Ionbound
2014-06-07, 02:33 PM
This is my first brew...Hopefully, if this is good, I'll make some more.
The magic of the universe is in my very soul...If you think that your puny books and blood can defeat me, think again.
The Spellbinder
http://media.wizards.com/images/magic/daily/arcana/1155_fathommage_2.jpg
Wizards have their book, sorcerers their blood, but the Spellbinder has magic in their very soul. They are wellspring of Arcane Power, always filled to brimming with the strange power necessary to cast spells. However, this power comes at a price, and whenever a spellbinder casts a spell, the power they command ravages their body. Thus, many spellbinders are sickly, exhausted people, seemingly animated by something else: Their power.
Alignment: Any
Hit Dice: d6
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all, taken individually), Profession, Spellcraft, Use Magic Device
Skill Points: 2+Int Modifier
Levels
Good Saves: Fort and Will
Bad Save: Ref
BaB
Abilities
Spells Memorizable
1
+2
+0
+0
Spellcasting, Summon Familiar
3
2
+3
+0
+1
5
3
+3
+1
+1
7
4
+4
+1
+2
9
5
+4
+1
+2
11
6
+5
+2
+3
13
7
+5
+2
+3
15
8
+6
+2
+4
17
9
+6
+3
+4
19
10
+7
+3
+5
21
11
+7
+3
+5
22
12
+8
+4
+6/+1
24
13
+8
+4
+6/+1
25
14
+9
+4
+7/+2
27
15
+9
+5
+7/+2
28
16
+10
+5
+8/+3
30
17
+10
+5
+8/+3
31
18
+11
+6
+9/+4
33
19
+11
+6
+9/+4
34
20
+12
+6
+10/+5
36
Spellcasting: A spellbinder can learn any arcane spell, drawn from the Beguiler, Death Master, Duskblade, Hexblade, Jester, Sorcerer, Spellthief, Wizard, and Wu Jen lists. A spellbinder can cast any spell she knows without preparing it ahead of time
To learn or cast a spell, the spellbinder must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellbinder’s spell is 10 + the spell level + the spellbinder’s Intelligence modifier.
Unlike other spellcasters, a Spellbinder may cast an unlimited number of spells per day. However, to cast a spell, they spellbinder must take 1 point of Charisma or Constitution damage per spell level, whichever is lower.
Like a wizard, a spellbinder can learn any spell. To do so, she must spend 1 day per level of the spell to be learned studying it, at which point she knows the spell and may cast it as normal. However, the spellbinder can only remember a certain number of spells at once, as shown on the above table. If she tries to remember more than that, she simply forgets the oldest spell she has memorized.
Caster Level
Spells Known
1st-2nd
1st
3rd-4th
2nd
5th-6th
3rd
7th-8th
4th
9th-10th
5th
11th-12th
6th
13th-14th
7th
15th-16th
8th
17th+
9th
Familiar: A spellbinder can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
The spellbinder chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.
If the familiar dies or is dismissed by the spellbinder, the spellbinder must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per spellbinder level; success reduces the loss to one-half that amount. However, a spellbinder’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this occurs.
A character with more than one class that grants a familiar may have only one familiar at a time.
Overhauled the spell-memorization system. They can still learn any arcane spell, just not all at once.
Removed Bard casting since it breaks the class.
Changed the damage/spell level from 1d6 non-lethal to 1 Con or Cha.
The magic of the universe is in my very soul...If you think that your puny books and blood can defeat me, think again.
The Spellbinder
http://media.wizards.com/images/magic/daily/arcana/1155_fathommage_2.jpg
Wizards have their book, sorcerers their blood, but the Spellbinder has magic in their very soul. They are wellspring of Arcane Power, always filled to brimming with the strange power necessary to cast spells. However, this power comes at a price, and whenever a spellbinder casts a spell, the power they command ravages their body. Thus, many spellbinders are sickly, exhausted people, seemingly animated by something else: Their power.
Alignment: Any
Hit Dice: d6
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all, taken individually), Profession, Spellcraft, Use Magic Device
Skill Points: 2+Int Modifier
Levels
Good Saves: Fort and Will
Bad Save: Ref
BaB
Abilities
Spells Memorizable
1
+2
+0
+0
Spellcasting, Summon Familiar
3
2
+3
+0
+1
5
3
+3
+1
+1
7
4
+4
+1
+2
9
5
+4
+1
+2
11
6
+5
+2
+3
13
7
+5
+2
+3
15
8
+6
+2
+4
17
9
+6
+3
+4
19
10
+7
+3
+5
21
11
+7
+3
+5
22
12
+8
+4
+6/+1
24
13
+8
+4
+6/+1
25
14
+9
+4
+7/+2
27
15
+9
+5
+7/+2
28
16
+10
+5
+8/+3
30
17
+10
+5
+8/+3
31
18
+11
+6
+9/+4
33
19
+11
+6
+9/+4
34
20
+12
+6
+10/+5
36
Spellcasting: A spellbinder can learn any arcane spell, drawn from the Beguiler, Death Master, Duskblade, Hexblade, Jester, Sorcerer, Spellthief, Wizard, and Wu Jen lists. A spellbinder can cast any spell she knows without preparing it ahead of time
To learn or cast a spell, the spellbinder must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellbinder’s spell is 10 + the spell level + the spellbinder’s Intelligence modifier.
Unlike other spellcasters, a Spellbinder may cast an unlimited number of spells per day. However, to cast a spell, they spellbinder must take 1 point of Charisma or Constitution damage per spell level, whichever is lower.
Like a wizard, a spellbinder can learn any spell. To do so, she must spend 1 day per level of the spell to be learned studying it, at which point she knows the spell and may cast it as normal. However, the spellbinder can only remember a certain number of spells at once, as shown on the above table. If she tries to remember more than that, she simply forgets the oldest spell she has memorized.
Caster Level
Spells Known
1st-2nd
1st
3rd-4th
2nd
5th-6th
3rd
7th-8th
4th
9th-10th
5th
11th-12th
6th
13th-14th
7th
15th-16th
8th
17th+
9th
Familiar: A spellbinder can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
The spellbinder chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power.
If the familiar dies or is dismissed by the spellbinder, the spellbinder must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per spellbinder level; success reduces the loss to one-half that amount. However, a spellbinder’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this occurs.
A character with more than one class that grants a familiar may have only one familiar at a time.
Overhauled the spell-memorization system. They can still learn any arcane spell, just not all at once.
Removed Bard casting since it breaks the class.
Changed the damage/spell level from 1d6 non-lethal to 1 Con or Cha.