Teapot Salty
2014-06-18, 11:10 PM
Hey guys, here are a couple feat/weapon fixes and a fighter fix:
Fighter: You gain a fighter bonus feat at every level. Underwhelming? Yew, but, I'm constantly working on new fighter only feats, I have a couple in the new feats section, any help with making more is appreciated.
Bastard Sword: When wielding in one hand, if you have the exotic weapon proficiency, is treated as if you where using it in two hands.
Halberd: Reach weapon.
Shields:
Shields do not have a armor check penalty unless otherwise stated.
Buckler: +1 to ac, hand if free. Attacks against you have chance to miss, if you are permitted your dex bonus to ac, equal to you base attack bonus attack bonus.
Light shields: +2 ac, -4 penalty to checks involving that hand. Attacks against you have a chance to miss, if you are permitted your dex bonus to ac, equal to your base attack bonus +10
Heavy shields: +4 ac, hand not free. Attacks against you have a chance to miss if you are permitted your dex bonus to ac, equal to your base attack bonus +20.
Tower shields: +6 to ac, hand not free, -2 penalty to all attack rolls, and a -3 armor check penalty. Attacks against you have a chance to miss, if you are permitted your dex bonus to ac, equal to your base attack bonus +30.
Feat for tower shields:
Improved tower shield proficiency
Prerequisite: Proficient with tower shields.
You take no penalty to attack rolls, and do not suffer an armor check penalty from tower shields.
Feats:
Weapon focus: In addition to previous benefits, additional +1 bonus to attack rolls per 5 fighter levels, same for greater weapon focus.
Weapon Specialization: In addition to previous bonuses, additional +2 bonus to damage rolls per 5 fighter levels, same for greater weapon focus.
Toughness: +3 hp per hit dice, cannot be taken multiple times.
New feats:
Block
Prerequisite Fighter level the 10th.
once per round, as an immediate action, you may attempt to block an opponents attack. To do so, when an opponent is making an attack, make an opposed attack roll, if your roll is equal to or greater than your targets attack roll, the attack is blocked, and has no effect. You may chose to do this with a shield instead of a weapon, gaining a bonus to the roll equal to: the shield enhancement bonus+the shield ac bonus+the the extra miss chance from the shield (for a tower shield +30)
Spellbreaker
Prerequisite Fighter level the 1st.
You gain spell resistance 10+fighter level, this spell resistance can be subdued and resumed on any action.
SpecialYou can take this feat multiple times, every time beyond the first, your spell resistance increases by 5.
Uncanny Strength
Prerequisite Fighter level the 3rd.
You gain +2 strength.
Soldiers Skin
PrerequisiteFighter level the 1st
You gain damage reduction equal to your fighter level.
I know it's poorly written and I'm sorry about that. Regardless, what do you guys think? Thanks, and as always, go nuts.
Fighter: You gain a fighter bonus feat at every level. Underwhelming? Yew, but, I'm constantly working on new fighter only feats, I have a couple in the new feats section, any help with making more is appreciated.
Bastard Sword: When wielding in one hand, if you have the exotic weapon proficiency, is treated as if you where using it in two hands.
Halberd: Reach weapon.
Shields:
Shields do not have a armor check penalty unless otherwise stated.
Buckler: +1 to ac, hand if free. Attacks against you have chance to miss, if you are permitted your dex bonus to ac, equal to you base attack bonus attack bonus.
Light shields: +2 ac, -4 penalty to checks involving that hand. Attacks against you have a chance to miss, if you are permitted your dex bonus to ac, equal to your base attack bonus +10
Heavy shields: +4 ac, hand not free. Attacks against you have a chance to miss if you are permitted your dex bonus to ac, equal to your base attack bonus +20.
Tower shields: +6 to ac, hand not free, -2 penalty to all attack rolls, and a -3 armor check penalty. Attacks against you have a chance to miss, if you are permitted your dex bonus to ac, equal to your base attack bonus +30.
Feat for tower shields:
Improved tower shield proficiency
Prerequisite: Proficient with tower shields.
You take no penalty to attack rolls, and do not suffer an armor check penalty from tower shields.
Feats:
Weapon focus: In addition to previous benefits, additional +1 bonus to attack rolls per 5 fighter levels, same for greater weapon focus.
Weapon Specialization: In addition to previous bonuses, additional +2 bonus to damage rolls per 5 fighter levels, same for greater weapon focus.
Toughness: +3 hp per hit dice, cannot be taken multiple times.
New feats:
Block
Prerequisite Fighter level the 10th.
once per round, as an immediate action, you may attempt to block an opponents attack. To do so, when an opponent is making an attack, make an opposed attack roll, if your roll is equal to or greater than your targets attack roll, the attack is blocked, and has no effect. You may chose to do this with a shield instead of a weapon, gaining a bonus to the roll equal to: the shield enhancement bonus+the shield ac bonus+the the extra miss chance from the shield (for a tower shield +30)
Spellbreaker
Prerequisite Fighter level the 1st.
You gain spell resistance 10+fighter level, this spell resistance can be subdued and resumed on any action.
SpecialYou can take this feat multiple times, every time beyond the first, your spell resistance increases by 5.
Uncanny Strength
Prerequisite Fighter level the 3rd.
You gain +2 strength.
Soldiers Skin
PrerequisiteFighter level the 1st
You gain damage reduction equal to your fighter level.
I know it's poorly written and I'm sorry about that. Regardless, what do you guys think? Thanks, and as always, go nuts.