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View Full Version : Anandré, the cursed animals (Races for my new Campaign)



InaVegt
2007-01-13, 08:47 AM
The Anandré exist as a lot of different races, all based of different animals. I'm going to post a couple of them at first and might post more later.
Musandré (Cursed mice)
Small Humanoid (Musandré)
+2 Dexterity, -2 Charisma: Musandré are unusually strong for their size, as well as quick due to their size. However they don't talk a lot and are usually seen as a bit grumpy.
Speed: 30 ft.
Size: small: As a Small creature, a Musandré gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Curved blade training (ex): Due to their training with curved blades Musandré deal 1 aditional damage when using scimitars and falchions.
Escape (Sp): Once per day a Musandré can use Expeditious retreat as a spell like ability.
Resiliency: +1 bonus to Fortitude saves due to their heightened resiliency.
Weapon Proficiency: Musandré gain free martial weapon proficiency with Scimitars and falchions due to their training with those weapons.
Automatic Languages: Common, Musandré. Bonus Languages: Voxandré
Favored Class: Ranger. A multiclass Musandré's Ranger class does not count when determining whether he/she takes an experience point penalty for multiclassing.

Musandré, first level warrior
Small Humanoid (Musandré)
HD 1d8+1 (5)
Speed 30 ft. (6 squares)
Init: +5
AC 15; touch 12; flat-footed 14
(+1 dex, +1 size, +1 armor, +2 shield)
BAB +1; Grp -2
Attack +3 scimitar (1d4+2, 18-20/X2)
Full-Attack +3 scimitar (1d4+2, 18-20/X2)
Space 5 ft.; Reach 5 ft.
Special Attacks: None
Special Qualities: Escape (Sp)
Saves Fort +4 Ref +1 Will +0
Abilities Str 13, Dex 13, Con 12, Int 8, Wis 10, Cha 7
Skills: Climb +5
Feats: Improved initiative
Environment: temperate plains
Organization Single, duo or family (3-20)
Challenge Rating ½
Treasure scimitar (small), leather armor (small), heavy wooden shield (small) and 1d10 sp
Alignment CG
Advancement by Class; Favored Class Ranger
Level Adjustment +0

Voxandré (Cursed foxes)
Small humanoid (Voxandré)
+2 Intelligence, -2 strength: As small sized creatures Voxandré aren't very strong, however just like natural foxes they posess a natural cunning.
Speed: 20 ft.
Size: small: As a Small creature, a Voxandré gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Magical training (Not sure): Once per day a Voxandré can spend a round per spell level to start casting a spell from a spellbook they own and can read. After this time the spell is cast normally, including casting time. No metamagic effects can be applied and the Voxandré must have an intelligence bonus of 10+spell level to cast the spell. 0th level spells require a move action preperation time.
Spell aptitude (Su): Because of their innate understanding of the spell, the spell fox's cunning is considered one level lower for Vaxandré.
Automatic Languages: Common, Voxandré. Bonus Languages: Musandré
Favored Class: Wizard. A multiclass Voxandré's Wizard class does not count when determining whether he/she takes an experience point penalty for multiclassing.

Voxandré, first level warrior
Small Humanoid (Voxandré)
HD 1d8+1 (5)
Speed 30 ft. (6 squares)
Init: +5
AC 15; touch 12; flat-footed 14
(+1 dex, +1 size, +1 armor, +2 shield)
BAB +1; Grp -2
Attack +2 scimitar (1d4+1, 18-20/X2)
Full-Attack +2 scimitar (1d4+1, 18-20/X2)
Space 5 ft.; Reach 5 ft.
Special Attacks: None
Special Qualities: Magical training
Saves Fort +4 Ref +1 Will +0
Abilities Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 9
Skills: Climb +5
Feats: Improved initiative
Environment: temperate plains
Organization Single, duo or family (3-20)
Challenge Rating ½
Treasure scimitar (small), leather armor (small), heavy wooden shield (small) and 1d10 sp
Alignment CG
Advancement by Class; Favored Class Wizard
Level Adjustment +0

vanyell
2007-01-13, 08:54 AM
hate to burst your bubble, but flee the scene is a lesser warlock invocation, that is actually a dimesion door and an illusion spell. otherwise, it does not look bad

InaVegt
2007-01-13, 09:01 AM
hate to burst your bubble, but flee the scene is a lesser warlock invocation, that is actually a dimesion door and an illusion spell. otherwise, it does not look bad

Okay, now to think of a new name for that ability, expeditious retreat just doesn't sound good to my ears.

Edit: changed it to escape.