Buufreak
2014-02-25, 04:04 PM
Okay, so I have posted in 3.5 a couple of times, and have been getting opinions and ideas for this and that, but I finally am looking for overall advise on what I am doing. Generally speaking, my entire party plays the Magic card game, and we decided to run a game based on that setting. I have devised a ways of traveling from plane to plane that doesn't involve making anyone into a godly planeswalker, and have tried to keep each world authentic, as well as not letting them ditch out too quickly by limiting their traveling source's power so that it needs to find more power to continue running or a lengthy recharge (whichever seems more legit at the time, I plan on just rolling with). I have also removed the big 5 from the story (5 characters that are reprinted every freaking year to try and keep them relevant, but also so WotC can keep printing money), in an attempt to alter the general storyline, and so the party can feel more important to the flow and outcome of everything.
All that being said, I need a grand, overlying villain. I am thinking Bolas makes for a wonder continuous/final protagonist, but not entirely sure how to create the bugger. So my questions are as such:
1) What all should I do for Mr. Bolas? I have never designed (much less used) a custom dragon. He has an age of around 50k years, massive wizardry powers, isn't above necromancy, and has a mind destroying touch. Possibly much more, but the internet gives little information without linking me to sales for the cards...
2) How long should the campaign run? The party is currently at level 7-8, and I want this one to span across at LEAST 5 separate planes (they have made it to 2, although they blew up the first). I have some decent focus on Zendikar (wild planet with massive Cthulhu like monsters of endless hunger), Innistrad (overrun by vampires, werewolves, and zombies), and possibly Kamigawa (a plane based heavily on Japanese lore). This question loops back to how badass Bolas should be, because if they only go to 20, no biggie. If they go into epics, that greatly changes things.
Also, if this doesn't belong in the homebrew section (I assumed it would because most everything I am using is from my own creation) I apologize greatly for misposting.
All that being said, I need a grand, overlying villain. I am thinking Bolas makes for a wonder continuous/final protagonist, but not entirely sure how to create the bugger. So my questions are as such:
1) What all should I do for Mr. Bolas? I have never designed (much less used) a custom dragon. He has an age of around 50k years, massive wizardry powers, isn't above necromancy, and has a mind destroying touch. Possibly much more, but the internet gives little information without linking me to sales for the cards...
2) How long should the campaign run? The party is currently at level 7-8, and I want this one to span across at LEAST 5 separate planes (they have made it to 2, although they blew up the first). I have some decent focus on Zendikar (wild planet with massive Cthulhu like monsters of endless hunger), Innistrad (overrun by vampires, werewolves, and zombies), and possibly Kamigawa (a plane based heavily on Japanese lore). This question loops back to how badass Bolas should be, because if they only go to 20, no biggie. If they go into epics, that greatly changes things.
Also, if this doesn't belong in the homebrew section (I assumed it would because most everything I am using is from my own creation) I apologize greatly for misposting.