1pwny
2014-01-27, 08:31 PM
The Goldfish (Snack) Dealer
We all know that feeling. One of your friends is right over there, eating from a bag of goldfish, and you want it so bad. You would do anything for just one. And when you do get one, you feel forever indentured to the other person.
The Goldfish Dealer brings this dynamic into the world of Dungeons and Dragons.
Game Information:
Alignment: Any
Starting Gold: 4d6 x 10gp (140gp)
Starting Age: Adult (as barbarian)
Hit die: d6
Skill points: 4 + Int
Skill points first level: 4 x (4 + Int)
Class Skills: A Goldfish Dealer has access to the following skills: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Knowledge - Nobility and Royalty (Int), Sense Motive (Wis)
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+0
+0
+0
+2
Yummy Goldfish, Give Goldfish
2
+1
+0
+0
+3
Colored Goldfish
3
+1
+1
+1
+3
Easy Crafting
4
+2
+1
+1
+4
Colored Goldfish
5
+2
+1
+1
+4
Promotional Pitch (1/day)
6
+3
+2
+2
+5
Colored Goldfish
7
+3
+2
+2
+5
Promotional Pitch (2/day)
8
+4
+2
+2
+6
Colored Goldfish
9
+4
+3
+3
+6
Promotional Pitch (3/day)
10
+5
+3
+3
+7
Colored Goldfish
11
+5
+3
+3
+7
Promotional Pitch (4/day)
12
+6/+1
+4
+4
+8
Colored Goldfish
13
+6/+1
+4
+4
+8
Promotional Pitch (5/day)
14
+7/+2
+4
+4
+9
Colored Goldfish
15
+7/+2
+5
+5
+9
Promotional Pitch (6/day)
16
+8/+3
+5
+5
+10
Colored Goldfish
17
+8/+3
+5
+5
+10
Promotional Pitch (7/day)
18
+9/+4
+6
+6
+11
Colored Goldfish
19
+9/+4
+6
+6
+11
Promotional Pitch (8/day)
20
+10/+5
+6
+6
+12
Colored Goldfish, Fish License
Class Features:
All of the following are class features of the Goldfish Dealer.
Weapon and Armor Proficiency: A Goldfish Dealer is proficient with simple weapons, light armor, and shields.
Goldfish: A Goldfish is a small snack. A Bag Of Goldfish costs 3GP to buy, and has 50 goldfish inside of it. To craft a Bag of Goldfish requires a Craft (Goldfish) check, with a DC of 20. Goldfish are a food item. Refer to Table: Goldfish Consumption to determine how many goldfish a creature of a given size can eat. They have hardness 1 and 1 HP. Bags of goldfish weigh ½ a pound.
Yummy Goldfish: A Goldfish Dealer gets a bonus to Diplomacy, Bluff, and Gather Information checks equal to his Goldfish Dealer level against creatures eating his goldfish.
Give Goldfish: A Goldfish Dealer is adept at using the tasty snack to help in bargains. He can give another creature a handful of goldfish (as shown in Table: Handfuls of Goldfish) as a full-round action. While a creature has a handful of goldfish, they feel compelled to eat them. They must make a Will Save, equal to 10+ the Goldfish Dealer’s level (in Goldfish Dealer) in order to not immediately eat the goldfish. It takes a Will Save of 10 higher than the previous in order to drop or destroy the goldfish.
Colored Goldfish: Starting at 2nd level, a Goldfish Dealer becomes adept at infusing abilities into his goldfish. Every even level he can choose to unlock a new kind of goldfish, or to upgrade his existing ones (as shown in table: colored goldfish). He can craft 1 bag of goldfish with effects at a time. For example, while he cannot craft a 25/25 bag of red/green goldfish, he can craft two bags of goldfish and then mix them to whatever ratio he wishes. Similarly, he can only put one disease into a bag during the crafting of green goldfish.
Easy Crafting (Ex): Starting at level 3, the Goldfish Dealer becomes extremely adept at crafting goldfish. The goldfish dealer gets a +3 bonus on Craft (Goldfish) checks. Additionally, when crafting a bag of goldfish, the goldfish dealer uses days instead of weeks.
Promotional Pitch (Sp): Starting at level 5, once per day you may make a pitch to somebody convincing them to do something in the hopes of getting a Goldfish. This functions as the spell Suggestion with a caster level of your level. You may do this one additional time per day every other level.
Fish License (Ex): Starting at level 20 you may get a fish license for one of your goldfish. The Goldfish must be named Eric. A Goldfish with a license is legally recognized as a powerful noble by any official. If the Goldfish is destroyed or otherwise lost you may get a new fish license for one of your fish after a period of one week.
Colored Goldfish
Color
Effect
Bonus
Craft DC
Purple
Gives eater +1 to Bluff, Diplomacy, and Gather Information, 1 round/goldfish
Bonus increases +1
20
Red
Sets eater on fire for 1d6 damage, 2 rounds/goldfish
+1d6 fire damage
25
Green
Gives any disease, as per the Contagion spell, caster level equal to your class level.
Save DC +1
30
Orange
Gives +1 to damage rolls and all saves for 1 round/goldfish
Bonus increases +1
40
Gold
A real fish. The eater must make a DC 20 Will save or be frightened for one round.
Save DC +1
- (catch it)
Goldfish Consumption and Handful Size
Size
Goldfish Consumption/Round
Handful Size
Fine
1/10
1
Diminutive
1/5
1
Tiny
1
2
Small
2
6
Medium
6
12
Large
12
50
Huge
50
250
Gargantuan
250
1000
Colossal
1000+
4000+
We all know that feeling. One of your friends is right over there, eating from a bag of goldfish, and you want it so bad. You would do anything for just one. And when you do get one, you feel forever indentured to the other person.
The Goldfish Dealer brings this dynamic into the world of Dungeons and Dragons.
Game Information:
Alignment: Any
Starting Gold: 4d6 x 10gp (140gp)
Starting Age: Adult (as barbarian)
Hit die: d6
Skill points: 4 + Int
Skill points first level: 4 x (4 + Int)
Class Skills: A Goldfish Dealer has access to the following skills: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Knowledge - Nobility and Royalty (Int), Sense Motive (Wis)
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+0
+0
+0
+2
Yummy Goldfish, Give Goldfish
2
+1
+0
+0
+3
Colored Goldfish
3
+1
+1
+1
+3
Easy Crafting
4
+2
+1
+1
+4
Colored Goldfish
5
+2
+1
+1
+4
Promotional Pitch (1/day)
6
+3
+2
+2
+5
Colored Goldfish
7
+3
+2
+2
+5
Promotional Pitch (2/day)
8
+4
+2
+2
+6
Colored Goldfish
9
+4
+3
+3
+6
Promotional Pitch (3/day)
10
+5
+3
+3
+7
Colored Goldfish
11
+5
+3
+3
+7
Promotional Pitch (4/day)
12
+6/+1
+4
+4
+8
Colored Goldfish
13
+6/+1
+4
+4
+8
Promotional Pitch (5/day)
14
+7/+2
+4
+4
+9
Colored Goldfish
15
+7/+2
+5
+5
+9
Promotional Pitch (6/day)
16
+8/+3
+5
+5
+10
Colored Goldfish
17
+8/+3
+5
+5
+10
Promotional Pitch (7/day)
18
+9/+4
+6
+6
+11
Colored Goldfish
19
+9/+4
+6
+6
+11
Promotional Pitch (8/day)
20
+10/+5
+6
+6
+12
Colored Goldfish, Fish License
Class Features:
All of the following are class features of the Goldfish Dealer.
Weapon and Armor Proficiency: A Goldfish Dealer is proficient with simple weapons, light armor, and shields.
Goldfish: A Goldfish is a small snack. A Bag Of Goldfish costs 3GP to buy, and has 50 goldfish inside of it. To craft a Bag of Goldfish requires a Craft (Goldfish) check, with a DC of 20. Goldfish are a food item. Refer to Table: Goldfish Consumption to determine how many goldfish a creature of a given size can eat. They have hardness 1 and 1 HP. Bags of goldfish weigh ½ a pound.
Yummy Goldfish: A Goldfish Dealer gets a bonus to Diplomacy, Bluff, and Gather Information checks equal to his Goldfish Dealer level against creatures eating his goldfish.
Give Goldfish: A Goldfish Dealer is adept at using the tasty snack to help in bargains. He can give another creature a handful of goldfish (as shown in Table: Handfuls of Goldfish) as a full-round action. While a creature has a handful of goldfish, they feel compelled to eat them. They must make a Will Save, equal to 10+ the Goldfish Dealer’s level (in Goldfish Dealer) in order to not immediately eat the goldfish. It takes a Will Save of 10 higher than the previous in order to drop or destroy the goldfish.
Colored Goldfish: Starting at 2nd level, a Goldfish Dealer becomes adept at infusing abilities into his goldfish. Every even level he can choose to unlock a new kind of goldfish, or to upgrade his existing ones (as shown in table: colored goldfish). He can craft 1 bag of goldfish with effects at a time. For example, while he cannot craft a 25/25 bag of red/green goldfish, he can craft two bags of goldfish and then mix them to whatever ratio he wishes. Similarly, he can only put one disease into a bag during the crafting of green goldfish.
Easy Crafting (Ex): Starting at level 3, the Goldfish Dealer becomes extremely adept at crafting goldfish. The goldfish dealer gets a +3 bonus on Craft (Goldfish) checks. Additionally, when crafting a bag of goldfish, the goldfish dealer uses days instead of weeks.
Promotional Pitch (Sp): Starting at level 5, once per day you may make a pitch to somebody convincing them to do something in the hopes of getting a Goldfish. This functions as the spell Suggestion with a caster level of your level. You may do this one additional time per day every other level.
Fish License (Ex): Starting at level 20 you may get a fish license for one of your goldfish. The Goldfish must be named Eric. A Goldfish with a license is legally recognized as a powerful noble by any official. If the Goldfish is destroyed or otherwise lost you may get a new fish license for one of your fish after a period of one week.
Colored Goldfish
Color
Effect
Bonus
Craft DC
Purple
Gives eater +1 to Bluff, Diplomacy, and Gather Information, 1 round/goldfish
Bonus increases +1
20
Red
Sets eater on fire for 1d6 damage, 2 rounds/goldfish
+1d6 fire damage
25
Green
Gives any disease, as per the Contagion spell, caster level equal to your class level.
Save DC +1
30
Orange
Gives +1 to damage rolls and all saves for 1 round/goldfish
Bonus increases +1
40
Gold
A real fish. The eater must make a DC 20 Will save or be frightened for one round.
Save DC +1
- (catch it)
Goldfish Consumption and Handful Size
Size
Goldfish Consumption/Round
Handful Size
Fine
1/10
1
Diminutive
1/5
1
Tiny
1
2
Small
2
6
Medium
6
12
Large
12
50
Huge
50
250
Gargantuan
250
1000
Colossal
1000+
4000+