PDA

View Full Version : Claustrophobia(dnd 3.5 Spell)



sambouchah
2013-12-29, 01:48 AM
First time really making a spell for use in an actual game, so all input is welcome! I'm not sure what level this spell is, so I'd love someone to let me know:smalltongue: Also What Descriptors should this spell have? I feel like Fear and Mind Affecting for sure, but also Evil maybe?

I'll note anything I have further questions on in the spell's profile.

Claustrophobia
Sor/Wiz-?, Dread Necromancer(Maybe?)-?, Cleric-?
Components: V, S, M
Casting Time: 1 Standard Action(or Full Round if that's more reasonable)
Range: Close(25 ft. +5 ft./2 levels)
Target: One Creature
Duration: 1 round/level
Saving Throw: Will Partial, Fortitude Partial(is this right?)
Spell Resistance: ?

You begin to feel your lungs constrict as fear grips your body. You feel your time has come.

Your target must make a Will save or become Panicked for the duration of the spell. One round after the initial save is made(fail or succeed), the target must make a Fortitude save or begin to Suffocate until the spell ends.
The Material Component for this spell is a small box worth 100gp.

So this is it, my first real spell. Thoughts?

Thanks for any help you guys n gals can give!

sambouchah
2013-12-29, 03:08 PM
Thinking about adding it to the Bard's spell list too, thoughts? Anyone?

Demidos
2013-12-30, 11:12 PM
Someone!

Suffocating is not a condition, to the best of my knowledge. Perhaps make them helpless as they believe they're dying? If so, its at least a 4th level spell, and even then, might require concentration to even vaguely balance, as it would be a Save Or Die. SR should be yes. Tags seem correct, not evil though. Bard would be...odd, though not completely unbelievable. Why do you think they should have it? Although panicked could cover the condition fairly well, and have them try to flee outside, at which point they get another save? If they can't flee, you could have them cower. That would probably lower the level substantially to 2-3. You could have it affect various targets to bring it up to a solid 3.

sambouchah
2013-12-30, 11:22 PM
Someone!

Suffocating is not a condition, to the best of my knowledge. Perhaps make them helpless as they believe they're dying? If so, its at least a 4th level spell, and even then, might require concentration to even vaguely balance, as it would be a Save Or Die. SR should be yes. Tags seem correct, not evil though. Bard would be...odd, though not completely unbelievable. Why do you think they should have it? Although panicked could cover the condition fairly well, and have them try to flee outside, at which point they get another save? If they can't flee, you could have them cower. That would probably lower the level substantially to 2-3. You could have it affect various targets to bring it up to a solid 3.

This (http://http://dndsrd.net/toolsScreen.html) is where I'm getting suffocation from. It should be about half way down in the Environmental Hazards section. What tags would you give the spell?

Also thank you kindly for the reply!

Temotei
2013-12-30, 11:44 PM
Claustrophobia
Sor/Wiz-?, Dread Necromancer(Maybe?)-?, Cleric-?
Components: V, S, M
Casting Time: 1 Standard Action(or Full Round if that's more reasonable)
Range: Close(25 ft. +5 ft./2 levels)
Target: One Creature
Duration: 1 round/level
Saving Throw: Will Partial, Fortitude Partial(is this right?)
Spell Resistance: ?

Alright, so format is a tad bit off. Cleric should be listed as Clr X, with X being the level of the spell (see below). That should be first, as well, as spells list classes alphabetically when abbreviating in spell descriptions. So Clr, Dread Necromancer, Sor/Wiz. With Bard, you just stick that at the front with Brd as the abbreviation.

A standard action seems reasonable.

Put a space after Close, before the left parenthesis.

Does the creature have to be living to be affected (as per cause fear (http://www.d20srd.org/srd/spells/causeFear.htm))? In that case, you'd put "One living creature" as the target.

For the saving throw, I'd put "Will negates, Fortitude negates; see text." This is the same as baleful polymorph (http://www.d20srd.org/srd/spells/balefulPolymorph.htm) except Will negates instead of partial.

The spell resistance line should probably be yes.


You begin to feel your lungs constrict as fear grips your body. You feel your time has come.

Most spells have their effects described from the caster's point of view, though it's not a big deal.


Your target must make a Will save or become Panicked for the duration of the spell. One round after the initial save is made(fail or succeed), the target must make a Fortitude save or begin to Suffocate until the spell ends.
The Material Component for this spell is a small box worth 100gp.

A'ight, first, the material component line should be separated by a spaced paragraph (as will follow this paragraph and lead into the next) from the rest of the spell's description.

Then, it should look like this:

Material Component
A small box worth at least 100 gp.

Although, I wouldn't want to spend 100 gp per casting for this spell. Consider changing it to a focus, which isn't consumed upon casting, but rather just necessary for it.

That would look like this:

Focus
A small box worth 100 gp.

In terms of effect, this spell is probably closest to fear (http://www.d20srd.org/srd/spells/fear.htm). Fear affects targets in a cone and has a mild effect on a successful save anyway. Your spell affects a single target and has two saving throws to avoid the full effect, both severe effects. Fear is considered a decent spell. That tells me level 3 for bards, level 4 for the others.

The descriptors should likely be the same as fear--Necromancy, Mind-Affecting, and Fear.


Someone!

Suffocating is not a condition, to the best of my knowledge.

Right here (http://www.d20srd.org/srd/environment.htm#suffocation).

TuggyNE
2013-12-31, 12:08 AM
This is quite similar to crisis of breath (http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm), and is basically the fear spell version of it.

Not sure why there's an expensive material component. (And I consider that material components are a bad idea as a matter of principle, but I suppose most are used to them, despite all the wackiness.)