ObsidianRose
2007-01-30, 10:08 PM
The Annoyomancer
Requirements:
Gender: Male
Ability: No more than 10 Wisdom
Skills: Diplomacy 10 ranks, Perform (any 4) 6 ranks
Special: Bardic Music, Bardic Knowledge, Raven Familiar
Roleplaying: Must have caused a death simply by incessant talking, Must have the ability to talk,
Annoyomancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Quiver of Annoyriel, Poison Use, Ability Decrease (Wisdom –1), Prestidigitator
2nd|
+1|
+3|
+0|
+3|Annoyomancy, Skill Focus (Diplomacy), Ability Decrease (Wisdom –2), Genderbender
3rd|
+2|
+3|
+1|
+3|Loud, Force of Personality, Aura of Annoying, Ability Score Decrease (wisdom –1)
4th|
+3|
+4|
+1|
+4|Impossible Annoyance, Nonability Score
5th|
+3|
+4|
+1|
+4|Taunt, Androgynous
6th|
+4|
+5|
+2|
+5|Insurrection
7th|
+5|
+5|
+2|
+5|Legion’s Diplomacy, Advanced Aura of Annoying
8th|
+6|
+6|
+2|
+6|
9th|
+6|
+6|
+3|
+6|Deathwish
10th|
+7|
+7|
+3|
+7|Aura of Suicide[/table]
Class Skills: The annoyomancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level 6 + Int modifier.
Class Features
Weapon and armor proficiency: The annoyomancer gains no proficiencies in weapons or armor
Quiver of Annoyriel (Su): The annoyomancer seemingly never runs out of his favorite annoying trick. The annoyomancer has a permanent pouch growing in his mouth that contains a fukimi bari whenever he needs one, although he may not be proficient. These always come coated in drow knock-out poison.
Poison Use (Ex): The annoyomancer never risks accidentally poisoning himself.
Ability Decrease (Ex): The annoyomancer gradually gets more and more annoying, losing his common sense as he goes along. These are cumulative.
Prestidigitator (Sp): The annoyomancer has a permanent prestidigitation spell on himself.
Annoyomancy (Su): The annoyomancer can use any bardic music abilities he has access to that provide a numerical bonus, but these songs instead target enemies and apply the bonus as a morale penalty. This can also be used to foil countersongs, and disrupt suggestions or fascinations.
Skill Focus (Diplomacy): The annoyomancer gets this feat for free. If he has it, it stacks.
Genderbender (Sp): The annoyomancer gets a permanent form of alter self that can only be used to change gender, developing appropriate body parts and proportions. This can be activated and deactivated at will.
Loud (Ex): All ranges on sound-based abilities and speech from the annoyomancer are doubled. He takes a –4 penalty on all listen and move silently checks.
Force of Personality (Su): The annoyomancer’s will saves are now based on half of his charisma bonus.
Aura of Annoying (Ex): Any creature that can hear the annoyomancer takes –3 on all d20 rolls but gains +4 on damage against the annoyomancer
Impossible Annoyance (Su): The annoyomancer’s annoyomancy, aura of suicide, deathwish, and aura of annoying affect plants, undead, and constructs
Nonability Score: The annoyomancer no longer needs a wisdom score to function
Taunt (Ex): A number of times per day equal to his ranks in diplomacy, the annoyomancer can cause a number of hostile creatures equal to his class level attack him and fly into a barbarian rage. They are treated as if their constitution was 2 points lower. The range is based on hearing range for speech.
Androgynous (Ex): The annoyomancer no longer has a gender. It gains alternate form (opposite gender)
Insurrection (Ex): The annoyomancer can use diplomacy checks to worsen attitudes between two creatures. Use the diplomacy chart in reverse for this.
Legion’s Diplomacy (Su): The annoyomancer only needs to make 1 diplomacy check for every 100 creatures he tries to influence
Advanced Aura of Annoying (Ex): Spellcasters must make a concentration check to cast spells within hearing range of the annoyomancer. The DC is 10 + class level + charisma bonus.
Deathwish (Sp): Once per day per four points of charisma bonus, the annoyomancer can cause a creature to attempt suicide. The DC for the will save is equal to half of a diplomacy check. If successful, the creature only deafens itself.
Aura of Suicide (Sp): Once per day, the annoyomancer may duplicate the effect of Deathwish, but affect any creatures within 100 feet. The DC is equal to 20 + charisma bonus. The annoyomancer loses the ability to talk for 1 hour afterwards.
Requirements:
Gender: Male
Ability: No more than 10 Wisdom
Skills: Diplomacy 10 ranks, Perform (any 4) 6 ranks
Special: Bardic Music, Bardic Knowledge, Raven Familiar
Roleplaying: Must have caused a death simply by incessant talking, Must have the ability to talk,
Annoyomancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Quiver of Annoyriel, Poison Use, Ability Decrease (Wisdom –1), Prestidigitator
2nd|
+1|
+3|
+0|
+3|Annoyomancy, Skill Focus (Diplomacy), Ability Decrease (Wisdom –2), Genderbender
3rd|
+2|
+3|
+1|
+3|Loud, Force of Personality, Aura of Annoying, Ability Score Decrease (wisdom –1)
4th|
+3|
+4|
+1|
+4|Impossible Annoyance, Nonability Score
5th|
+3|
+4|
+1|
+4|Taunt, Androgynous
6th|
+4|
+5|
+2|
+5|Insurrection
7th|
+5|
+5|
+2|
+5|Legion’s Diplomacy, Advanced Aura of Annoying
8th|
+6|
+6|
+2|
+6|
9th|
+6|
+6|
+3|
+6|Deathwish
10th|
+7|
+7|
+3|
+7|Aura of Suicide[/table]
Class Skills: The annoyomancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level 6 + Int modifier.
Class Features
Weapon and armor proficiency: The annoyomancer gains no proficiencies in weapons or armor
Quiver of Annoyriel (Su): The annoyomancer seemingly never runs out of his favorite annoying trick. The annoyomancer has a permanent pouch growing in his mouth that contains a fukimi bari whenever he needs one, although he may not be proficient. These always come coated in drow knock-out poison.
Poison Use (Ex): The annoyomancer never risks accidentally poisoning himself.
Ability Decrease (Ex): The annoyomancer gradually gets more and more annoying, losing his common sense as he goes along. These are cumulative.
Prestidigitator (Sp): The annoyomancer has a permanent prestidigitation spell on himself.
Annoyomancy (Su): The annoyomancer can use any bardic music abilities he has access to that provide a numerical bonus, but these songs instead target enemies and apply the bonus as a morale penalty. This can also be used to foil countersongs, and disrupt suggestions or fascinations.
Skill Focus (Diplomacy): The annoyomancer gets this feat for free. If he has it, it stacks.
Genderbender (Sp): The annoyomancer gets a permanent form of alter self that can only be used to change gender, developing appropriate body parts and proportions. This can be activated and deactivated at will.
Loud (Ex): All ranges on sound-based abilities and speech from the annoyomancer are doubled. He takes a –4 penalty on all listen and move silently checks.
Force of Personality (Su): The annoyomancer’s will saves are now based on half of his charisma bonus.
Aura of Annoying (Ex): Any creature that can hear the annoyomancer takes –3 on all d20 rolls but gains +4 on damage against the annoyomancer
Impossible Annoyance (Su): The annoyomancer’s annoyomancy, aura of suicide, deathwish, and aura of annoying affect plants, undead, and constructs
Nonability Score: The annoyomancer no longer needs a wisdom score to function
Taunt (Ex): A number of times per day equal to his ranks in diplomacy, the annoyomancer can cause a number of hostile creatures equal to his class level attack him and fly into a barbarian rage. They are treated as if their constitution was 2 points lower. The range is based on hearing range for speech.
Androgynous (Ex): The annoyomancer no longer has a gender. It gains alternate form (opposite gender)
Insurrection (Ex): The annoyomancer can use diplomacy checks to worsen attitudes between two creatures. Use the diplomacy chart in reverse for this.
Legion’s Diplomacy (Su): The annoyomancer only needs to make 1 diplomacy check for every 100 creatures he tries to influence
Advanced Aura of Annoying (Ex): Spellcasters must make a concentration check to cast spells within hearing range of the annoyomancer. The DC is 10 + class level + charisma bonus.
Deathwish (Sp): Once per day per four points of charisma bonus, the annoyomancer can cause a creature to attempt suicide. The DC for the will save is equal to half of a diplomacy check. If successful, the creature only deafens itself.
Aura of Suicide (Sp): Once per day, the annoyomancer may duplicate the effect of Deathwish, but affect any creatures within 100 feet. The DC is equal to 20 + charisma bonus. The annoyomancer loses the ability to talk for 1 hour afterwards.