knightsaline
2007-02-20, 10:37 PM
Let it be known that this PrC is horribly broken in the fact that it does a lot of things that are epic before its time
Master of turning, a 5 level PrC
The fleshtide was flowing towards Delasp. He had no possible chance of stopping them from eating his headmeats. He gave a final prayer to his god, Syreth, before trying to take as many of the fleshtide down with him. Then, It came. Delasp could not see the figure, shrouded in what seemed to be a holy light. The figure held up his sword and yelled "IN THE NAME OF PELOR, I BANISH YOU TO NERULLS REALM!". The figures light flared, then, the fleshtide started crumbling. those that did not not were cut down by Delasp and the mysterious figure. "who are you?" Delasp asked the figure, still shining with the inner radiance. "my name is not important. I hold the position of pelors left hand. I am needed elsewhere" with that comment, the figure disappeared
Master of turning
Requirements
BAB: +5
Skills: Knowledge (religion) 8 ranks,
Spellcasting: must be able to cast 3rd level divine spells
Special: must be able to turn undead
Special: must have turned or destroyed 100 undead using the turn undead ability
Feats: improved turning
Class skills: as cleric
Saves:
Will: good
Ref: bad
Fort: good
BAB: 1:1
1st level: Katana proficency, Relentless power of the sun, Extra turning
2nd level: Spellcasting +1, Spontaneous sun
3rd level: Channel Turning, Spontanous turning, Extra turning
4th level: FE undead, Spellcasting +1
5th level: Undeads bane, Beacon of hope, Extra turning
Levels in this class stack with any levels in any class that grants turning (cleric/paladin)
Katana proficeincy
The sword that is neither long, nor great, but falls in between is best for hunting the fleshtide. Book of lights, acolyte section
At first level, the Master of turning gains EWP bastard sword.
Relentless power of the sun
The fleshtide fear only two things, their master and the sun. use the power of the sun to banish the fleshtide back to the domain of endless sleep
At first level, the MoT gains the Sun domain as a replacement for one of their domains. If the MoT does not have domains, she gains the sun domain and all its benefits. if the MoT already has the sun domain, this feature has no effect.
Extra turning
The more times you can impose Pelors will on the fleshtide, the less fleshtide there is to fight. Book of lights, acolyte section
At 1st level and every odd numbered level, the MoT gains Extra turning as a bonus feat
Spellcasting.
Remember, never forget about the divine powers pelor grants you to destroy the fleshtide. They may save your life one day.
At every even numbered level, the MoT gains a caster level in their divine casting class.
Spontanous Sun
When the time is right, pelor grants you the ability to turn divine power granted for spells into power of the sun. use it well. Book of lights
Starting at 2nd level, the MoT may spontanously convert a spell into a spell from the Sun domain. The MoT may not convert spells from the sun domain list (its just silly) or from another domain.
Channel turning
Focus the power of Pelors energy into the sword that is between long and great and the fleshtide will fall before your blade. Book of lights, Bishop section.
At 3rd level, the MoT may focus a turning attempt into his bastard sword, becoming an undead-bane weapon for 3 rounds + Wisdom modifier.
Spontanous turning
The power of Pelor is powerful and malleable, it can be turned from a spell into an imposition of pelors will upon the fleshtide. Book of lights, Bishop section
at 3rd level, the MoT may turn a spell into a turn attempt. this ability is a swift action and must be used by the next round. the spell may not be from the sun domain.
Favored enemy (undead)
It is the duty of pelors clergy to study the fleshtide and find ways to bring it down. Book of lights, Bishop section
At 4th level, the MoT gains the Favored enemy ability, as the Rangers class ability. The favored enemy subject is Undead
Undeads Bane
The Undead fear those who channel the power of pelor. They especially fear the Hands of Pelor. Book of lights, Hands section
at 5th level, the reputation of the MoT has become legend among sentient undead that they fear you. at will, you can activate sanctuary upon yourself and others you touch. If you encounter an Undead with an intelligence of 10 or higher, they cower helplessly for 1d2 turns upon seeing you or your Beacon of hope. A will save nullifies the cowering. Your katana is considered to be an undead-bane weapon
Beacon of hope.
The Hands of Pelor inspire those who have lost hope among the fleshtide. you are forever known as a Beacon of Hope.
You become immune to fear and terror effects resulting from Undead. you gain a +4 to fear effects from other sources. allies within 20 feet of you gain +4 to fear effects.
Yes, I know its broken horribly.It was one of my first creations before I knew about CoDzilla . Its designed for a world under a class 4 zombie attack. (A class 4 Zombie attack means that the whole world is overrun with zombies and other undead, called the fleshtide) Pelor seems to be the right god for this class, you can use any other sun god if you like, just make sure the 5000 XP goes to The-son-of-the-right-hand rather than some other god (I'm looking at you Sedrea!)
Master of turning, a 5 level PrC
The fleshtide was flowing towards Delasp. He had no possible chance of stopping them from eating his headmeats. He gave a final prayer to his god, Syreth, before trying to take as many of the fleshtide down with him. Then, It came. Delasp could not see the figure, shrouded in what seemed to be a holy light. The figure held up his sword and yelled "IN THE NAME OF PELOR, I BANISH YOU TO NERULLS REALM!". The figures light flared, then, the fleshtide started crumbling. those that did not not were cut down by Delasp and the mysterious figure. "who are you?" Delasp asked the figure, still shining with the inner radiance. "my name is not important. I hold the position of pelors left hand. I am needed elsewhere" with that comment, the figure disappeared
Master of turning
Requirements
BAB: +5
Skills: Knowledge (religion) 8 ranks,
Spellcasting: must be able to cast 3rd level divine spells
Special: must be able to turn undead
Special: must have turned or destroyed 100 undead using the turn undead ability
Feats: improved turning
Class skills: as cleric
Saves:
Will: good
Ref: bad
Fort: good
BAB: 1:1
1st level: Katana proficency, Relentless power of the sun, Extra turning
2nd level: Spellcasting +1, Spontaneous sun
3rd level: Channel Turning, Spontanous turning, Extra turning
4th level: FE undead, Spellcasting +1
5th level: Undeads bane, Beacon of hope, Extra turning
Levels in this class stack with any levels in any class that grants turning (cleric/paladin)
Katana proficeincy
The sword that is neither long, nor great, but falls in between is best for hunting the fleshtide. Book of lights, acolyte section
At first level, the Master of turning gains EWP bastard sword.
Relentless power of the sun
The fleshtide fear only two things, their master and the sun. use the power of the sun to banish the fleshtide back to the domain of endless sleep
At first level, the MoT gains the Sun domain as a replacement for one of their domains. If the MoT does not have domains, she gains the sun domain and all its benefits. if the MoT already has the sun domain, this feature has no effect.
Extra turning
The more times you can impose Pelors will on the fleshtide, the less fleshtide there is to fight. Book of lights, acolyte section
At 1st level and every odd numbered level, the MoT gains Extra turning as a bonus feat
Spellcasting.
Remember, never forget about the divine powers pelor grants you to destroy the fleshtide. They may save your life one day.
At every even numbered level, the MoT gains a caster level in their divine casting class.
Spontanous Sun
When the time is right, pelor grants you the ability to turn divine power granted for spells into power of the sun. use it well. Book of lights
Starting at 2nd level, the MoT may spontanously convert a spell into a spell from the Sun domain. The MoT may not convert spells from the sun domain list (its just silly) or from another domain.
Channel turning
Focus the power of Pelors energy into the sword that is between long and great and the fleshtide will fall before your blade. Book of lights, Bishop section.
At 3rd level, the MoT may focus a turning attempt into his bastard sword, becoming an undead-bane weapon for 3 rounds + Wisdom modifier.
Spontanous turning
The power of Pelor is powerful and malleable, it can be turned from a spell into an imposition of pelors will upon the fleshtide. Book of lights, Bishop section
at 3rd level, the MoT may turn a spell into a turn attempt. this ability is a swift action and must be used by the next round. the spell may not be from the sun domain.
Favored enemy (undead)
It is the duty of pelors clergy to study the fleshtide and find ways to bring it down. Book of lights, Bishop section
At 4th level, the MoT gains the Favored enemy ability, as the Rangers class ability. The favored enemy subject is Undead
Undeads Bane
The Undead fear those who channel the power of pelor. They especially fear the Hands of Pelor. Book of lights, Hands section
at 5th level, the reputation of the MoT has become legend among sentient undead that they fear you. at will, you can activate sanctuary upon yourself and others you touch. If you encounter an Undead with an intelligence of 10 or higher, they cower helplessly for 1d2 turns upon seeing you or your Beacon of hope. A will save nullifies the cowering. Your katana is considered to be an undead-bane weapon
Beacon of hope.
The Hands of Pelor inspire those who have lost hope among the fleshtide. you are forever known as a Beacon of Hope.
You become immune to fear and terror effects resulting from Undead. you gain a +4 to fear effects from other sources. allies within 20 feet of you gain +4 to fear effects.
Yes, I know its broken horribly.It was one of my first creations before I knew about CoDzilla . Its designed for a world under a class 4 zombie attack. (A class 4 Zombie attack means that the whole world is overrun with zombies and other undead, called the fleshtide) Pelor seems to be the right god for this class, you can use any other sun god if you like, just make sure the 5000 XP goes to The-son-of-the-right-hand rather than some other god (I'm looking at you Sedrea!)