts of character options.
The character design and inventory system revolved around action figures and their accessories (kind of like Shadowrun Duels), which came out of the castle playset that formed the group's HQ. Figures and items came out of the central keep, which was some kind of enclosed 3d printer, with stuff unlocked in play.
There was a bit of a Masters of the Universe vibe going on, in terms of it being kind of sword and raygun science fantasy. Jyan's character had just reconnected with the true faith of the order (so could now do the clericky kind of thing and he had a sword with a blade made of glow in the dark plastic, to go with his freshly-printed robe and surplice kind of outfit) while our little hooved buddy had tiny grenades on his belt.
There was (at least, I think there must have been) a vaguely Ars Magica-esque troupe kind of dynamic here too, as I don't think players just retired previous characters when they added new ones with unlocked options."
So what I mean is, regarding character options that are related to group plot stuff. You can only have a character of a given species if your group has unlocked them through questing. Likewise, until quests are performed to redeem the order, none of you can actual tap into true communion with holy power.
How does this seem to people? It seems more than a bit weird to me, personally.
Are there any games that do anything at all like this? The closest things I can think of is InSpectres' limit that only one player can play a supernatural being in a given franchise and Unlockables from Marvel Heroic Roleplay. Can anyone think of any other things like this?