Roderick_BR
2007-01-17, 10:14 AM
Edit 01/18/2007: Changed the TWF style. Changed some feats, levels, and took out the 20th level thing.
Edit: I feel stupid for posting this in the wrong forum...
Yeah, another Figher fix. Reading some threads about how Fighters are underpowered at higher levels, and how the good feats are hard to get, I cooked up an option to give Fighters a bit more power without changing the core rules.
This's an adaptation of the Ranger feature I've been working on: Basically, they are level replacements for Fighters. When you choose a style, you gain the feats associated to them instead of the usual bonus feat. You are then replacing one free feat for 2 feats, and is stuck on that choice. It'll make Fighters a bit stronger, and I encourage all to pick a style, so they can be a bit more par with the others classes.
I'm aware that I'm just giving away 5 free feats, and that's exacly what this is: 5 free feats, and no need to qualify to gain it. The downside is that once you get a style, you can't pick another, and needs to always get the level replacement in the appropriate level, or lose it, and you can't have one level without the previous.
This represents a Fighter's devotion to one style, even if he usually wouldn't qualify. It may be a style passed down from his father, or his mentor that taught him how to fight.
As an alternative, the Fighter may need to qualify to one of the feats to gain the other for free.
Combat Styles
At first level, a Fighter chooses a style, gaining the feats indicated in the tables, even if he usually wouldn't qualify for it, in place of his normal bonus feat. He gains the other feats at 6th, 11th, 16th, and 20th levels instead of the normal bonus feat he usually gains. Once he chooses a style, he can't choose another, but he can still buy feats from the others styles as normal, if he qualifies for them.
The feats gained there qualify him to get others feats.
As an optional rule, Rangers can use this table instead of his own Combat Style one, at diferent levels, as does paladins. These two wouldn't be able to go to the higher level stuff, though.
All feats are from oficial books from TSR or third parties. A few feats are feats from version 3.0 that were removed from 3.5, but I think it's good enough to use.
Sword & Shield
The classic build for Fighters and Paladins. Carrying a shield can greatly rise one's defenses, but once you hang a shield in your arm, it get's pretty much useless. These feats gives the Fighter some options to use the shield in combat, and better defend himself.
{table=header]
Level|
Feat 1|
Feat 2
1|
Shield Specialization|
Active Shield Defense
6
|
Improved Shield Bash
|
Agile Shield Fighter
11
|
Block Arrows
|
Improved SHield Bash (3.0)*
16
|
Shield Ward
|
Shield Charge
20
|
Parrying Shield
|
Shield Slam
[/table]
*The Improved Shield Bash from PHB II was called Shield Expert before, in Sword and Fist. This one was from Defenders of Faith, so, I'm keeping the (3.0) in the name of this one until I can find a better name. Basically, it gives you Improved Bull Rush if you use a shield to push.
Sources:
Shield Specialization - Player's Handbook 2
Active Shield Defense - Player's Handbook 2
Improved Shield Bash - Player's Handbook
Agile Shield Fighter - Player's Handbook 2
Block Arrows - Heroes of Battle
Improved SHield Bash (3.0) - Defenders of Faith
Shield Ward - Player's Handbook
Shield Charge - Complete Warrior
Parrying Shield - Lords of Madness
Shield Slam - Complete Warrior
Two-Weapon Fighting
The style used by melee Rangers and Fighters that choose multiple attacks over a better defense.
{table=head]
Level|
Feat 1|
Feat 2
1|
Two-Weapon Fighting|
Two Weapons Defense
6|
Improved Two-Weapon Fighting|
Improved Two-Weapon Defense
11|
Greater Two-Weapon Fighting|
Greater Two-Weapon Defense
16|
Superior Two-Weapon Fighting*|
Superior Two-Weapon Defense[/table]
* Superior, and not Perfect was the version that Tempest gave you. I simply turned it into a feat.
** Since Dual Strike and TW Pounce are easier to get, I'll just make up a a Superior version of TWD, as Matthews suggested.
PS: Rangers gains these feats instead of their normal feats if they choose the Two-Weapon Fighting Style at 2nd level. They can use double weapons, but they still loses the bonuses when wearing medium or heavy armor, as normal.
sources:
Two-Weapon Fighting - Player's Handbook
Two-Weapon Defense - Player's Handbook
Improved Two-Weapon Fighting - Player's Handbook
Improved Two-Weapon Defense - Complete Warrior
Greater Two-Weapon Fighting - Player's Handbook
Greater Two-Weapon Defense - Complete Warrior
Superior Two-Weapon Fighting - Masters of the Wild (3.0) - Class feature
Superior Two-Weapon Defense - New feat
An alternative for TWF and TWD feats: reduce the Dex requeriment for 13 for the first versions, 15 for the improved, 17 for the greater, and 19 for the superior. I think Fighters were in need of better high level feats that they could easier afford, anyway. And Dex 15 for TWF is simply absurd.
One-Handed Fighting
Under construction
One-Handed Fighting
Under construction
Possible projects:
Pole arms/Lances
Ranged (bows/crossbows/thrown weapons)
Unarmed Fighting
As always, thougts, suggestions and critiques are welcome.
PS: All feats can be checked here: Feat Index (http://www.wizards.com/default.asp?x=dnd/lists/feats)
Edit: I feel stupid for posting this in the wrong forum...
Yeah, another Figher fix. Reading some threads about how Fighters are underpowered at higher levels, and how the good feats are hard to get, I cooked up an option to give Fighters a bit more power without changing the core rules.
This's an adaptation of the Ranger feature I've been working on: Basically, they are level replacements for Fighters. When you choose a style, you gain the feats associated to them instead of the usual bonus feat. You are then replacing one free feat for 2 feats, and is stuck on that choice. It'll make Fighters a bit stronger, and I encourage all to pick a style, so they can be a bit more par with the others classes.
I'm aware that I'm just giving away 5 free feats, and that's exacly what this is: 5 free feats, and no need to qualify to gain it. The downside is that once you get a style, you can't pick another, and needs to always get the level replacement in the appropriate level, or lose it, and you can't have one level without the previous.
This represents a Fighter's devotion to one style, even if he usually wouldn't qualify. It may be a style passed down from his father, or his mentor that taught him how to fight.
As an alternative, the Fighter may need to qualify to one of the feats to gain the other for free.
Combat Styles
At first level, a Fighter chooses a style, gaining the feats indicated in the tables, even if he usually wouldn't qualify for it, in place of his normal bonus feat. He gains the other feats at 6th, 11th, 16th, and 20th levels instead of the normal bonus feat he usually gains. Once he chooses a style, he can't choose another, but he can still buy feats from the others styles as normal, if he qualifies for them.
The feats gained there qualify him to get others feats.
As an optional rule, Rangers can use this table instead of his own Combat Style one, at diferent levels, as does paladins. These two wouldn't be able to go to the higher level stuff, though.
All feats are from oficial books from TSR or third parties. A few feats are feats from version 3.0 that were removed from 3.5, but I think it's good enough to use.
Sword & Shield
The classic build for Fighters and Paladins. Carrying a shield can greatly rise one's defenses, but once you hang a shield in your arm, it get's pretty much useless. These feats gives the Fighter some options to use the shield in combat, and better defend himself.
{table=header]
Level|
Feat 1|
Feat 2
1|
Shield Specialization|
Active Shield Defense
6
|
Improved Shield Bash
|
Agile Shield Fighter
11
|
Block Arrows
|
Improved SHield Bash (3.0)*
16
|
Shield Ward
|
Shield Charge
20
|
Parrying Shield
|
Shield Slam
[/table]
*The Improved Shield Bash from PHB II was called Shield Expert before, in Sword and Fist. This one was from Defenders of Faith, so, I'm keeping the (3.0) in the name of this one until I can find a better name. Basically, it gives you Improved Bull Rush if you use a shield to push.
Sources:
Shield Specialization - Player's Handbook 2
Active Shield Defense - Player's Handbook 2
Improved Shield Bash - Player's Handbook
Agile Shield Fighter - Player's Handbook 2
Block Arrows - Heroes of Battle
Improved SHield Bash (3.0) - Defenders of Faith
Shield Ward - Player's Handbook
Shield Charge - Complete Warrior
Parrying Shield - Lords of Madness
Shield Slam - Complete Warrior
Two-Weapon Fighting
The style used by melee Rangers and Fighters that choose multiple attacks over a better defense.
{table=head]
Level|
Feat 1|
Feat 2
1|
Two-Weapon Fighting|
Two Weapons Defense
6|
Improved Two-Weapon Fighting|
Improved Two-Weapon Defense
11|
Greater Two-Weapon Fighting|
Greater Two-Weapon Defense
16|
Superior Two-Weapon Fighting*|
Superior Two-Weapon Defense[/table]
* Superior, and not Perfect was the version that Tempest gave you. I simply turned it into a feat.
** Since Dual Strike and TW Pounce are easier to get, I'll just make up a a Superior version of TWD, as Matthews suggested.
PS: Rangers gains these feats instead of their normal feats if they choose the Two-Weapon Fighting Style at 2nd level. They can use double weapons, but they still loses the bonuses when wearing medium or heavy armor, as normal.
sources:
Two-Weapon Fighting - Player's Handbook
Two-Weapon Defense - Player's Handbook
Improved Two-Weapon Fighting - Player's Handbook
Improved Two-Weapon Defense - Complete Warrior
Greater Two-Weapon Fighting - Player's Handbook
Greater Two-Weapon Defense - Complete Warrior
Superior Two-Weapon Fighting - Masters of the Wild (3.0) - Class feature
Superior Two-Weapon Defense - New feat
An alternative for TWF and TWD feats: reduce the Dex requeriment for 13 for the first versions, 15 for the improved, 17 for the greater, and 19 for the superior. I think Fighters were in need of better high level feats that they could easier afford, anyway. And Dex 15 for TWF is simply absurd.
One-Handed Fighting
Under construction
One-Handed Fighting
Under construction
Possible projects:
Pole arms/Lances
Ranged (bows/crossbows/thrown weapons)
Unarmed Fighting
As always, thougts, suggestions and critiques are welcome.
PS: All feats can be checked here: Feat Index (http://www.wizards.com/default.asp?x=dnd/lists/feats)