Berenger
2013-11-28, 08:29 AM
Hello Playground,
I need a monster for a running D20 Modern: Urban Arcana campaign and don't have the skill to do it myself. Since I realize that many people are not familiar with the system: it is pretty interchangeably with D&D 3.x, with the exception that magic use (spells and items) on behalf of the characters can not be presumed.
The creature in question is the Wendigo (Link 1 (http://warriorsofmyth.wikia.com/wiki/Wendigo), Link 2 (http://www.monstropedia.org/index.php?title=Wendigo)), for which I can't find any stats. There is an Urban Wendigo, but that thing doesn't come very close the the myth.
What I imagine:
- CR: A party of level 3 characters must have a reasonable chance to defeat / delay / imprison the Wendigo. This does not necessarily have to be possible by straight combat, but there should be mechanics to take advantage of the Wendigos weaknesses once these have been figured out.
- I'd like to go with the "emaciated, pale giant" look, not the stag- or werewolf-like ones. The Wendigo should be both a physical creature and some kind of spirit / "concept" of cold & famine.
- The Wendigos spirit must be able to possess greedy / starved / cannibalic human beings as described in the myth to turn them into new Wendigos.
- I imagine some MacGuffin (perhaps a native american ritual mask, if there is such a thing) that is able to imprison the spirit of the Wendigo after his physical manifestation has been destroyed (in the beginning of the adventure, the spirit is accidentally released from the mask when it is dug up during construction works). The destruction of the body should use the methods described in Link 2 (salting & burning the body or chopping & hiding the body parts).
- There are many descriptions of the Wendigos powers, and using all of them would make him some abominable uber-monster. Im only particularly attached to the following ideas: evil spirit of darkness / cold / famine / cannibalism, takes possessions of humans during their dreams to "procreate / spread", has physical form of a pale gaunt giant, has some weakness in form of a literal "heart of ice" (so immunity against cold, vulnerability to fire, I guess) and lives in the woods. As with the White Walkers of GoT, it is unknown if he comes with the cold or causes the cold, so a mechanic is not absolutely necessary. The ability to control starved predators (like wolves) in a limited way as "minions" might be cool and useful to produce a series of weak encounters on the way.
So... if anyone takes interest in this idea and gives me some thoughts, tips or even an actual stat block, this would be most appreciated. :smallsmile:
I need a monster for a running D20 Modern: Urban Arcana campaign and don't have the skill to do it myself. Since I realize that many people are not familiar with the system: it is pretty interchangeably with D&D 3.x, with the exception that magic use (spells and items) on behalf of the characters can not be presumed.
The creature in question is the Wendigo (Link 1 (http://warriorsofmyth.wikia.com/wiki/Wendigo), Link 2 (http://www.monstropedia.org/index.php?title=Wendigo)), for which I can't find any stats. There is an Urban Wendigo, but that thing doesn't come very close the the myth.
What I imagine:
- CR: A party of level 3 characters must have a reasonable chance to defeat / delay / imprison the Wendigo. This does not necessarily have to be possible by straight combat, but there should be mechanics to take advantage of the Wendigos weaknesses once these have been figured out.
- I'd like to go with the "emaciated, pale giant" look, not the stag- or werewolf-like ones. The Wendigo should be both a physical creature and some kind of spirit / "concept" of cold & famine.
- The Wendigos spirit must be able to possess greedy / starved / cannibalic human beings as described in the myth to turn them into new Wendigos.
- I imagine some MacGuffin (perhaps a native american ritual mask, if there is such a thing) that is able to imprison the spirit of the Wendigo after his physical manifestation has been destroyed (in the beginning of the adventure, the spirit is accidentally released from the mask when it is dug up during construction works). The destruction of the body should use the methods described in Link 2 (salting & burning the body or chopping & hiding the body parts).
- There are many descriptions of the Wendigos powers, and using all of them would make him some abominable uber-monster. Im only particularly attached to the following ideas: evil spirit of darkness / cold / famine / cannibalism, takes possessions of humans during their dreams to "procreate / spread", has physical form of a pale gaunt giant, has some weakness in form of a literal "heart of ice" (so immunity against cold, vulnerability to fire, I guess) and lives in the woods. As with the White Walkers of GoT, it is unknown if he comes with the cold or causes the cold, so a mechanic is not absolutely necessary. The ability to control starved predators (like wolves) in a limited way as "minions" might be cool and useful to produce a series of weak encounters on the way.
So... if anyone takes interest in this idea and gives me some thoughts, tips or even an actual stat block, this would be most appreciated. :smallsmile: