Baron Corm
2007-02-22, 07:18 PM
Antimagic Training
Prerequisite
INT 10
Benefit
You gain a +1 bonus to saving throws against spells and spell-like abilities that allow a Fortitude or Will save.
Special
A fighter may select Antimagic Training as one of his fighter bonus feats.
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Trace
Your body is more strongly attuned to the flows of magic, able to resist effects that were conjured or created by it.
Prerequisite
Antimagic Training; Must have spell resistance from a feat, class feature, or other permanent effect.
Benefit
You may always apply your spell resistance against spells and spell-like abilities, even when the spell or spell-like ability does not allow it.
Normal
Spells that don't affect you directly bypass your spell resistance.
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Machismo
Prerequisite
Antimagic Training, BAB +6, CON 15 or WIS 15
Benefit
Once per day, when you would have failed a Fortitude or Will saving throw from a spell or spell-like ability, you instead pass that save.
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Mundane Strike
Prerequisite
Antimagic Training, BAB +12, INT 15
Benefit
Once per day, after a successful melee or ranged attack is made, you may unfailingly dispel a single positive effect of your choice from an enemy spellcaster. In addition, the enemy spellcaster may not cast any spells for 1d4 rounds afterwords. Any weapon you wield is rendered non-magical (but still masterwork) for 1 round per caster level of the spellcaster after performing this attack.
When targeting a summoned or conjured creature with this attack, it is sent back to its home plane (or wherever it was conjured from). Your weapons are rendered mundane for 1 round per HD of the creature.
A Wall of Force or Forcecage may be targeted and dispelled with this attack. Your weapons are rendered mundane for 1 round per caster level of the creature who created the Wall of Force or Forcecage.
Special
You can gain this feat multiple times. Each time you take the feat, it adds an additional usage per day.
A fighter may select Mundane Strike as one of his fighter bonus feats.
Prerequisite
INT 10
Benefit
You gain a +1 bonus to saving throws against spells and spell-like abilities that allow a Fortitude or Will save.
Special
A fighter may select Antimagic Training as one of his fighter bonus feats.
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Trace
Your body is more strongly attuned to the flows of magic, able to resist effects that were conjured or created by it.
Prerequisite
Antimagic Training; Must have spell resistance from a feat, class feature, or other permanent effect.
Benefit
You may always apply your spell resistance against spells and spell-like abilities, even when the spell or spell-like ability does not allow it.
Normal
Spells that don't affect you directly bypass your spell resistance.
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Machismo
Prerequisite
Antimagic Training, BAB +6, CON 15 or WIS 15
Benefit
Once per day, when you would have failed a Fortitude or Will saving throw from a spell or spell-like ability, you instead pass that save.
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Mundane Strike
Prerequisite
Antimagic Training, BAB +12, INT 15
Benefit
Once per day, after a successful melee or ranged attack is made, you may unfailingly dispel a single positive effect of your choice from an enemy spellcaster. In addition, the enemy spellcaster may not cast any spells for 1d4 rounds afterwords. Any weapon you wield is rendered non-magical (but still masterwork) for 1 round per caster level of the spellcaster after performing this attack.
When targeting a summoned or conjured creature with this attack, it is sent back to its home plane (or wherever it was conjured from). Your weapons are rendered mundane for 1 round per HD of the creature.
A Wall of Force or Forcecage may be targeted and dispelled with this attack. Your weapons are rendered mundane for 1 round per caster level of the creature who created the Wall of Force or Forcecage.
Special
You can gain this feat multiple times. Each time you take the feat, it adds an additional usage per day.
A fighter may select Mundane Strike as one of his fighter bonus feats.