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Rentaromon
2014-07-01, 09:17 PM
Crystal Shaper

Overview: A shaper has a body consisting of a material he can manipulate. His ability to manipulate this material allows him to fill many rolls. Crafting free items starting at level 1 allows him to always be able to supply his party with equipment at any level, but generally of lower quality. He can make minions that last as long as he wants, but severely lowers his mana by doing so. He can be a deadly monster in combat by manipulating his own body and mind. He can manipulate the bodies and minds of others, but only people made of the same material as him.

Role: Crystal Shaper can fit almost any roll that they choose to specialize in. From summoners, to crafters, and front line fighters. Their skill with the manipulation of crystal allows them to manipulate other crystalline how they want, increasing their combat ability, healing, or even controlling their minds. They have less ability to manipulate normal creatures and some forms of manifestation are very foreign to them.

Alignment: Any

Hit Dice: d8

Starting Wealth: 6d6 x 10 (average 200gp.) In addition, each character begins play with an outfit worth 10gp or less.

Class Skills
The Crystal Shaper class skills are: Acrobatics, Appraise, Bluff, Climb, Craft, Disguise, Intimidate, Knowledge(Engineering), Perception, Perform, Profession, Sense Motive, Stealth, Swim

Skill Ranks Per Level: 4+Int modifier

Restriction: Must be Crystalline or have the crystalline template.

Table: Crystal Shaper


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Power Points /Day
Powers Known
Maximum Power Level Known


1st
+0
+0
+0
+2
Crystal Power Limitation, Crystallize, Basic Shaping 1
2
0
1


2nd
+1
+0
+0
+3
Physical Power 1
4
1
1


3rd
+2
+1
+1
+3
Basic Shaping 2
7
1
2


4th
+3
+1
+1
+4

10
2
2


5th
+3
+1
+1
+3
Basic Shaping 3
13
2
3


6th
+4
+2
+2
+5
Physical Power 2
18
3
3


7th
+5
+2
+2
+5

23
3
4


8th
+6/+1
+2
+2
+6
Continued Training
28
4
4


9th
+6/+1
+3
+3
+6

32
4
5


10th
+7/+2
+3
+3
+7
Physical Power 3
38
5
5


11th
+8/+3
+3
+3
+7

47
5
6


12th
+9/+4
+4
+4
+8
Continued Training
56
6
6


13th
+9/+4
+4
+4
+8

65
6
7


14th
+10/+5
+4
+4
+9
Physical Power 4
74
7
7


15th
+11/+6/+1
+5
+5
+9

83
7
8


16th
+12/+7/+2
+5
+5
+10
Continued Training
96
8
8


17th
+12/+7/+2
+5
+5
+10

109
8
9


18th
+13/+8/+3
+6
+6
+11
Physical Power 5
122
9
9


19th
+14/+9/+4
+6
+6
+11

135
9
9


20th
+15/+10/+5
+6
+6
+12
Continued Training, Grand Shaper
148
10
9




Weapon and Armor Proficiency
A Crystal Shaper is proficient with light armor and simple weapons, and any item the shaper crafts.

Power Points/Day: A crystal shaper’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Crystal Shaper. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: Starting at level 2 and every even-numbered class level after that the shaper unlocks the knowledge of new powers.

Choose the powers known from the crystal shaper power list. A shaper can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a shaper can manifest in a day is limited only by his daily power points.

A shaper simply knows his powers; they are ingrained in her mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against shaper powers is 10 + the power’s level + the shaper’s Wisdom modifier.

Maximum Power Level Known: A crystal shaper begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. To learn or manifest a power, a shaper must have a Wisdom score of at least 10 + the power’s level.

Crystal Power Limitation: Unless otherwise noted your powers can only target Crystalline, objects made of crystals, and creatures with the Crystalline template. Objects made or summoned by your Powers are made of mundane crystals that break apart when the power ends. Crystal power limitation does not affect any other form of manifesting you may have. The powers Crystal Shard, Swarm of Crystals, Shrapnel Burst, and Hail of Crystals are not affected by crystal power limitation’s target limit, as are some other powers but they are still made of mundane crystal.

Powers that are not on your crystal shaper power list are not affected by crystal power limitations target limit and are made of normal material for the power; however they are manifested as if your manifester level was 2 lower than normal when using your crystal shaper manifester level.

Crystallize: At level 1 you gain Crystallize, Object as a bonus power known. At level 11 you add Crystallize to your powers known. When the target of crystallize fails its fortitude save you may choose to have the target gains the Crystalline Template instead of the normal effect. These powers are not affected by crystal power limitation.

Basic Shaping: At level 1, 3, and 5 you gain one of the following abilities of your choice.


Modify Matter: You gain Modify Matter, Minor as a power known. At level 7 you gain Modify Matter as a bonus power known, at level 11 you gain Modify Matter greater as a power known. Additionally the manifesting time for these powers changes to 1 standard action per round.

Astral Construct: You gain Astral Construct as a power known. At level 3 you gain Reconstruction as a power known. When you manifest Astral Construct you may choose to change the powers duration to permanent; until the power is dismissed your power point pool is permanently lowered by twice the amount of power points used to manifest the power (your power point pool is lowered by 1 for powers that cost 0 power points). Astral constructs summoned this way gain the Crystalline Template.

Metamorphosis: You gain Metamorphosis, Minor as a power known. At level 5 you gain Metamorphosis as a power known, at level 13 you gain Metamorphosis major as a power known, and at level 17 you gain Metamorphosis True as a power known. When you manifest Metamorphosis you may choose to change the powers duration to permanent; until the power is dismissed your power point pool is permanently lowered by twice the amount of power points used to manifest the power (your power point pool is lowered by 1 for powers that cost 0 power points).

Physical Power: At level 2 you may choose to add a material component to a power you are manifesting. Only powers found on your crystal shaper power list can be chosen for this ability. The material component is 1 cu/ft of crystal for each power point put into the power. 1 power point of the cost is paid by this ability. These power points are still counted to determine the maximum number of power points spent on the power, but are not deducted from the crystal shaper’s power point pool.

At level 6 and every 4 levels after that the power points paid by this ability increases by 1.

Continued Training: At level 8 and every 4 levels after that gain a bonus psionic or metapsionic feat.

Grand Shaper: Your manifesting becomes so skilled you can manifest any power you know. Manifest any power on the crystal shaper power list and is not known by increasing the powers cost by 4 and expending your psionic focus.

Rentaromon
2014-07-01, 09:29 PM
New Feats
Electrical Discharge [psionic]
Prerequisites: Crystal Power Limitation
Benefit: Add the following powers to your crystal shaper power list. Choose up to 3 powers from the list, you gain those powers and energy splash as powers known. These powers will only deal electricity damage regardless of your active energy type when manifested with your crystal shaper manifester level and are not effected by crystal power limitation’s target limit.
Energy Ball, Energy Bolt, Energy Burst, Energy Cone, Energy Current, Energy Missile, Energy Push, Energy Ray, Energy Retort, Energy Splash, Energy Stun, Energy Wall, Energy Wave

Elemental Beam [Psionic]
Prerequisites: Crystal Power Limitation, Electrical Discharge
Benefit: The Electrical Discharge feat no longer limits you to electrical damage only, use your active energy type as normal.

Greater Shared Power [metapsionic]
Prerequisites: Shared Power, Manifester level 6
Benefit: You may choose to manifest a Shared Power with a touch instead of a ranged touch. When manifested as a touch power you do not need to expend your focus for Shared Power. Additionally, the power point cost increase from shared power is reduced by 1 for each 5 manifester levels you have.

Improved Feeding [General]
Prerequisites: Crystalline, character level 5
Benefit: You limit to healing per day becomes 4/level per day, additionally you can eat as a full round action 1 pound of soft material or crystal to heal 3 hp.
Normal: You heal 1 hp from eating 1 pound of soft material or crystal over 1 minute.

Permanent Power [metapsionic]
Prerequisites: Crystal Shaper level 9
Benefit: To use this feat, you must expend your psionic focus. You can manifest a permanent power. A permanent power lasts permanently. A power with a duration of concentration, instantaneous, permanent, or is not on your Crystal Shaper power list is not affected by this feat. Until the power is dismissed your power point pool is permanently lowered by twice the amount of power points used to manifest the power (your power point pool is lowered by 1 for powers that cost 0 power points). Using this feat increases the power point cost of the power by 4. The power’s total cost cannot exceed your manifester level.

Efficient Manifestation [metapsionic]
Prerequisites: Manifester level 5
Benefit: To use this feat, you must expend your psionic focus. You can make a power an efficient power. Manifesting a power using this feat increases the manifesting time by 1 hour. Using this feat decreases the power point cost of the power by 1 for each 5 manifester levels you have, to a minimum cost of 1. The power’s total cost before it is affected by this feat cannot exceed your manifester level.


New Powers
Crystalline Connection: lvl 3 power, 5pp, 1minute/level, manifesting time: 1 standard, self. You gain the Collective and Telepathy abilities of the vitalist as if you had a vitalist level of 5.

1. For each additional power point spent your effective vitalist level for these abilities increases by 1.
2. If you spend 4 additional power points the duration of this power becomes 1hour/level.

Crystallize, Object: lvl 1 power, 1pp, Range: touch. You turn 1cu/ft of soft material like dirt, snow, and sand into Quartz Crystal. This ability can only target unattended non-magical objects.

1. If you spend 2 additional power points this power affects 1cu/ft per level.
2. For each 2 additional power points spent, you can affect substances with a hardness of 2 additional points (such as stone or ice) starting at hardness 0.
3. If you spend 4 additional power points the material becomes living crystal.

Custom Transformation: lvl 2 power, 3pp, Self, 10min/level, manifesting time: 1 minute: Choose a 1 point customization from the Aegis’s astral suit ability, you gain the benefit of that customization. You cannot choose customizations that affect your astral suit directly if you cannot summon an astral suit. Customizations from aegis archtypes can also be chosen. Use your manifester level for your Aegis level for customizations that require a certain level of Aegis.

1. For each 4 additional power points you spend, the point cost of the customization you can choose increases by 1.
2. If you spend 4 additional power points, you can manifest this power as a standard action.

Modify Matter, Minor: lvl 1 power, 1 PP, as Modify Matter but only 1cu/ft of material is the target, and the manifesting time is 1 round per cu/ft.

1. If you spend 2 additional power points this power affects 1cu/ft per level.

Crystal Replacement: lvl 4 Power, 7 PP, full round action, Range Long (400 ft. + 40 ft./level), When you manifest this power, you gain the ability to step into a quartz crystal your size or larger, entering the crystal. Once within a crystal, you can teleport from that particular crystal to any other crystal. Interplanar travel is not possible. The crystal you teleport to must be one you know the location of. You can only bring items make of crystal with you.

1. For each 2 additional power points you may bring another ally your size or smaller with you, that ally must also be a crystalline or have the crystalline template and bring only objects made of crystal.
2. If you spend 4 additional power points your body and crystal possessions form a crystal, allowing you to transport without being near a crystal.
3. If you spend 6 additional power points the range becomes 100miles/level, or you may choose a known crystal in another plane.

Possession, Willing: lvl 3 power, 5pp, 30ft, 10min/level 1 willing ally or astral construct. A willing ally or astral construct can grant you control of their body, placing your mind (and soul) into its body, and suppressing their mind. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and suppress the creature’s mind. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to control of their body and ends the power. If the manifestation succeeds, your life force occupies the host body.
You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The possession brings about the following changes.


You gain the type of your assumed body.
You gain the Strength, Dexterity, and Constitution scores of your assumed body.
You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
You gain the possessions and equipment of your assumed body.
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
You suffer two temporary negative levels upon manifesting this power, as your mind adjusts to controlling a new body. These negative levels cannot be cured, but fade at a rate of one every 24 hours.
Supernatural abilities that require a certain body part may be unavailable in your new form.

If the host body dies you are returned to your own body, if your body dies during this power you die and the host regains control of its body.
A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes your mind to return to its original body.
If you manifest possession when possessing a body your mind moves to the new target and the original host regains control of their body.



Power List

LVL 0
Blinding flash, Conceal thoughts, Ectoplasmic trinket, Fortify lesser, Missive, Psionic repair, Sense poison, Vim

LVL 1
Metamophosis minor, Astral construct, Crystallize, object, Modify Matter minor, Call to mind, Crystal shard, Detect compulsion, Empty mind, Fortify, Hammer, Sense link, Skate, Synesthete, Vigor, Natural healing, Thicken skin, Burst, Empathic connection, Mind link, Suppress compulsion, Metaphysical claw, Metaphysical weapon

LVL 2
Biofeedback, Bestow power, Cleanse body, Cloud mind, Empathic condition relief, Energy adaptation specified, Psychic bodyguard, Swarm of crystals, Thought shield, Animal affinity, Chameleon, Empathic transfer, Resist toxin, Compelling voice, Read thoughts, Sense minds, Brain lock, Body purification, Deflect, Hustle, Prowess, Psionic lion’s charge, Sidestep, Preserve Psyche, Reconstruction, Custom Transformation

lvl 3
Dispatch, Duodimensional claw, Escape detection, Evade burst, Graft armor, Graft weapon, Sharpened edge, Ubiquitous vision, Physical acceleration, False sensory input, Crisis of breath, Battlesense, Resist death, Metamorphosis, Crystalline Connection, Possession Willing

LVL 4
Psychic Reformation, Battle transformation, Immovability, Shrapnel burst, Correspond, Hidden body, Control body, Mind control, Schism, Modify Matter, Crystal Replacement

LVL 5
Pierce the veils, Power resistance, Adapt body, Restore extremity, Hail of crystals, Metaconcert, Psionic revivify

LVL 6
Aura alteration, Trigger power, Cleanse spirit, Mind switch, Modify Matter greater, Metamorphosis major , Crystallize

LVL 7
Barred mind personal, Fission, Crisis of life

LVL 8
Fusion, Barred Mind

LVL 9
Mind Switch true, Psychic chirurgery, Metamorphosis true

Rentaromon
2014-07-01, 09:30 PM
Crystalline Race
Description: A race of humans who have been fused with living crystal. Their bodies, while made of crystal, are crafted to match normal human anatomy with only a few exceptions. The towns and cities of crystalline are commonly peaceful places with no crime as the enforcers of the law can literally look into people’s minds to determine their guilt or innocence.

Physical Description: Crystalline appear human with male and female attributes exaggerated. Females are slim, slender, and graceful while males are more gruff and sturdy. While crystalline appear to be another race, typically human, this is just mimicry. Their bodies are made of quartz crystal and their mind is made of psionic energy, forming a life form very different from others. However they act like normal humanoids, they bleed, they tire, they can drown, and they are affected by diseases. It is believed the crystal lord deliberately limited the crystalline, and that they could easily become far more than they are by training their bodies.

Individuals who have gained the ability to control the living crystal in their body can sometimes have areas of their bodies replaced by crystal. Perhaps the knee has a spike of crystal, maybe there skin is very reflective, or a few fingers are entirely crystallized. Certain attributes can even be changed by shapers for a small price; a woman might have golden blond hair one day then a nearly glowing red the next.

A crystalline can be formed in 1 of 2 ways. First, two crystalline can have a child like normal humans, crystalline cannot get pregnant from a humanoid nor can they get a humanoid pregnant. Secondly a humanoid species can be converted into a Crystalline by a strong shaper, usually by choice.

While not actually organic, but living crystal, they act for mechanical purposes as a normal humanoid.

Society: The crystalline have very strict law and crime cannot easily be hidden from the Control Shapers and their ability to read the minds of normal crystalline. While the laws may be near impossible to fight most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each-others minds corruption is very rare, unless the highest crystalline in the area is corrupt. The higher crystalline are chosen if they have proved themselves in some way to be trustworthy and skilled, usually threw their mental abilities or proving themselves in combat. Being born from powerful shapers means nothing until you prove your own skill. The highest crystalline in an area is the final ruling on what the laws mean as some are admittedly very open to interpretation.

Males and females are not equal in the crystalline community. All men are encouraged to fight and roughhouse as children to prepare for the future, and are tough to always protect women. The father of a family is required to not only have the means to support their family, but to also protect them. Most men have some form of combat training. For females their life is left mostly to their own choices, they can rely on the men to protect them or they can choose to learn to fight for themselves. Nothing is demanded of the women like they are of the men.

A crystalline city or town can be easily spotted, because the buildings are made of crystal. The natural ability of crystalline to manipulate crystal means they can produce large structures rapidly. Like their own bodies the structures tend to mimic normal materials, looking like wood and stone until you take a closer look. Most towns have a way to reach Inspira, through some sort of transportation crystal.

Most crystalline live in Inspira, a plane made by the Crystal Lord. The world is described as a shining utopia by many, however this can easily be a deception or propaganda. Only crystalline and objects of crystal can enter the plane of Inspira, so it has never been seen by a true outsider.

Relations: Their human appearance means a crystalline can blend into societies with little trouble. People who appreciate the law and abilities of the crystalline tend to enjoy time among them while people who deal in crime tend to avoid their lands at all costs.

Crystalline can come off as a bit fearless of their own death as it is a natural part of life for them to accept death in the end, however they are sometimes overprotective of children, fearing they might not have a chance to live their full life. Both of these beliefs come from the crystal lords teachings.

Alignment and Religion: The law among the crystalline tends to make evil acts impossible, crystalline that use their powers for evil are constantly on the run from their own kind. Most crystalline are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth.

There is no established religion among the crystalline; people may follow any god or gods they wish. A large group of people do worship the crystal lord, though he does not encourage this as he is not an actual god.

The Crystal Lord is the second of the crystalline species, and the current ruler after the passing of the first crystalline. The current lord has been in charge for hundreds of years, and he remains the final word on all activities that affect the species. He is seen as an almost godlike authority figure to most crystalline, but has no divine ability.

Adventures: A crystalline may find the life of an adventurer as exciting ways to better themselves and their people. Running into a crystalline far from their cities is rare, but not impossible.

Age: Crystalline grow like a human up to age 20, at that point they are considered adults and stop aging, they do not suffer the negative effects of aging until they decide their time among the living is complete, usually around 100 years and with their significant other. While there is no law limiting the age of people it is looked down on to choose to outlive your family. Crystalline of great importance generally continue to live for hundreds of years to continue their duty to the species, and there passing is treated more as a celebration of their achievements than a normal funeral.

Height/Weight: An average male is between 5.8 and 6.4 while a female is between 5.2 and 5.10. Males tend to weigh significantly more than a female between 180 and 250 while a female usually weighs half that.

Shapers: Any crystalline can choose to study the abilities of their body and learn ways to control it. These people are shapers. A shaper can use this ability to manipulate their bodies and the bodies of other crystalline, manipulate the minds of crystalline, and even creature objects and constructs with ease. A shaper can potentially fill many roles, but some aspects are difficult for them, and switching roles can take a day of training and meditation.

Crystalline:

Ability Score Racial Traits: A crystalline mind is strong and sturdy. A male gains +2 wisdom, +2 constitution, and -2 dexterity, and a female gains +2 wisdom, -2 constitution, and +2 dexterity.
Size: Crystalline are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Crystalline are humanoids with the Earth subtype.
Base speed: Crystalline have a base speed of 30 ft.
Languages: Crystalline speak common and may learn new languages as if human.
Crystallization Feeding: a crystalline does not need to eat or drink like a human, instead they must eat 4 pounds (2 pounds for females) of soft material like food, soil, plants, mundane crystals or cloth per day or suffer starvation, and this has no effect on their body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day. Feeding takes 1 minute to eat 1 pound.
Naturally Psionic: Crystalline gain the Wild Talent feat as a bonus feat at 1st level. If a crystalline takes levels in a psionic class, she instead gains the Psionic Talent feat.
Psionic Aptitude: When a crystalline takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Masculine/ Feminine: A male gains toughness as a bonus feat, a female crystalline gains acrobatic as a bonus feat.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, they have -10 to swim skill.


Crystalline Template: it is possible for any living beast or humanoid with a relatively normal anatomy to become a crystalline. This template can also be used for astral constructs a Shaper summons.

Living Crystal Body: Crystalline are made of solid crystal but take on the appearance of their normal form. The creature gains a +10 disguise bonus to appear as its original race. Astral constructs instead gain a +10 disguise bonus to whatever appearance the manifester decides the construct should take.
Crystal Body: Crystalline have the earth subtype.
Crystallization Feeding: a crystalline does not need to eat or drink like a human, instead they must eat 4 pounds (more medium) of soft material like food, soil, plants, cloth or mundane crystals per day or suffer starvation, and this has no effect on their body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day. Feeding takes 1 minute to eat 1 pound.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, they have -10 to swim skill.

Inspira: Inspira is the realm of the crystalline, a hidden plane made of living crystal where the minds of all crystalline converge. When a crystalline comes here his wounds are healed and his mind and body are constantly reinvigorated, allowing endless power for casters. The land is under strict control by the Crystal Lord, and his law is absolute, any renegade crystalline dare not enter this world. Crystal shapers can learn to travel to Inspira, however only beings of crystal can follow.
While crystalline can find many powerful items and tools in this land most only work inside Inspira with its infinite energy, most do not function to anywhere near the same ability in any other plane.
When leaving Inspira you can choose from many different towns to return to in the material plane, and even some in other planes.

Special Materials:
Quartz Crystal: This crystal, made by Crystal Shapers, is very similar to regular Quartz. When used to make weapons and armor the item function the same as steel, but always has the fragile quality unless enchanted or magically reinforced. Additionally the items have sonic vulnerability like other crystals. Items made of this crystal work with all Crystal Lord abilities.
Quartz Crystal has 25 hit points per inch of thickness and a hardness of 6. Because shapers are able to quickly make more and more Quartz Crystal it has a base price of 3/4 normal for weapons, armor, simple tools, basic ammunition, and construction material. Some objects that utilize a specific material like gunpowder for bullets, or wood floating for boats, cannot be made from quartz.

Living Crystal: Living Crystal is more similar to the crystal found in a Crystalline’s body. It acts like Quartz Crystal in all ways, with a few bonuses. Items made of living crystal are treated as having a wisdom score of 1 and are a willing ally for the requirements to join a collective made by a Crystalline, allowing them to affect the item at increased ranges. Additionally you may have items crafted with living crystal appear to be other materials granting a +10 to disguise attempts, the material you emulate grants no bonus, but attempting to emulate soft material might have downsides.
The market price of light armor is increased by 400 gp, medium armor by 1,000 gp, heavy armor by 2,000 gp, shields by 100 gp, ammunition by 10 gp, light weapons by 100 gp, onehanded weapons, or one head of a double weapon by 300 gp, two-handed weapons, or both heads of a double weapon by 500 gp, and other items by 100 gp/lb.

Rentaromon
2014-07-01, 09:33 PM
Reserved for archtypes: different materials that can be used instead of quartz, and how it changes the class

Thealtruistorc
2014-07-10, 05:54 PM
Don't take it personally, a lot of threads get lost in the tidal wave of homebrews.

I really like this idea, but I feel you could do more with it. You pitch it as a psionic crafter, so let's give it some item creation feats. Cognizance Crystals, Dorjes, and Crystalline focuses all come to mind. This class also synthesizes well with the aegis, and I could see a combination PrC that unifies the two.

Likewise with the crystalline race. They are interesting, but need more to work with. I suggest adding a psy-like ability of crystallize object and perhaps some defensive traits (Power resistance, anyone?). Some form of energy resistance would suit the race well.

The wording on Physical power is kind of odd. Can one substitute chunks of crystal for power points to augment or manifest powers? (If so I would suggest two points per pound of crystal). I feel that this feature doesn't really suit the class or the concept, and seems needlessly complicated.

For continued training, I would suggest giving the option of taking Expanded Knowledge as a bonus feat.

No Psycrystal as a bonus at level one? That seems rather obvious.

Overall, you have a good foundation, but could add more. The class feels rather barren at this point, and could be improved. Dreamscarred Press is still taking Psionic content, so if you want you could submit this for their next book.

Rentaromon
2014-07-10, 10:20 PM
The way i look at the class it seems too strong already, so adding more abilities seems crazy to me. I know there are a lot of crystal items in psionics, but for some reason i didnt think of adding them to this class. probably because this idea started i have been working on before i even found pathfinder or any pen and paper game.


As for physical power, essentially by using some crystal you gain 1 temporary power point for the power, so you are still limited by the max, but you end up with more power points in the end than you would without the ability. The class is made to manifest many powers and lower their own power point pool with permanent powers, so they needed a way to manifest powers when they are left with little pp left.

jiriku
2014-07-11, 01:47 AM
This seems to be a nice themed variation on the psychic warrior. It's not extremely powerful, but for someone who wants to go all-out with a crystal focus, you certainly provide the tools to do the job. I'd suggest that the crystalline race should be living constructs, perhaps with the [human] subtype if you wish, but not humanoids. Dittos for the crystalline template.

Rentaromon
2014-07-11, 07:24 AM
This seems to be a nice themed variation on the psychic warrior. It's not extremely powerful, but for someone who wants to go all-out with a crystal focus, you certainly provide the tools to do the job. I'd suggest that the crystalline race should be living constructs, perhaps with the [human] subtype if you wish, but not humanoids. Dittos for the crystalline template.

they are living constructs, but that gives them some huge advantages over other races. Constructs have so many perks, but it seems that the class/race are a bit weak? I thought they were already to strong.

Epsilon Rose
2014-07-11, 10:52 AM
The class's doesn't require you to be the race and the race doesn't require you to be the class, so they should be judged on their own (though you should also make sure they don't break anything when they interact). Also, keep in mind that there already are sentient construct races, like the warforged.

Also, also, you seem to have the line for dwarves in the type section.

Rentaromon
2014-07-11, 11:40 AM
The class's doesn't require you to be the race and the race doesn't require you to be the class, so they should be judged on their own (though you should also make sure they don't break anything when they interact). Also, keep in mind that there already are sentient construct races, like the warforged.

Also, also, you seem to have the line for dwarves in the type section.

fixed the dwarves thing, the race does not have to be the class, but the class actually does have to be the race or have the template. I am continually modifying this class to better and better match my vision and have it easily work in the game, so this version is already a bit outdated but the input is still very helpful.

I might be remaking the race to better fit the living construct idea, i always thought it was a bit too strong but i will see what i can do.

jiriku
2014-07-11, 03:23 PM
Well, like a psychic warrior, the crystal shaper has a d8 hit die, medium base attack, and one good save. Unlike a psywar, you gain powers up to 9th and you have pp roughly equivalent to a psywar of two levels higher, but since your powers are more costly, at high levels I think you'll be just as starved for points as a typical psywar. The difference in skill points will make the character more well-rounded, and the skill list does contain many useful skills, but that's a very small increase in power. You get 21 powers compared to the psywar's 20, but 11 of your powers are chosen for you and many powers are limited to work only on crystals.

Actually, now that I look at it more closely, I think you could make the class more simple. If you were to increase the powers known to 2 powers at 1st level and one new power every level thereafter (thus 21 at 20th level), and delete the Crystallize and Basic Shaping features (and add, you'd get the exact same number of powers overall, but the rate of progression would smoother, instead of sometimes 0 and sometimes 1 and sometimes 2). Players would also be more free to choose the powers they want, rather than receiving them at fixed levels.

If I have a concern about anything, it's Physical Power. Initially I thought the ability wasn't easily abusable because the volume required is so large, and that much quartz is so heavy (solid quartz weighs about 165 pounds per cubic foot, while quartz sand weighs 75-100 pounds per cubic foot). Even a type IV bag of holding can only hold about 20 cubic feet of coarse quartz sand because the crystal is just so heavy. But then I remembered the portable hole, which has a volume of 282 cubic feet, and enveloping pit, which has a volume of 5,000 cubic feet. A crystal shaper with either item could easily carry enough crystal to receive a discount on all his powers. It would be hard to use during combat, but it's perfect for pre-combat buffing. By 18th level, that's the ability to use every power costing 5 pp or less for free all day long. By 10th level you can use 3 cubic feet of crystal to manifest a free crystallize object augmented to transmute 10 cubic feet of material to crystal, so you have an infinite supply of crystal to store in your bag as long as you're in an area where you can find sufficient dirt or sand. And it's trivial to maintain a permanent 1st level astral construct to shovel sand for you.

Mmm, I think you might want to cap physical power at just reducing cost by 1 point, but require 1 cubic foot per level of the power. This makes the physical burden of managing the crystal supply lower, but also limit the power of the feature. I'd also recommend that Physical Power cannot be used with Grand Shaper. Otherwise the 4-point surcharge on Grand Shaper is kind of meaningless because you can just pay it with crystals.

Rentaromon
2014-07-11, 04:35 PM
Thx for the input

The powers per level thing is something i was looking at just today, and i agree it could be smoothed out. Ill be trying to fix that soon.

im changing physical power to only effect the metamorphosis, modify matter, crystallize, and astral construct powers. so while you can still cast your most important powers for free at low levels, it will be impossible to do with other powers (or maybe possible with a feat). Should i slow the progression so you get it at level 2, 10, and 18?

Also i had no idea quartz was so dam heavy, i was thinking it would be more like 50 pounds or something. So how the heck does stone armor work then!?

jiriku
2014-07-12, 04:14 PM
So how the heck does stone armor work then!? Badly, in the real world. :smalltongue:

If you're going to intentionally gain the ability to use a core set of powers as (essentially) at-will psi-like abilities, that's a radically world-altering force to introduce into your game world. You should considerably gimp the rest of the class if you want it to live in a power band between wilder and psion. If you want it as-is, just realize that at-will modify matter represents an enormously powerful strategic ability. Ambitious players can use it to incredible effect. Literally, it represents the ability to crash the economy of nations. And that's not even considering more mundane uses like bypassing manacles, doors and walls in dungeons.

wowofifa
2014-07-12, 08:54 PM
I think you might want to cap physical power at just reducing cost by 1 point, but require 1 cubic foot per level of the power. This makes the physical burden of managing the crystal supply lower, but also limit the power of the feature. I'd also recommend that Physical Power cannot be used with Grand Shaper. Otherwise the 4-point surcharge on Grand Shaper is kind of meaningless because you can just pay it with crystals.


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Rentaromon
2014-07-15, 09:53 PM
any more input before i move on to the next iteration on the Crystalline?

jiriku
2014-07-16, 02:47 AM
Overall, I really like the tight focus on crystal-themed powers. That's definitely something to keep. By introducing a lot of self-modification powers that enhance the character's versatility without breaking the theme, you've really got something good going on.

Rentaromon
2014-07-18, 09:32 AM
Version 3 (http://www.giantitp.com/forums/showthread.php?362505-Crystal-Shaper-Psionic-Crafter-version-3&p=17789483) has been posted, feel free to take a look.