TheOneWhoWalks
2014-03-17, 01:17 PM
Effectively and consistently using guns in melee in something I love the idea of, and have been trying to make work in a non-clunky way for a while now. I've tried one or two gunslinger archetypes, but I could never quite get them right. I think I'm closer this time, with a few feats that more or less accomplish what I'm looking for, so I'm putting them out there to be picked apart :smallsmile: Thanks in advance for your input!
EDIT: Updated Gun Kata to deal with magic weapons more appropriately, and also renamed it Gun Fu, to avoid generating unnecessary confusion.
Gunslinger's Rebuke [Grit]
While they are complex devices designed for ranged combat, gunslingers know that firearms are also made of hardwood and metal; heavy, solid, and blunt. What’s more, they occasionally find it necessary to remind their adversaries of this fact, if they get too close for comfort.
Requirements: Grit class feature or Amateur Gunslinger feat, Pistol-Whip deed, BAB +6
Benefit: As long as you have at least 1 point of Grit and are armed with a one- or two-handed firearm that you are proficient with, you threaten your adjacent squares and can make attacks of opportunity as though you were armed with a melee weapon with which you are proficient. Any such attack is resolved as though you had used the Pistol-Whip deed, except that you do not make a combat maneuver check to knock the target prone.
Resounding Rebuke [Grit]
You've learned to make quick, opportunistic attacks that none the less carry the full weight of your gun behind them.
Requirements: Gunslinger's Rebuke, BAB +9
Benefit: When you use Gunslinger's Rebuke to make an attack of opportunity, the attack now functions exactly like the Pistol-Whip deed, including the combat maneuver check.
Gun Fu [Grit]
After long practice using firearms for fighting in a way other than what is intended, you've learned a style of holding and moving your weapon and body that seamless blends ranged and melee combat, into something resembling a martial arts form or dance.
Requirements: Gunslinger's Rebuke, Two-Weapon Fighting, BAB +12
Benefit: As long as you have at least one point of Grit, you can treat any two-handed firearm that you are proficient with as a double weapon; the second end of the weapon is a melee bludgeoning weapon that deals 1d10 points of damage, has a crit range of 20, and deals double damage on a critical hit. Any attacks made with the bludgeoning end gain a bonus on attack and damage rolls equal to enhancement bonus of the firearm. You can make both ranged and melee attacks in any given round, as per the usual rules for two-weapon fighting, although this does not give you the ability to make ranged attacks in melee without provoking attacks of opportunity. Due to the unusual, somewhat fluid nature of this fighting style, you may choose each round whether the ranged or melee end of the weapon is in your off hand for the purposes of determining how many of each type of attack you are entitled to in a round.
EDIT: Updated Gun Kata to deal with magic weapons more appropriately, and also renamed it Gun Fu, to avoid generating unnecessary confusion.
Gunslinger's Rebuke [Grit]
While they are complex devices designed for ranged combat, gunslingers know that firearms are also made of hardwood and metal; heavy, solid, and blunt. What’s more, they occasionally find it necessary to remind their adversaries of this fact, if they get too close for comfort.
Requirements: Grit class feature or Amateur Gunslinger feat, Pistol-Whip deed, BAB +6
Benefit: As long as you have at least 1 point of Grit and are armed with a one- or two-handed firearm that you are proficient with, you threaten your adjacent squares and can make attacks of opportunity as though you were armed with a melee weapon with which you are proficient. Any such attack is resolved as though you had used the Pistol-Whip deed, except that you do not make a combat maneuver check to knock the target prone.
Resounding Rebuke [Grit]
You've learned to make quick, opportunistic attacks that none the less carry the full weight of your gun behind them.
Requirements: Gunslinger's Rebuke, BAB +9
Benefit: When you use Gunslinger's Rebuke to make an attack of opportunity, the attack now functions exactly like the Pistol-Whip deed, including the combat maneuver check.
Gun Fu [Grit]
After long practice using firearms for fighting in a way other than what is intended, you've learned a style of holding and moving your weapon and body that seamless blends ranged and melee combat, into something resembling a martial arts form or dance.
Requirements: Gunslinger's Rebuke, Two-Weapon Fighting, BAB +12
Benefit: As long as you have at least one point of Grit, you can treat any two-handed firearm that you are proficient with as a double weapon; the second end of the weapon is a melee bludgeoning weapon that deals 1d10 points of damage, has a crit range of 20, and deals double damage on a critical hit. Any attacks made with the bludgeoning end gain a bonus on attack and damage rolls equal to enhancement bonus of the firearm. You can make both ranged and melee attacks in any given round, as per the usual rules for two-weapon fighting, although this does not give you the ability to make ranged attacks in melee without provoking attacks of opportunity. Due to the unusual, somewhat fluid nature of this fighting style, you may choose each round whether the ranged or melee end of the weapon is in your off hand for the purposes of determining how many of each type of attack you are entitled to in a round.