Fear_Zod
2007-02-07, 05:37 PM
hey id like to see what people think of this base class. Fluff text and feats will be forth coming
HD: D8
BAB: medium
Saves: poor fort, good ref and will
Simple weapon proficiency plus 1 martial weapon
Light armour proficiency
Spells per day/know, as bard but take from the sorcerer/wizard list
Casts as per sorcerer
Skills as per bard, 6 +Int
Class abilities:
Armoured caster: light armour
Sphere of Chaos familiar: At first level you gain access to the Sphere of Chaos familiar, this floats just next to your shoulder. As long as your Sphere of Chaos familiar is alive you can you use the spell like abilities it grates you. The familiar increase in power as your increase in levels of chaos magus, as if they where levels of wizard and it was a familiar.
Save for the spell like ability are 10+charisma mod+ 1/2 the class level you again it
3rd level
Sphere of Chaos: Skin Shift at will
These requires a ranged touch attack, 30ft+10ft per 2 caster levels, deals 1d4 per levels max 20d4, and becomes nauseated, save for half damage and not nauseated. Standard action provokes Attack of opportunity
6th level
Sphere of Chaos: Damage shift 3/day+ charisma modifier
30ft radius centred on self, deals 1d8 per 2 levels, max 5d8 to every with 30ft, save for half damage. Also heals the chaos magus, 1d8 per 2 levels, max 5d8. Standard action provokes Attack of opportunity
9th level
Sphere of Chaos: Greater damage shift 1/day+charisma modifier
60ft ranged touch attack, deals 1d10 per 2 levels, max 10d10 save for half damage, and also heals the chaos magus for 1 d10 per 2 levels, max 10 d10. Standard action provokes Attack of opportunity
12th level
Force of self: You add your charisma modifier as a bonus to damage and healing done by your Sphere of chaos abilities
15th level
Sphere of Chaos: Spell absorbing
For a number of rounds equal 3+charisma modifier, you gain SR: equal to 10 plus 1/2 your level plus your con modifier.
20th level
Sphere of Chaos: annihilating rejuvenation once per year, when you die within the next 10 rounds, you can force 1 creature to make a will save, if the save is failed, the target dies, and you are resurrected as per the true resurrection spell. If the target passes the save it takes 10d6 damage if the target dies from this damage you are still resurrected, but only as per the resurrection spell.
Sphere of Chaos familiar:
Tiny outsider (Chaos, native)
Hit dice 2d8+4(13)
Initiative +4
Speed 20ft (fly, perfect)
Armour class: 14(+2 size, +1 dex, +1 natural) touch 12, flat footed 13
Base attack/grapple +2/-6
Attack chaos blast +5 ranged (1d4+1)
Full attack chaos blast +5 ranged (1d4+1)
Space/reach 2-1/2ft/0ft
Special attack: chaos blast
Special quality: Amorphous, evasion
Saves: fort +5, ref +4, will +4
Abilities: str 10, dex 13, con 15, int 6, wis 13, cha 13
Skills: Diplomacy:+3,Hide +14, Knowledge (history) +3, listen +6, move silently+6, sense motive +6, spot +6
Feats: improved initiative
HD: D8
BAB: medium
Saves: poor fort, good ref and will
Simple weapon proficiency plus 1 martial weapon
Light armour proficiency
Spells per day/know, as bard but take from the sorcerer/wizard list
Casts as per sorcerer
Skills as per bard, 6 +Int
Class abilities:
Armoured caster: light armour
Sphere of Chaos familiar: At first level you gain access to the Sphere of Chaos familiar, this floats just next to your shoulder. As long as your Sphere of Chaos familiar is alive you can you use the spell like abilities it grates you. The familiar increase in power as your increase in levels of chaos magus, as if they where levels of wizard and it was a familiar.
Save for the spell like ability are 10+charisma mod+ 1/2 the class level you again it
3rd level
Sphere of Chaos: Skin Shift at will
These requires a ranged touch attack, 30ft+10ft per 2 caster levels, deals 1d4 per levels max 20d4, and becomes nauseated, save for half damage and not nauseated. Standard action provokes Attack of opportunity
6th level
Sphere of Chaos: Damage shift 3/day+ charisma modifier
30ft radius centred on self, deals 1d8 per 2 levels, max 5d8 to every with 30ft, save for half damage. Also heals the chaos magus, 1d8 per 2 levels, max 5d8. Standard action provokes Attack of opportunity
9th level
Sphere of Chaos: Greater damage shift 1/day+charisma modifier
60ft ranged touch attack, deals 1d10 per 2 levels, max 10d10 save for half damage, and also heals the chaos magus for 1 d10 per 2 levels, max 10 d10. Standard action provokes Attack of opportunity
12th level
Force of self: You add your charisma modifier as a bonus to damage and healing done by your Sphere of chaos abilities
15th level
Sphere of Chaos: Spell absorbing
For a number of rounds equal 3+charisma modifier, you gain SR: equal to 10 plus 1/2 your level plus your con modifier.
20th level
Sphere of Chaos: annihilating rejuvenation once per year, when you die within the next 10 rounds, you can force 1 creature to make a will save, if the save is failed, the target dies, and you are resurrected as per the true resurrection spell. If the target passes the save it takes 10d6 damage if the target dies from this damage you are still resurrected, but only as per the resurrection spell.
Sphere of Chaos familiar:
Tiny outsider (Chaos, native)
Hit dice 2d8+4(13)
Initiative +4
Speed 20ft (fly, perfect)
Armour class: 14(+2 size, +1 dex, +1 natural) touch 12, flat footed 13
Base attack/grapple +2/-6
Attack chaos blast +5 ranged (1d4+1)
Full attack chaos blast +5 ranged (1d4+1)
Space/reach 2-1/2ft/0ft
Special attack: chaos blast
Special quality: Amorphous, evasion
Saves: fort +5, ref +4, will +4
Abilities: str 10, dex 13, con 15, int 6, wis 13, cha 13
Skills: Diplomacy:+3,Hide +14, Knowledge (history) +3, listen +6, move silently+6, sense motive +6, spot +6
Feats: improved initiative