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somebody27else
2014-01-22, 07:43 PM
Toriko, a Bishokuya Archetype

Game Information:

Alignment: Any Good
Starting Gold: 10d6 x 10gp (350gp)
Starting Age: Adult (As barbarian)
Hit die: d12
Skill points: 2 + Int
Skill points first level: 4 x (2 + Int)



Level
BAB
Fort
Ref
Will
Special
Calories


1
+1
+2
+2
+0
Black Credit Card, Calories, Fork and Knife, Powerful Strikes
100,000


2
+2
+3
+3
+0
Mighty Power
200,000


3
+3
+3
+3
+1
Spiked Punch
300,000


4
+4
+4
+4
+1
Insane Muscles
400,000


5
+5
+4
+4
+1

500,000


6
+6/+1
+5
+5
+2
Autophagy
700,000


7
+7/+2
+5
+5
+2
Flying Fork and Knife
900,000


8
+8/+3
+6
+6
+2
Insane Muscles +2
1,100,000


9
+9/+4
+6
+6
+3
Twin Spiked Punch
1,300,000


10
+10/+1
+7
+7
+3
Leg Fork and Knife
1,500,000


11
+11/+6/+1
+7
+7
+3
Flying Flurry
1,800,000


12
+12/+7/+2
+8
+8
+4
Insane Muscles +3
2,100,000


13
+13/+8/+3
+8
+8
+4
Food Appreciation
2,400,000


14
+14/+9/+4
+9
+9
+4

2,700,000


15
+15/+10/+5
+9
+9
+5

3,000,000


16
+16/+11/+6/+1
+10
+10
+5
Insane Muscles +4
3,400,000


17
+17/+12/+7/+2
+10
+10
+5
Food Honor
3,800,000


18
+18/+13/+8/+3
+11
+11
+6

4,200,000


19
+19/+14/+9/+4
+11
+11
+6
Ultimate Routine
4,600,000


20
+20/+15/+10/+5
+12
+12
+6
Insane Muscles +5
5,000,000






Class Features:
All of the following are class features of the Toriko.

Weapon and Armor Proficiency: A Toriko is proficient with unarmed strikes and no armor. He cannot obtain feats that would allow him to be proficient with other weapons or armor.

Powerful Strikes (Ex): A Toriko’s Unarmed Strikes are unusually powerful. His base damage for Unarmed Strikes is equivalent to a Monk’s of the same level. Also, every Toriko level counts as a Fighter level for the prerequisites of feats.

Black Credit Card (Ex): If a Toriko is buying food he will immediately eat, he can spend from an unlimited reserve, and need not use his own money.

Calories: Toriko’s abilities use calories. As he levels up, his max calorie storage increases. To replenish calories, a Toriko can eat food. For every meal’s worth of food he eats, he replenishes 1,000 calories. If he has a banquet, a persons worth of food is 2,00 calories. If a Toriko eats a day’s worth of rations, he replenishes 1,000 calories.

It takes Toriko 1 round to eat 2 meals of food. He can eat 2 ration bars in one round. It takes him 2 rounds to eat 5 persons-worth of food at a banquet.

By getting a full night’s rest, a Toriko automatically replenishes up to ˝ of his maximum calorie supply.

Fork (Ex): A Toriko is adept at using his hands to recreate eating utensils, such as a fork. A Toriko may spend 3,000 calories to execute a Fork attack as a full-round action. A Fork attack can be lethal or nonlethal, depending on the Toriko’s choice. A Fork attack does damage equal to an Unarmed Strike, + 1d6 per Toriko level. A Fork does Piercing damage.

Knife (Ex): A Toriko is adept at using his hands to recreate eating utensils, such as a knife. A Toriko may spend 7,000 calories to execute a Knife attack as a full-round action. A Knife attack is lethal. A Knife does damage equal to an Unarmed Strike, + 2d6 per Toriko level. A Knife does Slashing damage.

Mighty Power (Ex): Starting at second level, a Toriko becomes extremely muscular. A Toriko gets a bonus to Strength equal to ˝ his Toriko level, rounded down. If a Toriko has levels in any other class, then he loses this bonus.

Spiked Punch (Ex): Starting at third level, Toriko can link multiple punches into one attack. As a full action, he can execute a spiked punch at an opponent or object. The spiked punch’s calorie consumption can be seen in Table: Calorie Consumption. A spiked punch has to have at least two punches, and no more than his Toriko level. Each punch after the first does an extra 1d4 damage. For example, the 2nd punch would deal an extra 1d4, while the third would deal an extra 2d4, the fourth would deal an extra 3d4, and so on.

Insane Muscles (Ex): At 4th level, a Toriko’s muscles become so compact and strong that they actually act like armor. A Toriko gains a +1 bonus to his Natural Armor and Constitution. These bonuses increase another +1 every 4 levels, to a +5 at 20th level. This bonus stacks with any other type of bonus.

Autophagy (Ex): At 6th level, a Toriko gains the ability to undergo autophagy. If a Toriko has no more calories, he may undergo autophagy. When a Toriko undergoes autophagy, for the 2 rounds he can use any of his abilities without using calories. Immediately afterwards, he becomes exhausted. If he cannot become exhausted, he instead becomes unconscious. If he cannot become unconscious, then he immediately loses all abilities besides the BAB that the class Toriko would have granted.

Flying Fork and Knife (Ex): At 7th level, a Toriko gains the prowess to be able to shoot his fork and knife over long distances. He can spend extra calories (as detailed below in Table: Calorie Consumption) to make his Fork and Knife a ranged attack (damage calculated exactly the same way) that travels a distance of (Str. mod)2 x 10 feet. So, with a Strength of 12, it would travel 10 feet. With a strength of 18, it would travel 160 feet.

Twin Spiked Punches (Ex): At 9th level, a Toriko gains the ability to use both hands simultaneously for the same spiked punch. He can now do up to two times his class level punches in one Spiked Punch.

Leg Fork and Knife (Ex): At 10th level, a Toriko gains the ability to use his feet to use Fork or Knife. A Leg Fork or Leg Knife are automatically counted as Flying for purposes of determining range. For purposes of determining damage, Leg Forks and Leg Knives do 4 times as much damage as a regular Fork or Knife.

Flying Flurry (Ex): At 11th level, a Toriko gains the ability to shoot off a number of flying Forks and Knives at once. As a full action, he may use a number of Flying Forks or Knives (less than or equal to his Toriko level) at the same target.

Food Appreciation (Ex): At 13th level, a Toriko learns to appreciate all the food he has eaten and will eat. His abilities gain a few new powers:

Flying Knife: Creates a 10 foot wide chasm, with depth equal to distance traveled.
Autophagy: Toriko is merely fatigued after undergoing this process.


Food Honor (Ex): At 17th level, a Toriko learns to honor all food. He becomes more powerful in several ways:

Calorie Consumption, by any technique, is halved
The damage dice for any role to deal damage, is increased two steps. For example, instead of each consecutive Spiked Punch dealing 1d4 more damage, they deal 1d8 more damage.


Ultimate Routine (Ex): At 19th level, a Toriko becomes able to believe something so hard that it becomes true. Activating the Ultimate Routine is a full action. Cancelling the ultimate routine happens can be a move action, and automatically happens if Toriko is unconscious or dead. If a Toriko activates the ultimate routine at a being in a distance he could cover in one move action, that being must immediately make a DC 30 Reflex Check, or be immediately killed. The Ultimate Routine consumes calories at the end of a round if it is still active. While the Ultimate Routine is active, calories are not consumed for other attacks.

somebody27else
2014-01-22, 07:52 PM
Calorie Consumption Table



Attack
Modifier/Info
Calorie Cost



Fork
Flying
10,000




Leg
500,000



Knife
Flying
15,000




Leg
600,000



Spiked Punch
p (number of punches)
30,000 x p



Ultimate Routine
Per Round
1,000,000




Class skills: Balance(Dex), Climb(Str), Jump(Str), Sense Motive(Wis), Spot(Wis), Survival(Wis)

CaDzilla
2014-01-22, 08:39 PM
Shouldn't this be a bishokuya class?

Debihuman
2014-01-23, 07:58 AM
If he cannot become unconscious, then he immediately loses all abilities besides the BAB that the class Toriko would have granted.

He should lose all class features not abilities.

Something isn't right in the banquet under calories is it 200 or 2000 and it shouldn't be the same as a day's worth of rations. Also, you need to state how long it takes him to eat. Is it a standard round to eat a meal?

Debby