atemu1234
2014-08-19, 08:29 PM
Positive-Energy Infused Weapon
By having a cleric infuse your weapon with positive energy, it deals additional damage to undead, dealing an amount equal to your Wisdom modifier (limited to five per effective enhancement of the infusion, see below) plus a variable die amount. This extra damage has no effect on nonundead creatures unless they would normally be affected by Positive Energy Damage as an undead would.
Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds (+1 enhancement, +1d8 damage), Cure Moderate Wounds (+2 Enhancement, +2d8 damage), Cure Serious Wounds (+3 Enhancement, +3d8 damage), Cure Critical Wounds (+4 Enhancement, +4d8 damage). Each of the above requires a caster level equal to three times the enhancement bonus to make.
Please PEACH.
By having a cleric infuse your weapon with positive energy, it deals additional damage to undead, dealing an amount equal to your Wisdom modifier (limited to five per effective enhancement of the infusion, see below) plus a variable die amount. This extra damage has no effect on nonundead creatures unless they would normally be affected by Positive Energy Damage as an undead would.
Prerequisites: Craft Magic Arms and Armor, Cure Light Wounds (+1 enhancement, +1d8 damage), Cure Moderate Wounds (+2 Enhancement, +2d8 damage), Cure Serious Wounds (+3 Enhancement, +3d8 damage), Cure Critical Wounds (+4 Enhancement, +4d8 damage). Each of the above requires a caster level equal to three times the enhancement bonus to make.
Please PEACH.