spikeof2010
2014-08-19, 09:30 PM
We are gathered here today to look back at our past works. With GITP Makes a Base Class (http://www.giantitp.com/forums/showthread.php?335855-GITP-Creates-a-class!-BASE) and the second one going on here (http://www.giantitp.com/forums/showthread.php?367408-GITP-creates-another-class!). I love community projects and such.
RULES OF POSTING:
First Poster: Key Skill
Second Poster: What class uses it?
Third Poster: General Description of Discipline
Fourth: Name of disciple
Fifth and So on: A various maneuver to add.
Gods be with you.
Unyielding Mindshaft
Skill: Knowledge (Architecture and Engineering)
Focuses on controlling mechanics of body and weapon (I.E leverage etc.). Also in item creation, on a small level.
The discipline was originally created by the Dwarves thousands of years ago, but has become recently used by all species equally. This discipline is used by initiators who wish to fight with brain and brawn together rather than separately. This discipline focuses on maneuvers (especially sunder), fighting inside artificial structures, defeating constructs and knocking down buildings. The maneuvers and stances of this discipline also tend to be less direct than the others, preferring to rely on cunning, repositioning enemies and a strong environmental awareness.
Note: Dwarves with the Stonecunning racial quality gain a +2 bonus on Knowledge (Architecture and Engineering) checks when using a maneuver or stance of this discipline.
First Level
Tunneling Stance
Unyielding Mineshaft/Collapsing Pillar
Level: 1
Range: Personal
Target: You
Duration: Stance
The structural weak points of any object are readily apparent to you.
You are acutely aware of the weakpoints of objects of artifice. You may ignore a certain amount of both hardness of objects and the damage reduction of constructs, based on your ranks in Knowledge (Architecture and Engineering).
Knowledge (Architecture and Engineering) Ranks
Hardness & Damage Reduction Bypassed
4-8
3
9-13
5
14-18
7
19+
9
Toppling Stumble
Unyielding Mineshaft/Collapsing Pillar (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee
Target: One creature
With one slick step, you bring your weapon low underneath the enemy and use the leverage to topple them over.
As part of initiating this strike, you must make a successful melee strike against an enemy within your reach. If this attack hits, you can attempt to trip the enemy as a free action. You gain a +4 bonus on your trip attempt, and can take a 5 foot step afterwards, regardless of whether the trip attempt succeeded or not. If you possess the improved trip feat, resolve the extra attack before taking the movement. This trip attempt, as well as the free movement, does not provoke attacks of opportunity.
Level 3
Rushed Trapmaking
Unyielding Mineshaft (Boost)
Level 3
Initiation Action: 1 full round action
Target: One square within 50 ft.
Using extensive knowledge of mechanics and engineering, you are able to create a trap in the middle of combat and throw it to it's most useful position
You may make a craft (trapmaking) check with knowledge (architecture and engineering) synergy to create a trap as a full round action. You may place the trap anywhere within 50 ft of you, but take a -2 penalty to the check for every 5 ft away from you it is placed. You take an additional -2 penalty to the check for each square other than the first that the trap takes up. If the trap takes up more than one square, use the square farthest away from you to determine the penalty for distance.
Tunneling Through Earth
Unyielding Mineshaft (Stance)
Level: 3
Initiation Action: Swift Action
Range: Personal
Target: You
Duration: Stance
You can move through the earth by digging tunnels with your in-depth understanding of engineering.
Gain a Burrow speed equal to your base land speed minus 15'.
Level 4
Unyielding Mineshaft
Level 4
Prerequisite: Two Unyielding Mineshaft Maneuvers
Initiation Action 1 Standard Action
Range: Melee
Target: One Creature
You focus your attack into a brutal strike that renders you're opponent's arm (or other limb used for attacks) useless
As part of initiating this strike, make a successful melee attack against an enemy in your reach. If it hits, you may make a opposed Sunder check as a free action with a +4 bonus, that does not provoke Attacks of Opportunity. If successful, instead of attacking a worn or equipped item, you instead crush your opponents limb. They may not use that limb for any purposes. That limb may not hold items, manipulate objects (or perform any action requiring precise hand or arm movements), use it for somatic components, or make natural attacks. If the limb was a leg, wing, fin, etc... it may also not make natural attacks with that limb, and halves it's base speed (whatever base speed would be appropiate).
RULES OF POSTING:
First Poster: Key Skill
Second Poster: What class uses it?
Third Poster: General Description of Discipline
Fourth: Name of disciple
Fifth and So on: A various maneuver to add.
Gods be with you.
Unyielding Mindshaft
Skill: Knowledge (Architecture and Engineering)
Focuses on controlling mechanics of body and weapon (I.E leverage etc.). Also in item creation, on a small level.
The discipline was originally created by the Dwarves thousands of years ago, but has become recently used by all species equally. This discipline is used by initiators who wish to fight with brain and brawn together rather than separately. This discipline focuses on maneuvers (especially sunder), fighting inside artificial structures, defeating constructs and knocking down buildings. The maneuvers and stances of this discipline also tend to be less direct than the others, preferring to rely on cunning, repositioning enemies and a strong environmental awareness.
Note: Dwarves with the Stonecunning racial quality gain a +2 bonus on Knowledge (Architecture and Engineering) checks when using a maneuver or stance of this discipline.
First Level
Tunneling Stance
Unyielding Mineshaft/Collapsing Pillar
Level: 1
Range: Personal
Target: You
Duration: Stance
The structural weak points of any object are readily apparent to you.
You are acutely aware of the weakpoints of objects of artifice. You may ignore a certain amount of both hardness of objects and the damage reduction of constructs, based on your ranks in Knowledge (Architecture and Engineering).
Knowledge (Architecture and Engineering) Ranks
Hardness & Damage Reduction Bypassed
4-8
3
9-13
5
14-18
7
19+
9
Toppling Stumble
Unyielding Mineshaft/Collapsing Pillar (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee
Target: One creature
With one slick step, you bring your weapon low underneath the enemy and use the leverage to topple them over.
As part of initiating this strike, you must make a successful melee strike against an enemy within your reach. If this attack hits, you can attempt to trip the enemy as a free action. You gain a +4 bonus on your trip attempt, and can take a 5 foot step afterwards, regardless of whether the trip attempt succeeded or not. If you possess the improved trip feat, resolve the extra attack before taking the movement. This trip attempt, as well as the free movement, does not provoke attacks of opportunity.
Level 3
Rushed Trapmaking
Unyielding Mineshaft (Boost)
Level 3
Initiation Action: 1 full round action
Target: One square within 50 ft.
Using extensive knowledge of mechanics and engineering, you are able to create a trap in the middle of combat and throw it to it's most useful position
You may make a craft (trapmaking) check with knowledge (architecture and engineering) synergy to create a trap as a full round action. You may place the trap anywhere within 50 ft of you, but take a -2 penalty to the check for every 5 ft away from you it is placed. You take an additional -2 penalty to the check for each square other than the first that the trap takes up. If the trap takes up more than one square, use the square farthest away from you to determine the penalty for distance.
Tunneling Through Earth
Unyielding Mineshaft (Stance)
Level: 3
Initiation Action: Swift Action
Range: Personal
Target: You
Duration: Stance
You can move through the earth by digging tunnels with your in-depth understanding of engineering.
Gain a Burrow speed equal to your base land speed minus 15'.
Level 4
Unyielding Mineshaft
Level 4
Prerequisite: Two Unyielding Mineshaft Maneuvers
Initiation Action 1 Standard Action
Range: Melee
Target: One Creature
You focus your attack into a brutal strike that renders you're opponent's arm (or other limb used for attacks) useless
As part of initiating this strike, make a successful melee attack against an enemy in your reach. If it hits, you may make a opposed Sunder check as a free action with a +4 bonus, that does not provoke Attacks of Opportunity. If successful, instead of attacking a worn or equipped item, you instead crush your opponents limb. They may not use that limb for any purposes. That limb may not hold items, manipulate objects (or perform any action requiring precise hand or arm movements), use it for somatic components, or make natural attacks. If the limb was a leg, wing, fin, etc... it may also not make natural attacks with that limb, and halves it's base speed (whatever base speed would be appropiate).