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Rentaromon
2014-02-22, 02:52 PM
This is an idea for a class/race for Pathfinder. The idea is a race of beings who are made of living crystal, with a mind of energy. They can craft their body, minds, and other crystal objects to fill many rolls.

Any help in balancing, spell check, and any other tips is helpful!


Crystalline: Crystalline are a race of living crystal, with innate abilities to morph their body and craft items of crystal.

Physical Description: Crystalline appear human with male and female attributes exaggerated. Females are slim, slender, and graceful while males are more gruff and sturdy. While crystalline appear to be another race, typically human, this is just mimicry. Their bodies are made of quartz crystal and their mind is made of psionic energy, forming a life form very different from others. However they act like normal humanoids, they bleed, they tire, they can drown, and they are affected by diseases. It is believed the crystal lord deliberately limited the crystalline, and that they could easily become far more than they are.

Individuals who have gained the ability to control the living crystal in their body can sometimes have areas of their bodies replaced by crystal. Perhaps the knee has a spike of crystal, maybe there skin is very reflective, or a few fingers are entirely crystallized. Certain attributes can even be changed by shapers for a small price; a woman might have golden blond hair one day then a nearly glowing red the next.

A crystalline can be formed in 1 of 2 ways. First, two crystalline can have a child like normal humans, crystalline cannot get pregnant from a humanoid nor can they get a humanoid pregnant. Secondly a humanoid species can be converted into a Crystalline by a strong shaper, usually by choice.
While not actually organic, but living crystal, they act for mechanical purposes as a normal humanoid.

Society: The crystalline have very strict law and crime cannot easily be hidden from the Control Shapers and their ability to read the minds of normal crystalline. While the laws may be near impossible to fight most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each-others minds corruption is very rare, unless the highest crystalline in the area is corrupt. The higher crystalline are chosen if they have proved themselves in some way to be trustworthy and skilled, usually threw their mental abilities or proving themselves in combat. Being born from powerful shapers means nothing until you prove your own skill. The highest crystalline in an area is the final ruling on what the laws mean as some are admittedly very open to interpretation.

Males and females are not equal in the crystalline community. All men are encouraged to fight and roughhouse as children to prepare for the future, and are tough to always protect women. The father of a family is required to not only have the means to support their family, but to also protect them. Most men have some form of combat training. For females their life is left mostly to their own choices, they can rely on the men to protect them or they can choose to learn to fight for themselves. Nothing is demanded of the women like they are of the men.

A crystalline city or town can be easily spotted, because the buildings are made of crystal. The natural ability of crystalline to manipulate crystal means they can produce large structures rapidly. Like their own bodies the structures tend to mimic normal materials, looking like wood and stone until you take a closer look. Town centers are built around a crystal heart, a device that allows crystalline to travel to Inspira.

Most crystalline live in Inspira, a plane made by the Crystal Lord. The world is described as a shining utopia by many, however this can easily be a deception or propaganda. Only crystalline and objects of crystal can enter the plane of Inspira, so it has never been seen by a true outsider.

Relations: Their human appearance means a crystalline can blend into societies with little trouble. People who appreciate the law and abilities of the crystalline tend to enjoy time among them while people who deal in crime tend to avoid their lands at all costs.

Crystalline can come off as a bit fearless of their own death as it is a natural part of life for them to accept death in the end, however they are sometimes overprotective of children, fearing they might not have a chance to live their full life. Both of these beliefs come from the crystal lords teachings.

Alignment and Religion: The law among the crystalline tends to make evil acts impossible, crystalline that use their powers for evil are constantly on the run from their own kind. Most crystalline are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth.

There is no established religion among the crystalline; people may follow any god or gods they wish. A large group of people do worship the crystal lord, though he does not encourage this as he is not an actual god.
The Crystal Lord is the second of the crystalline species, and the current ruler after the passing of the first crystalline. The current lord has been in charge for hundreds of years, and he remains the final word on all activities that affect the species. He is seen as an almost godlike authority figure to most crystalline, but has no divine ability.

Adventures: A crystalline may find the life of an adventurer as exciting ways to better themselves and their people. Running into a crystalline far from their cities is rare, but not impossible.

Age: Crystalline grow like a human up to age 20, at that point they are considered adults and stop aging, they do not suffer the negative effects of aging until they decide their time among the living is complete, usually around 100 years and with their significant other. While there is no law limiting the age of people it is looked down on to choose to outlive your family. Crystalline of great importance generally continue to live for hundreds of years to continue their duty to the species, and there passing is treated more as a celebration of their achievements than a normal funeral.

Height/Weight: An average male is between 5.8 and 6.4 while a female is between 5.2 and 5.10. Males tend to weigh significantly more than a female between 180 and 250 while a female usually weighs half that.


Crystalline:
+2wis: A crystalline mind is strong and sturdy. Additionally a male gains +2 constitution and -2 dexterity, and a female gains -2 constitution and +2 dexterity.

Medium: Crystalline have no bonuses or penalties due to size.

Normal speed: Crystalline have a base speed of 30 ft.

Crystal Body: Crystalline have the earth subtype.

Crystallization Feeding: a crystalline does not need to eat or drink like a human, instead they must eat 4 pounds (2 pounds for females) of soft material like food, soil, plants, mundane crystals or cloth per day or suffer starvation, and this has no effect on their body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day. Feeding takes 1 minute to eat 1 pound.

Masculine/ Feminine: A male gains toughness as a bonus feat, a female crystalline gains acrobatic as a bonus feat.

Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, they have -10 to swim skill.

Languages: Crystalline speak common and may learn new languages as if human.


Transformed Crystalline: when a creature or person becomes a crystalline they gain the Crystalline subtype and gain the Crystallization Feeding, Crystal Body, and Sink like a rock abilities of the Crystalline. Additionally the target loses any penalties from old age and does not age.

Rentaromon
2014-02-22, 02:53 PM
Crystal Shaper

Role: Crystal Shaper can fit almost any roll. By choosing certain schools and specializations you could lead an army of crystal minions, wield deadly claws as a monster, blast away your opponents with energy beams and razor sharp shards of crystal, and so many other things.

Alignment: Any.

Hit Dice: d10.

Starting Wealth: 6d6 x 10 (average 200gp.) In addition, each character begins play with an outfit worth 10gp or less.

Class Skills
The Crystal Shaper class skills are: Appraise, Bluff, Craft, Disguise, Intimidate, Knowledge(Engineering), Perception, Perform, Profession, Sense Motive, Stealth

Skill Ranks Per Level: 4+Int modifier


Table: Crystal Shaper
Level| BAB|Fort|Ref|Will|Special|Power Points/ Day|Powers Known|Highest Level Known
1st|+0|+0|+0|+0|Crystal Power Limitations, School, Specialization|3|2|1
2nd|+1|+0|+0|+0|Specialization, Crystal Creation|4|2|1
3rd|+2|+1|+1|+1||6|3|2
4th|+3|+1|+1|+1|Specialization|8|3|2
5th|+3|+1|+1|+1||10|4|3
6th|+4|+2|+2|+2|Specialization|14|4|3
7th|+5|+2|+2|+2|Lesser Knowledge|18|5|4
8th|+6|+2|+2|+2|Specialization|22|5|4
9th|+6|+3|+3|+3||26|6|5
10th|+7|+3|+3|+3|Specialization|30|6|5
11th|+8|+3|+3|+3| |38|7|6
12th|+9|+4|+4|+4|Specialization|46|7|6
13th|+9|+4|+4|+4||54|8|7
14th|+10|+4|+4|+4|Specialization|62|8|7
15th|+11|+5|+5|+5|Greater Knowledge|70|9|8
16th|+12|+5|+5|+5|Specialization|82|9|8
17th|+12|+5|+5|+5||94|10|9
18th|+13|+6|+6|+6|Specialization|106|10|9
19th|+14|+6|+6|+6||118|11|9
20th|+15|+6|+6|+6|Specialization|130|11|9


Weapon and Armor Proficiency
A Crystal Shaper is proficient with light armor and simple weapons, and any item the shaper crafts.

Crystal Power Limitation: Your powers can only target Crystalline, Advanced Crystalline, objects made of crystals, and creatures with the Crystalline template. Objects made or summoned by your Powers are made of mundane crystals that break apart when the power ends. You cannot add powers to your Crystal Shaper power list in any way other than Crystal Shaper class features. Crystal power limitation does not affect any other form of manifesting you may have.

Crystal Creation: At level 2 you gain Ectoplasmic Creation and Ectoplasmic Trinket as bonus powers. Objects made with these powers are always crystal and are real, making the items permanent. Additionally you can augment Ectoplasmic creation in one of the following ways.
1. If you spend 4 additional power points, you can manifest this power as a full round action.
2. If you spend 8 additional power points, you can manifest this power as a swift action.

School: The crystal shaper chooses a school of shaping to specialize in at level 1, and can learn further schools through specializations. When the shaper recovers his daily powers points after resting, he may choose to rotate one or more powers he knows for new ones from his known schools.

Specializations: At level 1 and every even level a Crystal Shaper gains a new specialization. Any specialization can be chosen and only once each, unless specified otherwise. Some specializations will be useless without a certain level or other ability, so it is up to you to choose correctly.

Crystal Shaper Power List: You learn 2 powers level 1 and 1 power every odd level after.

A shaper never needs to prepare powers ahead of time; he draws them from his mind when needed. When a shaper recovers his daily power points after resting, he may choose to rotate one or more powers he knows for new ones. These powers must always be chosen from the Crystal shapers known schools, and the maximum number of powers the shaper may know at any one time in this fashion is listed on Table: The Crystal Shaper.

A shaper can manifest all lvl o powers he knows at any time.

If a shaper learns a power through other means, this power is known in addition to his normal powers. He may never exchange it for another power from the crystal shaper list when he chooses his powers known, and it doesn't count against his limit of powers known at any one time.

Lesser Knowledge: Your control has allowed you to more easily access your weaker powers. You may manifest any power from a school you have access to that you do not currently have known, but your manifester level for these powers is half your normal manifester level. One level 1 powers can be manifested this way.

Greater Knowledge: With greater control comes greater natural ability. This ability works as lesser knowledge, but you may choose level 1 and level 2 powers to be manifested this way.


Schools: and the powers they grant
Archer
Powers from this School are exempt from the crystal power limitation.
Call weaponry, metaphysical weapon, crystal shard, entangeling ectoplasm, ectoplasmic grapnel, bolt, chameleon, skate, swarm of crystals, deflect, evade burst, sharpen edge, physical acceleration, shrapnel burst, barrage, hail of crystals

Warrior
Claws of the beast, bite of the wolf, call weaponry, metaphysical weapon, metaphysical claw, biofeedback, thicken skin, grip of iron, endorphin surge, prowess, dispatch, evade burst, graft armor, graft weapon, hustle, sharpen edge, physical acceleration, immovability

Crafter
Psionic Repair, astral construct, call weaponry, metaphysical weapon, bolt, reconstruction, graft armor, graft weapon, sharpen edge, crystalline bonds, modify matter, modify matter greater

Healer
Natural Healing, Body Adjustment, Cleanse Body, Body Purification, Mend Body, Resist Death, Psionic Revivify, Restore Extremity, Cleanse Spirit, Psychic Chirurgery

Body
Vim, fortify lesser, claws of the beast, bite of the wolf, metamorphosis minor, metaphysical claw, biofeedback, catfall, skate, synesthete, thicken skin, grip of iron, burst, chameleon, fortify, vigor, endorphin surge, heightened vision, metamorphisis, hustle, ubiquidous vision, energy adaptation, energy adapatation specified, hidden body, immovability, inertial barrier, adapt body, metamorphosis major, fission, fusion, timeless body, metamorphosis true, animal affinity

Mental
Empathy, missive, mindlink, sense link, read thoughts, correspond, missive mass, call to mind, psychic reformation, schism, astral seed, heightened vision, my light, blinding light, hustle, ubiquitous vision, touchsight, steadfast perception, incarnate, trigger power, animal affinity

Protection
Resist death, suppress compulsion, detect compulsion, sense poison, cloud mind, thought shield, psychic bodyguard, preserve pshyche, escape detection, pierce the veils, power resistance, catapsi, barred mind personal, null psionics field, barred mind, biofeedback, catfall, thicken skin, fortify lesser, fortify, vigor, vim, energy adaptation, energy adaptation specified, resist toxin, evade burst, inertial barrier, adapt body

Control
distract, telepathic projection, slumber, déjà vu, empathetic connection, compelling voice, id insinuation, sense link forced, mind control, mindlink, mindlink thieving, mind probe, mind switch, mind switch true

Assault
mind thrust, telepathic lash, sicken body, brain lock, id insinuation, crisis of breath, false sensory input, incite passion, alienation, mindwipe, sensory cascade, mindlink thieving, psychic crush, crisis of life

Energy
Powers from this school are exempt from the crystal power limitation, and powers that deal damage always deal electricity damage.
Energy Ball, Energy Bolt, Energy Burst, Energy Cone, Energy Current, Energy Missile, Energy Push, Claw of Energy, Weapon of Energy, Energy Ray, Energy Retort, Energy Splash, Energy Stun, Energy Wall, Energy Wave, energy adaptation, energy adaptation specified

Rentaromon
2014-02-22, 02:55 PM
Specialization:
Crystallized Power: You may choose to manifest powers from the Crafter and Body schools as Crystallized Powers, changing the powers duration to permanent. Until the power is dismissed your power point pool is permanently lowered by the amount of power points used to manifest the power. Objects and Constructs manifested as Crystallized Powers count as physical objects made of Crystal and cannot be dispelled. The total amount of power points that can be spent on Crystallized Powers is 2/level+Wis.

Powers found in the Body and Crafter schools can be manifested as a Crystallized Power even if you learn then from another list.

Advanced Crystalline Equipment: you can produce and wield crystalline equipment and materials, allowing you to produce special weapons. Additionally the powers that belong to the crafter school gain the following augment:
1. If you spend an additional 2 power points the items or constructs you make with this power are made of Living Crystal.

Intelligent Minions: You gain the advanced construct feat. Additionally you gain the following menu option for Astral Constructs:
Menu B: The construct can do any task another intelligent humanoid could do, and its intelligence becomes 10. An astral construct with this option does not need to stay close to the manifester. An astral construct with this option that is not used in combat has duration of 1 hr/lvl. If it later enters combat, its duration resets to 1 round/lvl.

Shared Powers: you can manifest powers with a range of personal on astral constructs you summoned with a touch.

Collective: Gain the collective, health sense, and telepathy class abilities of the vitalist. Requires shared spells. Only astral constructs you summoned can join your collective.

Living Effect: The collective and shared powers specializations can affect any willing target, not just astral constructs.

Extra Crystallized Power: The total amount of power points that can be spent on Crystallized Powers can be exceeded, at a cost. For each power point used to cast Crystallized Powers past the normal limit your power point pool is permanently lowered by twice the amount of power points.

Forced Power: When a shaper recovers his daily power points after resting, he may choose to rotate one or more powers he knows for any power. These powers are mimicked using his unique crystal casting and work as their normal form; however the cost of the power is increased by 50% (rounded up). These powers are not affected by the crystal power limitation. You can still cast powers normally found on the Crystal Shaper spell lists, with the normal crystal power limitation they have. Requires 6 or more Crystal Shaper schools.

Maximized Feeding: Your racial ability Crystallization Feeding now has a maximum healing of 4/level per day, at level 12 the maximum becomes 8/level per day. Additionally you can feed as a full round action instead of 1 minute by touching an object that you can feed on, turning the object to mundane crystal if it is not already.

Schooling: You learn a new Crystal Shaper school. This specialization can be taken multiple times, each time you learn a new crystal shaper school.

Mental Reformat: With 1 hour of meditation you may choose to rotate one power you know for a new one. This power must always be chosen from the Crystal Shapers known schools, and the maximum number of powers the shaper may know at any one time in this fashion is listed on Table: The Crystal Shaper. By spending 10 power points this process takes 1 minute. Requires assault, control, or mental school.

Dedicated Weapon: You may choose to manifest Energy Ray and Crystal Shard as Crystallized Powers, doubling the power point cost and allowing you to use them at will with no further cost. Until the power is dismissed your power point pool is permanently lowered by the amount of power points used to manifest the power. Crystal Shard becomes a ranged attack instead of a touch attack, and can be used as part of a full attack, including using crystal shard for each attack in the full attack. The total amount of power points that can be spent on Crystallized Powers is 2/level+Wis.

You can still manifest these powers as normal while it is also a Crystallized Power, with Crystal Shard being a touch attack that can be used as a standard action.


Crystallize: You gain Crystallize as a bonus power, this power is not affected by Crystal Power Limitation and its range becomes touch. When successfully manifesting this power you may instead have the target gain the Crystalline Template and be stunned for 1 round. Additionally you may target objects that qualify for your Crystallization Feeding as a target for this spell, Up to 1 cu. ft./level.

Crystal Transportation: When a shaper recovers his daily power points after resting, he may choose to rotate one or more powers he knows for one of the following powers: Astral Caravan, Astral Traveler. These powers can only be manifested when touching a Crystal Heart, causing your body to meld into the heart. All subjects and objects entering the heart must be entirely crystal or it will stop at the surface of the heart. Additionally astral caravan has the following augmentations.
1. If you spend an additional 4 power points you reach Inspira after 24 hours without needing to make a Knowledge(planes) check.
2. If you spend an additional 6 power points you can manifest astral caravan as an immediate action without being in contact with a Crystal Heart. Your body and any objects or creatures you have summoned turn to regular crystal and crumble, and you enter the astral plane. If you do not reach Inspira after 48 hours you die.
3. If you spend an additional 6 power points you can travel to another crystal heart that you know of instead of another plane. If the heart is in the same plane the time to reach it is 1 hour and requires 1 successful check.

Sacrificial Crafting: You gain Overchannel as a bonus feat. You may use this feat to lower the cost of a power instead of increasing your caster level, lowering the cost by the same amount overchannel would increase your caster level. This option lowers the amount of power points you can spend on a power by the same amount.

Expanded Knowledge: Gain an additional power known, this specialization can be taken multiple times.

Elemental Attacks: Your powers from the energy school work as normal, and are not limited to electricity damage. Requires energy school.

Rentaromon
2014-02-22, 02:57 PM
(Grabbing a last slot if i end up adding more things.)

LordErebus12
2014-02-23, 02:18 PM
[X1]Level| BAB|Fort|Ref|Will|Special|Power Points/ Day|Powers Known|Highest Level Known
1st|+0|+0|+0|+0|Crystal Power Limitations, School, Specialization|3|2|1
2nd|+1|+0|+0|+0|Specialization, Crystal Creation|4|2|1
3rd|+2|+1|+1|+1||6|3|2
4th|+3|+1|+1|+1|Specialization|8|3|2
5th|+3|+1|+1|+1||10|4|3
6th|+4|+2|+2|+2|Specialization|14|4|3
7th|+5|+2|+2|+2|Lesser Knowledge|18|5|4
8th|+6|+2|+2|+2|Specialization|22|5|4
9th|+6|+3|+3|+3||26|6|5
10th|+7|+3|+3|+3|Specialization|30|6|5
11th|+8|+3|+3|+3| |38|7|6
12th|+9|+4|+4|+4|Specialization|46|7|6
13th|+9|+4|+4|+4||54|8|7
14th|+10|+4|+4|+4|Specialization|62|8|7
15th|+11|+5|+5|+5|Greater Knowledge|70|9|8
16th|+12|+5|+5|+5|Specialization|82|9|8
17th|+12|+5|+5|+5||94|10|9
18th|+13|+6|+6|+6|Specialization|106|10|9
19th|+14|+6|+6|+6||118|11|9
20th|+15|+6|+6|+6|Specialization|130|11|9
[X2]

substitute the X1 and X2 for Table and /Table.

The | symbol moves the text to the next column on that row. the last box does not need a | to move it to the next row.

wahlah! Like So:

Level| BAB|Fort|Ref|Will|Special|Power Points/ Day|Powers Known| Highest Level Known
1st|+0|+0|+0|+0|Crystal Power Limitations, School, Specialization|3|2|1
2nd|+1|+0|+0|+0|Specialization, Crystal Creation|4|2|1
3rd|+2|+1|+1|+1||6|3|2
4th|+3|+1|+1|+1|Specialization|8|3|2
5th|+3|+1|+1|+1||10|4|3
6th|+4|+2|+2|+2|Specialization|14|4|3
7th|+5|+2|+2|+2|Lesser Knowledge|18|5|4
8th|+6|+2|+2|+2|Specialization|22|5|4
9th|+6|+3|+3|+3||26|6|5
10th|+7|+3|+3|+3|Specialization|30|6|5
11th|+8|+3|+3|+3| |38|7|6
12th|+9|+4|+4|+4|Specialization|46|7|6
13th|+9|+4|+4|+4||54|8|7
14th|+10|+4|+4|+4|Specialization|62|8|7
15th|+11|+5|+5|+5|Greater Knowledge|70|9|8
16th|+12|+5|+5|+5|Specialization|82|9|8
17th|+12|+5|+5|+5||94|10|9
18th|+13|+6|+6|+6|Specialization|106|10|9
19th|+14|+6|+6|+6||118|11|9
20th|+15|+6|+6|+6|Specialization|130|11|9

Rentaromon
2014-02-23, 11:46 PM
thx, didnt think the table would be that easy to do

Gazzien
2014-02-24, 04:30 PM
Personally, I'm really not a fan of gender-based differences. Perhaps keep them, but each adult (regardless of gender) chooses power or agility, and then that gives them the "male" or "female" sets?

Rentaromon
2014-02-24, 07:08 PM
Personally, I'm really not a fan of gender-based differences. Perhaps keep them, but each adult (regardless of gender) chooses power or agility, and then that gives them the "male" or "female" sets?

neither am i all to much, but i let my designs sort of make themselves. The whole race/class started with a character from a campagne so i let it build from there. And a big part of it was the leader could not stand women in pain so he made it law for men to have training and be built to fight them.

that said the races are made so both are useful in slightly different ways

Gazzien
2014-02-25, 10:32 AM
neither am i all to much, but i let my designs sort of make themselves. The whole race/class started with a character from a campagne so i let it build from there. And a big part of it was the leader could not stand women in pain so he made it law for men to have training and be built to fight them.

that said the races are made so both are useful in slightly different ways
Yes, but... if you make a female DFA, or a male rogue, (as the first examples of CON-based and DEX-based classes) you're never going to be as good... just because you wanted to be a certain gender.

I don't know, it reeks to me. Plus, it's a thing that (I believe) no other race in 3.5 has.

Rentaromon
2014-02-25, 11:46 AM
Yes, but... if you make a female DFA, or a male rogue, (as the first examples of CON-based and DEX-based classes) you're never going to be as good... just because you wanted to be a certain gender.

I don't know, it reeks to me. Plus, it's a thing that (I believe) no other race in 3.5 has.

the only race i can think of that has gender differences is one of the insect races in psionics, and even then it only comes up if you take a certain feat.

maybe ill add in a racial option to change that, there is still some work to do getting everything how i want it

It honestly not an aspect i though about that much so posting here already helped

Maquise
2014-02-25, 11:51 AM
If they're made of crystals, why do they even have gender?

EDIT: I'm not trying to sound dismissive, and I apologize if my post sounds rude. I'm perfectly open to the idea, as long as it makes sense.

Rentaromon
2014-02-25, 12:37 PM
If they're made of crystals, why do they even have gender?

EDIT: I'm not trying to sound dismissive, and I apologize if my post sounds rude. I'm perfectly open to the idea, as long as it makes sense.

Very good question. also why do they breath, bleed, and all the other human things?

the answer is that the body is crafted by the first crystalline. The shape and design is what he wanted the race to be, and the normal crystalline does not have the control to alter their bodies much. I could go into exact reasons and how things for this group ended up how they are but this is just a race/class not story time.

If they take the crystal shaper class they can alter there bodies and not have to care about things like breathing or bleeding or gender.

Maquise
2014-03-03, 11:09 AM
Where are these Body/Crafter schools you speak of under Crystallized Power?

Rentaromon
2014-03-03, 03:00 PM
Where are these Body/Crafter schools you speak of under Crystallized Power?

the schools are the last part of the class post, in a spoiler.

The Oni
2014-03-10, 05:18 PM
I would suggest that perhaps the male/female differences are related specifically to the way in which they reproduce, if this is something you plan to keep around. Perhaps the females gain Acrobatic as opposed to Toughness because they're literally hollow in certain places (necessary for carrying crystal-babies) and thus lighter, whereas the guys are solid crystal, thus being heavier and more durable.

Otherwise they seem like a perfectly serviceable race, but the fluff needs work. We know *what* they are, but we don't know anything about *who* they are. Being immortal and quite alien compared to other humanoids, you would expect they have a very different outlook on life perhaps - even moreso if they exist in a culture where death is less of an inevitability and more of a responsibility. They *choose* to die while in good health - few humanoid species would carry that sort of ideal. This is a good place to extrapolate from.

Rentaromon
2014-03-10, 07:08 PM
I would suggest that perhaps the male/female differences are related specifically to the way in which they reproduce, if this is something you plan to keep around. Perhaps the females gain Acrobatic as opposed to Toughness because they're literally hollow in certain places (necessary for carrying crystal-babies) and thus lighter, whereas the guys are solid crystal, thus being heavier and more durable.

Otherwise they seem like a perfectly serviceable race, but the fluff needs work. We know *what* they are, but we don't know anything about *who* they are. Being immortal and quite alien compared to other humanoids, you would expect they have a very different outlook on life perhaps - even moreso if they exist in a culture where death is less of an inevitability and more of a responsibility. They *choose* to die while in good health - few humanoid species would carry that sort of ideal. This is a good place to extrapolate from.

hmm the hollow thing is a good idea, it would explain the differences. As for the non physical parts of the race i did have more content, but i did not want to fill the description with a LOT of information. I did not hit on their love of crafts and arts, or give much information about their home land. Plenty more i could do. Ill keep your ideas in mind.


still would like to get some reviews of the class itself =P

Rentaromon
2014-03-13, 09:12 AM
bump cuz i seriously have gotten nothing yet on the class..

Rentaromon
2014-03-18, 12:56 PM
last bump, really would like some more input

Maquise
2014-03-18, 03:14 PM
The d10 Hit Dice feels out of place. Normally, that's reserved for front-line combatants.

Rentaromon
2014-03-18, 03:59 PM
that is a bit of a leftover from when the class used health as a resource instead of power points. So yes i should probably lower that to d8

Maquise
2014-03-18, 04:30 PM
You may wish to give a hardness and HP value for the items created by Crystal Creation.

Rentaromon
2014-03-20, 06:52 PM
You may wish to give a hardness and HP value for the items created by Crystal Creation.

http://www.d20pfsrd.com/psionics-unleashed/equipment/psionic-items/psionic-special-materials

i planned on using this, since its already on the SRD