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MandibleBones
2007-01-23, 03:51 PM
Hush

http://img.photobucket.com/albums/v608/brukavian/gentlemen.png

Can't even shout, can't even cry
The Gentlemen are coming by.
Looking in windows, knocking on doors,
They need to take seven and they might take yours.
Can't call to mom, can't say a word,
You're gonna die screaming but you won't be heard.
- Buffy the Vampire Slayer, Hush

The Gentlemen
Medium Monstrous Humanoid (Extraplanar)
HD 10d8+20 (65 hp)
Speed 30 ft.
Init: +5
AC 19; touch 15; flat-footed 14
(+4 natural armor, +5 dexterity)
BAB +10; Grp +10
Attack +2 Keen Cold Iron Dagger +12 (1d4 damage, 17-20/x2)
Full-Attack +2 Keen Cold Iron Dagger +12/+7 (1d4 damage, 17-20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Heartcarving
Special Qualities Levitation, Silence, Sonic Vulnerability, Box of Voices, DR 10/-
Saves Fort +5 Ref +12 Will +11
Abilities Str 10, Dex 20, Con 15, Int 14, Wis 14, Cha 8
Skills Hide 18, Move Silently 18, Slight of Hand 18, Spot 15
Feats Combat Reflexes, Diehard, Endurance, Iron Will
Environment Urban areas / The Bleak Eternity of Gehenna
Organization Gentleman's Club (2 plus 4 Footmen)
Challenge Rating 7
Treasure Standard
Alignment Always LE
Level Adjustment --

A tall, emaciated humanoid in a bad suit glides towards on on the chill night air, face twisted in a rictus of a smile and the moonlight gleams off a blade at its belt – but you hear no sound. The creature's hands clap together in silent, mocking applause.

The Gentleman are strange creatures spawned from nightmares, preying on the hearts of young people once a year. For one month each year, they roam – each hoping to be the first to collect seven hearts of a certain type. No one knows what criteria the Gentlemen use to determine what hearts they will collect each year.

Only two gentlemen will ever be in one place at the same time - they compete against each other first and foremost, and against the rest of the gentlemen secondly.

During the remaining 11 months of the year, the Gentlemen are ruled by the winner of the rivalry – the beast which captured the most hearts fastest the previous year. Gentlemen do not speak, but understand Common and Infernal. They communicate with each other through a needlessly byzantine language of facial expressions and body movement.

Though the Gentlemen do not speak, they are unfailingly polite to anyone who is not their target. It is joked, when jokes are made about these fell creatures, that a Gentleman once stopped to help a blind old lady across the street before soundlessly turning and slaughtering the young man standing on the other side.

According to legend, only the pure sound of a scream can destroy a gentleman, but the silence they carry with them usually prevents this.

Combat:

Heartcarving (Ex): If a target is pinned, a Gentleman may make a Slight-of-Hand check opposed by the target's grapple check. If successful, the Gentleman automatically extracts the creature's heart, killing it instantly. This ability is not effective against plants, constructs or undead (other than vampires).

Levitation (Su): A Gentleman is constantly under the effects of the levitation spell as if it had been cast by a 10th level caster.

Silence (Su): A Gentleman is constantly under the effects of a silence spell as if it had been cast by a 10th level caster. This effect is centered on the Gentleman and extends to 100 feet.

Sonic Vulnerability: A Gentleman takes three times the normal amount of damage from a spell or ability with the [sonic] descriptor. In addition, all spells with the [sonic] descriptor are considered maximized against a Gentleman.

Box of Voices: Each Gentleman carries on their person a box of voices, the stolen voices of each person they've carved the hearts from. If this box is destroyed, the Gentleman loses its Silence ability immediately. In addition, its Footmen crumble to dust instantly.

MandibleBones
2007-01-23, 03:51 PM
Footmen
Medium Undead (Extraplanar)
HD 10d12 (65 hp)
Speed 30 ft.
Init: +4
AC 19; touch 15; flat-footed 19
(+7 natural armor)
BAB +5; Grp +15
Attack Massive Slam +15 (1d4 dexterity damage, no critical)
Full-Attack Massive Slam +15/+10 (1d4 dexterity damage, no critical)
Space 5 ft.; Reach 5 ft.
Special Attacks Massive Slam
Special Qualities Turn Resistance +4
Saves Fort +5 Ref +12 Will +11
Abilities Str 30, Dex 10, Con -, Int -, Wis 16, Cha 10
Skills Spot 15, Tumble 13
Feats Improved Initiative, Cleave, Great Cleave, Power Attack
Environment Urban areas / The Bleak Eternity of Gehenna
Organization Gentleman's Club (4 plus 2 Gentlemen)
Challenge Rating 6
Treasure Standard
Alignment Always NE
Level Adjustment --

A creature clad in a leather coat with straps hanging from it leaps towards you from behind its master's bad suit. As it clears the Gentleman's silence, the Footman chitters and whoops with odd, mad noises.

A Footman rises from the heartless corpse left by a Gentleman. If a humanoid creature is killed by a Gentleman's Heartcarving ability, it rises as a Footman in 1d6 rounds.

Combat: A Footman leaps into combat with mindless disregard for its own safety. It prefers to grapple, working with a partner to pin targets for the Gentlemen to extract the hearts from. Against larger targets, the Footmen work together instinctively to flank, beating the creature down with their Massive Slam ability.

Massive Slam (Ex): A Footman strikes so hard it breaks bone and stuns muscle, doing 1d4 dexterity damage with each blow.

Fireball.Man.Guy.
2007-02-02, 07:44 AM
Where is the rivalry?

Peregrine
2007-02-02, 01:00 PM
Where is the rivalry?

I suspect this is it:


Only two gentlemen will ever be in one place at the same time - they compete against each other first and foremost, and against the rest of the gentlemen secondly.

MandibleBones
2007-02-05, 07:12 PM
Yeah, I don't expect to win the "Best Rivalry" portion, to be sure. I was concentrating more on the Hearts thing.