Harkone
2007-02-18, 03:30 PM
WARRIOR OF DARKNESS
Requirements:
Patron Deity: Bane
Alignment: LE
Base Attack: +6
Feats: Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus: Intimidate
Skills: Intimidate 9 ranks, Knowledge: Religion 4 ranks, Sense Motive 2 ranks
HD: d10 Base Attack Bonus: +1 Favored Saving Throws: Fortitude and Will
Class Skills (2+Int): Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge: Planes, Knowledge: Religion, Profession, Ride, Sense Motive, Spellcraft, Swim
-Gains proficiency in all simple and martial weapons, as well as all armors and shields
Class Abilities:
1st: Gaze of the Black Lord
Aura of Evil (stacks with other classes that grant aura of evil)
Detect Good/Detect Chaos at will
2nd: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 1st
Favor of the Black Lord
Aura of Despair 1
3rd: Wrath of the Black Lord 1/day
4th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 2nd
Aura of Despair 2
5th: Rebuke/Command Undead
6th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 3rd
Wrath of the Black Lord (unholy OR axiomatic) 2/day
Aura of Despair 3
7th: Fury of the Black Lord
8th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 4th
Aura of Despair 4
9th: Wrath of the Black Lord (unholy AND axiomatic) 3/day
10th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Aura of Despair 5
Gaze of the Black Lord: The Warrior of Darkness gains a bonus on all Intimidate checks equal to his prestige class level.
Blackguard Spells 1st: At 2nd level, the Warrior of Darkness adds all 1st level Blackguard spells to his spell list (only if he can already cast 1st level divine spells).
Favor of the Black Lord: The Warrior of Darkness applies his CHA modifier (if positive) on all saving throws.
Aura of Despair 1: Beginning at 2nd level, the Warrior of Darkness radiates a malign aura that causes enemies within 10’ to take a -2 penalty on all saving throws.
Wrath of the Black Lord: 1/day starting at 3rd level, the Warrior of Darkness may attempt to smite a good or chaotic foe with one normal melee attack. He adds his CHA modifier (if positive) to the attack roll and deals 1 extra point of damage per Warrior of Darkness level. If the Warrior of Darkness accidentally smites a creature that is not good or chaotic, the smite has no effect but is still used up. At 6th level he can use this ability 2/day, and his weapon is considered either unholy or axiomatic (Warrior’s choice) for that attack. At 9th level he can use this ability 3/day, and his weapon is considered both unholy and axiomatic for that attack.
Blackguard Spells 2nd: At 4th level, the Warrior of Darkness adds all 2nd level Blackguard spells to his spell list (only if he can already cast 2nd level divine spells).
Aura of Despair 2: Beginning at 4th level, the Warrior of Darkness can use the Intimidate skill to demoralize all opponents within 30’ of him.
Rebuke/Command Undead: Beginning at 5th level, the Warrior of Darkness gains the supernatural ability to rebuke and command undead as a cleric of 4 levels lower.
Blackguard Spells 3rd: At 6th level, the Warrior of Darkness adds all 3rd level Blackguard spells to his spell list (only if he can already cast 3rd level divine spells).
Aura of Despair 3: Beginning at 6th level, the Warrior of Darkness can use the Intimidate skill to demoralize opponents as a free action.
Fury of the Black Lord: 3/day beginning at 7th level, the Warrior of Darkness can take a full attack action in conjunction with a move action OR when making a normal full attack action (limited to a 5’ move as usual) can make an additional attack at his highest attack bonus.
Blackguard Spells 4th: At 8th level, the Warrior of Darkness adds all 4th level Blackguard spells to his spell list (only if he can already cast 4th level divine spells).
Aura of Despair 4: Beginning at 8th level, the malign aura radiated by the Warrior of Darkness causes enemies within 30’ of him to take a -4 on saving throws against fear effects (in addition to the -2 on all saving throws suffered by those enemies within 10’ of him), including opposed Intimidate checks.
Aura of Despair 5: Beginning at 10th level, when the Warrior of Darkness demoralizes opponents using the Intimidate skill, they become panicked instead of shaken.
Requirements:
Patron Deity: Bane
Alignment: LE
Base Attack: +6
Feats: Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus: Intimidate
Skills: Intimidate 9 ranks, Knowledge: Religion 4 ranks, Sense Motive 2 ranks
HD: d10 Base Attack Bonus: +1 Favored Saving Throws: Fortitude and Will
Class Skills (2+Int): Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge: Planes, Knowledge: Religion, Profession, Ride, Sense Motive, Spellcraft, Swim
-Gains proficiency in all simple and martial weapons, as well as all armors and shields
Class Abilities:
1st: Gaze of the Black Lord
Aura of Evil (stacks with other classes that grant aura of evil)
Detect Good/Detect Chaos at will
2nd: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 1st
Favor of the Black Lord
Aura of Despair 1
3rd: Wrath of the Black Lord 1/day
4th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 2nd
Aura of Despair 2
5th: Rebuke/Command Undead
6th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 3rd
Wrath of the Black Lord (unholy OR axiomatic) 2/day
Aura of Despair 3
7th: Fury of the Black Lord
8th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Blackguard Spells 4th
Aura of Despair 4
9th: Wrath of the Black Lord (unholy AND axiomatic) 3/day
10th: +1 level of existing divine spellcasting class OR bonus Fighter or Turning-based feat
Aura of Despair 5
Gaze of the Black Lord: The Warrior of Darkness gains a bonus on all Intimidate checks equal to his prestige class level.
Blackguard Spells 1st: At 2nd level, the Warrior of Darkness adds all 1st level Blackguard spells to his spell list (only if he can already cast 1st level divine spells).
Favor of the Black Lord: The Warrior of Darkness applies his CHA modifier (if positive) on all saving throws.
Aura of Despair 1: Beginning at 2nd level, the Warrior of Darkness radiates a malign aura that causes enemies within 10’ to take a -2 penalty on all saving throws.
Wrath of the Black Lord: 1/day starting at 3rd level, the Warrior of Darkness may attempt to smite a good or chaotic foe with one normal melee attack. He adds his CHA modifier (if positive) to the attack roll and deals 1 extra point of damage per Warrior of Darkness level. If the Warrior of Darkness accidentally smites a creature that is not good or chaotic, the smite has no effect but is still used up. At 6th level he can use this ability 2/day, and his weapon is considered either unholy or axiomatic (Warrior’s choice) for that attack. At 9th level he can use this ability 3/day, and his weapon is considered both unholy and axiomatic for that attack.
Blackguard Spells 2nd: At 4th level, the Warrior of Darkness adds all 2nd level Blackguard spells to his spell list (only if he can already cast 2nd level divine spells).
Aura of Despair 2: Beginning at 4th level, the Warrior of Darkness can use the Intimidate skill to demoralize all opponents within 30’ of him.
Rebuke/Command Undead: Beginning at 5th level, the Warrior of Darkness gains the supernatural ability to rebuke and command undead as a cleric of 4 levels lower.
Blackguard Spells 3rd: At 6th level, the Warrior of Darkness adds all 3rd level Blackguard spells to his spell list (only if he can already cast 3rd level divine spells).
Aura of Despair 3: Beginning at 6th level, the Warrior of Darkness can use the Intimidate skill to demoralize opponents as a free action.
Fury of the Black Lord: 3/day beginning at 7th level, the Warrior of Darkness can take a full attack action in conjunction with a move action OR when making a normal full attack action (limited to a 5’ move as usual) can make an additional attack at his highest attack bonus.
Blackguard Spells 4th: At 8th level, the Warrior of Darkness adds all 4th level Blackguard spells to his spell list (only if he can already cast 4th level divine spells).
Aura of Despair 4: Beginning at 8th level, the malign aura radiated by the Warrior of Darkness causes enemies within 30’ of him to take a -4 on saving throws against fear effects (in addition to the -2 on all saving throws suffered by those enemies within 10’ of him), including opposed Intimidate checks.
Aura of Despair 5: Beginning at 10th level, when the Warrior of Darkness demoralizes opponents using the Intimidate skill, they become panicked instead of shaken.