mikeejimbo
2007-01-18, 07:35 PM
"Insane? Just as it was insane to spend the family fortune on these?" the eccentric monk revealed his hands and feet. They were fur-covered and opposable, and looked very much like a monkey's. "To spend my life learning the art of Tai-Shing Pek War! I hardly see it as insane! The monkey is the perfect combatant! He has skill, grace, dexterity! He is lightning fast and agile! Why do you think the mystical monkey monks would devote so much of their time to developing the art? But over 1500 years ago, they merely mimicked the monkey's style, and it's been that way for 1500 years! I am refining the discipline, to the point where I become the monkey king!"
"Yes, my Lord," replied his servant. "But don't you think the tail is a bit much?"
Monkey Master
Requirements:
Abilities: 12+ Dex
Skills: Tumble 10 ranks, Knowledge(Religion) 10 ranks
Monkey Master
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2| Weapon Finesse, Monkey Discipline, Flurry of Blows, Greater Flurry
2nd|
+1|
+3|
+3|
+3| Ability Boost (Dex + 2), Monkey Fur
3rd|
+2|
+3|
+3|
+3|Monkey Hands
4th|
+3|
+4|
+4|
+4|-
5th|
+3|
+4|
+4|
+4|-
6th|
+4|
+5|
+5|
+5| Ability Boost (Dex + 2)
7th|
+5|
+5|
+5|
+5|Monkey Feet
8th|
+6|
+6|
+6|
+6|Monkey Tail
9th|
+6|
+6|
+6|
+6|Monkey Leadership
10th|
+7|
+7|
+7|
+7|Mystical Monkey Power, Faster Monkey Feet[/table]
Hit Die: d8
Class Skills
A Monkey Master's Class Skills are Balance (Dex), Climb (Str), Disable Device (Dex), Escape Artist (Dex), Jump (Str), Knowledge (Religion)(Int), Knowledge (Arcana)(Int), Move Silently (Dex), Open Lock (Dex), Sleight of Hand (Dex), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skills points per level
4 + Int Modifier
Weapon and Armor Proficiency
A Monkey Master gains proficiency with all simple, martial and monk weapons. He does not gain any proficiency with armor or shields.
Monkey Fur (Ex)
A Level 2 Monkey Master grows fur, almost like a monkey's, but slightly thinner. This is mostly cosmetic, but might protect against cold.
Monkey Hands (Ex)
A Level 3 Monkey Master has practiced using his hands like a monkey's. His hands grant him the equivalent of the Monkey Grip feat, as well as provide a +2 racial bonus to the following skills: Climb, Disable Device, Escape Artist, Open Lock, Sleight of Hand and Use Rope. If the Monkey Master already had a racial bonus in any of these skills, he gains a competence bonus in that skill instead.
Monkey Feet (Ex)
A Level 7 Monkey Master has even learned to use his feet like a monkey's. While unshod, he adds 10ft to his move speed. This improves to +20 at level 10. Additionally while unshod, it provides a +2 racial bonus to the following skills: Balance, Jump, Move Silently, Swim and Tumble. If the Monkey Master already had a racial bonus in any of these skills, he gains a competence bonus in that skill instead.
Monkey Tail (Ex)
A Level 8 Monkey Master grows a prehensile tail. This tail doesn't possess the strength to make an attack, but it may grasp small objects such as potions and lockpicks. The tail does have enough dexterity to pick a lock.
Additionally, the Monkey Master may use the tail to imbibe a potion without provoking an attack of opportunity as it leaves his hands free to defend himself.
Monkey Leadership
A Level 9 Monkey Master gains renown among Monkey Ninjas, and as such gains the effect of the Leadership feat, with the limitation that it only works on Awakened Monkey Ninjas. (Which admittedly limits the usefulness.)
Mystical Monkey Power
A 10th level Monkey Master undergoes a ritual to imbue himself with Mystical Monkey Power. This provides an Ability Boost (Str + 2), and an Ability Boost (Dex + 2). Additionally, his Unarmed Strikes now count as both Admantine and Alchemical Silver for purposes of bypassing damage reduction. The Monkey Master can also fall any distance without harm.
There is another way to gain Mystical Monkey Power that doesn't require the Monkey Master to be level 10, or indeed even be a Monkey Master, which involves finding the three Jade Monkey Statues and aligning them on the three Pillars at the right time.
================================================== =====
OK, admittedly, I based this class off of Kim Possible, but apparently there actually is such a thing as Monkey Kung Fu.
================================================== =======================
Last Update:
- Removed Monkey Agility now that Monkey Master Levels stack with Monk Levels for AC bonus
- Lowered skill points to 4 + Int mod. With all their bonuses, surely they don't need many ranks
- Added Mystical Monkey Power, which takes place of the previous 10th level ability, but also includes it. It gives the Monkey Master some of the further Monk abilities they would otherwise miss. (Admantine Strike, Slow Fall any distance, for example.)
- Added a Monkey Tail
- Added Monkey Leadership
================================================== =======
And Additionally, I bring you the Lotus Blade:
Artifact: Lotus Blade
For most people, the Lotus Blade is nothing but a steel longsword. However, for those who have Mystical Monkey Power, it is a +3 Ki Focus Longsword with the special property of shapechanging.
A wielder with Mystical Monkey Power may, as a move action that does not provoke an attack of opportunity, will the Lotus Blade to change shape into any other weapon he wishes. In order to wield the weapon effectively, the user must still be proficient in that weapon, or else suffer the usual -4 penalty. It always retains its +3 enhancement bonus, and as long as it is a melee weapon it retains the Ki Focus.
If it is changed into a thrown weapon, it gains Returning and Seeking.
If it is changed into a ranged weapon, such as a crossbow, it gains Distance and Seeking, and additionally generates its own ammunition.
It may also be changed into a +3 shield of any type.
Additionally, it may be changed into non-weapons. The following are all acceptable examples:
- +4 masterwork thieves' tools
- A Chain with hardness 20 and 10 hit points that requires a Strength check of DC 32 to break out of
- A Crowbar that provides a +4 circumstance bonus on appropriate Strength checks
- Flint and Steel
- A Grappling Hook and Rope that requires a DC 5 Use Rope check, +2 per 20ft of distance thrown
- A hammer
- A Superior Lock
- Masterwork Manacles
- A hooded lantern
- A jug
- A portable ram
- A silk rope
- Masterwork Artisan's Tools
- A +4 Climber's Kit
- A +4 Healer's Kit
- A +4 Merchant's Scale
- A +4 Masterwork Musical Instrument
- A telephone, whatever that is.
If the wielder lets go of it while it is shapechanged, it remains in the form he left it. (Especially important for thrown weapons.) Anyone can use it, but it acts like a completely normal object for them. (If it was a non-combat item, make them identical to the mundane generic equipment rather than the improved bonuses listed above.)
One final property of the Lotus Blade is that the owner can call it to him, no matter how far apart they are, as long as they are on the same plane. It flies at a speed of 120 ft/round in this case.
"Yes, my Lord," replied his servant. "But don't you think the tail is a bit much?"
Monkey Master
Requirements:
Abilities: 12+ Dex
Skills: Tumble 10 ranks, Knowledge(Religion) 10 ranks
Monkey Master
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2| Weapon Finesse, Monkey Discipline, Flurry of Blows, Greater Flurry
2nd|
+1|
+3|
+3|
+3| Ability Boost (Dex + 2), Monkey Fur
3rd|
+2|
+3|
+3|
+3|Monkey Hands
4th|
+3|
+4|
+4|
+4|-
5th|
+3|
+4|
+4|
+4|-
6th|
+4|
+5|
+5|
+5| Ability Boost (Dex + 2)
7th|
+5|
+5|
+5|
+5|Monkey Feet
8th|
+6|
+6|
+6|
+6|Monkey Tail
9th|
+6|
+6|
+6|
+6|Monkey Leadership
10th|
+7|
+7|
+7|
+7|Mystical Monkey Power, Faster Monkey Feet[/table]
Hit Die: d8
Class Skills
A Monkey Master's Class Skills are Balance (Dex), Climb (Str), Disable Device (Dex), Escape Artist (Dex), Jump (Str), Knowledge (Religion)(Int), Knowledge (Arcana)(Int), Move Silently (Dex), Open Lock (Dex), Sleight of Hand (Dex), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skills points per level
4 + Int Modifier
Weapon and Armor Proficiency
A Monkey Master gains proficiency with all simple, martial and monk weapons. He does not gain any proficiency with armor or shields.
Monkey Fur (Ex)
A Level 2 Monkey Master grows fur, almost like a monkey's, but slightly thinner. This is mostly cosmetic, but might protect against cold.
Monkey Hands (Ex)
A Level 3 Monkey Master has practiced using his hands like a monkey's. His hands grant him the equivalent of the Monkey Grip feat, as well as provide a +2 racial bonus to the following skills: Climb, Disable Device, Escape Artist, Open Lock, Sleight of Hand and Use Rope. If the Monkey Master already had a racial bonus in any of these skills, he gains a competence bonus in that skill instead.
Monkey Feet (Ex)
A Level 7 Monkey Master has even learned to use his feet like a monkey's. While unshod, he adds 10ft to his move speed. This improves to +20 at level 10. Additionally while unshod, it provides a +2 racial bonus to the following skills: Balance, Jump, Move Silently, Swim and Tumble. If the Monkey Master already had a racial bonus in any of these skills, he gains a competence bonus in that skill instead.
Monkey Tail (Ex)
A Level 8 Monkey Master grows a prehensile tail. This tail doesn't possess the strength to make an attack, but it may grasp small objects such as potions and lockpicks. The tail does have enough dexterity to pick a lock.
Additionally, the Monkey Master may use the tail to imbibe a potion without provoking an attack of opportunity as it leaves his hands free to defend himself.
Monkey Leadership
A Level 9 Monkey Master gains renown among Monkey Ninjas, and as such gains the effect of the Leadership feat, with the limitation that it only works on Awakened Monkey Ninjas. (Which admittedly limits the usefulness.)
Mystical Monkey Power
A 10th level Monkey Master undergoes a ritual to imbue himself with Mystical Monkey Power. This provides an Ability Boost (Str + 2), and an Ability Boost (Dex + 2). Additionally, his Unarmed Strikes now count as both Admantine and Alchemical Silver for purposes of bypassing damage reduction. The Monkey Master can also fall any distance without harm.
There is another way to gain Mystical Monkey Power that doesn't require the Monkey Master to be level 10, or indeed even be a Monkey Master, which involves finding the three Jade Monkey Statues and aligning them on the three Pillars at the right time.
================================================== =====
OK, admittedly, I based this class off of Kim Possible, but apparently there actually is such a thing as Monkey Kung Fu.
================================================== =======================
Last Update:
- Removed Monkey Agility now that Monkey Master Levels stack with Monk Levels for AC bonus
- Lowered skill points to 4 + Int mod. With all their bonuses, surely they don't need many ranks
- Added Mystical Monkey Power, which takes place of the previous 10th level ability, but also includes it. It gives the Monkey Master some of the further Monk abilities they would otherwise miss. (Admantine Strike, Slow Fall any distance, for example.)
- Added a Monkey Tail
- Added Monkey Leadership
================================================== =======
And Additionally, I bring you the Lotus Blade:
Artifact: Lotus Blade
For most people, the Lotus Blade is nothing but a steel longsword. However, for those who have Mystical Monkey Power, it is a +3 Ki Focus Longsword with the special property of shapechanging.
A wielder with Mystical Monkey Power may, as a move action that does not provoke an attack of opportunity, will the Lotus Blade to change shape into any other weapon he wishes. In order to wield the weapon effectively, the user must still be proficient in that weapon, or else suffer the usual -4 penalty. It always retains its +3 enhancement bonus, and as long as it is a melee weapon it retains the Ki Focus.
If it is changed into a thrown weapon, it gains Returning and Seeking.
If it is changed into a ranged weapon, such as a crossbow, it gains Distance and Seeking, and additionally generates its own ammunition.
It may also be changed into a +3 shield of any type.
Additionally, it may be changed into non-weapons. The following are all acceptable examples:
- +4 masterwork thieves' tools
- A Chain with hardness 20 and 10 hit points that requires a Strength check of DC 32 to break out of
- A Crowbar that provides a +4 circumstance bonus on appropriate Strength checks
- Flint and Steel
- A Grappling Hook and Rope that requires a DC 5 Use Rope check, +2 per 20ft of distance thrown
- A hammer
- A Superior Lock
- Masterwork Manacles
- A hooded lantern
- A jug
- A portable ram
- A silk rope
- Masterwork Artisan's Tools
- A +4 Climber's Kit
- A +4 Healer's Kit
- A +4 Merchant's Scale
- A +4 Masterwork Musical Instrument
- A telephone, whatever that is.
If the wielder lets go of it while it is shapechanged, it remains in the form he left it. (Especially important for thrown weapons.) Anyone can use it, but it acts like a completely normal object for them. (If it was a non-combat item, make them identical to the mundane generic equipment rather than the improved bonuses listed above.)
One final property of the Lotus Blade is that the owner can call it to him, no matter how far apart they are, as long as they are on the same plane. It flies at a speed of 120 ft/round in this case.