Mighty_Chicken
2014-02-19, 11:22 PM
Hm, so, inspired by Ziegander's most recent thread (http://www.giantitp.com/forums/showthread.php?t=331427), I think I consolidated an idea I've been playing with last weeks: a customizable Weapon feat for fighters.
First we fix Weapon Focus and Weapon Specialization as suggested by Ziegander:
Weapon Focus
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefit: Choose a weapon you are proficient with. You gain a +1 bonus to attack rolls with that weapon and an additional +4 bonus to attack rolls made to confirm critical hits with that weapon.
Special: If you have at least one Fighter class level you may change the weapon you chose with this feat by spending one hour practicing with a new weapon. If not, you may take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon.
Weapon Focus, Greater
Prerequisites: Weapon Focus, Weapon Specialization, Fighter 8
Benefit: You gain an additional +1 bonus to attack rolls with the weapon you have chosen with the Weapon Focus feat (to a total of +2) and an additional +4 bonus to attack rolls made to confirm critical hits (to a total of +8).
Special: If you have the Weapon Style feat, you gain two additional Style Points with this weapon.
Weapon Specialization
Prerequisites: Weapon Focus, Fighter 4
Benefit: You cannot be disarmed of the weapon you have chosen with the Weapon Focus feat. You deal additional damage with that weapon equal to half your Fighter level (rounded down).
Ok. Next step, Weapon Style.
Weapon Style
Prerequisites: Weapon Specialization, Fighter 6
Benefit: You gain a number of Style points equal to your Fighter level. This number progresses if you acquire more Fighter levels. You may place those points in the following abilities, which only work with your chosen weapon:
Lethal style: You deal +1 damage when attacking flat-footed opponents or rolling the damage of a critical hit for every Style point you spend in this ability. This extra damage is multiplied normally.
Swift style: In any round you start attacking or charging with your chosen weapon, you add the number of Style points placed in this ability to your Initiative roll.
Destructive style: you deal +1 damage for every 2 Style points you place in this ability.
Precise style: you add +1 to critical confirmation rolls for every Style point you place in this ability.
Flawless style: you add +1 to attack rolls for every 5 Style points you place in this ability.
Safe style: you receive +1 to resist combat maneuvers for every 2 Style points you place in this ability.
Clever style: you receive +1 to attempt all combat maneuvers for every 3 Style points you place in this ability. This bonus doesn't stack with the bonus granted by Improved Disarm, Improved Grapple and similar feats.
Guardian style: you receive +1 to your CA while welding your chosen weapon for every 3 Style points you place in this ability, or 2 if your chosen weapon is a shield.
Viennese style: you recebe +1 against fear effects for every Style point you place in this ability, and +1 to Will saves for every 4 Style points you place in this ability. A natural 1 isn't an automatic fail against fear effects if you have at least 5 points placed in this ability, or against any Will save if you have at least 10 points placed in this ability. Placing 10 points in this ability also makes you immune to fear as long as you wield your chosen weapon.
Improved Disarm: you gain the benefits of the Improved Disarm Feat when using your chosen weapon. This ability can't be used as a prerequisite and you must place 5 Style points to make use of it.
Twin style: if you are fighting with two different weapons and you have Weapon Focus and Weapon Specialization in both of them, your Weapon Style benefits both weapons. You must place 2 Style points in this ability to make use of it.
Lock style: you gain a number of Style points equal to one third your Fighter levels, but you cannot you cannot alter the placement of your Style Points (except in any occasion when you gain more Style points) or apply your Weapon Focus feat to another weapon anymore.
Special: If you hadn't chosen the Lock style ability, you can replace your Style points with an hour of training.
You can gain this feat multiple times. It can either apply to a different chosen weapon you have Weapon Specialization with, or consist in a different style with the same chosen weapon. Only one style can be active at a given time; switching between them requires a swift action.
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Those would just be some examples; anything from mere numeral bonuses to special abilities could be allowed with this feat. What else could be done here?
First we fix Weapon Focus and Weapon Specialization as suggested by Ziegander:
Weapon Focus
Prerequisites: Proficiency with weapon, base attack bonus +1
Benefit: Choose a weapon you are proficient with. You gain a +1 bonus to attack rolls with that weapon and an additional +4 bonus to attack rolls made to confirm critical hits with that weapon.
Special: If you have at least one Fighter class level you may change the weapon you chose with this feat by spending one hour practicing with a new weapon. If not, you may take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon.
Weapon Focus, Greater
Prerequisites: Weapon Focus, Weapon Specialization, Fighter 8
Benefit: You gain an additional +1 bonus to attack rolls with the weapon you have chosen with the Weapon Focus feat (to a total of +2) and an additional +4 bonus to attack rolls made to confirm critical hits (to a total of +8).
Special: If you have the Weapon Style feat, you gain two additional Style Points with this weapon.
Weapon Specialization
Prerequisites: Weapon Focus, Fighter 4
Benefit: You cannot be disarmed of the weapon you have chosen with the Weapon Focus feat. You deal additional damage with that weapon equal to half your Fighter level (rounded down).
Ok. Next step, Weapon Style.
Weapon Style
Prerequisites: Weapon Specialization, Fighter 6
Benefit: You gain a number of Style points equal to your Fighter level. This number progresses if you acquire more Fighter levels. You may place those points in the following abilities, which only work with your chosen weapon:
Lethal style: You deal +1 damage when attacking flat-footed opponents or rolling the damage of a critical hit for every Style point you spend in this ability. This extra damage is multiplied normally.
Swift style: In any round you start attacking or charging with your chosen weapon, you add the number of Style points placed in this ability to your Initiative roll.
Destructive style: you deal +1 damage for every 2 Style points you place in this ability.
Precise style: you add +1 to critical confirmation rolls for every Style point you place in this ability.
Flawless style: you add +1 to attack rolls for every 5 Style points you place in this ability.
Safe style: you receive +1 to resist combat maneuvers for every 2 Style points you place in this ability.
Clever style: you receive +1 to attempt all combat maneuvers for every 3 Style points you place in this ability. This bonus doesn't stack with the bonus granted by Improved Disarm, Improved Grapple and similar feats.
Guardian style: you receive +1 to your CA while welding your chosen weapon for every 3 Style points you place in this ability, or 2 if your chosen weapon is a shield.
Viennese style: you recebe +1 against fear effects for every Style point you place in this ability, and +1 to Will saves for every 4 Style points you place in this ability. A natural 1 isn't an automatic fail against fear effects if you have at least 5 points placed in this ability, or against any Will save if you have at least 10 points placed in this ability. Placing 10 points in this ability also makes you immune to fear as long as you wield your chosen weapon.
Improved Disarm: you gain the benefits of the Improved Disarm Feat when using your chosen weapon. This ability can't be used as a prerequisite and you must place 5 Style points to make use of it.
Twin style: if you are fighting with two different weapons and you have Weapon Focus and Weapon Specialization in both of them, your Weapon Style benefits both weapons. You must place 2 Style points in this ability to make use of it.
Lock style: you gain a number of Style points equal to one third your Fighter levels, but you cannot you cannot alter the placement of your Style Points (except in any occasion when you gain more Style points) or apply your Weapon Focus feat to another weapon anymore.
Special: If you hadn't chosen the Lock style ability, you can replace your Style points with an hour of training.
You can gain this feat multiple times. It can either apply to a different chosen weapon you have Weapon Specialization with, or consist in a different style with the same chosen weapon. Only one style can be active at a given time; switching between them requires a swift action.
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Those would just be some examples; anything from mere numeral bonuses to special abilities could be allowed with this feat. What else could be done here?