Xuldarinar
2014-01-24, 02:50 PM
{Work in Progress}
TRUE BLASPHEMIST
"Your patrons. Your pitiful gods. They cower before that which they do not understand. I know the powers in which I deal, and you shall too soon enough."
ENTRY REQUIREMENTS
Skills: Knowledge (the planes) 8
Special: Ability to bind a 2nd-level vestige
Special: Subverted Insanity Class Feature
Table 1-1: The True Blasphemist--Hit Die: D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+2|Soul binding +1, Xenotheurgy +1
2nd|+1|+0|+0|+3|Soul binding +2, Xenotheurgy +2
3rd|+2|+1|+1|+3|Soul binding +3, Xenotheurgy +3
4th|+3|+1|+1|+4|Soul binding +4, Xenotheurgy +4
5th|+3|+1|+1|+4|Soul binding +5, Xenotheurgy +5
6th|+4|+2|+2|+5|Soul binding +6, Xenotheurgy +6
7th|+5|+2|+2|+5|Soul binding +7, Xenotheurgy +7
8th|+6|+2|+2|+6|Soul binding +8, Xenotheurgy +8
9th|+6|+3|+3|+6|Soul binding +9, Xenotheurgy +9
10th|+7|+3|+3|+7|Soul binding +10, Xenotheurgy +10 [/table]
Class Skills (2 + Int modifier per level): Bluff, Concentration, Decipher Script, Knowledge (all skills, taken individually), Sense Motive
CLASS FEATURES
Soulbinding Bonus: At each true blasphemist level, your soul binding ability improves as if you had also gained a level in the binder class. Your true blasphemist levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.
Xenotheurgy: At each true blasphemist level, you gain murmurs and disturbances as if you had also gained a level in the true xenotheurgist class. Your true blasphemist levels and true xenotheurgist levels stack for the purpose of murmurs, disturbances, and uses of subverted insanity. You do not, however, gain any other benefit a true xenotheurgist would have gained.
__________________
The goal here should be pretty clear. To make a theurgic class, combining binding (ToM) and xenotheurgy (Homebrew (http://www.giantitp.com/forums/showthread.php?t=122103)). As it is, it does meet that goal, but I know it is incomplete and there is quite a bit to flesh out. Any and all input would be greatly appreciated.
TRUE BLASPHEMIST
"Your patrons. Your pitiful gods. They cower before that which they do not understand. I know the powers in which I deal, and you shall too soon enough."
ENTRY REQUIREMENTS
Skills: Knowledge (the planes) 8
Special: Ability to bind a 2nd-level vestige
Special: Subverted Insanity Class Feature
Table 1-1: The True Blasphemist--Hit Die: D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+2|Soul binding +1, Xenotheurgy +1
2nd|+1|+0|+0|+3|Soul binding +2, Xenotheurgy +2
3rd|+2|+1|+1|+3|Soul binding +3, Xenotheurgy +3
4th|+3|+1|+1|+4|Soul binding +4, Xenotheurgy +4
5th|+3|+1|+1|+4|Soul binding +5, Xenotheurgy +5
6th|+4|+2|+2|+5|Soul binding +6, Xenotheurgy +6
7th|+5|+2|+2|+5|Soul binding +7, Xenotheurgy +7
8th|+6|+2|+2|+6|Soul binding +8, Xenotheurgy +8
9th|+6|+3|+3|+6|Soul binding +9, Xenotheurgy +9
10th|+7|+3|+3|+7|Soul binding +10, Xenotheurgy +10 [/table]
Class Skills (2 + Int modifier per level): Bluff, Concentration, Decipher Script, Knowledge (all skills, taken individually), Sense Motive
CLASS FEATURES
Soulbinding Bonus: At each true blasphemist level, your soul binding ability improves as if you had also gained a level in the binder class. Your true blasphemist levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.
Xenotheurgy: At each true blasphemist level, you gain murmurs and disturbances as if you had also gained a level in the true xenotheurgist class. Your true blasphemist levels and true xenotheurgist levels stack for the purpose of murmurs, disturbances, and uses of subverted insanity. You do not, however, gain any other benefit a true xenotheurgist would have gained.
__________________
The goal here should be pretty clear. To make a theurgic class, combining binding (ToM) and xenotheurgy (Homebrew (http://www.giantitp.com/forums/showthread.php?t=122103)). As it is, it does meet that goal, but I know it is incomplete and there is quite a bit to flesh out. Any and all input would be greatly appreciated.