TuggyNE
2014-04-11, 07:35 AM
Idea and text substantially by Fouredged Sword, ruthlessly maimed edited and posted with permission.
Magical Transference
Transmutation
Level: Sor/Wiz 3
Components: V, S, SF
Casting Time: 1 hour
Range: Touch
Target: One magical and one non-magical item touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You transfer all magical properties (except curses) from a touched magic item to a mundane item of similar kind and suitable craftsmanship (cloaks with cloaks, weapon to masterwork weapon, and so forth), utterly destroying the original item in the process. Any such properties that cannot be applied to the destination item are lost. You know which properties will be kept and which will be lost 10 minutes into the spell, and can choose to stop the process at that point without loss of the spell nor any changes made. If you attempt to transfer the properties from an item you have not identified, you must make a CL check with a DC equal to the CL of the item or fail to transfer the unidentified properties. This destroys the intended destination item and the spell fails, leaving the original intact. When attempting to transfer unknown or hidden properties, you are informed that there is unrecognized magic present only if it would be lost in the transfer, and even then, only of its existence, not its school or purpose.
This spell changes the physical object the magic is transferred to in a way that provides hints as to the new nature of the object. The item will gain all new features needed to function in its new role, as well as features that hint at its function. A necklace with an necklace of fireballs effect moved to it will grow beads that can be removed and thrown. A newly flaming sword will develop a flame motif along the blade. You may suppress cosmetic (weapon etchings) — though not functional (beads for a necklace of fireballs) — changes with a CL check at a DC equal to the CL of the item. No change will be enough to disguise the item as something else, and it remains recognizable as related to the old object by anyone who studies it (DC 15 Knowledge Arcana or relevant Profession or Craft check).
Attempting to cast this spell on an artifact always fails immediately. Cursed items may attempt to make their current possessor stop this process if they have any compulsion effect, but otherwise are destroyed when the spell is complete as normal, without passing on the curse. Intelligent items or other magic items that are considered creatures are reconstructed substantially the same, but may not possess all their memories, and generally do not appreciate the process.
Should the spell also fail on relics? Anything I haven't considered? Any wacko wording problems? Let me know!
Magical Transference
Transmutation
Level: Sor/Wiz 3
Components: V, S, SF
Casting Time: 1 hour
Range: Touch
Target: One magical and one non-magical item touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You transfer all magical properties (except curses) from a touched magic item to a mundane item of similar kind and suitable craftsmanship (cloaks with cloaks, weapon to masterwork weapon, and so forth), utterly destroying the original item in the process. Any such properties that cannot be applied to the destination item are lost. You know which properties will be kept and which will be lost 10 minutes into the spell, and can choose to stop the process at that point without loss of the spell nor any changes made. If you attempt to transfer the properties from an item you have not identified, you must make a CL check with a DC equal to the CL of the item or fail to transfer the unidentified properties. This destroys the intended destination item and the spell fails, leaving the original intact. When attempting to transfer unknown or hidden properties, you are informed that there is unrecognized magic present only if it would be lost in the transfer, and even then, only of its existence, not its school or purpose.
This spell changes the physical object the magic is transferred to in a way that provides hints as to the new nature of the object. The item will gain all new features needed to function in its new role, as well as features that hint at its function. A necklace with an necklace of fireballs effect moved to it will grow beads that can be removed and thrown. A newly flaming sword will develop a flame motif along the blade. You may suppress cosmetic (weapon etchings) — though not functional (beads for a necklace of fireballs) — changes with a CL check at a DC equal to the CL of the item. No change will be enough to disguise the item as something else, and it remains recognizable as related to the old object by anyone who studies it (DC 15 Knowledge Arcana or relevant Profession or Craft check).
Attempting to cast this spell on an artifact always fails immediately. Cursed items may attempt to make their current possessor stop this process if they have any compulsion effect, but otherwise are destroyed when the spell is complete as normal, without passing on the curse. Intelligent items or other magic items that are considered creatures are reconstructed substantially the same, but may not possess all their memories, and generally do not appreciate the process.
Should the spell also fail on relics? Anything I haven't considered? Any wacko wording problems? Let me know!