MagFlare
2007-02-10, 05:39 PM
Bulwark
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Greater Shield Bash, Edgewise, Lesser Dual-Shield Training
2nd|
+2|
+3|
+3|
+0|Shield Lob, Skillful Bash
3rd|
+3|
+3|
+3|
+1|Supreme Shield Bash, Dual-Shield Training
4th|
+4|
+4|
+4|
+1|Ricochet, Mighty Bash
5th|
+5|
+4|
+4|
+1|Greater Dual-Shield Training[/table]
Hit Die: d10.
Requirements: BAB +6, shield proficiency, Improved Shield Bash, Two Weapon Fighting, Two Weapon Defense
Class Skills: The Bulwark's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points per Level: 2 + Int modifier.
Class Features
Greater Shield Bash: The Bulwark's special training with shields allows him to wring more damage out of a shield bash. Treat any shield in a Bulwark's hands as if it were designed for a creature one size category larger than the Bulwark is. (This stacks with the similar bonus provided by shield spikes.)
Edgewise: At his option, the Bulwark may choose to do slashing rather than bludgeoning (or piercing, in the case of spiked shields) damage with a shield bash. This allows shields to be enchanted with the Vorpal enhancement.
Lesser Dual-Shield Training: Although usually only the shield in the Bulwark's primary hand provides a shield bonus, the Bulwark gains an additional +1 shield bonus to AC from any shield in his off-hand. Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +6 shield bonus. This stacks with the bonus provided by Two-Weapon Defense.
Shield Lob: The Bulwark can hurl light and heavy shields as ranged weapons. Treat a shield used in this manner as a thrown weapon with a range increment of 10 feet.
Skillful Bash: Any shield in the Bulwark's hands is treated as though it has a critical range of 19-20, rather than just 20.
Supreme Shield Bash: The Bulwark is now capable of bashing with tower shields, which are treated as heavy shields designed for a creature one size category larger than the Bulwark is. (This stacks with the similar bonuses provided by shield spikes and Greater Shield Bash.) The Bulwark still receives a -2 to his attack rolls when using a tower shield; this penalty is increased to -4 if he chooses to fight with two tower shields.
Dual-Shield Training: Although usually only the shield in the Bulwark's primary hand provides a shield bonus, the Bulwark gains an additional shield bonus to AC from any shield in his off-hand equal to the shield's shield bonus, including any enchantments, divided by two (rounded down). Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +7 shield bonus. This stacks with the bonus provided by Two-Weapon Defense.
Ricochet: The Bulwark may hurl his shields in such a way that they strike an enemy and return to his hand. When a Bulwark uses the Shield Lob technique, he is entitled to a DC 15 Reflex save to catch the shield as it ricochets off a foe. If he succeeds, the shield returns to his hand. If he fails, the shield lands on the ground in the same square he occupies. The Ricochet technique can't be used if the Shield Lob fails to hit its target.
Mighty Bash: Any shield in the Bulwark's hands is treated as though it has a critical multiplier of x3, rather than just x2.
Greater Dual-Shield Training: When the Bulwark is fighting with two shields, the shield bonuses from both shields stack. Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +10 shield bonus. This stacks with the bonus provided by Two-Weapon Defense. Additionally, a Bulwark armed with two shields may use his shields to take cover just as if he were using a tower shield.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Greater Shield Bash, Edgewise, Lesser Dual-Shield Training
2nd|
+2|
+3|
+3|
+0|Shield Lob, Skillful Bash
3rd|
+3|
+3|
+3|
+1|Supreme Shield Bash, Dual-Shield Training
4th|
+4|
+4|
+4|
+1|Ricochet, Mighty Bash
5th|
+5|
+4|
+4|
+1|Greater Dual-Shield Training[/table]
Hit Die: d10.
Requirements: BAB +6, shield proficiency, Improved Shield Bash, Two Weapon Fighting, Two Weapon Defense
Class Skills: The Bulwark's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points per Level: 2 + Int modifier.
Class Features
Greater Shield Bash: The Bulwark's special training with shields allows him to wring more damage out of a shield bash. Treat any shield in a Bulwark's hands as if it were designed for a creature one size category larger than the Bulwark is. (This stacks with the similar bonus provided by shield spikes.)
Edgewise: At his option, the Bulwark may choose to do slashing rather than bludgeoning (or piercing, in the case of spiked shields) damage with a shield bash. This allows shields to be enchanted with the Vorpal enhancement.
Lesser Dual-Shield Training: Although usually only the shield in the Bulwark's primary hand provides a shield bonus, the Bulwark gains an additional +1 shield bonus to AC from any shield in his off-hand. Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +6 shield bonus. This stacks with the bonus provided by Two-Weapon Defense.
Shield Lob: The Bulwark can hurl light and heavy shields as ranged weapons. Treat a shield used in this manner as a thrown weapon with a range increment of 10 feet.
Skillful Bash: Any shield in the Bulwark's hands is treated as though it has a critical range of 19-20, rather than just 20.
Supreme Shield Bash: The Bulwark is now capable of bashing with tower shields, which are treated as heavy shields designed for a creature one size category larger than the Bulwark is. (This stacks with the similar bonuses provided by shield spikes and Greater Shield Bash.) The Bulwark still receives a -2 to his attack rolls when using a tower shield; this penalty is increased to -4 if he chooses to fight with two tower shields.
Dual-Shield Training: Although usually only the shield in the Bulwark's primary hand provides a shield bonus, the Bulwark gains an additional shield bonus to AC from any shield in his off-hand equal to the shield's shield bonus, including any enchantments, divided by two (rounded down). Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +7 shield bonus. This stacks with the bonus provided by Two-Weapon Defense.
Ricochet: The Bulwark may hurl his shields in such a way that they strike an enemy and return to his hand. When a Bulwark uses the Shield Lob technique, he is entitled to a DC 15 Reflex save to catch the shield as it ricochets off a foe. If he succeeds, the shield returns to his hand. If he fails, the shield lands on the ground in the same square he occupies. The Ricochet technique can't be used if the Shield Lob fails to hit its target.
Mighty Bash: Any shield in the Bulwark's hands is treated as though it has a critical multiplier of x3, rather than just x2.
Greater Dual-Shield Training: When the Bulwark is fighting with two shields, the shield bonuses from both shields stack. Thus, a Bulwark wielding two heavy shields, each with a +3 enhancement bonus, would receive a +10 shield bonus. This stacks with the bonus provided by Two-Weapon Defense. Additionally, a Bulwark armed with two shields may use his shields to take cover just as if he were using a tower shield.