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View Full Version : D&D 3.x Other Beard Blast (New Feat and damage type)



Zaydos
2014-05-24, 02:16 AM
Beard Blast
You are able to focus your dwarven energies through your beard into a destructive blast of pure beard energy.
Requirements: Dwarf, must have been born a dwarf, must have a full and naturally grown beard, Constitution 15+.
Benefit: 1/day + 1/5 character levels you may project a blast of pure dwarven beardliness dealing 1d6 beard damage per character level as a ranged touch with a range of 60-ft. This is a supernatural ability.

Beard damage is damage caused by the pure essence of dwarfiness and/or beardliness (the two may be the same thing). As such dwarves are immune to beard damage and elves, orcs, and goblinoids are all vulnerable to it taking 50% extra damage. No known spell may prevent or protect against Beard Damage, except by making the target a dwarf.

Milo v3
2014-05-24, 02:19 AM
With this, are all beard natural attacks changed to deal Beard damage?

Zaydos
2014-05-24, 02:39 AM
No. Beard damage is the spiritual manifestation of pure beard energy, not the physical harm that can be inflicted by the physical manifestation of beard.

Inevitability
2014-05-24, 04:51 AM
We need more feats!

How about Energy Substitution (Beard)?

Pyromancer999
2014-05-25, 11:43 AM
Can you add another feat for dwarf warlocks, allowing them to channel their eldritch blast through their beards in order to have it deal beard damage or something?

Zaydos
2014-05-25, 11:55 AM
Can you add another feat for dwarf warlocks, allowing them to channel their eldritch blast through their beards in order to have it deal beard damage or something?

I think that might work best as an Eldritch Essence...

Beardliness Blast (Least Invocation, 2nd; Eldritch Essence)
Channeling your eldritch blast through your beard it rends the forces of magic, orcs, and elves.
Effect: Your eldritch blast deals beard damage instead of untyped damage, and any creature struck by your beardliness blast must make a Fortitude save or be unable to cast spells or use spell-like abilities for 1 round.
Special: You must be a dwarf with a naturally grown beard to use this invocation.

Edit: Also Energy Substitution (Beard)

Energy Substitution (Beard) [Metamagic]
You are able to convert your spells into the pure power of beardliness.
Prerequisites: Dwarf, naturally grown beard, Beard Blast feat, Energy Substitution (any).
Benefits: A spell prepared or cast with this metamagic has any energy damage it deals replaced with beard energy.
The level of said spell is unchanged.

Bhu
2014-05-27, 10:23 PM
omg you must expand on this :smallcool:

Eldan
2014-05-28, 07:29 AM
ES (beard) really needs a level modifier. Beard is an extremely powerful energy type and as far as I can see, there's no way for non-dwarves to become resistant or immune to it.

Inevitability
2014-05-28, 11:41 AM
I suggest the following feat to balance the immensely overpowered Beard damage type:

Beard defense
You still can't win from pure beardliness, but at least you can run away!
Benefits: With a DC 10 knowledge (dwarves) check, you can identify which enemies visible to you are capable of dealing beard damage. When an enemy turns out to be able of dealing this damage, you become panicked, but you are treated as having 'run' as a bonus feat while being panicked.

When none of the foes that provoked your fear remain within 500 feet of you, you can attempt a DC 20 Will save as a full-round action every turn to stop being panicked.

anacalgion
2014-05-28, 06:22 PM
I suggest the following feat to balance the immensely overpowered Beard damage type:

Beard defense
You still can't win from pure beardliness, but at least you can run away!
Benefits: With a DC 10 knowledge (dwarves) check, you can identify which enemies visible to you are capable of dealing beard damage. When an enemy turns out to be able of dealing this damage, you become panicked, but you are treated as having 'run' as a bonus feat while being panicked.

When none of the foes that provoked your fear remain within 500 feet of you, you can attempt a DC 20 Will save as a full-round action every turn to stop being panicked.

Should really buff this feat, it's flat out worse than run. Maybe let you move away from the user of beard damage every time you take beard damage as a swift action?

Beelzebub1111
2014-05-28, 08:49 PM
And now anyone can join in!

Beardblessed
By some fluke of magic, being exposed to beard energy has allowed you to instantly grow a magnificent beard, despite your heritage.
Prerequisite: Elf or Half-Elf, Must have taken beard damage.
Benefit: You are immune to Beard damage and are treated a dwarf with a natural beard as prerequisites for feats, spells, and class features.

Coidzor
2014-05-28, 09:26 PM
And now anyone can join in!

Beardblessed
By some fluke of magic, being exposed to beard energy has allowed you to instantly grow a magnificent beard, despite your heritage.
Prerequisite: Elf or Half-Elf, Must have taken beard damage.
Benefit: You are immune to Beard damage and are treated a dwarf with a natural beard as prerequisites for feats, spells, and class features.

Ehh, Beardblessed would be for non-dwarf, non-elves. This is more Beardsphemy.

And some feat relating to having the Beard on the inside. (http://youtu.be/_yVPewAybZw)

Inevitability
2014-05-29, 01:50 AM
Should really buff this feat, it's flat out worse than run. Maybe let you move away from the user of beard damage every time you take beard damage as a swift action?

No, it isn't! The feat also enables you to determine which enemies are capable of dealing deadly beardy damage, which is a huge help in not getting killed by them.

If you are surrounded by dwarves, knowing which one you have to run away from will be a big help.