Yakk

2007-01-16, 12:45 PM

Ever wonder what gear a character would get just using the d20 SRD treasure table, and never buying/selling items? I did, because someone mentioned it in a thread.

Well, here is a table! You can use this to reasonably rapidly generate a character's treasure based on their level. Note that the 1 row refers to the end of L 1, not the start of L 1.

Rolling on the treasure chart, 3.33 encounter shares per character per level, cumulative, always fighting even-CR creatures that drop 1 treasure share:

1: 16% N (160 gp)

2: 67% N (670 gp)

3: 1 N + 33% N (1,330 gp)

4: 2 N + 60% N (2,600 gp)

5: 4 N + 80% N (4,800 gp)

6: 7 N + 46% N + 3% D (7,760 gp)

7: 10 N + 52% N + 13% D (11,820 gp)

8: 14 N + 52% N + 27% D (17,220 gp)

9: 18 N + 52% N + 57% D (24,220 gp)

10: 22 N + 51% N + 94% D + 3% J (33,110 gp)

11: 26 N + 92% N + 1 D + 40% D + 10% J (44,920 gp)

12: 33 N + 33% N + 1 D + 90% D + 20% J (60,330 gp)

13: 39 N + 62% N + 2 D + 63% D + 37% J (80,720 gp)

14: 44 N + 17% N + 3 D + 76% D + 63% J (106,970 gp)

15: 50 N + 58% N + 5 D + 23% D + 97% J (141,680 gp)

16: 51 N + 68% N + 8 D + 16% D + 1 J + 30% J (185,280 gp)

17: 51 N + 68% N + 11 D + 49% D + 1 J + 87% J (241,380 gp)

18: 51 N + 68% N + 16 D + 15% D + 2 J + 53% J (314,380 gp)

19: 51 N + 68% N + 21 D + 65% D + 3 J + 53% J (409,380 gp)

20: 51 N + 68% N + 24 D + 98% D + 5 J + 86% J (535,880 gp)

N means miNor

D means meDium

J means maJor

One should assume the character has some selection, because they are splitting with other people.

To simulate this:

Figure out how many treasures the character is due. Then start rolling. Roll twice as many times as they are due treasures, and let the character pick which ones they get.

The gp totals are the average value, in GP, of a single roll. Rolling twice and picking will likely boost this average.

Alternatively, and more accurately, have the party roll out treasure for each character, then swap gear around so it makes sense.

The rest of the characters WBL would have been aquired in art objects, coins, gems, or other wealth.

The above tables are what you have by the end of your level.

To simulate advancement from L 5 to L 10, you can simply calculate the difference.

Subtract the number of integer treasures at L 10 from L 5:

22 N - 4 N = 18 N

Now subtract the variable components:

51% N - 80% N = -29% N

94% D - 0% D = 94% D

3% J - 0% J = 3% J

Negative percentages are a chance to have 1 less treasure than the integer treasures would indicate.

So, going from the end of L 5 to the end of L 10, one would expect to find 18 (29% chance of 17) minor treasures, 94% chance of finding a Medium treasure, and a 3% chance of finding a Major treasure.

Also note that if one really did the rolling, you'd end up with a far higher variance in the number of magical items. I didn't see the need to keep track of the variance, so what you get above is the average.

Enjoy!

Anendum:

For low level characters, mundane treasure can matter. Here is the 'mundane' treasure results:

1: 80% U (280 gp)

2: 2 U (700 gp)

3: 4 U (1400 gp)

4: 5 U +67% U (1985 gp)

5: 6 U +50% U (2275 gp)

6: 7 U +25% U (2538 gp)

At L 7, the treasure tables stop giving out mundane items.

http://www.ajs.com/~ajs/cgi-bin/mktreasure.cgi

may be a useful website for generating individual items.

Well, here is a table! You can use this to reasonably rapidly generate a character's treasure based on their level. Note that the 1 row refers to the end of L 1, not the start of L 1.

Rolling on the treasure chart, 3.33 encounter shares per character per level, cumulative, always fighting even-CR creatures that drop 1 treasure share:

1: 16% N (160 gp)

2: 67% N (670 gp)

3: 1 N + 33% N (1,330 gp)

4: 2 N + 60% N (2,600 gp)

5: 4 N + 80% N (4,800 gp)

6: 7 N + 46% N + 3% D (7,760 gp)

7: 10 N + 52% N + 13% D (11,820 gp)

8: 14 N + 52% N + 27% D (17,220 gp)

9: 18 N + 52% N + 57% D (24,220 gp)

10: 22 N + 51% N + 94% D + 3% J (33,110 gp)

11: 26 N + 92% N + 1 D + 40% D + 10% J (44,920 gp)

12: 33 N + 33% N + 1 D + 90% D + 20% J (60,330 gp)

13: 39 N + 62% N + 2 D + 63% D + 37% J (80,720 gp)

14: 44 N + 17% N + 3 D + 76% D + 63% J (106,970 gp)

15: 50 N + 58% N + 5 D + 23% D + 97% J (141,680 gp)

16: 51 N + 68% N + 8 D + 16% D + 1 J + 30% J (185,280 gp)

17: 51 N + 68% N + 11 D + 49% D + 1 J + 87% J (241,380 gp)

18: 51 N + 68% N + 16 D + 15% D + 2 J + 53% J (314,380 gp)

19: 51 N + 68% N + 21 D + 65% D + 3 J + 53% J (409,380 gp)

20: 51 N + 68% N + 24 D + 98% D + 5 J + 86% J (535,880 gp)

N means miNor

D means meDium

J means maJor

One should assume the character has some selection, because they are splitting with other people.

To simulate this:

Figure out how many treasures the character is due. Then start rolling. Roll twice as many times as they are due treasures, and let the character pick which ones they get.

The gp totals are the average value, in GP, of a single roll. Rolling twice and picking will likely boost this average.

Alternatively, and more accurately, have the party roll out treasure for each character, then swap gear around so it makes sense.

The rest of the characters WBL would have been aquired in art objects, coins, gems, or other wealth.

The above tables are what you have by the end of your level.

To simulate advancement from L 5 to L 10, you can simply calculate the difference.

Subtract the number of integer treasures at L 10 from L 5:

22 N - 4 N = 18 N

Now subtract the variable components:

51% N - 80% N = -29% N

94% D - 0% D = 94% D

3% J - 0% J = 3% J

Negative percentages are a chance to have 1 less treasure than the integer treasures would indicate.

So, going from the end of L 5 to the end of L 10, one would expect to find 18 (29% chance of 17) minor treasures, 94% chance of finding a Medium treasure, and a 3% chance of finding a Major treasure.

Also note that if one really did the rolling, you'd end up with a far higher variance in the number of magical items. I didn't see the need to keep track of the variance, so what you get above is the average.

Enjoy!

Anendum:

For low level characters, mundane treasure can matter. Here is the 'mundane' treasure results:

1: 80% U (280 gp)

2: 2 U (700 gp)

3: 4 U (1400 gp)

4: 5 U +67% U (1985 gp)

5: 6 U +50% U (2275 gp)

6: 7 U +25% U (2538 gp)

At L 7, the treasure tables stop giving out mundane items.

http://www.ajs.com/~ajs/cgi-bin/mktreasure.cgi

may be a useful website for generating individual items.