InaVegt
2007-01-22, 02:22 PM
I dislike the idea of every cleric gaining turn/rebuke undead, no matter the deity. As such I propose the following replacement abilities, I also suggest giving each deity two of those for clerics to choose from. Even when not mentioned, all of these abilities consume a turn attempt to use. Additionally, every turning ability has spells associated with them which a cleric using them can spontaniously cast.
True magic
As part of the casting of your spell you consume one of your daily uses of turn/rebuke undead. This increases your effective caster level for this spell by 2+1d3.
Suggested domains: Knowledge, Magic
Suggested Deities: Boccob, Vecna, Wee jas
Spontanious spells: Detect magic, Magic weapon, Augury, Dispel magic, Divination, Break enchantment, Greater dispel magic, Greater scrying, Discern location
False vision
Make a turn attempt, every enemy is a target, the closest are affected first as normal. The enemies affected by your turn don't see reality as it really is, gaining a -2 penalty to attack rolls and are unable to deal precision damage (critical hits, sneak attack and the like). Those which would be destroyed instead automatically miss their opponents.
Suggested domains: Chaos, Trickery, Luck
Suggested deities: Boccob, Erythnull, Garl Glittergold, Nerull, Olidammara, Kord
Spontanious Spells: Read magic, Entropic shield, Shatter, Obscure object, Poison, Insect plague, Animate object, Word of chaos, Cloak of chaos,
Enlarge nature
Make a turn attempt, with animals and plant creatures as targets, the closest are affected first as normal. This alteration changes each affected creature’s size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature’s existing natural armor bonus increases by 2. The size change also affects the animal’s modifier to AC and attack rolls and its base damage. The animal’s space and reach change as appropriate to the new size, but its speed does not change. This does not have any additional effect if it would destroyed.
Suggested domains: Animal, Plant
Suggested Deities: Ehlonna, Obad-hai
Spontanious spells: Summon nature's ally series I-IV (add them to cleric spell list for users of this ability)
Turn undead
As turn undead.
Suggested domains: Good, healing
Suggested deities: Ehlonna, Pelor, Moradin, Yondalla, Heironious, St Cuthbert
Spontanious spells: the cure series
Rebuke undead
As rebuke undead.
Suggested domains: Evil, death
Suggested deities: Nerull, Wee Jas, Hextor
Spontanious spells: the inflict series
Kill
Make a turn undead attempt, only creatures which would normally be destroyed due to hit dice can be affected, all creature types can be affected. Closest targets are affected first. Affected creatures immediately die/are destroyed/
Suggested domains: Destruction, War
Suggested deities: Erythnull, Gruumsh, Hextor, Corellon Larathian, Heironious
Spontanious spells: inflict series
Divine protection
Make a turn undead attempt, all allies are targets. Closest targets are affected first. Affected creatures gain a +2 bonus on all saving throws for the next 10 rounds. Creatures which would be destroyed gain a +4 bonus instead.
Suggested domains: Law, Protection
Suggested Deities: Corellon larathian, Fharlanghn, Garl glittergold, Gruumsh, Moradin, Sain Cuthbert, Yondalla
Spontanious spells: Cure series
Quicken ally
Make a turn undead attempt, all allies are targets. Closest creatures are affected first. All affected creatures act as though they were hasted for three turns. This effect lasts 10 turns Creatures which would have been destroyed have all bonuses from quicken ally doubled (including the extra attack).
Suggested domains: Strength, Travel
Suggested Deities: Kord, Fharlanghn
Spontanious spells: Cure series
Sunshine
Your holy symbol emits light as the light spell for 10 rounds, not only that but this is also a turn effect for creatures with a vulnaribility to light of any sort.
Suggested domains: Sun, Fire, Air, Earth, Water
Suggested Deities: Obad-hai, Pelor
Spontanious spells: Light, Endure elements, Resist energy, Daylight, Control water, Flame strike, Wind walk, Control weather, Earthquake
True magic
As part of the casting of your spell you consume one of your daily uses of turn/rebuke undead. This increases your effective caster level for this spell by 2+1d3.
Suggested domains: Knowledge, Magic
Suggested Deities: Boccob, Vecna, Wee jas
Spontanious spells: Detect magic, Magic weapon, Augury, Dispel magic, Divination, Break enchantment, Greater dispel magic, Greater scrying, Discern location
False vision
Make a turn attempt, every enemy is a target, the closest are affected first as normal. The enemies affected by your turn don't see reality as it really is, gaining a -2 penalty to attack rolls and are unable to deal precision damage (critical hits, sneak attack and the like). Those which would be destroyed instead automatically miss their opponents.
Suggested domains: Chaos, Trickery, Luck
Suggested deities: Boccob, Erythnull, Garl Glittergold, Nerull, Olidammara, Kord
Spontanious Spells: Read magic, Entropic shield, Shatter, Obscure object, Poison, Insect plague, Animate object, Word of chaos, Cloak of chaos,
Enlarge nature
Make a turn attempt, with animals and plant creatures as targets, the closest are affected first as normal. This alteration changes each affected creature’s size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature’s existing natural armor bonus increases by 2. The size change also affects the animal’s modifier to AC and attack rolls and its base damage. The animal’s space and reach change as appropriate to the new size, but its speed does not change. This does not have any additional effect if it would destroyed.
Suggested domains: Animal, Plant
Suggested Deities: Ehlonna, Obad-hai
Spontanious spells: Summon nature's ally series I-IV (add them to cleric spell list for users of this ability)
Turn undead
As turn undead.
Suggested domains: Good, healing
Suggested deities: Ehlonna, Pelor, Moradin, Yondalla, Heironious, St Cuthbert
Spontanious spells: the cure series
Rebuke undead
As rebuke undead.
Suggested domains: Evil, death
Suggested deities: Nerull, Wee Jas, Hextor
Spontanious spells: the inflict series
Kill
Make a turn undead attempt, only creatures which would normally be destroyed due to hit dice can be affected, all creature types can be affected. Closest targets are affected first. Affected creatures immediately die/are destroyed/
Suggested domains: Destruction, War
Suggested deities: Erythnull, Gruumsh, Hextor, Corellon Larathian, Heironious
Spontanious spells: inflict series
Divine protection
Make a turn undead attempt, all allies are targets. Closest targets are affected first. Affected creatures gain a +2 bonus on all saving throws for the next 10 rounds. Creatures which would be destroyed gain a +4 bonus instead.
Suggested domains: Law, Protection
Suggested Deities: Corellon larathian, Fharlanghn, Garl glittergold, Gruumsh, Moradin, Sain Cuthbert, Yondalla
Spontanious spells: Cure series
Quicken ally
Make a turn undead attempt, all allies are targets. Closest creatures are affected first. All affected creatures act as though they were hasted for three turns. This effect lasts 10 turns Creatures which would have been destroyed have all bonuses from quicken ally doubled (including the extra attack).
Suggested domains: Strength, Travel
Suggested Deities: Kord, Fharlanghn
Spontanious spells: Cure series
Sunshine
Your holy symbol emits light as the light spell for 10 rounds, not only that but this is also a turn effect for creatures with a vulnaribility to light of any sort.
Suggested domains: Sun, Fire, Air, Earth, Water
Suggested Deities: Obad-hai, Pelor
Spontanious spells: Light, Endure elements, Resist energy, Daylight, Control water, Flame strike, Wind walk, Control weather, Earthquake