PDA

View Full Version : [Prestige Class] Disciple of Korialastrasz



starwoof
2007-02-02, 01:17 AM
Disciple of Korialastrasz

Korialastrasz was an ancient hero from another land. His father a dragon, his mother a human (or elf, the stories differ. Most races think that he was half of their race.). He was the greatest warrior to ever walk the land, his wiry form belying his massive strength. It is said that he once flipped the King of Ogres in an arm wrestling match after drinking a dwarven thane under the table. It was said that his blade was forged from a meteorite and forged with the burning fire of a demon and cooled with the light of an angel. It was said that nothing could stop him once he had taken up a quest then nothing short of a greater quest could take him off of his path. In fact, many things are said of Korial, but what is true and waht is false is often lost to time and that which is true warped by the storytellers of the peoples that follow in his steps. But what is assured is that he was the strongest there was, and his handiwork has definitely left a mark upon the land. On the edge of the desert there is a city, and in the center of the city there is a tower that has been pushed deep into the ground, and a crater around it. Here Korial stood and stopped the a meteor that was called to destroy the city by an evil wizardess. He nearly broke under the strain, but he hurled the meteor into the desert, using its own momentum against it. The people of the city, grateful beyond words, took the stone of the meteorite and forged his mighty blade.
The Disciples of Korialastrasz seek to emulate the power of this great warrior, if not his views. It is said that when a warrior takes up the garb of the herculean dragon, he can emulate his strength. In addition, the warrior must seek out a disciple to recieve training in his ways.

Requirements
BAB: +5
Skills: Jump 8 Ranks, Intimidate 5 Ranks
Feats: Weapon Focus (any melee weapon), Power Attack, Power Critical
Special: Must always dress in a manner similar to Korialastrasz. This entails a kilt of some sort (which may be armoured but is usually tartan plaid) and armor. Shoes are optional but not encouraged. A disciple out of uniform cannot access his class abilities.

Hit Die: d12
Disciple of Korialastrasz
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1
|
+2
|
+0
|
+0
|Strength of the Smashed, Armorkilt

2nd|
+2
|
+3
|
+0
|
+0
|Imbued Blade

3rd|
+3
|
+3
|
+1
|
+1
|Endurance

4th|
+4
|
+4
|
+1
|
+1
|Imbued Blade

5th|
+5
|
+4
|
+1
|
+1
|

6th|
+6
|
+5
|
+2
|
+2
|Imbued Blade

7th|
+7
|
+5
|
+2
|
+2
|

8th|
+8
|
+6
|
+2
|
+2
|Imbued Blade, Powerful Build

9th|
+9
|
+6
|
+3
|
+3
|

10th|
+10
|
+7
|
+3
|
+3
|Hurl the Stone, Imbued Blade[/table]

Class Skills:Jump, Swim, Climb, Intimidate, Ride, Profession, Craft
Skill points/level: 2+ int modifier

Strength of the Smashed:
A disciple's body handles alchohol differently from other people's. he can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alchohol as a move action. Every bottle or tankard of alchohol he consumes during combat reduces his wisdom and intelligence by two points and raises his strength or constitution (players choice) by 2. A disciple may benefit from a number of drinks equal to his disciple level. The benefits last for 3 rounds + class level.

Armorkilt:
The Disciple of Korialastrasz' kilt adds an additonal +1 to their armor class. This may be combined with armor as normal.

Imbued Blade:
Korialastrasz' blade was said to be imbued with many mighty magical abilities, and while it is unknown what powers it actually held, there are many powers it was said to have held. Whenever a disciple attains a new even numbered level he may engage in a ritual that lasts 8 hours of uninterupted training and meditating. The disciple has the option to drink during this time. He may choose one of the abilities from the following list, applied to one of the weapons he has focus with. If he wants to imbue a new weapon he must carry it on his person and use it for a week before he can imbue it. The previous weapon loses it's imbued abilities. The dicsiple may not re-select his powers without spending an entire day in training and meditating.

Ghost Blade: 1/day, the disciple may choose to expend his melee attack with as a touch attack. This ability is usable 1/day per Imbue gained after he takes this power (maximum 3/day). For example, a disciple takes this as his first imbue. For his next he takes Swordwall. He can then use this ability 2/day. If he took this ability at 4th level then he would gain addtional uses at 6th and 8th level.

Swordwall: The disciple and his weapon are so attuned that he gains a +1 shield bonus to his AC. When fighting defensively this bonus increases to +2.

Cut Anything: The disciple's sword is sharp enough to slice through rock. The sword ignores hardness and gains +2 on sunder attempts.

Spellcutter: 1/day the disciple may attempt to dispel a single spell targetted on him or a square he occupies. The caster makes a spellcraft check opposed by an attack roll by the disciple. If the caster beats the disciple's roll then the spell goes off as planned, but if the disciple wins then the spell is dispelled.

Spellbatter: The disciple must have the spellcutter ability to take this power. If he expends his daily use of Spell Cutter and beats the opposed check he may instead turn the spell on the caster as [spell turning.

Sharp as Sharp: The crit multiplier for the weapon doubles. This does not stack with improved critical or keen.

Soul-Eater: After dealing the death blow to an enemy, the sword can temporarily 'borrow' the creatures soul. The sword deals an additional +1 damage for each HD of the last creature it slew. This ability lasts for 2 rounds but has no limit to the amount of times it may be used per day.

Energy-Sword: 1/day the disciple may decide to have a single melee attack deal energy damage instead of slashing.piercing/bludgeoning. The weapon may deal either fire, cold, acid, or electric (chosen when the weapon is imbued). This ability is usable 1/day per Imbue gained after he takes this power (maximum 3/day). For example, a disciple takes this as his first imbue. For his next he takes Swordwall. He can then use this ability 2/day. If he took this ability at 4th level then he would gain addtional uses at 6th and 8th level.

Endurance:
At 3rd level a Disciple gains endurance as a bonus feat.

Powerful Build:
At 8th level the disciple counts as one size larger for all effects that would benefit him based on size. he may weild weapons one size categroy larger and gains a bonus to grapples, etc. He does not take the size penalties to attack and AC, etc.

Hurl the Stone:
At 10th level the Disciple can re-enact Korial's greatest feat: deflecting the meteor. Whenever an enemy charges the Disciple the disciple may make a free grapple attempt against the chargers attack roll. For every 5 points the disciple beats the attack roll he may throw his foe 10 ft. His target lands prone in the square the disciple designates. The disciple must be able to lift the target over his head to throw him.

-----------------------------------------

So, thoughts? I think that the capstone ability is kinda weak, and would just love to replace it/make it useful. The Imbue power seems to be a bit strong in some cases to me.

Kesnit
2007-02-02, 10:22 AM
Strength of the Smashed:
A disciple's body handles alchohol differently from other people's. he can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alchohol as a move action. Every bottle or tankard of alchohol he consumes during combat reduces his wisdom and intelligence by two points and his strength or constitution (players choice) by 2. A disciple may benefit from a number of drinks equal to his disciple level. The benefits last for 3 rounds + class level.

I think you left out a few words. It this supposed to raise the STR or CON? As it reads now, all it does is lower INT, WIS, and STR/CON.


Armorkilt
The Disciple of Korialastrasz' kilt adds an additonal +1 to their armor class. This may be combined with armor as normal.

Does this mean Half-plate and Full-plate armors are not allowed?

Other than that, I like it.