mikeejimbo
2007-01-26, 04:11 PM
"I am the Law"
This is an alignment variant of the standard paladin. It has the same hit dice, weapon and armor proficiencies, spells per day, and skill list. Spellcasting works exactly the same, except the spell list is slightly different.
Paladin of Enforcement
{table=head]Level|Ability
1st|Aura of Law, Detect Chaos, Smite Chaos 1/day
2nd|Divine Grace, Lawful Touch
3rd|Imposing Aura, Divine Health
4th|-
5th|Smite Chaos 2/day, special mount
6th|Hold Person 1/day
7th|-
8th|Bonus Feat
9th|Hold Person 2/day
10th|Smite Chaos 3/day
11th|-
12th|Hold Person 3/day
13th|-
14th|Hold Person 4/day, Smite Chaos 4/day
15th|-
16th|Bonus Feat
17th|-
18th|Hold Person 5/day
19th|-
20th|Smite Chaos 5/day [/table]
Weapon and Armor Proficiencies
The Paladin of Enforcement is proficient with everything a standard Paladin is. Additionally, a Paladin of Enforcement is proficient at dealing non-lethal damage, and thus does not take the usual -4 to hit when attempting to deal non-lethal damage. Additionally, he receives a +2 when using a weapon that normally deals non-lethal damage, including his fist.
Class Skills
Add Use Rope (Dex) to the list of class skills for a Paladin of Enforcement. (Used mainly for tying up unruly prisoners)
Aura of Law (Ex)
The power of a Paladin of Enforcement's Aura of Law is equal to his Paladin of Enforcement level.
Detect Chaos (Sp)
At will, a Paladin of Enforcement can use detect chaos, as per the spell.
Smite Chaos (Su)
The Paladin of Enforcement may attempt to smite chaos with one normal melee attack. The ability is otherwise identical to the standard paladin's ability to smite evil.'
Special Mount (Sp)
At 5th level, a Paladin of Enforcement gains the ability to summon a mount. This works like the standard Paladin's ability.
Lawful Touch (Su)
This works like the standard paladin's lay on hands, but rather heals Lawful creatures and damages Chaotic Creatures. Neutral creatures are unaffected.
Imposing Aura (Su)
Beginning at 3rd level, a Paladin of Enforcement is immune to compulsion effects. All chaotic creatures within 10 ft are subject to the effects of the fear spell, with the caster level equal to the number of levels in Paladin of Enforcement.
Hold Person (Sp)
Beginning at 6th level, a Paladin of Enforcement may use hold person, as the spell, once per day. This improves as his Paladin of Enforcement level increases. There is one caveat to this hold person spell: If the target is dealt lethal damage, the spell is broken.
The effective caster level is equal to half the Paladin's levels in Paladin of Enforcement, rounded down. The save DC is 10 + 1/2 the Paladin's levels in Paladin of Enforcement + the Paladin's Wisdom Modifier.
Bonus Feat
At 8th and 16th level, a Paladin of Enforcement gets a bonus feat. This may be any feat for which they qualify.
Spellcasting
1st—bless, bane, cause fear, command, create water, cure light wounds, detect poison, divine favor, endure elements, inflict light wounds, magic weapon, protection from chaos, read magic, remove fear, resistance, sanctuary, virtue; 2nd—align weapon, bull's strength, calm emotions, cure moderate wounds, darkness, delay poison, eagle's splendor, inflict moderate wounds, owl's wisdom, resist energy, zone of truth; 3rd—blindness/deafness, cure serious wounds, deeper darkness, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against chaos, remove blindness/deafness, remove curse; 4th—break enchantment, cure critical wounds, death ward, dispel chaos, inflict critical wounds, mark of justice, neutralize poison, break enchantment
Code of Conduct
A Paladin of Enforcement must be of Lawful Neutral alignment and loses all class abilities if he evil willingly commits an unlawful act. Additionally, a Paladin of Enforcement's code of conduct requires that he respect legitimate authority and uphold the law, as well as punish those who break the law.
Associates
A Paladin of Enforcement may adventure with characters of any alignment, provided that he metes out the proper punishment if he catches any of them breaking the Law. He may only accept henchmen, followers or cohorts who are Lawful.
A note on the Law: The particular Law the Paladin of Enforcement enforces may vary. It is either decided by the god(s) he gets his powers from, or a government.
Edit: Whoops, I meant to say chaotic creatures are affected by Imposing Aura.
This is an alignment variant of the standard paladin. It has the same hit dice, weapon and armor proficiencies, spells per day, and skill list. Spellcasting works exactly the same, except the spell list is slightly different.
Paladin of Enforcement
{table=head]Level|Ability
1st|Aura of Law, Detect Chaos, Smite Chaos 1/day
2nd|Divine Grace, Lawful Touch
3rd|Imposing Aura, Divine Health
4th|-
5th|Smite Chaos 2/day, special mount
6th|Hold Person 1/day
7th|-
8th|Bonus Feat
9th|Hold Person 2/day
10th|Smite Chaos 3/day
11th|-
12th|Hold Person 3/day
13th|-
14th|Hold Person 4/day, Smite Chaos 4/day
15th|-
16th|Bonus Feat
17th|-
18th|Hold Person 5/day
19th|-
20th|Smite Chaos 5/day [/table]
Weapon and Armor Proficiencies
The Paladin of Enforcement is proficient with everything a standard Paladin is. Additionally, a Paladin of Enforcement is proficient at dealing non-lethal damage, and thus does not take the usual -4 to hit when attempting to deal non-lethal damage. Additionally, he receives a +2 when using a weapon that normally deals non-lethal damage, including his fist.
Class Skills
Add Use Rope (Dex) to the list of class skills for a Paladin of Enforcement. (Used mainly for tying up unruly prisoners)
Aura of Law (Ex)
The power of a Paladin of Enforcement's Aura of Law is equal to his Paladin of Enforcement level.
Detect Chaos (Sp)
At will, a Paladin of Enforcement can use detect chaos, as per the spell.
Smite Chaos (Su)
The Paladin of Enforcement may attempt to smite chaos with one normal melee attack. The ability is otherwise identical to the standard paladin's ability to smite evil.'
Special Mount (Sp)
At 5th level, a Paladin of Enforcement gains the ability to summon a mount. This works like the standard Paladin's ability.
Lawful Touch (Su)
This works like the standard paladin's lay on hands, but rather heals Lawful creatures and damages Chaotic Creatures. Neutral creatures are unaffected.
Imposing Aura (Su)
Beginning at 3rd level, a Paladin of Enforcement is immune to compulsion effects. All chaotic creatures within 10 ft are subject to the effects of the fear spell, with the caster level equal to the number of levels in Paladin of Enforcement.
Hold Person (Sp)
Beginning at 6th level, a Paladin of Enforcement may use hold person, as the spell, once per day. This improves as his Paladin of Enforcement level increases. There is one caveat to this hold person spell: If the target is dealt lethal damage, the spell is broken.
The effective caster level is equal to half the Paladin's levels in Paladin of Enforcement, rounded down. The save DC is 10 + 1/2 the Paladin's levels in Paladin of Enforcement + the Paladin's Wisdom Modifier.
Bonus Feat
At 8th and 16th level, a Paladin of Enforcement gets a bonus feat. This may be any feat for which they qualify.
Spellcasting
1st—bless, bane, cause fear, command, create water, cure light wounds, detect poison, divine favor, endure elements, inflict light wounds, magic weapon, protection from chaos, read magic, remove fear, resistance, sanctuary, virtue; 2nd—align weapon, bull's strength, calm emotions, cure moderate wounds, darkness, delay poison, eagle's splendor, inflict moderate wounds, owl's wisdom, resist energy, zone of truth; 3rd—blindness/deafness, cure serious wounds, deeper darkness, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against chaos, remove blindness/deafness, remove curse; 4th—break enchantment, cure critical wounds, death ward, dispel chaos, inflict critical wounds, mark of justice, neutralize poison, break enchantment
Code of Conduct
A Paladin of Enforcement must be of Lawful Neutral alignment and loses all class abilities if he evil willingly commits an unlawful act. Additionally, a Paladin of Enforcement's code of conduct requires that he respect legitimate authority and uphold the law, as well as punish those who break the law.
Associates
A Paladin of Enforcement may adventure with characters of any alignment, provided that he metes out the proper punishment if he catches any of them breaking the Law. He may only accept henchmen, followers or cohorts who are Lawful.
A note on the Law: The particular Law the Paladin of Enforcement enforces may vary. It is either decided by the god(s) he gets his powers from, or a government.
Edit: Whoops, I meant to say chaotic creatures are affected by Imposing Aura.