Yora
2014-06-14, 05:18 AM
I started my current campaign with a bit of a Lost World approach. The only difference being that the PCs are not outsiders from a highly advanced society, but members of a native culture which is just starting to explore the larger world outside their ancestral islands and valleys, where things are familiar and safe. They are well equiped with metal weapons and armor to stand up to mortal beasts, have magic to defend themselves against spirits, and possess the skills to survive in unfamiliar and even hostile environments. And most importantly, they have the confidence to take on the larger world that lies outside their homelands. So they are not really any different from regular fantasy heroes or Lost World explorers, maybe with the one difference of approaching the dangers and spirits of the wild with more respect and no pretentions of being above them.
Though while it's a relatively well established genre, I am having trouble actually bringing it to life. So far in the campaign, the PCs have been roaming along the border of their known and safe homeland, but always went only so far that they could be back on familiar ground by the next day. Primarily because they were looking for people who were trying to hide from others but still had their interests lying inside the civilized land. But what I really want is the campaign to be about going well beyond the borders of the known lands and into the unknown wilds to find things few have ever seen before.
And I can't really figure out how to do that, both in adventure hooks and designing the campaign area.
Though while it's a relatively well established genre, I am having trouble actually bringing it to life. So far in the campaign, the PCs have been roaming along the border of their known and safe homeland, but always went only so far that they could be back on familiar ground by the next day. Primarily because they were looking for people who were trying to hide from others but still had their interests lying inside the civilized land. But what I really want is the campaign to be about going well beyond the borders of the known lands and into the unknown wilds to find things few have ever seen before.
And I can't really figure out how to do that, both in adventure hooks and designing the campaign area.