LordErebus12
2014-01-22, 04:51 PM
Skulltulas
https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/t1/1545728_703098333056027_784182474_n.jpg
{TABLE]Size/Type:|Medium Magical Beast (Evil)
Hit Dice:|6d10+18 (51 hp)
Initiative:|+10
Speed:|40 ft. (8 squares), climb 30 ft.
Armor Class:|20 (+6 dex, +2 natural, +2 profane), touch 18, flat-footed 14
Base Attack/Grapple:|+6/+8
Attack:|bite +12 melee (1d8+2 plus 1 vile damage)
Full Attack:|bite +12 melee (1d8+2 plus 1 vile damage)
Space/Reach:| 5ft./5 ft.
Special Attacks:|Cursed Poison (DC 16; 1d4 Str Drain), Web
Special Qualities:|Darkvision 60 ft., Leaper, Low-Light Vision, Magical Beast Traits, Profane Aura, Tremorsense 60 ft.
Saves:|Fort +8, Ref +11, Will +4
Abilities:| Str 14, Dex 22, Con 16, Int 16, Wis 14, Cha 8
Skills:|Climb +14, Hide +12 (+20 when surrounded by their webs), Intimidate +2, Jump +22, Listen +11, Move Silently +12 (+20 when climbing on their webs), Search +9, Sense Motive +5, Spot +19, Survival +5 (+7 following tracks)
Feats:|improved initiative (Bonus Feat), improved natural attack (bite), vile natural attack (BoVD), weapon finesse
Environment:|any forest, undergound or urban
Organization:|solitary, pair, hunting party (3-5), war party (6-10 medium skulltulas plus 1 large Skulltula)
Challenge Rating:|6
Treasure:|None (Incidental)
Alignment:|Any Evil (Usually Neutral Evil)
Advancement:|7-9 HD (medium), 10-12 HD (large), 13-15 HD (huge), 16+ HD (Gargantuan)
Level Adjustment:|---
[/TABLE]
http://img.gawkerassets.com/post/9/2012/07/skulltula2.jpg
{TABLE]Size/Type:|Huge Magical Beast
Hit Dice:|13d10+91 (162 hp)
Initiative:|+8
Speed:|40 ft. (8 squares), climb 30 ft.
Armor Class:|25 (-2 size,+4 dex, +7 Natural, +6 Profane), touch 18, flat-footed 21
Base Attack/Grapple:|+13/+31
Attack:|Bite +21 melee (3d6+10 plus 1 vile damage)
Full Attack:|Bite +21 melee (3d6+10 plus 1 vile damage)
Space/Reach:|15 ft., 10 ft.
Special Attacks:|Cursed Poison (DC 23; 1d8 Str Drain), Web
Special Qualities:|Darkvision 60 ft., Leaper, Low-Light Vision, Magical Beast Traits, Profane Aura, Tremorsense 60 ft.
Saves:|Fort +15, Ref +12, Will +6
Abilities:| Str 30, Dex 18, Con 24, Int 16, Wis 14, Cha 10
Skills:|Climb +22, Hide +8 (+16 when surrounded by their webs), Intimidate +17, Jump +31, Listen +14, Move Silently +12 (+20 when climbing on their webs), Search +8, Sense Motive +7, Spot +22, Survival +7 (+9 following tracks)
Feats:|Awesome Blow, Improved Bull Rush, Improved Initiative (Bonus Feat), Improved Natural Attack (bite), Power Attack, Vile Natural Attack (BoVD)
Environment:|Any Forest, Underground or Urban
Organization:|Solitary or Pair
Challenge Rating:|12
Treasure:|None (Incidental)
Alignment:|Any Evil (Usually Neutral Evil)
Advancement:| 14-15 HD (huge), 16+ HD (Gargantuan)
Level Adjustment:|---
[/TABLE]
Like many monstrous sized spiders, Skulltula are aggressive predators that use their poisonous bites to subdue or kill prey. Unlike Monstrous Spiders, Skulltulas use their high intelligence to their advantage, playing with their prey before devouring them. Skulltula are both hunters and web-spinners, unlike normal monstrous spiders, behaving differently depending on what they hunt or simply on their mood. Some actively rove about, hunting for prey, while some wait silently for prey to become trapped in their webs.
When Skulltulas are in groups, often known as Hollows (smaller groups) or Hives (larger groups), they tend to have a hierarchy not unlike ants in some ways. The medium sized Skulltulas do much of the routine work; including many aspects of building, scouting and hunting around their chosen 'home'. The larger varieties (large and huge) guard the areas nearby the 'King' or 'queen' Skulltula(s) and repel/subdue potentially dangerous threats to the nest. The gargantuan variety, almost always the 'queen' or 'king' of the hive, tends to run things from the center, leading and organising all lesser skulltulas.
Cursed Poison (Su):
A Skulltula has a vicious poisonous bite, which also delivers a curse. The details vary by the Skulltula’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial
and secondary damage.
Size |Damage|DC
Medium |1d4 Str drain|16
Large |1d6 Str drain|
Huge |1d8 Str drain|23
Gargantuan |2d6 Str drain|
In addition, when the target fails its fortitude save against the poison, the target must make another will save against the same DC. If it fails, the target is cursed. Upon reaching zero strength, the cursed target is temporarily paralyzed with pain, while it slowly becomes transformed into a Skulltula over a period of three hours. It can be removed with a successful casting of a break enchantment, limited wish, miracle, remove curse, or wish spell.
Leaper (Ex):
They receive a +20 racial bonus on jump checks. In addition, they can make standing long and high jumps as if they were running, and their maximum jumping distance is not limited by height.
Profane Aura (Su):
Skulltulas radiate a dark, evil aura. This aura seems to make it more difficult to hit in combat, granting it a +2 profane bonus to its armor class, increasing by an additional +2 per size category above medium.
Web (Ex):
Skulltula often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the Skulltula and one creature of the same size. Skulltula can throw a web at will. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the Skulltula.
An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Skulltula often create sheets of sticky webbing from 20 to 120 feet square, depending on the size of the Skulltula. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground.
Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A Skulltula can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Size|Escape Artist DC|Break DC|Hit Points
Medium|12|16|6
Large|13|17|12
Huge|16|20|14
Gargantuan|20|24|16
Tremorsense (Ex):
A Skulltula can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the Skulltula’s webs.
Skills:
Skulltulas have a +8 racial bonus on Climb and Spot checks. A Skulltula can always choose to take 10 on Climb checks, even if rushed or threatened. Skulltulas use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Skulltulas also have a +8 racial bonus on Hide when hiding amongst their webs and a +8 racial bonus on Move Silently checks when climbing on their webs.
https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/t1/1545728_703098333056027_784182474_n.jpg
{TABLE]Size/Type:|Medium Magical Beast (Evil)
Hit Dice:|6d10+18 (51 hp)
Initiative:|+10
Speed:|40 ft. (8 squares), climb 30 ft.
Armor Class:|20 (+6 dex, +2 natural, +2 profane), touch 18, flat-footed 14
Base Attack/Grapple:|+6/+8
Attack:|bite +12 melee (1d8+2 plus 1 vile damage)
Full Attack:|bite +12 melee (1d8+2 plus 1 vile damage)
Space/Reach:| 5ft./5 ft.
Special Attacks:|Cursed Poison (DC 16; 1d4 Str Drain), Web
Special Qualities:|Darkvision 60 ft., Leaper, Low-Light Vision, Magical Beast Traits, Profane Aura, Tremorsense 60 ft.
Saves:|Fort +8, Ref +11, Will +4
Abilities:| Str 14, Dex 22, Con 16, Int 16, Wis 14, Cha 8
Skills:|Climb +14, Hide +12 (+20 when surrounded by their webs), Intimidate +2, Jump +22, Listen +11, Move Silently +12 (+20 when climbing on their webs), Search +9, Sense Motive +5, Spot +19, Survival +5 (+7 following tracks)
Feats:|improved initiative (Bonus Feat), improved natural attack (bite), vile natural attack (BoVD), weapon finesse
Environment:|any forest, undergound or urban
Organization:|solitary, pair, hunting party (3-5), war party (6-10 medium skulltulas plus 1 large Skulltula)
Challenge Rating:|6
Treasure:|None (Incidental)
Alignment:|Any Evil (Usually Neutral Evil)
Advancement:|7-9 HD (medium), 10-12 HD (large), 13-15 HD (huge), 16+ HD (Gargantuan)
Level Adjustment:|---
[/TABLE]
http://img.gawkerassets.com/post/9/2012/07/skulltula2.jpg
{TABLE]Size/Type:|Huge Magical Beast
Hit Dice:|13d10+91 (162 hp)
Initiative:|+8
Speed:|40 ft. (8 squares), climb 30 ft.
Armor Class:|25 (-2 size,+4 dex, +7 Natural, +6 Profane), touch 18, flat-footed 21
Base Attack/Grapple:|+13/+31
Attack:|Bite +21 melee (3d6+10 plus 1 vile damage)
Full Attack:|Bite +21 melee (3d6+10 plus 1 vile damage)
Space/Reach:|15 ft., 10 ft.
Special Attacks:|Cursed Poison (DC 23; 1d8 Str Drain), Web
Special Qualities:|Darkvision 60 ft., Leaper, Low-Light Vision, Magical Beast Traits, Profane Aura, Tremorsense 60 ft.
Saves:|Fort +15, Ref +12, Will +6
Abilities:| Str 30, Dex 18, Con 24, Int 16, Wis 14, Cha 10
Skills:|Climb +22, Hide +8 (+16 when surrounded by their webs), Intimidate +17, Jump +31, Listen +14, Move Silently +12 (+20 when climbing on their webs), Search +8, Sense Motive +7, Spot +22, Survival +7 (+9 following tracks)
Feats:|Awesome Blow, Improved Bull Rush, Improved Initiative (Bonus Feat), Improved Natural Attack (bite), Power Attack, Vile Natural Attack (BoVD)
Environment:|Any Forest, Underground or Urban
Organization:|Solitary or Pair
Challenge Rating:|12
Treasure:|None (Incidental)
Alignment:|Any Evil (Usually Neutral Evil)
Advancement:| 14-15 HD (huge), 16+ HD (Gargantuan)
Level Adjustment:|---
[/TABLE]
Like many monstrous sized spiders, Skulltula are aggressive predators that use their poisonous bites to subdue or kill prey. Unlike Monstrous Spiders, Skulltulas use their high intelligence to their advantage, playing with their prey before devouring them. Skulltula are both hunters and web-spinners, unlike normal monstrous spiders, behaving differently depending on what they hunt or simply on their mood. Some actively rove about, hunting for prey, while some wait silently for prey to become trapped in their webs.
When Skulltulas are in groups, often known as Hollows (smaller groups) or Hives (larger groups), they tend to have a hierarchy not unlike ants in some ways. The medium sized Skulltulas do much of the routine work; including many aspects of building, scouting and hunting around their chosen 'home'. The larger varieties (large and huge) guard the areas nearby the 'King' or 'queen' Skulltula(s) and repel/subdue potentially dangerous threats to the nest. The gargantuan variety, almost always the 'queen' or 'king' of the hive, tends to run things from the center, leading and organising all lesser skulltulas.
Cursed Poison (Su):
A Skulltula has a vicious poisonous bite, which also delivers a curse. The details vary by the Skulltula’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial
and secondary damage.
Size |Damage|DC
Medium |1d4 Str drain|16
Large |1d6 Str drain|
Huge |1d8 Str drain|23
Gargantuan |2d6 Str drain|
In addition, when the target fails its fortitude save against the poison, the target must make another will save against the same DC. If it fails, the target is cursed. Upon reaching zero strength, the cursed target is temporarily paralyzed with pain, while it slowly becomes transformed into a Skulltula over a period of three hours. It can be removed with a successful casting of a break enchantment, limited wish, miracle, remove curse, or wish spell.
Leaper (Ex):
They receive a +20 racial bonus on jump checks. In addition, they can make standing long and high jumps as if they were running, and their maximum jumping distance is not limited by height.
Profane Aura (Su):
Skulltulas radiate a dark, evil aura. This aura seems to make it more difficult to hit in combat, granting it a +2 profane bonus to its armor class, increasing by an additional +2 per size category above medium.
Web (Ex):
Skulltula often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the Skulltula and one creature of the same size. Skulltula can throw a web at will. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the Skulltula.
An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Skulltula often create sheets of sticky webbing from 20 to 120 feet square, depending on the size of the Skulltula. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground.
Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A Skulltula can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Size|Escape Artist DC|Break DC|Hit Points
Medium|12|16|6
Large|13|17|12
Huge|16|20|14
Gargantuan|20|24|16
Tremorsense (Ex):
A Skulltula can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the Skulltula’s webs.
Skills:
Skulltulas have a +8 racial bonus on Climb and Spot checks. A Skulltula can always choose to take 10 on Climb checks, even if rushed or threatened. Skulltulas use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Skulltulas also have a +8 racial bonus on Hide when hiding amongst their webs and a +8 racial bonus on Move Silently checks when climbing on their webs.