Were-Sandwich
2007-01-28, 02:26 PM
Im about to start a game, and need my character crititquing.
Backstory: He was born to a slave of an orc tribe, but seperated from his mother at brith, as was customary with slave children. He never had a name, but was only identified by who owned him. One day, there was an accident, and he was blamed. As a punishment, he had his eyes put out, and was left in the wilderness to die. However, as luck would have it, he was found by a wandering monk, who took him in and took him back to his monastary. As he didn't have a name, they named him Nemo.
He trained with them in their Way, and eventually, through channeling his Ki, willpower and sheer bloody mindedness, he managed to regain his sight. He can see just as well as a sighted person, but he does have trouble with people in shadows (Murky Eyed Flaw) THe campaign starts with us in a cell with selective amnesia, so I don't have more than that
Nemo
Human Swordsage 1
Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 8
Feats: Weapon Finesse, Adaptive Style, Desert Wind Dodge, Weapon Focus (Desert Wind)
Maneuvers: Yet to be decided, but I've swapped Stone Dragon for Devoted Spirit, with DM permission.
I want to go for a mobile, dance-like, acrobatic style, so I'm focusing on Desert Wind, but I'm definetly taking Martial Spirit stance, to avoid dying.
So, thoughts?
Backstory: He was born to a slave of an orc tribe, but seperated from his mother at brith, as was customary with slave children. He never had a name, but was only identified by who owned him. One day, there was an accident, and he was blamed. As a punishment, he had his eyes put out, and was left in the wilderness to die. However, as luck would have it, he was found by a wandering monk, who took him in and took him back to his monastary. As he didn't have a name, they named him Nemo.
He trained with them in their Way, and eventually, through channeling his Ki, willpower and sheer bloody mindedness, he managed to regain his sight. He can see just as well as a sighted person, but he does have trouble with people in shadows (Murky Eyed Flaw) THe campaign starts with us in a cell with selective amnesia, so I don't have more than that
Nemo
Human Swordsage 1
Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 8
Feats: Weapon Finesse, Adaptive Style, Desert Wind Dodge, Weapon Focus (Desert Wind)
Maneuvers: Yet to be decided, but I've swapped Stone Dragon for Devoted Spirit, with DM permission.
I want to go for a mobile, dance-like, acrobatic style, so I'm focusing on Desert Wind, but I'm definetly taking Martial Spirit stance, to avoid dying.
So, thoughts?