macsen
2014-08-10, 12:05 AM
For a campaign I'm going to run eventually, I want to use an old world I built whose dominant species are gelatinous creatures who evolved from lowly wild slimes.
The system is meant to be a simple one where players will be able to craft their own attacks, techniques, and movement abilities by "tapping" one or more of three core stats representing three core aspects of their gelatinous bodies.
At the moment, the three stats were:
morphing: the ability to form and hold intricate shapes.
hardness: the ability to harden specific parts of the body to shield from oncoming damage, resist environmental dangers, or harden one's attacking limbs.
strength: the ability to apply more force with one's attacks.
A friend, however, kept emphasizing the need for both hardness and strength as going hand in hand, and failed to understand how dropping one of these would deliver any decent damage. I discovered that whether or not I agree with him doesn't matter at this point: if he is right, morphing becomes left behind by physical fighter characters, and if I am right, then there is less a need for hardness if one has built a strength-based hero.
Intuitive attacks becomes moot if tell players they don't need to put hardness into attacks to deliver damage if they are going to intuitively put hardness and strength into physical attacks like my friend did.
What I wanted is for three stats each to offer their own perks if they are emphasized, but for there also to be techniques that require two or more stats, for it all to be intuitive and freeform, and lastly, for none of the core stat specializations to seem look too much like a pre-packaged character class.
Do any of these stats seem useless? I'd really like to have three stats, but I'm thinking of getting rid of either hardness or strength, or merging them.
Just throwing a line out for any ideas that strike any of you.
The system is meant to be a simple one where players will be able to craft their own attacks, techniques, and movement abilities by "tapping" one or more of three core stats representing three core aspects of their gelatinous bodies.
At the moment, the three stats were:
morphing: the ability to form and hold intricate shapes.
hardness: the ability to harden specific parts of the body to shield from oncoming damage, resist environmental dangers, or harden one's attacking limbs.
strength: the ability to apply more force with one's attacks.
A friend, however, kept emphasizing the need for both hardness and strength as going hand in hand, and failed to understand how dropping one of these would deliver any decent damage. I discovered that whether or not I agree with him doesn't matter at this point: if he is right, morphing becomes left behind by physical fighter characters, and if I am right, then there is less a need for hardness if one has built a strength-based hero.
Intuitive attacks becomes moot if tell players they don't need to put hardness into attacks to deliver damage if they are going to intuitively put hardness and strength into physical attacks like my friend did.
What I wanted is for three stats each to offer their own perks if they are emphasized, but for there also to be techniques that require two or more stats, for it all to be intuitive and freeform, and lastly, for none of the core stat specializations to seem look too much like a pre-packaged character class.
Do any of these stats seem useless? I'd really like to have three stats, but I'm thinking of getting rid of either hardness or strength, or merging them.
Just throwing a line out for any ideas that strike any of you.